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The sorcerer will cast detect magic to see if there are any magical auras in the room.

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"What's happening up there? You alright Hugo?"

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"Stout wood? How about we use that wooden statue in here as a shield and... well, one of us..."
He eyes the monstrous statue dubiously.
"Never mind. I don't think any of us is strong enough to haul that thing around."

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Hugo finds the door won't shut!
Trap: 1d4 ⇒ 2
Arrows: 1d20 + 10 ⇒ (9) + 10 = 191d8 ⇒ 4
Arrows: 1d20 + 10 ⇒ (4) + 10 = 141d8 ⇒ 7
Another Blunt Arrow collides with Hugo and it shows no signs of stopping....
Party is up!

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Hugo runs off and grabs a giant shield. As he brings it back he finds the arrows still firing - its theres over a thousand of them!
Following Deluges plan he uses the shield as a mobile wall and finds they provide perfect protection as the constant THUD THUD THUD clunks against the thick curved Oak.

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"Good thinking Deluge. Can anyone figure out how to disable it? Shall we just move behind the shield to the southern door, and get out of this room?."

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There does appear to be a panel of some kind on a raised pedastal just beneath the arrows trajectory that Meran can see as she enters the room following Hugo.
It has a large red button on it.

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Capone stays where he is. "I don't think I can lift one of those shields..."
He gets his Wand of Cure Light Wounds at the ready.

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Continuing to concentrate on his Detect Magic

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Daereon still detects no magic while Hugo makes his way to the easy button and presumably presses it.
This causes the whirling death machine to stop and the door to the south to swing open.

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Ah, yes! The shields. Thought they were attached, but I guess not. Good thing.
Deluge makes a fine target and he knows it. He'll just keep out of sight behind the corner until the braver members of the party deal with the menace.

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As soon as all the noise stops, Capone finally goes around to corner to look at what has happened. "Not entirely sure what happened, but by the looks of all of the arrows on the ground you all did a great job surviving."
Capone casts Detect Magic in the room and checks it out before he's ready to move on.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

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I lined us up at the next door, strategically positioned ot be out of the line of fire in case more arrows come at us. Except for Hugo of course. He likes opening doors, don't you know. What is the green-outlined icon for?
Deluge takes pity on the abused Hugo and spares a charge from his very own wand of CLW to heal him.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

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"Thank you. Hugo feel better now. You open door, I go first with big sled."
Hugo is not proficient with tower shields, so he will drop it as soon as a threat is discovered to require a beat down.

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Thanks to the giant 'sled' only Hugo sees what happens next for a moment.
He approaches and finds a set of stairs going down surrounded by carvings of mourners for the hero Kassen.
Bowing before these are hungry blood spattered skeletons which turn on Hugo before the loud clanging BONK of heavy oak colliding with the floor rings out through the tomb as Hugo drops his Tower shield
Meran: 1d20 + 5 ⇒ (5) + 5 = 10
Capone: 1d20 + 2 ⇒ (14) + 2 = 16
Deluge: 1d20 + 2 ⇒ (5) + 2 = 7
Hugo: 1d20 + 1 ⇒ (4) + 1 = 5
red Skeleton: 1d20 + 6 ⇒ (5) + 6 = 11
green skeleton: 1d20 + 6 ⇒ (4) + 6 = 10
blue skeleton: 1d20 + 6 ⇒ (19) + 6 = 25
purple skeleton: 1d20 + 6 ⇒ (4) + 6 = 10
Blue Skeleton
---
Capone
Daereon
---
Green
Purple
Red
---
Meran
Hugo
Deluge
The bloodsoaked skeleton with scraps of blue on it scuttles up to Hugo and slams into him
Skeleton Claw: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 2 ⇒ (4) + 2 = 6
Its over exuberance causes it fly over Hugo just a bit and miss entirely.
Blue Skeleton
---
Capone
Daereon
---
Green
Purple
Red
---
Meran
Hugo
Deluge

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I'm assuming the blue skeleton should be next to Hugo now?
Move Action
Not able to head into the room very well, Capone takes out his Wand of Bless.
Standard Action
He uses the wand.
BLESS IS UP (+1 morale bonus to both attack rolls and saves vs. fear)

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The Daereonbot decides to wait til he has a clearer shot to do something with his magic.
Hugo begins to get swarmed by skeletons and gets an AoO on either red and green who begin to claw at him.
Skeleton Green: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3
Skeleton Purple: 1d20 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (4) + 2 = 6
Skeleton Red + Flank: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 151d4 + 2 ⇒ (2) + 2 = 4
One of them gets a piece of him probably but otherwise his dwarven defenses protect him from the boney onslaught.
Blue Skeleton
---
Capone
---
Green
Purple
Red
---
Daereon
Meran
Hugo (-4 probably, owed an AOO)
Deluge
Bless is Up

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Hugo takes the opportunity to use the skeletons' poor tactics against them, swinging his club at the green one as it moves through his path. (Didn't seem fair to try to take out Red as he was the last to act...)
AoO Power Attack, bless: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Crit?: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 2d10 + 7 ⇒ (7, 2) + 7 = 16
Then he flexes his arms, and spins his club to the other side as he tries to smack the red skeleton.
AoO Power Attack, bless: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage: 2d10 + 7 ⇒ (6, 8) + 7 = 21
Then he steps into the room to make some space for the others. 5' step to avoid AoO.

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Deluge looks at the position vacated by Hugo and does not like what he sees. He thinks for a minute and then casts a Summon Nature's Ally and pops a poor pony to take the punishment.
To Hit: 1d20 - 3 ⇒ (18) - 3 = 15
damage: 1d3 ⇒ 2
To Hit: 1d20 - 3 ⇒ (14) - 3 = 11
damage: 1d3 ⇒ 1
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
I don't think they get any AoO since there is a hard corner there, but if they do he will move forward and assume total defense instead.

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No way to do anything because of the way everyone is bottle necked

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@Daereon
You can do a heavenly fire attack. Its a ranged ray. You can also do magic missile and auto hit, or summon monster I. You even have disrupt undead! I'm surprised you say you cannot do anything.

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Hugo, a whirling whirlwind of Axes who downs on skeleton, and then another, avoiding getting even so much as a scratch on him as skeletons clamber all over them.
Isn't SNA a 1 Round Casting time? Do you have something that quickens it ?
Blue Skeleton
---
Capone
---
Green
Purple
Red
---
Daereon
Meran
Hugo
Deluge
Bless is Up
I will give Daereon and Meran a chance to act before moving on.

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Meran begins to sing her song of inspiration on her allies. She pulls out her shortbow. "It won't do much good with a skeleton. It never hurts to be prepared."
Inspire Courage: +1 to hit +1 to damage

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Yes it is. I'm an idiot and forgot.
Since Deluge cannot get that spell off in one round, he will foolishly step forward and go on Total Defense.

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Normally I would bot Daereon to do something but since he specifically said he was delaying...
The blue draped skeleton moves on Deluge its bloody dripping claws tearing into the rotund body of Deluge.
Claw vs Deluge: 1d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 3
Claw vs Deluge: 1d20 + 2 ⇒ (9) + 2 = 111d4 + 2 ⇒ (4) + 2 = 6
Blue Skeleton
---
Daereon
Capone
---
Purple Skeleton
---
Meran
Hugo
Deluge
Bless is Up

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Standard Action
Capone tries to take a fire a bolt of flame at one of the skeletons. Purple
Fire Bolt: 1d20 + 2 ⇒ (17) + 2 = 19 vs. Touch AC + 8 due to cover and melee.

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Deluge cringes as the claws come at him but valiantly stands his ground, shield held high, then gives a relieved bark of a laugh as it misses and answers with a cocky
"Hah! I could do this ALL day long you wimpy bag of bones!"

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Capones bolt narrowly misses due to all the commotion up front - but then at the last moment the bolt arcs into the skeletons, the blessings of sarenrae guiding his bolt.
You forgot bless

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Daereon continues to wait for something to happen.
Capone Fire Bolt: 1d6 + 1 ⇒ (2) + 1 = 3
Blue Skeleton
---
Capone
---
Purple Skeleton (-3 hp)
---
Daereon
Meran
Hugo
Deluge
Bless is Up
The next skeleton focuses its ire on hugo snarling as its ancient blood soaked rags move with its bones.
Claw: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (1) + 2 = 3
One of the claws drags across Dwarven skin and leaves a gash.
Blue Skeleton
---
Capone
---
Purple Skeleton (-1 hp)
---
Daereon
Meran
Hugo (-3 hp)
Deluge
Bless is Up

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Deluge slips over by Hugo and takes a shot at blue.
To hit club: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
damage: 1d6 ⇒ 4

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Meran moves forward and fires an arrow at the blueish skeleton. She continues to sing.
Shortbow: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Hugo looks at Deluge. "You need more room?"
Hugo takes a 5' step around the skeleton, and then takes a mighty swing.
1d20 + 4 ⇒ (8) + 4 = 12
"Whoosh!"

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"Not me, but them folks behind us might want to join in the, uh, 'fun'."
He says fun with a voice slightly sarcastic.

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People are in the way and I don't have point blank and most of my first level spells have been botted away

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That was not meant as condemnation either from me nor Deluge, in case you thought it was. The sarcasm was about melee being fun, particularly with undead, not about others not joining. Deluge is a reluctant pathfinder and a bit cynical and was looking forward to a holiday mission.
If you don't mind my saying so, I think you should take a shot with the heavenly fire anyway in spite of not having precise shot or point blank and all the obstacles. Frankly, I find the first level bloodline powers are meant to be wasted as they are plentiful and underwhelming. A good choice when the combat is all but over and you need to burn a standard action. Sometimes, it's even effective, though rarely. I've hit before with a -8 and it can be gratifying for that very reason.

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Blue Skeleton
---
Capone
---
Purple Skeleton (-1 hp)
---
Daereon
Meran
Hugo (-3 hp)
Deluge
Bless is Up
The blue skeleton sees fresh meat in the person of Meran and attempts to claw her flesh from her bones.
Claw: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (1) + 2 = 3
One of the claws takes a nice gash out of the bard.
Capone on his turn notices that while his fire bolt did connect last turn, the skeleton's bones seem to be repairing the damage.
Blue Skeleton
---
Capone
---
Purple Skeleton (-1 hp)
---
Daereon
Meran (-4 hp)
Hugo (-3 hp)
Deluge
Bless is Up

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Standard Action
Capone once against tries to sear one of the skeletons. Targeting Purple since it's +8 AC any way you slice it.
Fire Bolt Touch Attack (Bless): 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 - vs. +8 AC
Fire Bolt Damage: 1d6 + 1 ⇒ (2) + 1 = 3

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Capone manages his second consecutive miracle sear and hits the frankly sort kf bewildered skeleton, if skeletons had minds enough to be bewildered.
Blue Skeleton
---
Capone
---
Purple Skeleton (-5 hp)
---
Daereon
Meran (-4 hp)
Hugo (-3 hp)
Deluge
Bless is Up
The Purple skeleton hisses at Hugo since it cannot get to Capone
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (4) + 2 = 6
Hugo takes another wicked gash from the bloody claws as the skeletons burn wounds continue to mend.
Blue Skeleton
---
Capone
---
Purple Skeleton (-3 hp)
---
Daereon
Meran (-4 hp)
Hugo (-8 hp)
Deluge
Bless and Inspire Courage are Up

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Hugo steps to the side to setup flanking just like he learned from watching the small cats and large lizards in the jungle home.
Attack, flanking, power: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d10 + 7 ⇒ (9) + 7 = 16
Crit Confirm?: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d10 + 7 ⇒ (3) + 7 = 10

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Deluge remains tucked in his semi-safe corner and attempts another half-hearted swing with his club at the most injured skeleton.
To Hit: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d6 ⇒ 5

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Meran cries out as the skeleton slices her. She's stuck between the enemy and Capone. Continuing to sing she fires her bow at him. She's so flustered she misses competely.
Shortbow: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 ⇒ 5

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Hugo bearbanes another skeleton to death, leaving just one remaining.
Meran suffers a surprise strike as she tries to fire her bow into melee.
Claw: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (4) + 2 = 6
But fortunately her flustered movements are the right ones!
Blue Skeleton
---
Capone
Daereon
Meran (-4 hp)
Hugo (-8 hp)
Deluge
Bless and Inspire Courage are Up
The Blue skeleton now realizes it has a dearth of targets...
Targetting: 1d3 ⇒ 3
It turns to face Deluge and hungrily claws at his girthy folds...
Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (4) + 2 = 6
The big goofy shield keeps them off of him.
Blue Skeleton
---
Capone
Daereon
Meran (-4 hp)
Hugo (-8 hp)
Deluge
Bless and Inspire Courage are Up

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"Almost got them. This has been one tedious skirmish."
5 Ft.
Capone steps back to give Meran more room.
Standard Action
Capone continues to fire miracle shots of flame bolts, but his luck might have run out.
Fire Bolt Touch Attack (Bless, Inspire Courage): 1d20 + 2 + 1 + 1 ⇒ (11) + 2 + 1 + 1 = 15 vs. +8 AC
Fire Bolt Damage (Inspire Courage): 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8