GM Eddv's CORE Living God Series (Inactive)

Game Master eddv

Maps


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Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Picking up one of the scales, he sniffs it, then bites it. "Valuable?" Hugo rolls his eyes.

Hugo finally recovers from his fatigue and looks to the others. "More to do? Hugo ready... but maybe food first?"

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The ghost smiles sadly at Meran and Deluge. Me? I'm just a spirit, my soul is anchored into this armor which I have just given you all scales from....I am on of the good guys. Now goo and then you feel his presence disappear.

Having reunited Roldare with his sister, and taking account of the dead - which enumerates basically every adult of note from Kassen save a few of the older tradesmen and the mayor - you begin the sad and somber march back to Kassen.

When you left things were taking on a funerary image as part of the festival but as the news sinks in the town as a whole goes into full mourning.

Roldare asks So...what is it you all intend to do now? I don't fink this is what you all came here for, but...well we appreciate you helping put a stop to that Asar guy before he marched his army on the town...I mean at least the kids is okay now He is a bit more put together now that he is no longer in mortal fear for his life.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

"I for one will continue what we were asked to do, and stop this. It will make for great stories, and an epic song." Meran pats Roldare on the shoulder. "I'm sorry for what happened to your town. I hope you can recover soon."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Roldare looks sad but resolute If you need any help, the temple of Erastil can offer some divinations or things to help you find your way. Or I suppose you guys ARE pathfinders, you could enlist some other sort of aid.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

"As long as our Society is fine with us continuing this mission, I shall do so. We haven't gotten any missive yet, so I'm assuming they don't have an alternative mission for us yet." Capone states this matter-of-factly.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Master Todd will kill me and reincarnate me as a toad if I don't take this mission.

"Uh, I'm in. Should be a blast."

There is a fair bit of sarcasm in that statement, though you are all used to his cynicism by now. And yet he keeps coming back for more.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

So do you wish to contact the Society to ask for help or do some research on where this Iramine woman may be?

You also have one other lead if you recall in the form of that handbill from the bandits bodies.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran digs around in her bag, and pulls out the handbill. "We do have this. Do you know where this place is?" she shows the paper to Roldra.

"We'll need to send a note to the society telling them where we are going, but I see this as the same mission."

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

"Sounds reasonable. I guess if they object they will send to us. Let's see who this lady is Iramine."

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"If we're lucky the amulets will be with this guy and we won't have to go far."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

You send a missive back to the society inquiring what to do and sharing what you had learned.

The name of the tavern on the handbill leads back to a place in the City of Tamran in Nirmathas, just on the borders of Molthune and Razmiran.

They advise you to go to a nearby settlement in the River kingdoms to lick up a boat and some back up in the form of a fresh agent of some kind.

Last call for business in Kassen, such as shopping

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran goes shopping with her newfound reward. She purchases a fancy buckler, a fancy light mace, and a partially used wand of magic missile with a higher caster level than usual.

Masterworkd Cold Iron Light Mace 310, Darkwood Buckler 203, Wand of Magic Missile from Chronicle Sheet 22 ueses 990 GP

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

"River kingodoms? Nice place? Hugo never been to this place, but rivers in jungle plenty. Much dangerous beasts in rivers. Good fish."

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

No more shopping for me. Ready for the boat trip."

Deluge boards the boat with his pack goat laden with food and the inevitable fermented goat's milk when the time comes. He looks a little sloshed and uncharacteristically happy.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

"While there are many rivers in the River Kingdoms, it's most likely not all river..." Capone states with a flighty tone.

Capone takes the time to buy a new cloak, followed with various useful scrolls.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

"I don't know how nice it will be Hugo, but we'll find out together. Maybe get some good fish."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

As you make your way to the appointed spot, a new pathfinder agent - a well lnown woman by the name of Seoni awaits you with a chartered vessel bound for Molthune.

If you ended up picking a different pregen my bad, but now you're all together


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

*waves*

"Greetings. I am Seoni. Fellow Pathfinders yes?"

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

"Yes! Pathfinder." Hugo states proudly, pointing at himself.

"You be safe with us. No worry."

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

"It's a pleasure to meet you. Yes we are Pathfinders. I've heard your stories. They are legendary." Meran gives the sorcerer a bright smile.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Unfortunately.

"Ah, yes, we are fellow pathfinders. Here to do another dangerous mission to further the cause of truth and justice and all that."

There is a tone of sarcasm in his slightly sloshed voice. Not too heavy, like part of him actually respects the organization, but the other part of him is a bit cynical.

"I had a nice 'vacation', how about the rest of you?"

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The boat has enough supplies for the long boat trip up to the Nirmathas.

Knowledge Geography/Local about Nirmathas/Tamran DC 10:

Tamran is a small city on the edge of Nirmathas, right across the Sellen river from the Theocratic Nation of Razmir.

Knowledge Geography/Local about Nirmathas/Tamran DC 15:

Nirmathas itself is a struggling country that only recently freed itself from the grasp of the imperialistic nation of Molthune to the south, which continues to try to reclaim it. The people of Nirmathas are proud of their freedom, liberty, and self-sufficiency, and are continually on guard for incursions by their southern neighbor, which includes yearly minor wars.

Knowledge Geography/Local about Nirmathas/Tamran DC 20:

Tamran is something of trade hub, which is very vulnerable, and seen as the key to Nirmathas and as such finds itself at the center of a lot of international intrigue, including plays by Razmiran, Molthune, Qadira, Brevoy, and Cheliax to bring the city under their thumb via manipulation, military might or other means. It also finds itself the home to various international organizations who value its location to include the Technic League, Pathfinder Society and Aspis Consortium.

Also give me an idea of what your daily routine on the boat trip is.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

Capone goes to the side of the boat to watch the waves. He doesn't travel on the water much so enjoys his time on it while he can. After a few days, though, it does start to get quite old and Capone notices another white streak appear in his hair. Hopefully we'll be there soon.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Kn Geography: 1d20 + 4 ⇒ (2) + 4 = 6

Not his neck of the woods I guess.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

kn local untrained DC 10: 1d20 + 0 ⇒ (13) + 0 = 13

"Tamran. A small city on the edge of Nirmathas, right across the Sellen river from the Theocratic Nation of Razmir. Anyone know what our mission is?"

Seoni will observe the sailors and introduce herself when they are not busy.

"We are adventurers. Heard any juicy gossip about Tamran lately?"

Diplo/gather info if needed: 1d20 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Seoni picks up a little gossip about like "a really good local ale, you got to try knobbys bobbly brew while in town!" and a few other random tidbits but not a whole lot else in terms of usable intelligence.

The boat ride is not altogether uneventful.

The seas outside Tamran are positively crawling with Molthuni privateers trying to prey on goods and gold headed for Nirmathas.

They attempt to seize your ship, incorrectly thinking your international flag marks you as a trade vessel. They try haggling with your captain over some sort of blockade, but it quickly devolves into a fight which you all end up needing to intervene in to keep the ship from being captured and plundered.

Roleplay out how this encounter goes for you but for the sake of skipping random encounters, I am sort of fast-tracking this part of the module.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

Among one of the attempted seizures of the ship, Capone protests. "We've been mistaken for a trade vessel time and time again. For goodness sake, when will you ever leave us alone? We don't have goods on board!"

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge tries to cast a summon minor ally without being seen and a few rats come scurrying out of the below decks and try to bite the invaders. Deluge shoes them away before they vanish and declares,

"And the rats are a nightmare. Be careful you don't get bitten. They are probably disease ridden. I can't wait to get off this death trap. Think you could give us a ride to port?"

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Know Local: 1d20 + 6 ⇒ (14) + 6 = 20

"Tamran is something of trade hub, which is very vulnerable, and seen as the key to Nirmathas. It's at the center of a lot of international intrigue, including plays by Razmiran, Molthune, Qadira, Brevoy, and Cheliax to bring the city under their thumb. It's also home to several international societies such as ours. She looks excited at the chance for intrigue.

Meran gives the Mothuni privateers a bright smile. "You can see we aren't a ship carrying trade goods. We are travelers heading to Tamran in order to see some of the country. It's been a rather rough trip on all of us, and we'd very much like to finish it. Please let us go on without further delay." She tries to look faint in the heat.

Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

You all manage to avoid the scrape with the Pirates without getting too badly messed up.

While Deluges pleas to switch side are not taken all that seriously, ultimately Meran's pleas to mark the ship in such a way that this stops happening are eventually taken seriously and the pirates move on to pursue more profitable ventures.

Landing in Tamran, you can barely tell that this is a city under seige as it is thriving and bustling. You know there is a Pathfinder Venture-Agent operating somewhere in this town and of course you think Iramine might be here somewhere.

Where do you start?

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

"We'll need some place to stay. Shall we look for the Lodge? It might be as good as any place to lay our heads, and get the lay of the land?" Meran starts to listen at the docs for rumors.

"I can always find an inn and sing for our supper if nothing else works out."

Diplomacy, Gather Information: 1d20 + 9 ⇒ (14) + 9 = 23
Hours: 1d4 ⇒ 2

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

"Lodging would be smart."

Capone joins Meran in finding a place to stay and generally asking around.

Diplomacy (Aid Another): 1d20 - 1 ⇒ (6) - 1 = 5

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"At The Ranger’s Lament, of course, since that is the place the handbill mentioned. Let's see if there are any more of these employment offers there."


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

Seoni takes in the sights.

"So we are here seeking common employment?"

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Deluge of course remembers the Ranger's Lament and after asking around, Capone and Meran find that that tavern is in fact suggested for travelers.

Apparently, some sort of "guy with a compass" meets groups of travelers there on occasion and walk away with bags full of gold.

Assuming you head there

You arrive at the Ranger's lament to find the sort of ale-serving establishment that the average pathfinder spends large portions of their lives frequenting.

It has a pair of long tables designed of hold dozens of people forming the same sort of beer hall environment that is common in Cayden Cailean temples. It is filled with patrons who are eating, drinking, laughing.

One table even holds a bunch of off-duty sailors singing baudy sailor shanties quite loudly.

Deluge is able to find the employment board where sure enough there are a lot of handbills posted. A lot of them seem to be trying to sell people on the idea of joining up with the Temple of Razmir "who's simple 15 tier system is almost GUARANTEED to make you filthy stinking rich" and a few offering simple errands to surrounding counties, many of which seem to be offered by anonymous patrons , all with simple one or two initial pseudonyms.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Razmir, huh?" he says, jabbing his finger at the offending handbill.

"Hey, didn't we find some kind of mask or Razmir on one of the many corpses we ran into? We need to check out this temple. Maybe burn it to the ground so they stop all this dead people nonsense. Anyone know any good arsonists?"

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

"You want to burn temple to ground? That is ..." Hugo seems to be searching for the word..."extreme?"

Turning his attention to the singing sailors, Hugo grins. "Looks like fun!" He heads over to see what is going on there.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

"...why don't we look at what goes on there first before resorting to such measures?"

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge shrugs, not really seeing what the big deal is about removing a building or two and letting nature take over.

"Well, OK."


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

"I like rich. I could do without the filthy stinking part. Probably a scam."

Seoni scans the crowd and sits near the sailors but not at their table.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran enters the tavern, and smiles brightly. She makes her way to the bartender. "Any chance I can sing this evening. Just for some gold, and information. I'm pretty good."

Assuming she is told yes.

Meran takes a seat on the bar, and begins to sing the sea shanty that the sailors are belting out. She, however, is on key and her voice is as clear as a bell.

Perform Sing: 1d20 + 9 ⇒ (9) + 9 = 18

I just realized my bard has no instrument. She's going to need to go shopping. Just for RP purposes right now.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

As Deluge pours over the listings and plots grand arson and Capone tries desperately to talk him out of it, Seoni and Meran both have interesting encounters.

First, as Meran gets the bartenders blessing and free drinks all night she is able to entertain the sailors and win them over and they begin to spill all sorts of gossip. Of interest to this particular mission is the sailors commenting that they needed a night like this one. Too many of their loved ones had joined that weird "mask cult" lately and poured their hard earned money into it with almost reckless abandon. Supposedly the elf who leads the local temple is pretty old and VERY persuasive.

As Seoni sits at the empty table next to this action a man in a green and brown cloak sits next to her and places a bronze colored wayfinder on the table for her to see. Are you a traveler of the Open Road, friend?


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

Seoni eyes the man wearily while looking around.

"Aren't all travelers to some degree or another?"

She pushes the wayfinder towards him.

"Interesting trinket. To some is linked to a group of meddling do-gooders who would murder anyone who gets in the way of their theft of objects of great power. To others it is a sign of hope. And to some it is a very expensive compass. Why do you ask?"

Seoni then smiles while giving away nothing.

bluff: 1d20 + 11 ⇒ (19) + 11 = 30

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The man appears to picking up what Seoni is laying down. Well, maybe I need the services of a meddling do gooder who gets in the way of people's thefts of objects of great power....you know theoretically

He does not appear to have mastered the art of the bluff quite as well as Seoni but he presses on. My name is Reginar Lacklin and according to ol' Muttonchops it seems your group and myself have aligned interests and overlapping missions. Perhaps you can gather the team and meet me over at the small table over in the corner there so we can discuss? It seems your missing elf and my Razmir problem are one and the same.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 35/35 | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +0 | Perc +4 | Speed 30ft | Channel positive energy 5/5 (DC16), Rebuke death 7/7 | Active Conditions: None

"I know nothing about a missing elf but I'll find you an audience for your tale of woe."

Seoni moves around to speak with her fellow Pathfinders in a hushed tone.

"The man over there wants to talk to Pathfinders. Something about a missing elf and it's connection to the cult of Razmir."

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

"Well, might as well listen to what he has to say. We outnumber him so I doubt he is planning an ambush." It's not like we have to give him any of our information.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge joins the table party, still dreaming of roaring fires and roasting... masks.

"Let's order some appetizers. How about the squid fingers in coastal sauce? They sound good."

Whoever joins Deluge on his side of the table will probably be short changed in seat space as well as appetizer helpings.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran finishes her performance, and gives the sailors pecks on the cheek as she makes her way over to the table in the corner. "A good cider, and some bread with cheese sauce would make me a happy woman."

She waits to hear what Mr. Lacklin has to say about the cult.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo hauls his large mug of ale over to his friends table. "New friend?" he asks, as he sits down.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran answers Hugo, "Maybe. We're about to find out. Want some bread and cheese?"

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Scarab Sages

This would work best if you signed up with a level 2 character so that you can make it through all three parts properly leveled.

City of Golden Death:
I am a bit iffy on whether to do City of Golden Death on top of the first two since it assumed a party of level 5 characters and is fairly deadly so we will see how the first two parts go before forcing ourselves to soldier on.

Ideally, we will finish Crypt of the Everflame in time to get PbP VI support for Masks of the Living God as well.

If interested, please go ahead and sign up. As this is a PbP VI game, it won't actually be starting until August 21.

Name
Character Name
Faction
Race/Class/Level

Silver Crusade

Jason Rodarte
Dareon Phoenixstar
Silver crusade
Half elf/celestial sorcerer_2

Grand Lodge

PJP
Hugo Bearbane
Grand Lodge
Dwarf barbarian 2

Grand Lodge

Meran will be level 2 as soon as she finishes her scenario. We should be done by then. If not, I have a level 1 available.

CariMac
Meran Thanlos
Grand Lodge
Bard 2

Grand Lodge

I could offer a dwarven cleric.
Name: Helikon
Character Name Bonifacius
Faction: Grand Lodge
Race/Class/Level :Dwarfen cleric 2

Dark Archive

Me, me!

2nd level (worthless) druid.

Druids are so pathetic at 1st and 2nd level unless they have an animal companion. I'm looking forward to reaching level 3.

Dark Archive

Sure, I'll bite.
Name: Andrew
Character Name: Capone
Faction: Dark Archives
Race/Class/Level: Gnome Cleric 2

Not a healer by any means, although isn't afraid to use a Wand of Cure Light Wounds. Blaster/control.

Scarab Sages

Ok and thats 6 recruitment closed.

Go ahead and pop into discussion

Community / Forums / Online Campaigns / Recruitment / [PbP VI PFS] **CORE** GM Eddv's Living God Series (Crypt of the Everflame and Masks of the Living God) All Messageboards

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