GM Endless Forms' Iron Gods (Inactive)

Game Master Mike Tuholski

Lords of Rust (Book 2)

Combat Map | Scrapwall

Torch | Numeria | Regional Map

Homebrew Rules


Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizard has risen to power in these hidden technological halls. The Iron Gods are ready to make their presence known, and if they are not opposed by the region’s newest heroes, a scourge unlike any the Inner Sea has seen will arise! From small Numerian towns to strange technological ruins to the region’s infamous capital of Starfall—and perhaps beyond—the Iron Gods Adventure Path will take your heroes into places unlike any seen before in the Pathfinder Roleplaying Game!

Initiative:
[dice=Jorac]1d20 + 2[/dice]
[dice=Libri]1d20 + 1[/dice]
[dice=Mefindio]1d20 + 2[/dice]
[dice=Taran]1d20 + 0[/dice]

Perception:
[dice=Jorac]1d20 + 0[/dice]
[dice=Libri]1d20 + 3[/dice]
[dice=Mefindio]1d20 + 3[/dice]
[dice=Taran]1d20 + 9[/dice] (+2 stonecutting)

Sense Motive:
[dice=Jorac]1d20 + 0[/dice]
[dice=Libri]1d20 - 3[/dice]
[dice=Mefindio]1d20 + 0[/dice]
[dice=Taran]1d20 + 7[/dice]