GM Dak - Thornkeep Adventure! (Inactive)

Game Master Dakcenturi

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CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Jirani manages to easily get up on the statue and pry out the gems with no issue.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

And you all call me a Thief.

Shaking his head Salador smiles at Jirani pointing his finger at him.

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

"Oh! I'm sorry, Salador! How inconsiderate of me! I'll let you get the next ones!" Jirani jokingly offers the crowbar to Salador. "Yeah, I have to admit, this does take me back," he adds, putting the crowbar away. He draws his ranseur and prepares to lead the way to the west.

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

"You're all thieves!" Tamarie says smilingly.

"Good thing we aint got no paladins of the faiths with us, right?" she half-giggles as she nudges Olik in the ribs.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador laughs at the comments.

And you all are lucky I am so good natured.

Slapping Jirani on the shoulder and nodding towards Tamarie.

Grand Lodge

Male Asura Spawn Tiefling Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

"Besides, one of those gems may be part of the puzzle, and I don't feel so bad about desecrating a demon's statue." Malik says.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Heading to the west you come to another room. A large stone dais in this chamber supports a great sarcophagus. The lid, once carved in the image of a sleeping ancient warrior, is cracked into two pieces and lies askew. There are three bodies that lie near the sarcophagus.

Map updated

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

"Careful," Tamarie hisses.

Grand Lodge

Male Asura Spawn Tiefling Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

Malik draws one of his wands as the party enters the room, and nods to Tamarie to signal his readiness.

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

Olik cranes his neck to try and get a view of what is ahead.

Skeletal bodies or fleshier? Can we tell from here if they look old and rotted or recent?

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Tamarie walks behind Olik or Jirani, whoever is more in front.

"Traps maybe?"

Perc: 1d20 + 7 ⇒ (1) + 7 = 8 OR T10 if that's allowed.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The bodies appear reasonably recent, probably within the last week or so.

Tam:
Without getting closer you don't see anything out of the ordinary - well aside from a broken crypt and some dead bodies.

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Well if you expect traps I will throw in a bomb and disturb the trap setting it off and maybe taking care of any undead that wish us harm

Aiming for the sarcophagus Salador throws a bomb hoping to set off any traps and or take care of the undead around it.

touch attack, PBS: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

splash damage 6 DC 15 for half damage

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Tamarie wants to say something, but she's too late.

"Well, that... That was an interesting move. Thank you Salador for keeping me awake!" she says with a rogueish smile.

;)

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

"Salador! There could be valuables in there!" Jirani steps to the sarcophagus to check on its contents.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Salador tosses a bomb that explodes over the sarcophagus and splashs onto the dead bodies. Moments later they begin to rise. As they turn towards you the flesh of the walking corpse in the lead is rotting and putrid, its body skeletal in places and its eye sockets glowing with red light, the other two walking corpse wear only a few soiled rags, their flesh rotting off its bones as they stumble forward, arms outstretched.

Know. Religion to ID

Init:

Jirani: 1d20 + 3 ⇒ (11) + 3 = 14
Malik: 1d20 + 2 ⇒ (5) + 2 = 7
Olik: 1d20 + 1 ⇒ (6) + 1 = 7
Salador: 1d20 + 4 ⇒ (16) + 4 = 20
Tamarie: 1d20 + 6 ⇒ (20) + 6 = 26

???: 1d20 ⇒ 9
???: 1d20 + 1 ⇒ (5) + 1 = 6

Round 1 (Map update tonight with the beasties)
Tam, Sal, Jirani, Creature 2 & 3, Mal, Olik, Creature 1

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

"Well done Salador, care to throw another one while they are strung together. I'll finish off the ones that come closer."

Tamarie looks at the charming rogue with his exploding potion thingamajigs, and readies an arrow for when the creatures advance.

Ready action to shoot the closest one after Salador throws his bomb.
Attack vs flatfooted: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 >> 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

"Wakin' the dead again eh Sal?" Olik laughs at his own terrible joke while giving the creatures a good look over.

K: Religion: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Actually thought there might be a trap, but will take getting in a good punch. Only a few left though

Salado throws another bomb at the one in the lead.
Touch attack PBS: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
damage: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9
DC 15 for half damage on splash

know religion: 1d20 + 6 ⇒ (11) + 6 = 17

Touch attack PBS crit confirm: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
damage: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

If anything's left...

Jirani steps to the side to give space for Olik. He jabs at one of the undead with his ranseur.

2-H Power attack, buckler on arm: 1d20 + 5 - 1 - 1 ⇒ (19) + 5 - 1 - 1 = 22
Damage: 2d4 + 3 + 1 + 3 ⇒ (1, 3) + 3 + 1 + 3 = 11

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

"Ha-ha, well struck brothers!" the bard calls out as he uses his buckler to shield his face from the flying gore. "Don't be keeping all the fun for yourselves though!"


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Sal tosses another bomb it hits the lead creature directly and the blow back knocks the two behind it on the ground. Tam takes a shot just a Jirani moves up the arrow flying by his head and into the skull of the lead, slightly charred creature dropping it to the floor as well.

Salador:
The lead creature is a wight. Wights are humanoids who rise as undead due to necromancy, a violent death, or an extremely malevolent personality. In some cases, a wight arises when an evil undead spirit permanently bonds with a corpse, often the corpse of a slain warrior. They are barely recognizable to those who knew them in life; their flesh is twisted by evil and undeath, the eyes burn with hatred, and the teeth become beast-like. In some ways, a wight bridges the gap between a ghoul and a spectre—a warped animated corpse whose touch steals living energy.

As undead, wights do not need to breathe, so they are sometimes found underwater, though they are not particularly good swimmers unless they were originally swimming creatures such as aquatic elves or merfolk. Underwater wights prefer low-ceilinged caves where their limited swimming isn't as much of a liability.

The other two are zombies. Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than to kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.

Grand Lodge

Male Asura Spawn Tiefling Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

From the back of the group, Malik calls out, "Is it over?"

Are they all defeated? If not, Malik will advance and channel to harm Undead. 1d6 ⇒ 2 DC 15 Will half.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Out of combat

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Tamarie looks around, and gives the rogue a nod of approval.

"We should discuss attaching one of those bombs to my arrow, maybe?"

Grand Lodge

Human 6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Salador smiles.

haven't we already found out I have a better aim.

chuckling Salador smiles at Tam


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Plans?

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

Jirani gives the corpses a nudge with a foot as he resumes his approach to the sarcophagus to check it for valuables.

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

Olik steps into the room, scans the somewhat disturbing mess of body parts, and gives Salador a nod of approval. Leaving the sarcophagus to Jirani he looks about the rest of the room for anything of interest.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Apparently he got some guts in his eye :)

Grand Lodge

Male Asura Spawn Tiefling Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

Malik follows the others in and mutters a prayer over the recently re-dead. "Eternal take the evil from this place." The Tiefling looks around the room. "Well, what do we have here?"

Perception 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Tamarie seems distracted, but tries to remain vigilant.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Checking the room there is little else of interest aside from the sarcophagus. You do see on one of the dead they have a rather nice looking signet ring.

There is a doorway to the south on the western side of the room.

Grand Lodge

Male Asura Spawn Tiefling Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

Malik looks at the ring and then to the others. "Significant?" he says, then tries to remove it. He then casts a spell over it.

Remove the ring and cast Detect Magic


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Malik:
It is not magical but it does bear an emblem on it. Likely of some house or organization.

Grand Lodge

Male Asura Spawn Tiefling Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

"No magic." he says, sounding slightly disappointed, then he holds it out to Olik. "Any idea what the emblem might represent?"

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

The bard jumps a bit at Maliks question as if he had been lost in thought for some time.

"Pretty little trinket anyway." he says, turning it over in his hand a few times.

K:Nobility or Religion as appropriate. +4 more if History: 1d20 + 2 ⇒ (3) + 2 = 5


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Olik:
You are pretty sure it is from a local nobel house but you aren't sure which.

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

Jirani tightens his gear as Olik examines the ring. He gives a look at the other exit from the room in anticipation of forging ahead.

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Tamarie pays no mind to the special ring, and checks her gear like Jirani does, making herself ready for upcoming problems.

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

"Best I can guess is it's a local noble house. I'm not familiar with the sigil though."

Grand Lodge

Male Asura Spawn Tiefling Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

Malik pops the ring into a pouch and stands from where he's crouching. He nods to the others. "I'm done here then." he says.

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

"Let us continue, and find that thing that needed to be found."

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

"Olik, can I get a refresher of the light spell?" Jirani holds the end of his ranseur within reach of the bard. He then sets it pointing toward the next hall as he leads the way.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You move forward down the hall. It continues for 15 feet before entering another room. A feeling of cold dread is palpable in this oval-shaped hall, which is finished in gleaming dark stone. The shadows in the upper portions of the chamber seem to seethe slowly with foul energy. A doorway exits the chamber to the west.

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

"It would seem the dead, or some other darkness, does not rest easily here." the bard comments as he peers about the room.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

"Right you are brother." Tamarie says with a disquietness in her voice.
She scans the surrounding area as thoroughly as she can.

Hate this place. Why not mountains, grassy hills,.. Hell, even deserts!

Scarab Sages

Male Human (Garundi) Fighter (Tactician) 2 | AC 18 T 12 FF 16 | HP 20/20 | F +4 R +2 W +3 | Init +3 | Perception +7

Jirani nods in silent agreement. He cautiously, but swiftly, leads the way through the Western doorway.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Need marching order as you move through the room.

Shadow Lodge

Male Human (Ulfen) Bard (Savage Skald) 3 | AC 15 T 11 FF 14 | HP 24/27 | F +3 R +4 W +4 | Init +1, Perc +7 | BP - 17/17 rnd | Spells : 4/4 1st

Olik will follow Jirani

Grand Lodge

Half-elf Ranger || AC 17 - Tch 14 - Ff 12 || HP 15/18 || Fort/Refl/Will +4/+7/+2 || CMD 17 || Perception +11/+13 (Low-light vision) || Atk +7/1d8+1

Tamarie will walk behind Olik and Jirani, being third in line.
She tries to keep 5 feet between her and Olik, to serve as a second wave.

She looks at the others, her eyes telling them they should be quiet and pay attention.

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