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Hugo picks up Capone and tosses him over the plate.
Strength: 1d20 + 4 ⇒ (7) + 4 = 11
If that didn't clear, he is willing to try again.
Otherwise, he jumps over.
Acrobatics: 1d20 + 5 ⇒ (8) + 5 = 13

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Capone, although with his more serious gnomish demeanor, is still in fact a gnome.
"Weee!!!"

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With a smirk, Deluge walks up to Hugo and says, "My turn?"

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Capone just barely makes clearance over the plate before crashing on his face Nonlethal: 1d6 ⇒ 3.
Still thats PROBABLY better than getting pushed by statues into that pit right?
Hugo then easily hops across the plate after a running start leaving a disappointed Deluge and Daereon on the other side.

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Jump 1d20 + 2 ⇒ (20) + 2 = 22

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Not so disappointed now lol

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"We wait for Deluge and then try this next room, I suppose."

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Deluge shakes his head and looks down into the pit.
"Uh, guys, I'm not much of a climber either. Let me try something."
Deluge stomps the pressure plate and waits for the statue to rush over to him, making sure he stays behind the line where they got to when they rushed before. This time, however, he leaps on the statue as it makes its way back to the other end.
I don't know what kind of roll you want, but here is a reflex ST just in case. Even if he fails, this should be good for yuks.
Reflex ST: 1d20 ⇒ 13

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Deluge decides a more daring plan, so certain is he that he will be unable to propel his girth over the plate.
He waits a moment on the plate steeling himself for whats going to happen the moment they rush toward him.
He leaps toward the statue trying desperately to cling onto them.
Unfortunately he fat sausage fingers are unable to grip the statues and he is flung from them
Direction 1 is forward where he will then be shunted by the statue, 2 and 3, he is sent in front of the second statue, 4 is directly into the second statue, 5 and 6 he is propelled over the back of the statue and potentially bullrushed going to the other direction pending the result of a second reflex save and 7 and 8 are into the pit: 1d8 ⇒ 3
Deluge flies off in front the second statue and gets a major case of face-scraping on the cement but manages to control himself well enough to not fly into the pit.
Nonlethal damage: 2d6 ⇒ (3, 4) = 7
With some nice scrapes to show for his trouble he is now past the pressure plate however and is free to move forward.
Pending some healing ,I will move the scene along
The wide brass doors swing open on silent hinges to reveal a vast crypt. The only light emanates from a torch mounted above the crypt, flickering with a pale golden fire. Tall pillars march across the chamber, ending at a dais on the far side, on which is set a large stone sarcophagus.
A single form rests beside the coffin, that of a comely woman in tattered clothing. She appears to be asleep or unconscious.
A dry, mirthless laugh can be heard from the dark recesses of the tomb. “So, Kassen’s heroes have come to fight me again. You will
make fine minions in my army of the dead. Come and meet your fate.”
With that, a wicked-looking skeleton strides into view wearing polished mail and brandishing a cruel sword in both hands. A cold blue flame burns in its empty eye sockets.
Several other skeletal people - people you recognize as wearing clothing you recognize from your time in town belonging to the local innkeeper, a local farmer or two, even the old man who sold you fruit.
Daereon: 1d20 + 6 ⇒ (5) + 6 = 11
Meran: 1d20 + 5 ⇒ (6) + 5 = 11
Capone: 1d20 + 2 ⇒ (17) + 2 = 19
Deluge: 1d20 + 2 ⇒ (14) + 2 = 16
Hugo: 1d20 + 1 ⇒ (9) + 1 = 10
Skeleton Blue: 1d20 + 6 ⇒ (6) + 6 = 12
Skeleton Red: 1d20 + 6 ⇒ (5) + 6 = 11
Skeleton Green: 1d20 + 6 ⇒ (12) + 6 = 18
Skeleton Purple: 1d20 + 6 ⇒ (9) + 6 = 15
Skeleton Asar: 1d20 + 6 ⇒ (7) + 6 = 13
Capone
Deluge
---
Blue
Green
Purple
Pink
Asar
---
Daereon
Meran
Hugo

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Deluge heals up before they move on from the statues.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Well, mostly heals up anyway.
"I don't think she wants to let us stay that way, Hugo. Dang, I had hoped the undead were taken care of by now!"
Deluge waddles forward to the top (or is it bottom) of the stairs and casts shillelagh.
I assume all the spells have elapsed. If not he readies a (defensive) attack instead and gets a minor AC bonus for fighting defensively.

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Full Round Action
Capone begins casting Summon Monster I.

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Hey DM, no comment on my WONDERFUL, BEAUTIFUL jump, worthy of Olympic consideration? :)

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Sorry Daereon, the Hugo thing took precedence haha
The skeletons begin to move on Deluge's position, first a couple of the towns folk, but then Asar himself closes on the fat druid's position.
The skeletons claw at the big man
Claw: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (2) + 2 = 4
But then finally the warrior-skeleton closed on the man and batted his fine blade...directly at the wooden staff in Deluges sweaty palms.
Disarm Attempt: 1d20 + 9 ⇒ (11) + 9 = 20
The skeletons attempt to disarm Deluge went swimmingly and the staff flies out of Hugos hand and toward the skeleton, who simply bats it away behind him.
COME PEONS OF KASSEN, FIGHT FOR YOUR LIVES
The remaining skeletons simply paw at the stairs, waiting for a chance to claw at Deluges succulent flesh.

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Deluge looks at his distant staff and says "Oh, oh. Foul play! Bad form!" and starts sweating.
Deluge will be going on total defense, AC 22. He took 4 points of damage I believe.

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"As soon as I get back to town, I'm buying something blunt. Shooting arrows at skeletons doesn't work so well. Hello Asar. Why are you attacking us? We're allies." She begins to sing a song of great and glorious battles.
Know Local: 1d20 + 6 ⇒ (13) + 6 = 19
Inspire Courage +1 Attack and Damage

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"Didn't we see some earlier?"
Sadly, blunt arrows aren't Core. If only blunt arrows were on this chronicle since they were part of the trap earlier, but nope... (I only know because it gets pointed out every time I run this in Core)
Beginning of Turn
A dog appears to harry the enemies.
Move Action
Capone takes out his Wand of Bless.
Standard Action
He uses it.
BLESS IS UP!
So both Inspire Courage and Bless are up now.

Summoned Monster~ |

Standard Action
The dog tries to bite at the skeleton in front of it. Targeting Pink.
Bite Attack (Inspire Courage, Bless): 1d20 + 2 + 1 + 1 ⇒ (19) + 2 + 1 + 1 = 23
Bite Damage (Inspire Courage): 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Don't think Deluge provides flank in total defense, but I think it hardly matters.

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Don't think Deluge provides flank in total defense, but I think it hardly matters.
Fortunately he is not on total defense yet as he goes after everyone else.

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The sorcerer will begin to concentrate and cast Magic Missile at the big guy when it is his turn
1d4 + 1 ⇒ (2) + 1 = 3

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Capone
Deluge
---
Blue
Green
Purple
Pink (-5)
Asar (-2)
---
Daereon
Meran
Hugo
The part is mostly successful so far, the dog bites down on a bones and the magic missiles strike true on Asar who blinks at the accusation that he is a betrayer.
Why, you betrayed me first, servants of Kassen!

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Hugo steps in, summoning his inner rage, and smacks green as hard as he can.
Rage activated
Power attack: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
Damage: 1d10 + 10 + 1 ⇒ (6) + 10 + 1 = 17

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Hugo completely shatters the green skeleton.
First the pair of normal skeletons gang up on the poor summoned Doggy who didn't ask for this trouble.
Skeleton claw blue: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 2 ⇒ (1) + 2 = 3
Skeleton claw blue: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 2 ⇒ (2) + 2 = 4
The dog dodges and prompts a second round of assaults
Skeleton claw pink: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 2 ⇒ (4) + 2 = 6
Skeleton claw pink: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 2 ⇒ (2) + 2 = 4
The dog gets torn to bits by the skeletons. Poor Fido!
Finally the purple advances on Deluge
Skeleton claw Purple: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 2 ⇒ (4) + 2 = 6
Asars eyes flame up in blue and advance on the Dwarf.
You shall make a most excellent addition to my army, bold one
POWER ATTACK: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 9 ⇒ (1) + 9 = 10
The skeleton is clearly quite skilled with this blade and takes a respectable chunk out of hugo.
Yes...we need to tear all this flesh from your form. Hold still!
Capone
Deluge
---
Blue
Purple
Pink (-5)
Asar (-2)
---
Daereon
Meran
Hugo (-10)

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As mentioned, put Deluge down for total defense.
Deluge took 4 points of damage and had 1 point of nonlethal lingering from the statues so he is 5 HP down.

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Poor doggy...
Move Action
Capone heads behind Hugo.
Standard Action
He casts Shield of Faith on him. +2 to AC (and since it might matter, CMD too)

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"Didn't we see some earlier?"
Sadly, blunt arrows aren't Core. If only blunt arrows were on this chronicle since they were part of the trap earlier, but nope... (I only know because it gets pointed out every time I run this in Core)
So both Inspire Courage and Bless are up now.
I know I need a blunt weapon on all level 1 characters, but on this one I forgot. If we had seen some, I would have grabbed it."
Meran casts grease on the stairs. "Careful now friends." She continues to sing.

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The sorcerer begins to concentrate and asks the Inheritor to strike down the big bad skeleton as he casts disrupt undead
1d20 + 3 ⇒ (10) + 3 = 13 RTA
1d6 ⇒ 4

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Now that one of the skeletons is dead, it is written in this module that a skeleton femur may be wielded as a bone club without improvisation penalties, if you would like to pick up one of those instead of casting grease that is fine. If you don't comment before Hugo does, I will just assume your keep the action you posted.

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I'll switch my action.
Meran grabs one of the femur bones moves forward and swings at the skeleton right in front of her.
Club: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
Damage: 1d6 ⇒ 6

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Hugo growls. "Not today."
Hugo, hurt, swings at the sword speaker.
Attack: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Damage: 1d10 + 10 ⇒ (2) + 10 = 12

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Meran picks up a Femur and just goes ham on the pink hued skeleton, causing it to completely break apart making a sickening bone on bone crunch.
Hugo Moves on the leader and finds his blow parried away.
Meanwhile Daereon misses with his ray of undead hurting due to Hugo's fat skull and Capone continued to provide support while Deluge continued to serve as a wall.
Capone
Deluge (-5) [DEFENSE]
---
Blue
Purple
Asar (-2)
---
Daereon
Meran
Hugo (-10)
Meran now finds herself exposed. Thanks to Deluge's wall-like stature, the skeletons must focus their attention on her.
Skeleton Claw Purple: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (2) + 2 = 4
Skeleton Claw Purple: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (4) + 2 = 6
Skeleton Claw Blue: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 2 ⇒ (4) + 2 = 6
She takes but a single solid scratch from the one rushing in to replace the skeleton she just femured.
Asar's eyes flame with determination Yes today and tomorrow and the next, you shall be my loyal thrall!
POWER ATTACK: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 9 ⇒ (3) + 9 = 12
POWER ATTACK crit confirm: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 9 ⇒ (3) + 9 = 12
Capone
Deluge (-5)
---
Blue
Purple
Asar (-2)
---
Daereon
Meran (-6)
Hugo (-22)

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Standard Action
Capone converts a Hide from Undead into a Cure Light Wounds to heal Hugo.
Cure Light Wounds (Hugo): 1d8 + 2 ⇒ (6) + 2 = 8
Free Action
He drops his Wand of Bless.
Move Action
And takes out his Wand of Cure Light Wounds.

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Deluge is bewildered by the fact that the bard occupied the nasty, dangerous, exposed, foolish spot he retreated from.
Where did his shillelagh land? I need to figure out if it is worth retrieving it or if he is going to need to pick up a bone. But for now...
Deluge steps back out of harms way and also pulls out a wand of CLW and casts it on Hugo.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

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Seeing that his attack missed he will cast magic missile at the BBEG guy
1d4 + 1 ⇒ (4) + 1 = 5

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I have just put the Shillelagh on the map, its the green bar

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Meran continues her song, as she swings at the skeleton in front of her. She is so shocked at getting hit that she misses completely and almost hits Deluge.
"I could use a little healing here."
Club: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Damage: 1d6 ⇒ 3

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"Hugo doesn't look so good either. You may want to step back. And duck and weave like me. You stuck your neck out and it's no wonder you got it bashed."
The sight of Deluge's duck and weave is a sever disincentive to anyone else that might consider trying it though.

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I would bot Hugo here, but it does seem there is a bit of a decision to be made, so I don't want to make it for him

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He should be able to help the bard next round

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How beat up does the BBEG look?

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Probably pretty good. But if we are able to aid Hugo with 2-3 CLW per turn and take down that last minion I'm hoping we can keep him up long enough to do the job. None of the rest of us have much firepower.

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Capone
Deluge (-5)
---
Blue
Purple
Asar (-6)
---
Daereon
Meran (-6)
Hugo (-11)
Asar moves forward, to the man with the healy stick Healing? Not on my watch! Negative Energy Only in my Army
The pair of skeletons continue on, the first using Asars presence to get a good bead on Meran
Claws: 1d20 + 4 ⇒ (6) + 4 = 101d4 + 2 ⇒ (1) + 2 = 3
Claws: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 2 ⇒ (3) + 2 = 5
She takes a solid scratch from the second claw and then the other skeleton continues on her, now surrounded.
Claws: 1d20 + 2 ⇒ (13) + 2 = 151d4 + 2 ⇒ (4) + 2 = 6
Claws: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 2 ⇒ (1) + 2 = 3
Asar then takes his weapon and takes a big attack at Deluge
Power Attack: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 9 ⇒ (2) + 9 = 11
Capone
Deluge (-16)
---
Blue
Purple
Asar (-6)
---
Daereon
Meran (-11)
Hugo (-11)

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That's rude. We just came here for an adventure, and you are trying to kill us." She continues to sing, and swings with all her might at the skeleton in front of her. Blue
Club: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

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Hugo continues his tirade (rage round 3).
Power Attack: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
Damaage: 1d10 + 10 + 1 ⇒ (7) + 10 + 1 = 18
There we go...

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"Heh, heh," Deluge says nervously.
"How about one more time?"
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 on Hugo from his wand.
Then he tries to slip back away from the excitable and restless dead person.
Note that Deluges route takes advantage of the hard corner so that he can make a full move behind the whatsit (I think it is a pillar).

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The half elf brings down a ray of positive energy which heals the bard
1d4 ⇒ 2

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Standard Action
Capone tries to heal as many wounds as possible with a Channel, catching the whole party in the radius.
Channel Positive Energy (To Heal): 1d6 ⇒ 5
Move Action
Remembering he isn't a front line combatant, he heads back.

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Channel is a great ability. I can hardly wait to level to cleric so I can start going mystic theruge. I know my combination might not be optimal but I think it works with a theme.