Sajan Gadadvara

Malik Jiri's page

237 posts. Organized Play character for Capricornus.


Full Name

Malik Jiri

Race

Asura Spawn Tiefling

Classes/Levels

Cleric 2 (Separatist) | AC 18 T 12 FF 15 | HP 15/15 | F +4 R +2 W +7 | I +2

Gender

Male

Size

M

Alignment

N

Deity

Shelyn

Languages

Common (Taldane), Osiriani, Infernal

Strength 10
Dexterity 14
Constitution 12
Intelligence 9
Wisdom 18
Charisma 14

About Malik Jiri

Chronicles:
1. First Steps Part 2
2. The Quest for Perfection Part 2.: On Hostile Waters
3. First Steps Part 3
4. The Confirmation

PFS Number: 61161-2
XP: 4
Fame: 8
Prestige: 4

Personality and Background Notes:
The part of Shelyn's philosophy that I think appeals to Malik is "You know that the world contains ugliness and evil, and you want to change it so that everyone can appreciate the finer points of existence. You want to inspire creativity, to teach people to see beauty... to help people trapped in ruts, and to free people under the thrall of evil." and "When you see ugliness, you want to replace it with beauty. Where others see darkness and despair, you want to replace these with bright lights and hope. Instead of obstacles, you see opportunities. You are an optimist but not a dreamer, and you understand that beauty frequently arises from the most unlikely places. You want to help people bring forth this beauty and to snatch moments of their lives to appreciate all that is around them." Shelyn appreciates creation, and Malik feels that in choices there is creation. Doing what is expected of one is ugliness. He sees beauty in his own soul and strives to remain as pure as possible by keeping himself free. His contrary nature, however, means that he resists doing what he ought to do, and seeks to do only that which gives him pleasure. This has resulted in his getting involved in numerous amorous escapades and indulging in drink and sex. As for his involvement in the Pathfinders, it came to a point where he was getting somewhat difficult for his superiors in the Church of Shelyn as he did not have any interest in art or performing, and he didn't like being told what to do, so he struck off on his own and while socializing with some Pathfinders one of them commented that Malik was ill-suited to the life of a Pathfinder, so to spite him he joined up. And to spite his instructors in the Society, he refused to quit despite them trying to make it unpleasant for him.

Stat Block:
Malik Jiri
Male Tiefling (Asura Spawn) Cleric (Separatist) of Shelyn 2
N Medium Outsider (Native)
Init: +2, Perception: +4, Darkvision 60ft
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Defense
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AC 18 (+2 Dex, +5 Armor, +1 Shield), touch 12, flat-footed 16
HP 15 (2d8+2)
Fort +4, Ref +2, Will +7
Resistances: Fire 5, Acid 5, Cold 5
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Offense
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Speed: 30ft (20ft in armor)
Melee: Dagger +1 (1d4), Morningstar +1 (1d8, 20/x2)
Ranged: Light Crossbow +3 (1d8, 19-20/x2), Dagger +3 (1d4, 19-20/x2)
Special: Domains (Luck, Trickery), Channel Positive Energy (5/day, 1d6 Healing, or 1d6 Damage to Undead, DC 15 Will Half), Touch of Luck (7/day, Touch, Reroll a d20 roll for 1 round), Copycat (6/day, Move Action, Single Mirror Image, 1 round), Spell-Like Ability (1/day, Hideous Laughter, DC 14 Will), Prehensile Tail
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Statistics
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Str 10, Dex 16, Con 10, Int 8, Wis 18, Cha 14
Base Attack: +0, CMB +0, CMD 13
Feats: Selective Channeling
Traits: Convincing Liar (+1 Bluff, Intimidate, Intimidate a Class Skill), Focused Mind (+2 Concentration)
Skills: Bluff 2 +8 (+12 for Lies), Diplomacy 1 +6, Heal +4, Intimidate +3, Perception +4, Sense Motive 1 +8

Spells Prepared:
Concentration +7
L0: Enhanced Diplomacy, Guidance, Stabilize, Detect Magic
L1: Domain: True Strike, Shield of Faith, Command (DC 15 Will), Magic Weapon

Gear and Coin:
764gp 8sp 8cp
Scale Mail (50/30), Light Wooden Shield (3/5) Dagger (2/1), Morningstar (8/6), Light Crossbow (35/4), 20 Bolts (2/2), Bedroll (1s/5), Belt Pouch (1/1.5), Flint & Steel (1/-), 50' Hemp Rope (1/10), Soap (1c/1.5), Spell Component Pouch (5/2), Waterskin (1/4), Wooden Holy Symbol (1/-), Hip Flask (1/1.5), Torch (1c/1), Courtier's Outfit (30/-), Wand of CLW (46ch), Wand of Bless (49ch), Potion of CLW, MW Backpack, Antitoxin, Antiplague, Holy Water, Alchemist's Fire, 2 Scrollcases (1/0.5 ea), Scroll of Comprehend Languages, Scroll of Endure Elements, Scroll of Magic Weapon, Scroll of Obscuring Mist, Scroll of Lesser Restoration, Scroll of Cultural Adaptation, Scroll of Protection from Evil, Scroll of Remove Fear, Potion of Lesser Restoration, Air Crystals, 7 Trail Rations (3.5/7), Vermin Repellent, Wayfinder, Soothe Syrup
76.5lbs
56.5 without pack

Expendables used:

Alchemist's Fire: 0/1
Air Crystals: 0/1
Antiplague: 0/1
Antitoxin: 0/1
Channel Energy: 0/5
Copycat: 0/6
Crossbow Bolts: 0/20
Holy Water: 0/1
Potion of Cure Light Wounds: 0/1
Potion of Lesser Restoration: 0/1
Scroll of Comprehend Languages: 0/1
Scroll of Cultural Adaptation: 0/1
Scroll of Endure Elements: 0/1
Scroll of Lesser Restoration: 0/1
Scroll of Magic Weapon: 0/1
Scroll of Obscuring Mist: 0/1
Scroll of Protection From Evil: 0/1
Scroll of Remove Fear: 0/1
Torch: 0/1
Touch of Luck: 0/7
Wand of Bless: 3/50
Wand of Cure Light Wounds: 13/50
Vermin Repellent: 0/1
Soothe Syrup: 0/1

Boons:

Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of your Three Masters has formally recognized you as a field agent and given you a Wayfinder engraved with your name and the date of your graduation. You may acquire a Wayfinder by spending 1 Prestige.

Explore, Report, Cooperate: You have an excellent Sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name - such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item-would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario) negative (opposes the success conclition), or negligible (neither contributes to nor opposes the secondary success conilition). If none ofthese three optiorrs accurately reflects the action's impact on the PC's fulfiIIment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it offyour Chronicle sheet.

Friend of Janira Gavix: The Field Agent who oversaw your Confirmation is appreciative of your bravery and cameraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

Kayle's Blessing: You gain a +1 Luck bonus on any saving throw against a Dragon's breath weapon. This bonus can be applied after a roll is made but before the results are determined. You may only use this ability once per saving throw. This ability may be used three times.

Debt of the Kirin: You possess a series of letters of credit and a trade agreement between any holder of that agreement and a group called the Way of the Kirin.