GM Eddv's CORE Living God Series (Inactive)

Game Master eddv

Maps


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Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Ouch! Can you close the door!?"

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The sorcerer will cast detect magic to see if there are any magical auras in the room.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

"What's happening up there? You alright Hugo?"

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

"Bah!" Hugo slams the door shut.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

"How are we going to get past that?" She takes a step back to give everyone room to move.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Stout wood? How about we use that wooden statue in here as a shield and... well, one of us..."

He eyes the monstrous statue dubiously.

"Never mind. I don't think any of us is strong enough to haul that thing around."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Hugo finds the door won't shut!

Trap: 1d4 ⇒ 2

Arrows: 1d20 + 10 ⇒ (9) + 10 = 191d8 ⇒ 4

Arrows: 1d20 + 10 ⇒ (4) + 10 = 141d8 ⇒ 7

Another Blunt Arrow collides with Hugo and it shows no signs of stopping....

Party is up!

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge backs away from the door.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hearing Deluge, Hugo runs back for one of those giant sled-shields.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Hugo runs off and grabs a giant shield. As he brings it back he finds the arrows still firing - its theres over a thousand of them!

Following Deluges plan he uses the shield as a mobile wall and finds they provide perfect protection as the constant THUD THUD THUD clunks against the thick curved Oak.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

"Good thinking Deluge. Can anyone figure out how to disable it? Shall we just move behind the shield to the southern door, and get out of this room?."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

There does appear to be a panel of some kind on a raised pedastal just beneath the arrows trajectory that Meran can see as she enters the room following Hugo.

It has a large red button on it.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

Capone stays where he is. "I don't think I can lift one of those shields..."

He gets his Wand of Cure Light Wounds at the ready.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo pushes forward slowly, trying to get within reach of the easy button.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Continuing to concentrate on his Detect Magic

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Daereon still detects no magic while Hugo makes his way to the easy button and presumably presses it.

This causes the whirling death machine to stop and the door to the south to swing open.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Ah, yes! The shields. Thought they were attached, but I guess not. Good thing.

Deluge makes a fine target and he knows it. He'll just keep out of sight behind the corner until the braver members of the party deal with the menace.

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

As soon as all the noise stops, Capone finally goes around to corner to look at what has happened. "Not entirely sure what happened, but by the looks of all of the arrows on the ground you all did a great job surviving."

Capone casts Detect Magic in the room and checks it out before he's ready to move on.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

I lined us up at the next door, strategically positioned ot be out of the line of fire in case more arrows come at us. Except for Hugo of course. He likes opening doors, don't you know. What is the green-outlined icon for?

Deluge takes pity on the abused Hugo and spares a charge from his very own wand of CLW to heal him.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

"Thank you. Hugo feel better now. You open door, I go first with big sled."

Hugo is not proficient with tower shields, so he will drop it as soon as a threat is discovered to require a beat down.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Thanks to the giant 'sled' only Hugo sees what happens next for a moment.

He approaches and finds a set of stairs going down surrounded by carvings of mourners for the hero Kassen.

Bowing before these are hungry blood spattered skeletons which turn on Hugo before the loud clanging BONK of heavy oak colliding with the floor rings out through the tomb as Hugo drops his Tower shield

GM Screen:
Daereon: 1d20 + 6 ⇒ (10) + 6 = 16
Meran: 1d20 + 5 ⇒ (5) + 5 = 10
Capone: 1d20 + 2 ⇒ (14) + 2 = 16
Deluge: 1d20 + 2 ⇒ (5) + 2 = 7
Hugo: 1d20 + 1 ⇒ (4) + 1 = 5
red Skeleton: 1d20 + 6 ⇒ (5) + 6 = 11
green skeleton: 1d20 + 6 ⇒ (4) + 6 = 10
blue skeleton: 1d20 + 6 ⇒ (19) + 6 = 25
purple skeleton: 1d20 + 6 ⇒ (4) + 6 = 10

Blue Skeleton
---
Capone
Daereon
---
Green
Purple
Red
---
Meran
Hugo
Deluge

The bloodsoaked skeleton with scraps of blue on it scuttles up to Hugo and slams into him

Skeleton Claw: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 2 ⇒ (4) + 2 = 6

Its over exuberance causes it fly over Hugo just a bit and miss entirely.

Blue Skeleton
---
Capone
Daereon

---
Green
Purple
Red
---
Meran
Hugo
Deluge

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

I'm assuming the blue skeleton should be next to Hugo now?

Move Action
Not able to head into the room very well, Capone takes out his Wand of Bless.

Standard Action
He uses the wand.

BLESS IS UP (+1 morale bonus to both attack rolls and saves vs. fear)

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The Daereonbot decides to wait til he has a clearer shot to do something with his magic.

Hugo begins to get swarmed by skeletons and gets an AoO on either red and green who begin to claw at him.

Skeleton Green: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3
Skeleton Purple: 1d20 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (4) + 2 = 6
Skeleton Red + Flank: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 151d4 + 2 ⇒ (2) + 2 = 4

One of them gets a piece of him probably but otherwise his dwarven defenses protect him from the boney onslaught.

Blue Skeleton
---
Capone
---
Green
Purple
Red
---
Daereon
Meran
Hugo (-4 probably, owed an AOO)
Deluge

Bless is Up

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo takes the opportunity to use the skeletons' poor tactics against them, swinging his club at the green one as it moves through his path. (Didn't seem fair to try to take out Red as he was the last to act...)

AoO Power Attack, bless: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Crit?: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 2d10 + 7 ⇒ (7, 2) + 7 = 16

Then he flexes his arms, and spins his club to the other side as he tries to smack the red skeleton.

AoO Power Attack, bless: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage: 2d10 + 7 ⇒ (6, 8) + 7 = 21

Then he steps into the room to make some space for the others. 5' step to avoid AoO.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge looks at the position vacated by Hugo and does not like what he sees. He thinks for a minute and then casts a Summon Nature's Ally and pops a poor pony to take the punishment.

To Hit: 1d20 - 3 ⇒ (18) - 3 = 15
damage: 1d3 ⇒ 2

To Hit: 1d20 - 3 ⇒ (14) - 3 = 11
damage: 1d3 ⇒ 1

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)

I don't think they get any AoO since there is a hard corner there, but if they do he will move forward and assume total defense instead.

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

If they're even still there, they should not get AoO vs you.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

No way to do anything because of the way everyone is bottle necked

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

@Daereon
You can do a heavenly fire attack. Its a ranged ray. You can also do magic missile and auto hit, or summon monster I. You even have disrupt undead! I'm surprised you say you cannot do anything.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Hugo, a whirling whirlwind of Axes who downs on skeleton, and then another, avoiding getting even so much as a scratch on him as skeletons clamber all over them.

Isn't SNA a 1 Round Casting time? Do you have something that quickens it ?

Blue Skeleton
---
Capone
---
Green
Purple
Red
---
Daereon
Meran

Hugo
Deluge
Bless is Up

I will give Daereon and Meran a chance to act before moving on.

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran begins to sing her song of inspiration on her allies. She pulls out her shortbow. "It won't do much good with a skeleton. It never hurts to be prepared."

Inspire Courage: +1 to hit +1 to damage

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Yes it is. I'm an idiot and forgot.

Since Deluge cannot get that spell off in one round, he will foolishly step forward and go on Total Defense.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Normally I would bot Daereon to do something but since he specifically said he was delaying...

The blue draped skeleton moves on Deluge its bloody dripping claws tearing into the rotund body of Deluge.

Claw vs Deluge: 1d20 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 3
Claw vs Deluge: 1d20 + 2 ⇒ (9) + 2 = 111d4 + 2 ⇒ (4) + 2 = 6

Blue Skeleton
---
Daereon
Capone

---
Purple Skeleton
---
Meran
Hugo
Deluge
Bless is Up

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

Standard Action
Capone tries to take a fire a bolt of flame at one of the skeletons. Purple
Fire Bolt: 1d20 + 2 ⇒ (17) + 2 = 19 vs. Touch AC + 8 due to cover and melee.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge cringes as the claws come at him but valiantly stands his ground, shield held high, then gives a relieved bark of a laugh as it misses and answers with a cocky

"Hah! I could do this ALL day long you wimpy bag of bones!"

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Capones bolt narrowly misses due to all the commotion up front - but then at the last moment the bolt arcs into the skeletons, the blessings of sarenrae guiding his bolt.

You forgot bless

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Daereon continues to wait for something to happen.

Capone Fire Bolt: 1d6 + 1 ⇒ (2) + 1 = 3

Blue Skeleton
---
Capone
---
Purple Skeleton (-3 hp)
---
Daereon
Meran
Hugo
Deluge
Bless is Up

The next skeleton focuses its ire on hugo snarling as its ancient blood soaked rags move with its bones.

Claw: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (1) + 2 = 3

One of the claws drags across Dwarven skin and leaves a gash.

Blue Skeleton
---
Capone
---
Purple Skeleton (-1 hp)
---
Daereon
Meran
Hugo (-3 hp)
Deluge

Bless is Up

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge slips over by Hugo and takes a shot at blue.

To hit club: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
damage: 1d6 ⇒ 4

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran moves forward and fires an arrow at the blueish skeleton. She continues to sing.

Shortbow: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo looks at Deluge. "You need more room?"

Hugo takes a 5' step around the skeleton, and then takes a mighty swing.

1d20 + 4 ⇒ (8) + 4 = 12

"Whoosh!"

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Not me, but them folks behind us might want to join in the, uh, 'fun'."

He says fun with a voice slightly sarcastic.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

People are in the way and I don't have point blank and most of my first level spells have been botted away

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

That was not meant as condemnation either from me nor Deluge, in case you thought it was. The sarcasm was about melee being fun, particularly with undead, not about others not joining. Deluge is a reluctant pathfinder and a bit cynical and was looking forward to a holiday mission.

If you don't mind my saying so, I think you should take a shot with the heavenly fire anyway in spite of not having precise shot or point blank and all the obstacles. Frankly, I find the first level bloodline powers are meant to be wasted as they are plentiful and underwhelming. A good choice when the combat is all but over and you need to burn a standard action. Sometimes, it's even effective, though rarely. I've hit before with a -8 and it can be gratifying for that very reason.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Blue Skeleton
---
Capone
---
Purple Skeleton (-1 hp)
---
Daereon
Meran
Hugo (-3 hp)
Deluge
Bless is Up

The blue skeleton sees fresh meat in the person of Meran and attempts to claw her flesh from her bones.

Claw: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 2 ⇒ (1) + 2 = 3

One of the claws takes a nice gash out of the bard.

Capone on his turn notices that while his fire bolt did connect last turn, the skeleton's bones seem to be repairing the damage.

Blue Skeleton
---
Capone
---
Purple Skeleton (-1 hp)
---
Daereon
Meran (-4 hp)
Hugo (-3 hp)
Deluge
Bless is Up

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

Standard Action
Capone once against tries to sear one of the skeletons. Targeting Purple since it's +8 AC any way you slice it.
Fire Bolt Touch Attack (Bless): 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 - vs. +8 AC
Fire Bolt Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Capone manages his second consecutive miracle sear and hits the frankly sort kf bewildered skeleton, if skeletons had minds enough to be bewildered.

Blue Skeleton
---
Capone
---
Purple Skeleton (-5 hp)
---
Daereon
Meran (-4 hp)
Hugo (-3 hp)
Deluge
Bless is Up

The Purple skeleton hisses at Hugo since it cannot get to Capone

Claw: 1d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 2 ⇒ (4) + 2 = 6

Hugo takes another wicked gash from the bloody claws as the skeletons burn wounds continue to mend.

Blue Skeleton
---
Capone
---
Purple Skeleton (-3 hp)
---
Daereon
Meran (-4 hp)
Hugo (-8 hp)
Deluge

Bless and Inspire Courage are Up

Grand Lodge

Male Dwarf Barbarian 3| HP: 35/35 | AC: 15 (11 Tch, 14 FF) | CMD: 18 | F: +6, R: +2, W: +3 | Init: +1 | Perc: +8/+10stonework, SM: +7 | Active conditions: none

Hugo steps to the side to setup flanking just like he learned from watching the small cats and large lizards in the jungle home.

Attack, flanking, power: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d10 + 7 ⇒ (9) + 7 = 16

Crit Confirm?: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d10 + 7 ⇒ (3) + 7 = 10

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge remains tucked in his semi-safe corner and attempts another half-hearted swing with his club at the most injured skeleton.

To Hit: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d6 ⇒ 5

Grand Lodge

Bardic Performance 13/13 Half-Elf Bard 4 Init +5 Per +9 Low Light Vision HP 31/31 AC 20, T 14, FF 17, F +2, R +7, W +4; +2 vs. enchantments and sonic Immune Sleep

Meran cries out as the skeleton slices her. She's stuck between the enemy and Capone. Continuing to sing she fires her bow at him. She's so flustered she misses competely.

Shortbow: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 ⇒ 5

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Hugo bearbanes another skeleton to death, leaving just one remaining.

Meran suffers a surprise strike as she tries to fire her bow into melee.

Claw: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (4) + 2 = 6

But fortunately her flustered movements are the right ones!

Blue Skeleton
---
Capone
Daereon
Meran (-4 hp)
Hugo (-8 hp)
Deluge
Bless and Inspire Courage are Up

The Blue skeleton now realizes it has a dearth of targets...

Targetting: 1d3 ⇒ 3

It turns to face Deluge and hungrily claws at his girthy folds...

Claw: 1d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 2 ⇒ (4) + 2 = 6

The big goofy shield keeps them off of him.

Blue Skeleton
---
Capone
Daereon
Meran (-4 hp)
Hugo (-8 hp)
Deluge

Bless and Inspire Courage are Up

Dark Archive

Gnome Cleric of Sarenrae 4 (CORE) | HP 35/35 | AC 15 | T 11 | FF 15 | CMD 11 | Fort +7 | Ref +2 | Will +9 | +2 vs. illusion | Init +2 | Perception +7 (low-light vision) | Sense Motive +4 | Fire Bolt 6/7 | Rebuke Death 7/7 | Channel Positive 2/2 | Reroll 1/1 | Active Conditions: Bless

"Almost got them. This has been one tedious skirmish."

5 Ft.
Capone steps back to give Meran more room.

Standard Action
Capone continues to fire miracle shots of flame bolts, but his luck might have run out.
Fire Bolt Touch Attack (Bless, Inspire Courage): 1d20 + 2 + 1 + 1 ⇒ (11) + 2 + 1 + 1 = 15 vs. +8 AC
Fire Bolt Damage (Inspire Courage): 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

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