GM Endless Forms' Iron Gods (Inactive)

Game Master Mike Tuholski

Lords of Rust (Book 2)

Combat Map | Scrapwall

Torch | Numeria | Regional Map

Homebrew Rules


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Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"I agree, there wouldn't be any point in rushing the continuing exploration now that Master Khonnir is safe and sound. Let's rest, use some time to check about the nature of these technological items, then make another foray when we're ready."


The Flaxseed Pathfinder Lodge

Sanvil is able to identify any items you were unsure about.

You can take as much time as you like, within reason. The town is waiting on you but a few more days without the flame is not going to send them into rebellion or anything.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Chezwezl nods at Libri's comment, while counting coins in his head. "I think a trip to supply house may be in order. Maybe some sort of healing items?"


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Aye, and better weapons too." The dwarf grumbles loudly over his ale. "Nor am I fond of all these people coming by my shop to congratulate me. I'm glad for the potential future customers, but I think most of them just come to hear themselves talk." He snorts, loud enough for those in the tavern to hear him.

"I suppose I should see of what to make of all this strange medical gear. Not sure if it'll help or kill us though."


The Flaxseed Pathfinder Lodge

So what's the plan? Any shopping to do or are you heading back down?

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Do we have an idea of how much money we've got? I'd like to purchase a few things, scribe a couple spells if possible. Also, do we want to keep all the technological stuff? For now we might want to sell a few items, though later I'll be able to dismantle them to make other stuff.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

I'll try to go through and come up with a total this evening, but I don't think we have much more than the reward.

I would say, for the time being, let's keep the tech.

Should we spend 750 for a wand of CLW, before splitting the 4K?

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

That seems a very reasonable purchase. Of course!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Most definitely. We'll make good use out of that wand of CLW.


The Flaxseed Pathfinder Lodge

Sanvil Trett pvoes to be a technologically-savvy merchant and has become very interested in your progress. In fact, he has offered his services to you in coming along to explore the ruin; it is not long, however, before his need to find out more information from you gets the better of him and quickly draws your suspicion. He is not the most subtle person in town.

Late at night, you catch Sanvil trying to infiltrate the Foundry and rob some of your notes and discoveries. Val wakes and blocks the door to give you time to confront the scoundrel....


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Mef pulls his pistol and points it the scoundral. "Brigh's balls! What the f*&! are you doing man!"


The Flaxseed Pathfinder Lodge

"I just. . . I just needed more. . . more information!"

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"You won't obtain it by sneaking around. You should have asked, or traded for the information you're looking for. Come on, what -or who- made you break in?"


The Flaxseed Pathfinder Lodge

"Please, I'll tell you! Just let me go without any harm and I'll let you know! I can give you information for my freedom!"

"Look, you know the crime lord Garmen Ulreth? Well, I know they've been up to something in an old warehouse on the east side of Black Hill. I'm not exactly sure what, but I know that Garmen is trying to keep it secret. I think he may have something do with the fire being extinguished!"


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran walks out of his room in a nightshirt decorated with hammers. He yawns grumpily.

"What's all this about the Ulreth fellow? Gambler and a cheat - I knew he was a scoundrel."

He pulls up a stool to for Sanvil.

"Sit down Master Trett. We're not going to hurt you. How is it you know so much about his nefarious dealings? You've not been getting into worse things then sneaking around trying to pilfer baubles, I hope."

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

After thinking for a few moments about how tech-savvy and sneaky this man is, Libri steps forward and coldly addresses Sanvil.

"I have never been one for small talk, so let's just get to the main issue at hand. I know you're a member of the Technic League."

Whatever you'd like to use...

Bluff: 1d20 - 1 ⇒ (18) - 1 = 17
Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18


The Flaxseed Pathfinder Lodge

"How. . . how did you know?" the man looks exasperatedly at Libri. "Please, I swear! I was supposed to report to them but I won't if that's what you're getting at. . . I was just trying to spy for them but I saved that one back, that one about Ulreth. Just in case, you know? Just in case I needed to get out of a tight spot. Well, this seems like an awfully tight spot so I thought you might like to know. And I won't tell the League anything!"

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

"My senses are keen. More so than you know. And yes. That is precisely what I'm getting at. If you report to the League about our work..." Libri's icy eyes stare daggers at him before she looks around to each of her companions "...you will not be pleased with the outcome. Now, I suggest you tell us all you know about Ulreth."


The Flaxseed Pathfinder Lodge

"That's all! That's all!" pleads Sanvil.


The Flaxseed Pathfinder Lodge

Anything else?


The Flaxseed Pathfinder Lodge

Convinced that you have gotten as much as you can out of Sanvil and that he will not speak but may even be willing to work with you in the future (which could prove useful if he retains his position in the Technic League), the party heads back under the water and into the caves to further explore the strange technological wonders beneath the Hill!

Moving to a central room you have not yet explored, you find the room reeks of stagnant water and decaying vegetation. Long troughs of water run along the walls of the room; a layer of brown scum and algae grows on the water's surface and on the walls. A single workstation sits in the middle of the room connected toa large machine made of tubes and bubbling tanks of water.

Just as Khonnir warned, the room is guarded by a vegepygmy chieftain and two of his plant friends!

gm rolls:

vrilledt: 1d20 + 7 ⇒ (10) + 7 = 17
Jorac: 1d20 + 2 ⇒ (19) + 2 = 21
Libri: 1d20 + 1 ⇒ (19) + 1 = 20
Mefindio: 1d20 + 2 ⇒ (11) + 2 = 13
Taran: 1d20 + 0 ⇒ (2) + 0 = 2

Initiative:

1. Jorac and Libri
2. Vrilledt and the Vegepygmies (great band name, btw)
3. Mef and Taran

Jorac and Libri are up!

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Sorry, the past few days have been hectic, kid's sick again and workload is way higher than usual... Apologies for slowing the game down.

Jorac peeks into the room and casts glitterdust Will DC 17 vs blinding.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 3 ⇒ (20) + 3 = 23
Will: 1d20 + 0 ⇒ (13) + 0 = 13

Jorac blinds one of the plant creatures!

Initiative:

1. Jorac and Libri
2. Vrilledt and the Vegepygmies (great band name, btw)
3. Mef and Taran

blue: blind (DC 17)

Libri is up!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri steps in next to the counter to make room for others and strikes at the bass guitari-... I mean vegepygmy...in front of her.

Cold Iron Longsword: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


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The Flaxseed Pathfinder Lodge

Oh my gosh. Doing some homebrew on-the-fly rebuilding....

The vegepygmy sidesteps Libri's blow as he pulls out a mandolin and uses a bit of bark as a pick! Inspire to his allies.

The other vegepygmy may not be able to see but he can still rock! He pulls out a pair of sticks tries to use Libri as a drumkit!

drumstick!: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
1 hits, 2 misses (blind): 1d2 ⇒ 2
damage: 1d4 + 1 ⇒ (4) + 1 = 5

drumstick!: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
1 hits, 2 misses (blind): 1d2 ⇒ 2
damage: 1d4 + 1 ⇒ (2) + 1 = 3

The lead vegepygmy lets out a loud Roger Daltrey-esque screech in Taran's direction!

sonic: 1d6 ⇒ 3 plus dazed for 1 round
DC 14 for half damage and to negate the dazed effect

Will: 1d20 + 0 ⇒ (1) + 0 = 1 still blind!

Initiative:

1. Jorac and Libri
2. Vrilledt and the Vegepygmies
3. Mef and Taran

blue: blind (DC 17)

You guys are up!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri glances back at her companions. "Well, they're no Flesh Puppets, am I right?"

Turning back to the drummer, Libri attempts to hack his drumstick...and face...in half.

Cold Iron Longsword: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran waits until Mefindio takes his shot, and then thunders into the room while calling upon Torag to bless him AC 18

"Aye, they aren't flesh puppets, and They Might not Be Giants - too small! Where is a druid when you need one? Probably out flying with the Eagles."

He swings at whichever one is left standing and more wounded after Libri's and Mefindios attacks.

1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 5 ⇒ (4) + 5 = 9


The Flaxseed Pathfinder Lodge

Libri indeed cuts Ringo in two! Taran then takes out the mandolinist, leaving only the lead singer to fend for himself!

Initiative:

1. Jorac and Libri
2. The Starch Puppets
3. Mef and Taran

Mef and Jorac are up!

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac leaves the fighting in cramped quarters to the fighters.

Delay


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Chezwezl draws and fires from atop Trigger.

RTA, PBS, DA: 1d20 + 5 + 1 - 1 ⇒ (12) + 5 + 1 - 1 = 17
Damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9


The Flaxseed Pathfinder Lodge

Chezwezl's shot takes down the vegepygmy, leaving a tossed salad scattered about the room!

Out of combat!

The lead vegepygmy carried a +1 light hammer and 9 silverdisks but this room offers little else of interest.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"What strange creatures... gnomes made of vegetation. The wonders of Golarion never cease to amaze. Shall we explore one of the southern rooms?"


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Mefindio studies the hammer with interest. At Jorac's comment, he bristles a little. "Weren't no gnomes! They looked like halflings or maybe human children, but I can tell you, they weren't gnomes!"

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"My apologies, Mefindio. I didn't mean to insult you. Would pygmies sound better?"


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Mef huffs and shrugs his little shoulders. "Aye, I 'spose that sounds better...."

Looking around, "Which way? To the southeast or the northwest here?", he says, changing the subject.


The Flaxseed Pathfinder Lodge

The air in this room is unusually warm and moist, with a thin, pale vapor of mist clinging to the ceiling, causing the lighted panels to diffuse and become muted. Condensation runs down the walls along with a riot of unusual brown and dull green vegetation. The moist, thick-stemmed plants and vines grow out of long earth-filled troughs along the wall, while a tall column of plant matter extends like a tree trunk from a circular planter in the middle of the room to spread a network of vines across the mist-shrouded ceiling. A low humming sound fills the air.

Five more vegepygmies inhabit this chamber but are quickly made into tossed salad by the party.

I don't think it could live up to that last one so to save time I'll just say you guys take these ones out.


The Flaxseed Pathfinder Lodge

What's the plan?


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Well, I don't think anything here seemed to help us with getting the torch relit, at least not that I can remember. Back down to the habitat dome, to the control room we didn't make progress on before?

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Was there a door we couldn't open earlier? We have a black key card now, so that might do the trick. If we explored the spaceship entirely, would it be worth it to investigate the Technic League matter and find out information about Garmen Ulreth and that mysterious location of his.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

I think there is some of the dome to be explored, yet.


The Flaxseed Pathfinder Lodge

Indeed, there is one room left here and then you can try to fix the central room:

The stench of mold and decay fills this open, dark chamber, no doubt created by the thick blanket of fungal matter coating the floor. Several chairs sit before work tables containing unusual tools and equipment, while a row of doors line the curved southern wall.

The four smaller rooms hold four bodies (one per room), constituting the mortal remains of the group of Brigh worshipers who attempted to explore the ruins before your. They are all humans, arranged in sitting positions against the wall. The bodies themselves are riddled through with fungus and split open from neck to belly.

DC 16 KN 9dungeoneering):
They have succumbed to russet mold and spawned the vegepygmies you have already fought off.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Knowledge (dungeoneering): 1d20 + 8 ⇒ (8) + 8 = 16

Jorac looks at the bodies with morbid interest.

"How exciting! It appears they have succumbed to russet mold and spawned the vegepygmies we fought earlier!"

Snapping out of it once his curiosity is satisfied, he proposes "... I mean, why don't we give a decent grave to these poor sods. Maybe bury them in the sand of the dome?"


The Flaxseed Pathfinder Lodge

The party takes the bodies back to bury them properly, stopping along the way in the central room where hung the broken piece. Taking the piece with you, you are sure you can get it repaired in town and get the room functioning again.

So you can essentially make another stop in town. Something will happen while you're there, I'll get to that later.

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

"Hopefully these humans will now rest peacefully. Let's get back to town, though; the faster we repair this broken piece, the faster we may discover how to relight the torch."

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"Agreed, Libri. Moreover, we should investigate the place belonging to Garmen Ulreth that we were told about. Maybe the Technic League has a hand in this?"


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"I'm a bit foggy on whether that whole bit was just a fabrication of a desperate human's mind. But I suppose it bears investigating all the same."


The Flaxseed Pathfinder Lodge

An examination of the sparking tube in the central room reveals that a coupling link that once attached the device to the panel has torn free—even a cursory examination of the sparking tip of the broken cord reveals that such a repair could easily be made at a forge. If the circular metal coupling can be repaired, it’s a simple matter of reattaching the power cord to the panel to reactivate the entire room.

Khonnir Baine can fix the broken part for you for free back in town.

You can also visit Garmen's warehouse while you're back in town. How are you approaching it (sneaking around, scouting out, knocking on the front door)?


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Good, lets take this thing and be out of here. I'm tired of plants and robots and four armed critters bothering us."

I vote knocking on the door - with a boot! Or knock, that works too


The Flaxseed Pathfinder Lodge

No one responds when you call out to the warehouse or knock on the door, a if anyone who might be inside has orders to remain quiet to give the illusion that the building is indeed abandoned.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Mefindio chuckles at Taran's bold approach. "Well, if they didn't know we were here before, they do now. Is the door locked?" Chezwezl asks, checking the door.

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