GM Eddv's CORE Living God Series (Inactive)

Game Master eddv

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Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

That's right. As in hold person. Can a CdG be used to KO someone instead of kill them?

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Yup, the -4 to hit is nbd so you can definitely do that though they will still get a save to not fall unconscious, you do have 3 turns to pull it off

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge will cast Shillelagh first. Then smack him with his club, attempting the CdG with non-lethal damage. Though he gets a ST each round. If he comes out of it before Deluge gets to deliver the CdG, then he will try to do normal lethal damage.

To Hit Club, guidance, non-lethal: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17, plus bonuses for him being frozen.

Damage: 2d6 + 1 ⇒ (3, 4) + 1 = 8
Crit Damage: 2d6 + 1 ⇒ (4, 3) + 1 = 8

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Fort Save vs CdG: 1d20 + 4 ⇒ (7) + 4 = 11

Deluge and his shiny embiggened cudgel whacks the man on the back of the head and goes out like a light.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

"Good work team. Let's move forward."

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge takes the corner and moves west ending up outside the double doors, where he pauses to listen and for the others to catch up.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo nods in approval, and joins Deluge on continuing forward.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Deluge listens at the door and doesn't hear anything in particular coming from the other side. It's quiet.

The party then opens the door to proceed.

The room has many doors, three on each side and a pair of double doors opposite the entrance. In the center of the chamber, a two-step dais serves as a base for a sculpture made up of dozens of masks, carefully forged into a humanoid shape. Quite suddenly, a voice booms out from the chamber asking, “Who are the true gods?”

Just as suddenly as the voice came, all is silent.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"We are!"

These guys have such an ego, this might work.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

Capone thinks to say Razmir but thinks it's best not confuse the situation.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

"I'm pretty sure they think it's money and power." Meran mutters to herself, and waits to see what happens.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo just shrugs.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The Golem begins to lurch to life at Deluge, but then it almost feels as though Meran has filled in the missing tenets. and the Golem then lurches back to idleness.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Money and Power! Down, boy, down."

The group enters the room, of course, and starts looking around. Assuming they find nothing of interest, Deluge will look in the first room on the left.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran breaths a sigh of relief, and examines the room. "Good thing that lesson took or we'd have been in trouble."

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

"Close one."

Seoni casts Detect Magic and checks the room.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

Capone is ready for the first room.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Random Roll: 1d6 ⇒ 5

The group investigates the first room and it appears to be a room belonging to one of the black cloaks - the leaders of the temple whenever a blue cloak isn't around.

The room is mostly empty, other than a footlocker at the foot of the bed which has a padlock on it.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

"Anyone good with locks?" Capone casts Detect Magic about the room and at the footlocker as well.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Not me."


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

"Sounds like another time for the crowbar."

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

"I'm afraid not. Hugo might be." She mimics hitting the lock with a club.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo raises his greatclub and prepares to smash the footlocker.

If no one stops him...
Attack, AC 5?: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22
Damage: 1d10 + 7 ⇒ (8) + 7 = 15

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Hugo SMASHES the footlocker making a horribly loud sound as its timbers shatter.

Inside are a couple changes of clothing only thinly hiding what appears to be earning he was attempting to hide from the rest of the temple - a bunch of gold as well as a potion, a necklace, and what appears to be some kind of property deed.

From the next room over you hear someone wake with a startle. They stand and open the door and sleepily sees you. He slowly begins to spill out of the messy room.

He panics for a moment Intruders! I must defend the temple's secrets!

He reaches for the rapier at the foot of his bed and like he is about to speak some kind of word, but has forgotten that that's a standard action for some reason.

Init:

Meran: 1d20 + 5 ⇒ (9) + 5 = 14
Capone: 1d20 + 2 ⇒ (16) + 2 = 18
Deluge: 1d20 + 2 ⇒ (20) + 2 = 22
Hugo: 1d20 + 1 ⇒ (11) + 1 = 12
Seoni: 1d20 + 2 ⇒ (6) + 2 = 8
Herald of Razmir: 1d20 + 3 ⇒ (6) + 3 = 9

Deluge
Capone
Meran
Hugo

---
Herald of Razmir
---
Seoni

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

Move Action
Capone takes out a Wand of Bless.

Standard Action
He speaks a small command word, giving everyone its blessing.

BLESS IS UP: +1 morale bonus to attack rolls (stacks with inspire when we have it), +1 morale bonus vs. saves against fear (doesn't stack with inspire when we have it)

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"You should have stayed in bed."

Deluge does not move forward into the doorway, but makes a warning swing from where he is figuring Hugo will be charging past him in a second or two.

To Hit Shllelagh, cover from corner: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo, club in hand, flies into a rage at the sound of warning. He does indeed rush past Deluge and tries to slam the club into the man's midsection to shut him up.

Attack, rage, power attack, bless: 1d20 + 8 - 1 + 1 ⇒ (4) + 8 - 1 + 1 = 12
Damage: 1d10 + 10 ⇒ (8) + 10 = 18

What a waste of some rage! Maybe we'll get lucky and he is not too agile and was not wearing armor. And if Meran does inspire, I can add that.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran starts to sing to inspire her fellows. "Maybe we should have checked all the rooms before we used our lock picker."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Given that he was asleep and doesn't have endurance or anything, I will say he wasn't wearing his armor and that he has not yet grabbed his shield. He does however have a pretty high dex but...he's flatfooted

Hugo's Greatclub knocks the man practically senseless as the rest of the party throws up buffs and prepares for the fight at hand.

The man is finally able to act and tries to speak the command word to get the golem to move!

Use Magic Device DC 20: 1d20 + 10 ⇒ (7) + 10 = 17

However, the golem fails to heed his call!

He reaches and grabs his shield hoping to live long enough to try again.

Deluge
Capone
Meran
Hugo

---
Herald of Razmir - 18hp
---
Seoni


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

"Shhh."

Seoni zaps him with her wand of Magic Missile.

force dmg: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

Double Move
Capone heads around the long way to get to the other side.

REMINDER: Bless is up

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge sees nothing better to do and cases a Flaming Sphere and backs away.

DC 16 Reflex ST or take fire: 3d6 ⇒ (3, 6, 6) = 15

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Reflex Save: 1d20 + 7 ⇒ (7) + 7 = 14

The Acolyte takes the magic missile to the face and staggers back into the flaming sphere and collapses from the pain.

Combat Over

With the threats gone the party is able to effortlessly pick the rest of the rooms clean and finds what they came for - the head of the temple is in fact Kassen's former adventuring partner turned head of the local church of Razmir....and she has left a note detailing her plan to go retrieve the treasure now that she has Kassen's key - to the LOST CITY OF GOLD.

Leaving the temple proves to be just as easy as infiltrating given the strategy for infiltration you used and you are able to escape the danger just in the nick of time.

And that's a wrap folks - if you all want to play a CORE game of City of Golden Death we can, I promise its a lot more combat than this ended up being, but it is PRETTY brutal for a party of level 4 characters, so I will leave it up to you. Give me Day Job Rolls and the like in the other tab and I will have chronicles for you shortly.

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