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That's right. As in hold person. Can a CdG be used to KO someone instead of kill them?

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Yup, the -4 to hit is nbd so you can definitely do that though they will still get a save to not fall unconscious, you do have 3 turns to pull it off

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Deluge will cast Shillelagh first. Then smack him with his club, attempting the CdG with non-lethal damage. Though he gets a ST each round. If he comes out of it before Deluge gets to deliver the CdG, then he will try to do normal lethal damage.
To Hit Club, guidance, non-lethal: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17, plus bonuses for him being frozen.
Damage: 2d6 + 1 ⇒ (3, 4) + 1 = 8
Crit Damage: 2d6 + 1 ⇒ (4, 3) + 1 = 8

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Fort Save vs CdG: 1d20 + 4 ⇒ (7) + 4 = 11
Deluge and his shiny embiggened cudgel whacks the man on the back of the head and goes out like a light.

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"Good work team. Let's move forward."

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Deluge takes the corner and moves west ending up outside the double doors, where he pauses to listen and for the others to catch up.
Perception: 1d20 + 9 ⇒ (4) + 9 = 13

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Deluge listens at the door and doesn't hear anything in particular coming from the other side. It's quiet.
The party then opens the door to proceed.
The room has many doors, three on each side and a pair of double doors opposite the entrance. In the center of the chamber, a two-step dais serves as a base for a sculpture made up of dozens of masks, carefully forged into a humanoid shape. Quite suddenly, a voice booms out from the chamber asking, “Who are the true gods?”
Just as suddenly as the voice came, all is silent.

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"We are!"
These guys have such an ego, this might work.

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Capone thinks to say Razmir but thinks it's best not confuse the situation.

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The Golem begins to lurch to life at Deluge, but then it almost feels as though Meran has filled in the missing tenets. and the Golem then lurches back to idleness.

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"Money and Power! Down, boy, down."
The group enters the room, of course, and starts looking around. Assuming they find nothing of interest, Deluge will look in the first room on the left.

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Meran breaths a sigh of relief, and examines the room. "Good thing that lesson took or we'd have been in trouble."
Perception: 1d20 + 8 ⇒ (14) + 8 = 22

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Capone is ready for the first room.

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Random Roll: 1d6 ⇒ 5
The group investigates the first room and it appears to be a room belonging to one of the black cloaks - the leaders of the temple whenever a blue cloak isn't around.
The room is mostly empty, other than a footlocker at the foot of the bed which has a padlock on it.

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"Anyone good with locks?" Capone casts Detect Magic about the room and at the footlocker as well.

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Hugo raises his greatclub and prepares to smash the footlocker.
If no one stops him...
Attack, AC 5?: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
Damage: 1d10 + 7 ⇒ (8) + 7 = 15

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Hugo SMASHES the footlocker making a horribly loud sound as its timbers shatter.
Inside are a couple changes of clothing only thinly hiding what appears to be earning he was attempting to hide from the rest of the temple - a bunch of gold as well as a potion, a necklace, and what appears to be some kind of property deed.
From the next room over you hear someone wake with a startle. They stand and open the door and sleepily sees you. He slowly begins to spill out of the messy room.
He panics for a moment Intruders! I must defend the temple's secrets!
He reaches for the rapier at the foot of his bed and like he is about to speak some kind of word, but has forgotten that that's a standard action for some reason.
Meran: 1d20 + 5 ⇒ (9) + 5 = 14
Capone: 1d20 + 2 ⇒ (16) + 2 = 18
Deluge: 1d20 + 2 ⇒ (20) + 2 = 22
Hugo: 1d20 + 1 ⇒ (11) + 1 = 12
Seoni: 1d20 + 2 ⇒ (6) + 2 = 8
Herald of Razmir: 1d20 + 3 ⇒ (6) + 3 = 9
Deluge
Capone
Meran
Hugo
---
Herald of Razmir
---
Seoni

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Move Action
Capone takes out a Wand of Bless.
Standard Action
He speaks a small command word, giving everyone its blessing.
BLESS IS UP: +1 morale bonus to attack rolls (stacks with inspire when we have it), +1 morale bonus vs. saves against fear (doesn't stack with inspire when we have it)

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"You should have stayed in bed."
Deluge does not move forward into the doorway, but makes a warning swing from where he is figuring Hugo will be charging past him in a second or two.
To Hit Shllelagh, cover from corner: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5

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Hugo, club in hand, flies into a rage at the sound of warning. He does indeed rush past Deluge and tries to slam the club into the man's midsection to shut him up.
Attack, rage, power attack, bless: 1d20 + 8 - 1 + 1 ⇒ (4) + 8 - 1 + 1 = 12
Damage: 1d10 + 10 ⇒ (8) + 10 = 18
What a waste of some rage! Maybe we'll get lucky and he is not too agile and was not wearing armor. And if Meran does inspire, I can add that.

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Given that he was asleep and doesn't have endurance or anything, I will say he wasn't wearing his armor and that he has not yet grabbed his shield. He does however have a pretty high dex but...he's flatfooted
Hugo's Greatclub knocks the man practically senseless as the rest of the party throws up buffs and prepares for the fight at hand.
The man is finally able to act and tries to speak the command word to get the golem to move!
Use Magic Device DC 20: 1d20 + 10 ⇒ (7) + 10 = 17
However, the golem fails to heed his call!
He reaches and grabs his shield hoping to live long enough to try again.
Deluge
Capone
Meran
Hugo
---
Herald of Razmir - 18hp
---
Seoni

BGiB's pregen |

"Shhh."
Seoni zaps him with her wand of Magic Missile.
force dmg: 2d4 + 2 ⇒ (1, 2) + 2 = 5

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Double Move
Capone heads around the long way to get to the other side.
REMINDER: Bless is up

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Deluge sees nothing better to do and cases a Flaming Sphere and backs away.
DC 16 Reflex ST or take fire: 3d6 ⇒ (3, 6, 6) = 15

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Reflex Save: 1d20 + 7 ⇒ (7) + 7 = 14
The Acolyte takes the magic missile to the face and staggers back into the flaming sphere and collapses from the pain.
Combat Over
With the threats gone the party is able to effortlessly pick the rest of the rooms clean and finds what they came for - the head of the temple is in fact Kassen's former adventuring partner turned head of the local church of Razmir....and she has left a note detailing her plan to go retrieve the treasure now that she has Kassen's key - to the LOST CITY OF GOLD.
Leaving the temple proves to be just as easy as infiltrating given the strategy for infiltration you used and you are able to escape the danger just in the nick of time.
And that's a wrap folks - if you all want to play a CORE game of City of Golden Death we can, I promise its a lot more combat than this ended up being, but it is PRETTY brutal for a party of level 4 characters, so I will leave it up to you. Give me Day Job Rolls and the like in the other tab and I will have chronicles for you shortly.