GM Endless Forms' Iron Gods (Inactive)

Game Master Mike Tuholski

Lords of Rust (Book 2)

Combat Map | Scrapwall

Torch | Numeria | Regional Map

Homebrew Rules


751 to 800 of 1,394 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Yeah!

Mefindio's nearly falls from Trigger's saddle as Libri strikes the gargoyle. "Good shot, lass!"

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

EF , you rolled 1d2 instead of 1d20 for the gargoyle's attack roll.

The elemental strikes again!
Slam, PA: 1d20 + 7 ⇒ (5) + 7 = 12
Damage : 1d6 + 10 ⇒ (1) + 10 = 11

-Posted with Wayfinder


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4
Jorac Kashtar wrote:
EF , you rolled 1d2 instead of 1d20 for the gargoyle's attack roll.

Ha! Lol, I didn't even notice.

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Hahaha, no wonder those rolls were so great! Well, if the gargoyle wants to have another go, Libri's up for it, but it may unfortunately take her down before that incredible crit roll.


The Flaxseed Pathfinder Lodge
Mefindio Chezwezlian wrote:
Jorac Kashtar wrote:
EF , you rolled 1d2 instead of 1d20 for the gargoyle's attack roll.
Ha! Lol, I didn't even notice.

Lol! I even remarked to Becca when I posted that, "Dang it! I rolled all 1s and 2s against you!" Didn't even notice it's because those were the only two options.

Nah, I'll just let it stand.

Sick of the gargoyle's s~*$, you efficiently and effectively take down the stupid gargoyle!

Out of combat!

The pile of junk before the altar is mostly composed of useless but interesting-looking scraps scavenged from the ship (offerings from the fanatics and scrappers), but a search of the rubble reveals several useful items including 48 silverdisks, a pair of timeworn veemod goggles fitted with a black veemod, a timeworn medlance, two rolls of ion tape, a zipstick, and a timeworn proximity helmet.

Since you guys have the Technologist feat and decent engineering skills, I think you can take 10 on most of these and get them. Also I guess I'm generous when I'm tired.

Veemod Goggles:

VEEMOD GOGGLES PRICE
1,000 GP
SLOT eyes WEIGHT —
CAPACITY 10 USAGE varies

These goggles come in a variety of colors and shapes, but most are sleek and streamlined in appearance. The primary use for these goggles is to enhance vision via the application of a “vision enhancement module,” or “veemod.” A pair of veemod goggles can be fitted with only one veemod at a time; attaching a veemod is a standard action that provokes an attack of opportunity. Veemod goggles consume charges only when a veemod is installed. The rate at which a veemod uses charges depends on the veemod installed.

Veemod:

VEEMOD PRICE
varies
Brown 200 GP
Black 400 GP
White 2,500 GP
Gray 6,000 GP
Green 10,000 GP
Red 12,000 GP
Blue 20,000 GP
Orange 30,000 GP
Prismatic 50,000 GP
SLOT veemod goggles WEIGHT —
CAPACITY — USAGE varies

A veemod (“vision enhancement module”) is a narrow crystalline strip that slots into a set of veemod goggles to enhance the goggles’ use. Inserting a veemod into a pair of goggles is a standard action that provokes attacks of opportunity. Veemods are color-coded items, and provide the following benefits.

Brown Veemod: This veemod darkens the goggles’ lenses, providing a +1 circumstance bonus on all saving throws against bright light effects that cause dazzling or blindness. When worn, they also allow creatures impacted by light blindness or light sensitivity to see normally in areas of bright light.

Black Veemod: A black veemod enhances vision, and by blinking twice rapidly, the wearer can magnify what she’s seeing. Blinking twice again restores normal vision. This grants a +2 competence bonus on all Perception checks.

White Veemod: This veemod is similar to a black veemod, except that magnification is much stronger, granting a +5 competence bonus on Perception checks.

Gray Veemod: This veemod grants low-light vision.

Green Veemod: This veemod magnifies vision even more than a white veemod, granting a +10 competence bonus on Perception checks.

Red Veemod: This veemod grants darkvision to a range of 60 feet.

Blue Veemod: This veemod dramatically extends the scope of peripheral vision, granting the effects of allaround vision—the wearer cannot be flanked.

Orange Veemod: The wearer can see in darkness of any kind, including magical darkness.

Prismatic Veemod: This veemod allows the user to see through solid objects. Vision range is 20 feet, with the wearer seeing as if he were looking at something in normal light even if there is no illumination. X-ray vision can penetrate 20 feet of cloth, wood, or similar animal or vegetable material. It can see through up to 10 feet of stone and some metals. It can see through up to 10 inches of iron, steel, copper, brass, or similar metals. It cannot see through lead, gold, platinum, plutonium, or skymetals at all. It’s possible to scan an area of up to 100 square feet in 1 round. Secret compartments are 90% likely to be located by x-ray scanning.

Color Effect Usage
Brown Flash protection 1 charge/day
Black Magnification +2 1 charge/day
White Magnification +5 1 charge/day
Gray Low-Light Vision 1 charge/hour
Green Magnification +10 1 charge/day
Red Darkvision 1 charge/hour
Blue All-around vision 1 charge/hour
Orange See in darkness 1 charge /hour
Prismatic X-ray vision 1 charge/round

Medlance:

MEDLANCE PRICE
500 GP
SLOT none WEIGHT —
CAPACITY 10 uses USAGE disposable

This wand-like device contains a reservoir at one end and a small pad at the other. A medlance can be filled with a single dose of liquid, such as a pharmaceutical, a potion, or a poison. It can then be used to administer the liquid to a creature—if the target does not wish to be injected with the medlance’s contents, the wielder must succeed at a touch attack to dispense it as a standard action. Otherwise, administering liquid via a medlance is a move action. A medlance doesn’t use charges, but after being used to administer 10 injections, its internal sterilization mechanisms are depleted and the device becomes useless.

Ion Tape:

ION TAPE PRICE
100 GP
SLOT none WEIGHT 1 lb.
CAPACITY — USAGE disposable

Ion tape is a ribbon of material tightly wound around a spindle. A roll of ion tape fits in the palm of a hand and comes in a wide range of colors. A single roll contains 50 feet of tape. A single strip of tape is easy to cut through or tear. When wrapped around an object, it has a weak adhesive that keeps it in place. When ion tape is exposed to an electrical charge of any power (including a jolt from a zip stick), the tape bonds together into a single mass of plastic-like material, gaining hardness 8 and 30 hit points. When used to bind a creature, a few strips of activated ion tape require a successful DC 28 Strength check to break. A second jolt from an electrical source causes the tape to revert to its weaker ribbon condition, at which point it can be torn free easily. A strip of ion tape can hold about 5 pounds of weight normally, but when activated via a jolt, a single hardened strip can support up to 300 pounds of weight. The uses for ion tape are many—it can be used to construct basic objects (such as a ladder), patch holes, bind prisoners, and so on.

Sipstick:

ZIPSTICK PRICE
20 GP
SLOT none WEIGHT 1 lb.
CAPACITY 10 USAGE 1 charge

A zipstick is a small pen-like device used to administer a small jolt of electricity. This jolt is enough to cause 1 point of nonlethal damage with a successful touch attack. A zipstick is used most often to activate or deactivate items that function on ion-bonding technology, such as ion tape (see page 48).

Timeworn Proximity Helmet:

PROXIMITY HELMET PRICE
4,000 GP
SLOT head USAGE 1 charge/hour
CAPACITY 10 WEIGHT 2 lbs.

This open-faced, blue polymer helmet includes a nylon strap and adjustable tinted visor capable of hiding all but the wearer’s mouth and chin. The interior of the tinted faceplate provides a heads-up display when activated, with each charge providing enough power to function for 1 hour of continuous use. During this time, the helmet’s external motion sensors pick up on sudden movements and subtle visual cues, granting the wearer a +5 competence bonus on Perception checks to notice moving targets within 60 feet. A secondary setting on the helmet adds an audible alarm that creates a loud chirping sound near the wearer’s ear whenever a Small or larger corporeal creature approaches within 60 feet. Reduce this distance by 20 feet for each interposing closed door and by 20 feet for each substantial interposing wall. This noise is loud enough to waken the wearer from sleep, but not loud enough to awaken nearby sleepers.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"OK, enough of this now. I think we're all just about worn out and I think it's time to scamper out of here, come back when we feel a little more dwarven." Taran looks about. "I mean... and gnomish, human, andr... well, you get the idea."

One vote for head on back to town...

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

That ion tape is one hilarious item!

Exhausted beyond measure, Jorac can only nod in agreement.

-Posted with Wayfinder


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

The ion tape? Shennanigans for sure...

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri nods as well. "It has been a looong day."


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Mef retrieves his pistol and nods. "Aye, let's head back."


The Flaxseed Pathfinder Lodge

Anything particular you want to do in town? Shopping? Crafting? I'll double-check the book later; I think there's another event or something that happens while you're back resting. Feel free to take a few days game-time if you want.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

In the days to come, Jorac will meet with Master Khonnir and his old buddy Sanvil, and kindly ask them to copy a few spells from their spellbooks. In exchange, he gladly displays some of the technological marvels he and his companions have found recently.

Then, he'll take some time to scribe a few spells.

"Mefindio, I've just created a scroll that will create bullets for you, when your use of them becomes more intensive. I also can make people better - that's for you Taran - and make your weapons temporarily magical." he explains proudly.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Good lad, good, we can use more gear and magic like that." Taran nods in agreement - although really, his bones just feel tired and he wants to have a good stout after another trip to that blasted metal mountain. "Ah, not to be boring, I think my bones would really prefer to sit for a bit. Would anybody be up for a bit of Hnefatafl?"


The Flaxseed Pathfinder Lodge

Torch seems quiet and peaceful for the moment.

No more events in Torch for now.

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri heads off to ensure that the library is still functioning properly while she's been gone, and is pleased to find that it is. After purchasing a new masterwork longsword and admiring its sheen, she returns to find her companions.

"Hnefatafl? I have never been one for games, but I suppose it is never too late to learn." Libri joins Taran and the others for a sit.

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Everyone rested up/happy with purchases?

"Well, should we return to our mission?" Libri asks her companions after a few days of down-time.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac arrives with a merry smile. He produces a catalogue of everything technological they've found. "I've made many observations so far, but it's far from being complete. We need to study so much more down there! I'm ready to return there, Libri."

When they reach the engineering deck, Jorac conjures his mage armor.


The Flaxseed Pathfinder Lodge

Going to the south east then I guess:

The room buzzes and hums with the sound of machinery. A long track of moving leather-like material rotates along a metal framework in the middle of the room. The eastern end of this device is connected to a looming metal machine fitted with thrashing and twitching armatures and blinking lights. Panels on the wall flash with strange writing and images of metallic constructs. To the west, a second track of leather, this one smeared with blood, churns through an opening in the wall to a room beyond. The entire place has an air of entropy to it-with missing parts, flashing sparks, and periodic discordant sounds of metal scraping against metal revealing how damaged the room's machinery is.

A pair of drone in this room clatters and scurries about, looking quite busy trying to fix the room and put it in working order.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Earlier:
Taran enjoys his game against Libri, although he fares poorly. "Eh, next time you play the Taldane King and I'll play the Ulfen Radiers."

----------------------------
"Well.. this is quite a place. I wonder what it does. Ummm, don't get to close to those moving things."

Taran stands well back from the bloody conveyer belt.

"I suppose we should check on what made that smear though."


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran walks forward cautiously and studies the mechanisms.

engineering, technologist: 1d20 + 6 ⇒ (9) + 6 = 15

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac also tries to make sense of what he sees, and compares his notes with Taran when he's finished.

Knowledge (engineering), Technologist feat: 1d20 + 14 ⇒ (2) + 14 = 16

Failing that, he will make a drawing of the contraption and will make sure to ask Master Khonnir's insight later on.


The Flaxseed Pathfinder Lodge

As long as Taran and Jorac stay out of the way, the robots seem to ignore them and continue going about their business.

Androffan or DC 15 Linguistics:
You can decipher the various monitors and labels and determine that the room's purpose was as a manufacturing lab.

More importantly, one panel on the machine in the southeast corner is repeatedly flashing a single message in red letters: "WARNING: Robot Command Core Damaged-Reboot Required!"

[/spoiler]

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Linguistics : 1d20 + 8 ⇒ (4) + 8 = 12

"Ah, that's... No, nevermind. I had it at the tip of my tongue. "

-Posted with Wayfinder

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Androffan!

Libri looks around at the machines in the room, reading the machine labels and monitor screens.

"This room once served as a manufacturing lab," Libri informs the others.

She continues through the room and stops in front of the machine panel in the southeast corner.

"Oh, the system is damaged. This screen reads: 'WARNING: Robot Command Core Damaged-Reboot Required!'"

Libri looks to Jorac. "Do you have the knowledge to reboot the system?"


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Boot what now? You want him to kick it?" Taran looks confused at the the androids words. "Heck, I could do that."

engineering: 1d20 + 6 ⇒ (4) + 6 = 10

Taran goes over and gives the terminal a good swift kick for good measure.

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Knowledge (engineering) : 1d20 + 14 ⇒ (6) + 14 = 20

"You... You can read Androffan, Library? Will you teach me? Oh, and sure, I'll give it a try. "

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Make that three encounters left in the book, lol!

As Taran kicks the machine, the two robots turn to him and start beeping and booping, sputtering things in their strange language.

Androffan:
"Detecting! Analyzing! Confirmed! Intruder is an impediment to repair process! Must eliminate!"

They start to roll towards Taran in a threatening manner.

gm rolls:

repair drones: 1d20 + 2 ⇒ (14) + 2 = 16
Jorac: 1d20 + 2 ⇒ (1) + 2 = 3
Libri: 1d20 + 1 ⇒ (20) + 1 = 21
Mefindio: 1d20 + 2 ⇒ (12) + 2 = 14
Taran: 1d20 + 0 ⇒ (19) + 0 = 19

Initiative:

1. Libri and Taran
2. Repair Drones
3. Mef and Jorac

Libri and Taran are up!


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"What the... oh come on now! Cursed robots, can't take a joke."

Seeing them become hostile he'll move up and strike red wall-e

hammer time: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
1d8 + 6 ⇒ (1) + 6 = 7

hammer time, redux: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
2d8 + 12 ⇒ (8, 6) + 12 = 26

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Overlooking the fact that Jorac just called her 'Library', Libri responds, "Of course, Jorac. I'll . . ." Before she can finish her thought, however, the robots turn on the group. Libri relays the message as they speak, then moves up to fight. blue one

AH! They sound like daleks but look like wall-e!

Arcane point for +1 bonus to longsword for 1 minute.

+1 Longsword, Power Attack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
Damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


The Flaxseed Pathfinder Lodge

Taran bonks one of the robots and sends its head flying across the room, followed by a cascade of sparks and the lights going out on its body. Libri dents the blue drone but it then turns on her!

slam: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d4 + 6 ⇒ (3) + 6 = 9

Initiative:

1. Libri and Taran
2. Repair Drones (10 dmg)
3. Mef and Jorac

You guys are up!


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

Trigger canters into the room and Mef fires at the robot!

RTA, PBS, DA: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

With an impotent pop, Mef's pistol misfires!


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

Taran surprises himself with the force of the blow. He struts over the next robot and tries to repeat the magic.

1d20 + 5 ⇒ (20) + 5 = 25
1d8 + 6 ⇒ (8) + 6 = 14
1d20 + 5 ⇒ (11) + 5 = 16
2d8 + 12 ⇒ (6, 7) + 12 = 25

"I really like this new hammer, ye lads and lasses!"

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"Tools don't make the crafter, though they certainly help. I think you're just getting better at this."

Jorac aims a globe of acid at one of the robots.
Acid splash: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 131d3 ⇒ 1

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Taran and Jorac easily dispatch of the repair drone!

Out of combat!

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri gives a low whistle. "That is one shiny hammer, Taran!"

"On to this door in the back corner?"

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"After you, Libri."

A shame, that robot was in good condition. I wonder if I could fix it.

-Posted with Wayfinder


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Eh? Hold up a second."

Taran goes over and investigates the bloodsmear - sees if he can find the cause of it.

"So ah, what happens if you "reboot" the machine Jorac?"

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"Interesting question, let's find out! "

Jorac tries to reboot the machine.
Knowledge (engineering), technologist: 1d20 + 14 ⇒ (12) + 14 = 26

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

There is suddenly a loud clank! and a whirring-down. The lights flash off for a second before coming back on. Many of the displays in the room are still flashing and showing strange messages:

Androffan:
REBOOT UNDER WAY. ALLOW 24 HOURS FOR REBOOTING SYSTEM. ALL DRONES REBOOTING.


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

'I suddenly had a shiver all the way down my beard. What just happened?"

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

"It looks like you did it, Jorac. The screens say that the reboot is underway and will take 24 hours to complete. Also, all drones are rebooting. I'm not certain if that's a good thing or not, but I suppose we will soon see."


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Are all of them going to attack us? Or the town? I reckon that to be a right catastrophic thing. Well, I guess we have about a day to figure out. Best to use the time well."

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

"We should use that time to check what we can achieve together, Libri. Between your mastery of Androffan, Taran's expertise and my technological skills, I guess we could try altering their programmed behavior. Shall we try?"

Is such a thing possible? Assuming spending enough time to take 20 on a Knowledge (engineering) check. Final result would be 34, 36 if Taran helps.


AC17/T14/FF15/CMD17|HP53[53]F:+6;R:+4;W+1||Init:+3|Perc.+6 Gnome Cavalier (Spellscar Drifter) 4

"Heh, yeah, I'll help too......" Mef mumbles to himself.


The Flaxseed Pathfinder Lodge

As you stand pondering the outcomes of your actions, suddenly the door to the room flies open. A purple-haired android holds a pistol in her hand, looking more emotional than you would ever guess an android to be. "What did you DO?!" she shouts. "And who the hell are you anyways?" she levels the pistol at the party.

Grand Lodge

Female Android Magus 6| HP 22/51 | AC 17, T 12, FF15 | CMD +19 | F +8, R +5, W +7 | Init +1 | Perc +4 | SM -2

Libri takes a step back. Although she has never seen this android before, she recalls the party's first exploration of the cave and the skulks they encountered. The current skulk leader, Sef, had said that a purple-haired woman along with some humans, orcs, and ratfolk had been the first party to come through the cave; the woman had arranged payment with the skulks on terms that the skulks would kill any others who came through afterward. The woman had also been trying to collect any access cards that she could.

Unsure of what to say, Libri glances to the others. She decides not to mention Khonnir for the moment.

"My name is Libri the Resolute. These are my companions. We are explorers. I am unsure what we have done here, but the system is now rebooting. Talk with us before you do anything rash. What is your name, and what is your purpose here?"


Spoiler:
Blessings 4/6 Fervor 3/6 Spell Points 10/17 Sacred Weapon 3/6
Loot
Vitals:
WP5 HP 29/57 AC:22 (24) T:11 (13), FF:21 (23) Fort:+9 Ref:+3 (+4) Will:+11, +2 vs. spell, spell-like, poison; CMD 18 (+4 vs. bull-rush, trip); Init+1; Perc+11 (+2 stonecunning)

"Oh, I don't think Ms. Purple Hair is the rash type. Takes a keen mind to organize a group of misfits like that, and to have an inkling of this technology and how to decipher it. 'Course, she might be angry at us for upsetting whatever little project she has going on."


The Flaxseed Pathfinder Lodge

She scowls and says, "You're damn right I'm upset and you're damn right you upset my project! That reactor is sacred, feeding power to the divine Hellion! You scourges of flesh, you have only delayed Hellion's promise! One day the machines will rule!"

Shadow Lodge

Male Human (Kellid) Wizard 6 | HP 50/50 | AC:16* T:12 FF:14 CMD: 14 | F+5 R+4 W+5 | Initiative +2 | Perception +6 |

Jorac takes a good look at the android, clearly interested in what she's just said. "Look, miss... what your name, by the way? Torch needs this energy to subsist, hence our coming here. Who is this Hellion you're talking about? Maybe we've made a mistake and could correct it, if you cared to take some time and explain what that was all about. I for one will listen to what you have to say."


The Flaxseed Pathfinder Lodge

"Meyanda," she spits back. "Torch doesn't need this energy as much as Hellion, who will rise to become the god of the machines and put you puny humans in your place. That reactor in there is divine, it's not just some flame to be used for smelting; that power should be put to a greater use to help Hellion realize his full divinity!"

751 to 800 of 1,394 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Endless Forms' Iron Gods All Messageboards

Want to post a reply? Sign in.