GM Endless Forms' Iron Gods (Inactive)

Game Master Mike Tuholski

Lords of Rust (Book 2)

Combat Map | Scrapwall

Torch | Numeria | Regional Map

Homebrew Rules


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AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

"Gah! What are they!?" Where are they?

Mef pulls his pistol and fires.

RTA, PBS?: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Perception: 1d20 ⇒ 19
Knowledge : 1d20 + 8 ⇒ (5) + 8 = 13

Jorac appears to be quite taken by something he discerns in the distance. "What's that distant glow over there? Wha- ?"

As combat ensues, he yells. "Those are skeletons from kasathas, alien dwellers of an arid world circling a red star."


The Flaxseed Pathfinder Lodge

Sorry, my computer crashed while trying to add the tokens and I had to leave before I could get it restarted. Tokens have now been added.

Mefindio fires, the blast from his pistol echoing in the large chamber. The kasatha skeleton lumbers forward, clawing at Taran!

claw: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d4 + 1 ⇒ (1) + 1 = 2

From the sounds beyond, you can tell that this cavern is home to a small tribe of them who are now closing in on your position!

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

You guys are up!

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac's mind races quicker than ever. "Let's draw them to the gauntlet from whence we came, this way we can avoid being surrounded in the long term."

Acting upon his own words, the wizard shoots an acid splash at one of the skeletons (Target is Mr.Orange... wait, is this a silly remake of Reservoir Dogs? I won't be Mr.Pink!) before retreating.

RTA: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 31d3 ⇒ 3


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Aye, sounds like a good a plan as any." Taran withdraws.


The Flaxseed Pathfinder Lodge

Jorac misses as Taran drops back into the narrower cavern.

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

Mefindio and Libri are up!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Libri gazes well past the party's light source into the distance but doesn't notice anything out of the ordinary. Taken aback by the abrupt entrance of the alien skellies, she slashes at the skeleton in front of her.

Cold Iron Longsword: 1d20 + 2 ⇒ (7) + 2 = 9 Going for orange
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

"Jorac, I am glad to know you have your wits about you!" A bit flustered, Libri takes a step back toward her companions.


The Flaxseed Pathfinder Lodge

Libri swings and misses, her blade flying right through the rib cage of the skeleton!

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

Mefindio is up!


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Not wanting to leave Libri stranded, Chezwezl grabs his hook hammer and readies to swing when the creatures close. "I'll cover your retreat lass!"

Readied Hammer: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Readied Stomp!: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Readied Stomp!: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Sheesh


The Flaxseed Pathfinder Lodge

Mefindio and Trigger have trouble hitting the skeleton as the two nearest kasatha undead close in on the gnome and the android!

claw on Mef: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d4 + 1 ⇒ (3) + 1 = 4

claw on Mef: 1d20 + 1 ⇒ (5) + 1 = 6
damage: 1d4 + 1 ⇒ (4) + 1 = 5

claw on Mef: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d4 + 1 ⇒ (2) + 1 = 3

claw on Mef: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d4 + 1 ⇒ (2) + 1 = 3

claw on Libri: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d4 + 1 ⇒ (1) + 1 = 2

claw on Libri: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d4 + 1 ⇒ (4) + 1 = 5

claw on Libri: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d4 + 1 ⇒ (2) + 1 = 3

claw on Libri: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

You guys are up!

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"Retreat! They're too many to fight in open field!" yells the wizard as he conjures a patch of grease to impede the skeletons. "Libri, stay close to the wall, it's slippery behind you! Attract them there!"

Casting grease, Ref DC 16 for those who tread upon it.

As a result, Jorac suddenly feels the weight of exhaustion. fatigued


The Flaxseed Pathfinder Lodge

Jorac summons a pool of grease to slip up the oncoming skeletons!

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

Taran, Libri, and Mefindio are up!


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Hammer Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Stomp!: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Stomp!: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Chezwezl and Trigger attack a skeleton, then move backwards. "Get back lass! We can't hold them off for ever!" He yells to Libri.


The Flaxseed Pathfinder Lodge

Chez and Trigger take out one skeleton and injure another!

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

orange: 2 dmg

Taran and Libri are up!


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran waits, unsure of if Libri will stand and fight or withdraw...

Delay

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Wounded

Wanting to stand and fight but knowing the party's strength is dwindling, Libri mutters to the robot that she and her companions will return for them and then withdraws.

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Oops... by robot I mean skeleton.


The Flaxseed Pathfinder Lodge

Does Taran want to do anything before the skeletons go?


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

I'll move 5' north (edge of the grease) and ready

1d20 + 2 ⇒ (8) + 2 = 10
blunt: 1d8 + 2 ⇒ (5) + 2 = 7


The Flaxseed Pathfinder Lodge

The skeletons close in, two of them going for Mefindio!

from orange:

claw: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d4 + 1 ⇒ (1) + 1 = 2

claw: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d4 + 1 ⇒ (3) + 1 = 4

claw: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d4 + 1 ⇒ (4) + 1 = 5

claw: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d4 + 1 ⇒ (1) + 1 = 2

from green:

claw: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d4 + 1 ⇒ (1) + 1 = 2

claw: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d4 + 1 ⇒ (2) + 1 = 3

claw: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d4 + 1 ⇒ (1) + 1 = 2

claw: 1d20 + 1 ⇒ (1) + 1 = 2
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

orange: 2 dmg

You guys are up!

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac shoots an acid splash at the most damaged one of them.
RTA: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 21d3 ⇒ 3


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran casts a cure light wounds on Mefindio and slowly retreats, fatigued by the spell casting.

1d8 + 1 ⇒ (2) + 1 = 3


The Flaxseed Pathfinder Lodge

Jorac continues to have bad luck with acid as Taran heals the party's gnome!

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

orange: 2 dmg

Mefindio and Libri are up!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri shoots a ray of frost at the orange skeleton!

RTA: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d3 ⇒ 1


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

4 damage + cure for 3 = 11/12 hp

"I thought we were retreating to a more defensible position..." Chezwezl says as he and Trigger lash out at the skeletons. Orange first.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Stomp!: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Stomp!: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

After attacking, he eases Trigger back a step.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Aye, I think your covering our retreat! Taran huffs.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"Are we retreating even further? Your call."


The Flaxseed Pathfinder Lodge

Libri hits the skeleton with a ray of frost but finds that the cold does nothing! Meanwhile, Chezwezl takes down the nearest skeleton!

One of the skeletons steps in to go after Chezwezl:

claw: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d4 + 1 ⇒ (3) + 1 = 4

claw: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d4 + 1 ⇒ (3) + 1 = 4

claw: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d4 + 1 ⇒ (3) + 1 = 4

claw: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d4 + 1 ⇒ (4) + 1 = 5

Ref: 1d20 + 4 ⇒ (14) + 4 = 18
Ref: 1d20 + 4 ⇒ (2) + 4 = 6
Ref: 1d20 + 4 ⇒ (5) + 4 = 9

Another skeleton keeps its footing as it moves over the grease:

claw: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d4 + 1 ⇒ (4) + 1 = 5

But three others fall prone!

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

yellow: prone
lblue: prone

You guys are up!


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Chezwezl Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Stomp!: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Stomp!: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Mef and Trigger continue to attack and retreat, moving back into the tunnel.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran falls back into the next room and readies to shut and hold the door should his companions follow.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac shoots an acid splash at the closest standing skeleton.
RTA: 1d20 + 2 - 4 - 4 ⇒ (16) + 2 - 4 - 4 = 10
Damage: 1d3 ⇒ 2

Then he retreats, following Taran's cue.


The Flaxseed Pathfinder Lodge

Chezwezl, Trigger, and Jorac all miss as the party falls back in retreat!

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

yellow: prone
lblue: prone

Libri is up!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Likewise, Libri shoots an acid splash at the green skeleton then retreats through the open door.

RTA: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d3 ⇒ 3


The Flaxseed Pathfinder Lodge

Libri hits a skeleton with acid before falling back, allowing Taran to close the door behind her!

2d20 ⇒ (12, 15) = 27

Outside, you can hear the skeletons pounding at the door!

Strength: 1d20 + 1 ⇒ (6) + 1 = 7

But they are unable to pull it open!

Initiative:

1. Mefindio
2. Kasatha Skeletons
3. Taran, Libri, and Jorac

yellow: prone
lblue: prone
green: 3 dmg

You guys are up!


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran pulls aims a single finter at the latching (or locking) mechanism of the door in an attempt to hold it shut; blues sparks jump from it and begin to fuse the door shut.

1d6 + 1 ⇒ (6) + 1 = 7, ignore 1 hardness

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri looks with hope to the door.

"If we are able to shut out the skeletons, perhaps our skulk acquaintances would give us a safe place to rest for the night. I feel that we would be better prepared to deal with the skeletons come morning."

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"I agree with you. Sometimes a retreat is a sounder choice. Do we have any means of blocking that door from our side?" the engineer thinks out loud.

Knowledge (engineering): 1d20 + 12 ⇒ (2) + 12 = 14
I was thinking of using my creation power to create tools to block the door and let us escape, but maybe my engineering skills will give me a better idea?


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"I'm trying to keep it closed right now! I'mma open to input, eh?" the dwarf snaps curtly.


The Flaxseed Pathfinder Lodge

@Jorac: That might be a good use of your creation power.


The Flaxseed Pathfinder Lodge

With a little bit of work and ingenuity, the party is able to jam the door and pile debris in front of it. You are reasonably certain that the skeletons will not be able to break through.

Going back to the skulks or back to Torch?


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Perhaps we should head back to torch to rest. I don't think the skulks are the best o' company."

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"I agree. Once we've completed the tasks they assigned to us, I *might* think about trusting them a bit, but not before that. By the way, we'll also be able to return the bounty and the body we found."


The Flaxseed Pathfinder Lodge

The party heads back to Torch to rest and recover, remembering that Khonnir's daughter Val has offered you free stay at the Foundry Tavern. As you approach the Foundry, you hear something startling-a scream of terror coming from the small stone house behind the tavern! This is followed shortly by a sound of crashing and as you reach the home behind the tavern you find a repair robot, much like the one you found in the cave, lunging at the young Kellid girl!

gm rolls:

drone: 1d20 + 0 ⇒ (14) + 0 = 14
taran: 1d20 + 0 ⇒ (15) + 0 = 15
Libri: 1d20 + 1 ⇒ (18) + 1 = 19
Jorac: 1d20 + 2 ⇒ (12) + 2 = 14
Mefindio: 1d20 + 2 ⇒ (18) + 2 = 20

Initiative:

1. Mefindio, Libri, Taran, and Jorac
2. Repair Drone

You guys are up!

Foundry Tavern map linked at the top.

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri enters the room, sword at the ready as she advances toward the robot. She puts a hand on Val's shoulder as she passes, giving the Kellid girl a quick look before meeting the robot.

"We are here to help you, Val. Stay calm, and leave the room if you are able."

Although tired, Libri focuses her energy before striking. The tattoos on her body suddenly illuminate, putting forth a eery blue glow. Nanite Surge: immediate, 3+level to 1d20 roll

Cold Iron Longsword: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Confirm Crit: 1d20 + 2 ⇒ (14) + 2 = 16
Damage if Crit: 2d8 + 4 ⇒ (6, 3) + 4 = 13
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran huffs up to assist Libri, swinging his hammer as best he can despite his exertions.

1d20 + 2 ⇒ (13) + 2 = 15
1d8 + 2 ⇒ (2) + 2 = 4

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac shoots his now-famous spell at the robot. Acid splash : 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Acid damage : 1d3 ⇒ 1

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Libri moves in and easily dispatches the drone!

Out of combat!

Val emerges from under the table-a little dusty from her ordeal but otherwise unharmed. She greets you all with a thankful hug. "Oh thank you! Just in time! You've been in the caves, right? You're probably hungry and tired. Let me make up a few beds and bring you some food. I'm afraid I can't offer you much more than bedrolls in the tavern as lodgings, but you're welcome to all the food you need."

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac nods and acklowledges her kindness with weary eyes. "That would be most welcome, thank you Val. Our foray has been exhausting, but promising. A few leads on Master Khonnir's whereabouts, we should be able to know more tomorrow when we head back. Have the attacks by drones such as that one increased lately?" says Jorac, sitting down at long last and resting for a moment or two.

If you don't mind I'll revise my spell list for the next day. Is that alright?


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Chezwezl gives Libri a look of admiration as she takes down the drone. "Well done, lass!"

In response to Val, the gnome bows deeply. "A pleasure to make your acquaintance, miss. I am Mefindio Chezwezlian III. My companions and I are most grateful for your kind offer."

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri gives a sigh of relief, well-worn from the day's events. "It is agreeable to finally meet you, Val. I am Libri the Resolute. We have been in the caves, yes--diligently searching for your father. Your hospitality is more than enough; thank you for your kindness."

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