Shavaran

Jorac Kashtar's page

288 posts. Alias of Cyril Corbaz.


Full Name

Jorac Kashtar

Race

HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Gender

Male Human (Kellid) Wizard 6 |

Alignment

Lawful Neutral

Deity

Brigh

Location

Torch, Numeria

Languages

Common, Aklo, Dwarven, Gnome, Hallit, Orc, Undercommon, Androffan

Strength 9
Dexterity 14
Constitution 16
Intelligence 19
Wisdom 10
Charisma 7

About Jorac Kashtar

Jorac
Male Human (Kellid, Academic Human) Wizard 6
LN Medium humanoid (human)
Init +2; Senses Perception +6

Status:
Hp 50/50
Active effects Mage Armor (6 hours)
Conditions None

Resources & Macros:

Daily spells / powers / items
Spell Points 30/31
Arcane Bond 1/1
Create Gear 7/7

Macros
[dice=Range Touch Attack]1d20+4[/dice]
[dice=Spell Resistance]1d20+5[/dice]
[dice=Casting Defensively]1d20+9[/dice]

Defense
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 50
Fort +5, Ref +4, Will +5

Offense
Speed 30 ft.
Melee Cold Iron Dagger +2 (1d4-1)
Ranged Cold Iron Dagger +5 (1d4-1)

Wizard Spells Prepared (CL 6th; concentration +10):

. . 3rd (costs 5 SP)—fireball (Ref DC 17), haste, invisibility sphere, spiked pit (Ref DC 18)(S)

. . 2nd (costs 3 SP)—levitate, summon monster II, glitterdust (Will DC 17)(S), mirror image, web (Ref DC 17)

. . 1st (costs 1 SP)—burning hands (Ref DC 15), color spray (Will DC 15), enlarge person, grease (Ref DC 16), mage armor(S)

. . 0 (at will)—detect magic, acid splash, mending

Spell Points 22 (class) + 9 (bonus) = 31/day

Spellbook:
1st-level
Abundant Ammunition
Burning Hands
Color Spray
Crafter's Fortune
Enlarge Person
Grease
Heightened Awareness (ACG)
Mage Armor
Magic Missile
Magic Weapon
Protection from Evil
Shield
Snowball
Unseen Servant
Vanish

2nd-level
Glitterdust
Knock
Levitate
Mirror Image
Resist Energy
Scorching Ray
Summon Monster II
Web

3rd-level
Aqueous Orb
Darkvision, communal
Dispel Magic
Fireball
Fly
Haste
Invisibility Sphere
Slow
Spiked Pit
Summon Monster III
Water Breathing

Spell Wishlist:

1st-comprehend languages, liberating command, monkey fish

2nd-burning arc, create pit, invisibility, protection from technology, see invisibility, stone call, suppress charms and compulsion

3rd-displacement, mad monkeys, resist energy communal, tongues

Statistics
Str 9, Dex 14, Con 16, Int 19, Wis 10, Cha 7
Base Atk +3; CMB +2; CMD 14

Feats Scribe Scroll, Skill Focus (Knowledge [engineering]), Spell Focus (conjuration), Technologist, Augment Summoning, Craft Magical Arms & Armors

Trait Local Ties (Disable Device)

Skills
Appraise +8 (1 rank + 3 class + 4 int)
Craft (Mechanical) +13 (6 ranks + 3 class + 4 int)
Disable Device +16 (6 ranks + 3 class + 2 dex + 3 trait, +2 tools)
Fly +6 (1 rank + 3 class + 2 dex)
Knowledge (arcana) +8 (1 rank + 3 class + 4 int)
Knowledge (dungeoneering) +8 (1 rank + 3 class + 4 int)
Knowledge (engineering) +17 (6 ranks + 3 class + 4 int + 3 skill focus +1 secret of the ages)
Knowledge (geography) +8 (1 rank + 3 class + 4 int)
Knowledge (history) +8 (1 rank + 3 class + 4 int)
Knowledge (local) +8 (1 rank + 3 class + 4 int)
Knowledge (nature) +8 (1 rank + 3 class + 4 int)
Knowledge (planes) +8 (1 rank + 3 class + 4 int)
Knowledge (religion) +8 (1 rank + 3 class + 4 int)
Linguistics +10 (2 ranks + 3 class + 4 int, +1 secret of the ages)
Perception +6 (6 ranks)
Spellcraft +12 (6 ranks + 3 class + 4 int)

Languages Aklo, Common, Dwarven, Gnome, Hallit, Orc, Undercommon, Androffan

SQ arcane bonds (arcane bond [masterwork ring]), create gear, opposition schools (enchantment, necromancy), specialized schools (creation), summoner's charm

Combat Gear
potion of CLW
potion of invisibility
alchemist's fire
bang grenade
flash grenade
scroll of abundant ammunition
scroll of magic weapon (x2)
scroll of enlarge person (x2)
scroll of protection from evil
scroll of levitate
scroll of knock (x2)

Other Gear artisan's tools (craft mechanical), backpack, bandolier, bedroll, blanket, chalk, chalkboard, crowbar, ear trumpet, earplugs, flint and steel, hip flask, ink, black, inkpen, masterwork ring [arcane bond], measuring cord (10 ft.), pot, scroll box, smoked goggles, soap, spell component pouch, spellbook, masterwork thieves' tools, waterskin, wrist sheath, spring loaded

Technological items black e-pick (+1), black access card, white access card, timeworn chemanalyser, inhibitor facet

Money 11 gp, 9 sp, 5 cp

Special Abilities
Arcane Bond Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Create Gear (1 lbs., 7/day) (Su) Create spell, simple objects that will fade away in 1 minute (or 1r after they leave your possession).
Creation Associated School: Conjuration
Local Ties +1 trait bonus in Disable Device, Disable Device is a class skill. Character is treated as having the Technologist feat for purposes of resolving checks with Disable Device. If I gain the Technologist feat later, the trait bonus for that skill increases to +3.
Opposition Schools You must spend 2 slots to cast spells from the Enchantment or Necromancy schools.
Secret of the Ages +1 Linguistics and Knowledge (engineering)
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Technologist You are familiar with the basic mechanics of technology.

Character Evolution
7th - Technomancer 1, feat

Chemanalyser:
CHEMALYZER
PRICE 2,500 GP
SLOT none WEIGHT 8 lbs.
CAPACITY 10 USAGE 1 charge

A chemalyzer is a handheld unit with an extendable wand tipped with a sampling nozzle. It grants a +5 competence bonus on all Craft (alchemy) or Knowledge (engineering) checks to identify an unknown pharmaceutical, poison, chemical, or substance. It cannot aid in the identification of magical effects or items like potions.

Grenades:
A grenade is a small, cylindrical device that is designed to be thrown as a splash weapon or fired from a grenade launcher. Before being thrown by hand, the grenade must be primed with a quick twist of a dial at one end and then armed with a click of a button at the center of that dial. Priming and arming a grenade is a free action; a grenade launcher primes and arms all grenades it fires. The grenade detonates at the beginning of the wielder’s next turn, hopefully in the area targeted. When a grenade detonates, it damages all targets within a 20-foot-radius spread. A successful DC 15 Reflex save halves any damage dealt by a grenade.

The type of damage dealt by grenades varies widely and depends upon the nature of the specific grenade. The different types of grenades and the damage types they deal (along with any additional effects their damage deals) are listed below.

Bang Grenade: Deals no damage but staggers creatures for 1 round and deafens them for 1d4 rounds (DC 15 Fortitude save negates).

Flash Grenade: Blinds creatures for 1d4 rounds (DC 15 Fortitude save negates).

Augmented Small Earth Elemental:
Elemental, earth, small
N Small outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
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Defense
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AC 17, touch 10, flat-footed 17 (-1 dexterity, +7 natural, +1 size)
hp 17 (2d10+6)
Fort +6, Ref -1, Will +3
Immune bleeds, critical hits, flanking, paralysis, poison, precision damage, sleep, stunning
--------------------
Offense
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Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+7) / Power Attack: slam +7 (1d6+10)
Special Attacks earth mastery
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Statistics
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Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +5 (+7 bull rush); CMD 15 (17 vs. bull rush, 15 vs. overrun)
Feats Improved Bull Rush, Power Attack
Skills Appraise +1, Climb +9, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
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Special Abilities
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Earth Glide Burrow through any earth or stone (except metal) as a fish through water.
Earth Mastery +1 to hit, dam, bull rush, and overrun if both self and foe are on ground, -4 otherwise.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Tremorsense (60 feet) Sense things and creatures without seeing them.

Completed successfully Fires of Creation, Lords of Rust.