GM Dak - Thornkeep Adventure! (Inactive)

Game Master Dakcenturi

Roll20 Map


751 to 800 of 1,045 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

Gathered at the top, Jirani asks Olik to cast light on his ranseur, and leads the way through the northern hallway.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Entering the hallway you see a large room. The lower portion of this chamber is a pool of still, green water. Large rectangular columns support a series of shallow stone steps and landings, climbing from the southern part of the chamber toward a rough, recently excavated tunnel to the north.

Jirani:
You can hear what sounds like arguing from the uppermost landing, but can't make out the language

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

Jirani turns back and whispers, "Sounds like arguing ahead, but I can't tell the language."

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Tamarie whispers back: "Let's get ready, and I'll draw its attention?" while tapping her bow with two fingers.

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

Virgil nods. The dwarf pulls a small paper tube from his jacket and holds it between his fingers, ready to crush and throw.

Bomb throw as a readied action.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Keep in mind the top platform (where you hear the sound) is 20 feet up from where you are currently. The platform you are on now is 5 feet up from the water in the eastern corner of the map.

Just let me know the plan :)


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Still waiting on the plan :)

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

"Let's smoke them out." Virgil grinds the contents of the little paper tube between his fingers and throws it up to the platform above.

Lob+PBS: 1d20 + 5 ⇒ (13) + 5 = 18
Splash within 5ft of spot thrown: 1 + 3 = 4

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Tamarie is awaiting, arrow nocked.

Guys? What's the plan? Tamarie is not much of a thinker right now :D
*twitch* VENGEANCE!!

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Sorry, I have been trying to open the map, but for some reason my system will not do it.....never have had trouble before...not sure what is wrong..will try to fix asap

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

Sorry. Been constantly busy at work lately, and too tired to do much when I'd get home.

As Virgil draws back to throw his bomb, Jirani takes off running up the stairs.

I'm guessing Jirani could only move 30' before they get a turn. Are the darker blocks columns that provide cover?

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah follows the Garundi fighter up the stairs, scimitar at the ready.

Unable to move figure on map...but at least I can see the map now!!lol


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Surprise Round
Need actions from Tam/Olik

Yes the brown areas on the map are columns

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Tamarie creeps forward, ever so slightly, untill she has a perfect clear shot. She waits to release the arrow while holding her breath, and... Finds nobody in the other room.

No bad guys there? On my map, I see nothing :)

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

Weakened in body but not courage Olik follows Jirani, sword drawn.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Map updated. I put you where you would actually start at the beginning of the round when Virgil tosses his bomb. You can move accordingly, please do so ASAP so we are all in the right place for Round 2.

Virgil since you couldn't really see where you were throwing and just estimating based on the sound I am randomizing where it goes with a % change to get in the middle of them.

1d100 ⇒ 8
1d6 ⇒ 4

As the others are rushing up the stairs and Virgil tosses his bomb you hear an explosion and shrieks and what sounds like cursing in an unknown tongue.

Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Init:

Batah: 1d20 + 2 ⇒ (1) + 2 = 3
Jirani: 1d20 + 3 ⇒ (7) + 3 = 10
Olik: 1d20 + 1 ⇒ (19) + 1 = 20
Tamarie: 1d20 + 6 ⇒ (15) + 6 = 21
Virgil: 1d20 + 2 ⇒ (11) + 2 = 13

Goblins: 1d20 + 6 ⇒ (2) + 6 = 8

Round 1
>Tam, Olik, Virgil, Jirani, Goblins, Batah

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

I moved Jirani again as described in previous post (though only 20' since I'd forgotten his encumberance). Did we have the surprise round that we could move in before Virgil threw his bomb, or did the surprise round only consist of his throw (and we're all at the bottom of the stairs at the beginning of round 1?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You had the surprise round while he was throwing the bomb. I assumed you all would have moved in a little bit while percieving, talking, etc before he actually decided to toss it up there. That is why I said move yourself from where I placed you on the map.

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

Olik pushes forward quickly in the wake of Virgils explosive and takes shelter behind one of the larger columns. Sword at the ready he prepares to strike at any foes who come in range.

Move up, prepare an action to attack any foe that moves adjacent.

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Can we see/shoot through the green area to the right?

Tamarie follows Olik, but stays a few paces back like her big brother has instructed her. She aims carefully, and will release her arrow at the first goblin that moves closer to Olik, in a threatening way.

Atk:
1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25>1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

Jirani weaves through the columns and starts up the stairs until he sees one of the enemies. "More goblins!"

I think with his ranseur, Jirani should threaten the one on the upper-left for an AoO, unless he has partial cover.

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

"Ugh. My Auntie Lisa loved goblins, but she was a bit batty." Virgil non-sequiturs as he huffs up the steps and drawing his morningstar.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Ummm...waiting for goblins???

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

It would seem so, but our beloved DM is having sleep deprivation issues, courtesy of his youngling ;)

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

As it seems this game is done, could we please have the thread closed. Thanks


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Tam let's loose a shot putting down another goblin as the others rush up the stairs. The final goblin, seeing their approach and his companions laying their dead, bolts for the tunnel and disappears around the bend.

Round 1
Tam, Olik, Virgil, Jirani, Goblins, >Batah

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Seeing the creature bolt, Batah carries on into the room and heads towards the tunnel the monster bolted down.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Batah moves up with the others, closing in on the tunnel.

Round 2
>Tam, Olik, Virgil, Jirani, Goblins, Batah

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

Jirani follows the goblin into the tunnel. If he fits.

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

Olik follows after Jirani keeping five feet back as they make their way down the tunnel.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Heading into the rough cut tunnel you can hear noises up ahead. You spot the goblin for a moment, but not before he goes around a corner and disappears from sight again.

Map updated

Round 3
>Batah, Tam, Olik, Virgil, Jirani, Goblins

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

Olik continues to follow behind Jirani keeping an eye out ahead of them.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Just continuing up the tunnel then all?

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

I think so, we love being ambushed :)

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Speak for yourself...lol!

Batah keeps pace with the others; his sword and shield at the ready.

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Tamarie urges everyone into the tunnel, making sure their passage is covered from behind. She then takes out her knife, and follows them into the darkness.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

GM Rolls:

Batah: 1d20 + 3 ⇒ (1) + 3 = 4
Jirani: 1d20 + 7 ⇒ (19) + 7 = 26
Olik: 1d20 + 6 ⇒ (20) + 6 = 26
Tamarie: 1d20 + 7 ⇒ (2) + 7 = 9

???: 1d20 + 10 ⇒ (20) + 10 = 30
???: 1d20 + 10 ⇒ (12) + 10 = 22
???: 1d20 + 10 ⇒ (18) + 10 = 28
???: 1d20 + 4 ⇒ (17) + 4 = 21

Entering this room you see Thick, square columns support the low ceiling of this natural cavern, but the walls remain uneven hewn stone and the floor is only partially paved. Rough tunnels and unfinished walls extend for some distance. Tattered furs, foul-looking bedrolls, sacks of food, and battered old crates and casks are scattered around in an improvised campsite. Across the room you see the goblin moving toward the next tunnel.

As you chase after him and get into the room, Jirani and Olik seem to notice something, but just before they say anything the goblins waiting in hiding attack.

Spell: 3d4 ⇒ (3, 4, 1) = 8

DC 12 Ref save for half damage

The goblin hiding around the rear piller begins to change and holds her hands out at the group as flames spring forth washing over Jirani, Olik and Tamarie.

Init:
Batah: 1d20 + 2 ⇒ (7) + 2 = 9
Jirani: 1d20 + 3 ⇒ (3) + 3 = 6
Olik: 1d20 + 1 ⇒ (11) + 1 = 12
Tamarie: 1d20 + 6 ⇒ (13) + 6 = 19

Goblins: 1d20 + 6 ⇒ (16) + 6 = 22
Goblin caster: 1d20 + 5 ⇒ (9) + 5 = 14

The other goblins come out from hiding and attack as well. Two after Jirani and one after Olik. The final goblin waits for thei caster to move out of the way.

Attack-1-J: 1d20 + 2 ⇒ (13) + 2 = 15
Attack-2-J: 1d20 + 2 ⇒ (3) + 2 = 5
Attack-1-O: 1d20 + 2 ⇒ (11) + 2 = 13

The goblins attack, but with both Olik and Jirani having been alerted to their presence the two Pathfinders were able to avoid any damage.

Round 1
Goblins, >Tam, Goblin Caster, Olik, Batah, Jirani

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

Reflex: 1d20 + 4 ⇒ (1) + 4 = 5

Olik catches sight of one of the goblins waiting in ambush but unfortunately his good fortune distracts him from the goblin pyromancers flames which wash over him fully.

"Gahhh!" is all he can call out before letting a string of what sounds suspiciously like Ulfen curses.

12/20

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11

Tamarie moves around, and tries to disrupt the caster if he casts again. She aligns her arrow, tries to stay hidden and pretend to hesitate.

"Everyone ok?"

Ready action?

Readied:
Base+PBS+inspire: 1d20 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 121d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

Reflex: 1d20 + 2 ⇒ (12) + 2 = 14

"Watch out!" Jirani manages to shield himself from some of the damage as the flames still singe him badly.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The lead goblin steps back and begins casting once again. Just as she is about ready to finish Tam losses her arrow but it with the rock piller blocking some of her view it does not connect. Jirani feels magic wash over him.

Jirani:
DC 12 Wil Save or –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Round 1
Goblins, Tam, Goblin Caster, >Olik, Batah, Jirani

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah moves forward and strikes at the closest goblin.

Attack-melee: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

As the swarm of goblins begin to emerge Olik begins a war chant to bolster his companions. Blade in hand he maintains his position to threaten the goblin caster.

Inspire Courage

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

1d20 + 3 ⇒ (14) + 3 = 17

Jirani ignores the magic effects that he feels try to take hold on him. He glares at the spellcaster, "You're first, then!" He lifts the point of his ranseur and jabs forcefully.

Power attack, w/courage, buckler equipped: 1d20 + 2 + 3 - 1 + 1 - 1 ⇒ (11) + 2 + 3 - 1 + 1 - 1 = 15
Damage, 2-H power attack w/courage: 2d4 + 4 + 2 + 1 ⇒ (4, 2) + 4 + 2 + 1 = 13


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Olik bolsters the parties morale with his performance while Jirani and Batah attack, neither able to connect. The goblins continue their offensive, stepping up to attack Jirani after his attempt on their leaders life.

Attack+Flank: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Attack+Flank: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Jirani weaves in and out of their blows managing to avoid being struck.

Round 2
Goblins, >Tam, Goblin Caster, Olik, Batah, Jirani

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Base+PBS+inspire: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 271d8 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

Tamarie curses as she misses the caster at the back. She curses hrself, breathes and takes aim.

She sspeaks in the Elven tongue: "Shoot the casting one, or clear a path for Jirani. What say you, big brother?"

Shoot the one in fron of Jirani, or ready for caster disruption. Olik's command is her choice.

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

Still smarting from his singed skin Olik replies "Caster" without hesitation.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

As Olik provides his advice the goblin in the rear begins to cast a spell and Tam releases her shot and hit connects.

Concentration: 1d20 + 3 + 2 + 4 ⇒ (3) + 3 + 2 + 4 = 12

As the arrow sticks into the goblin it interrupts her spell and she spits out curses at the archer.

Round 2
Goblins, Tam, Goblin Caster, >Olik, Batah, Jirani

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

Olik steps past the goblin nearest him and puts the creature between himself and Jirani before attacking.

Attack: 1d20 + 4 - 4 + 2 + 1 ⇒ (3) + 4 - 4 + 2 + 1 = 6

His muscles refuse to react as they usually do, fouling the strike.

The Exchange

Male Human Cleric / 1 HP 10/10| AC 16| 11 | 15 | Fort +3| Ref +1| Will +5| CMD 13| Init +2| Perc +3| Sense Motive +3

Batah swings at the goblin in front of him with his scimitar.

Attack-melee: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

1 to 50 of 1,045 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Dak - Thornkeep Adventures Gameplay All Messageboards

Want to post a reply? Sign in.