Sajan Gadadvara

Salador Gorgan's page

202 posts. Organized Play character for Manzcar.


Full Name

Salador Gorgan

Race

Human

Classes/Levels

6Male Human (Shoanti) Alchemist 1 | AC 15 12T 13F | HP 6/8 | F2 R4 W0 | Init 4 | Perc 5 | Bombs 4/8 day (1d6+5, 6Splash 15R 1/2) pot 1CLW 1Shield

Size

6' 0"

Age

20

Alignment

Chaotic Good

Deity

Cayden Caylen

Location

Magnamar

Languages

Common, Shoanti, Dwarven, Elven, Goblin, Orc, Sylvan

Occupation

Alchemist

Strength 10
Dexterity 14
Constitution 10
Intelligence 20
Wisdom 10
Charisma 8

About Salador Gorgan

Salador Gorgan
Male Human (Shoanti) Alchemist 1
CG Medium Humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +4, Will +0
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Offense
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Speed 20 ft.
Melee Club +0 (1d6/x2) and
. . Sickle +0 (1d6/x2)
Ranged Bomb +3 (1d6+5 Fire/x2) and
. . Light crossbow +2 (1d8/19-20/x2)
Special Attacks bomb 1d6+5 (8/day) (dc 15)
Alchemist Spells Prepared (CL 1):
1 (3/day) Shield, Cure Light Wounds, Bomber's Eye
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Statistics
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Str 10, Dex 14, Con 10, Int 20, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 12
Feats Extra Bombs, Point Blank Shot, Precise Shot, Throw Anything
Traits Observant (Perception), Reactionary
Skills Acrobatics -1 (-5 jump), Appraise +9, Climb -3, Craft (alchemy) +9 (+10 to create alchemical items), Disable Device +3, Escape Artist -1, Fly -1, Heal +4, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +5, Ride -1, Sleight of Hand +3, Spellcraft +9, Stealth -1, Survival +4, Swim -3, Use Magic Device +3 Modifiers alchemy +1
Languages Common, Dwarven, Elven, Goblin, Orc, Shoanti, Sylvan
SQ mutagen (dc 15)
Other Gear Studded leather armor, Club, Crossbow bolts (20), Light crossbow, Sickle, Alchemy crafting kit, Backpack (5 @ 15 lbs), Bedroll, Belt pouch (empty), Blanket, Flint and steel, Grappling hook, Silk rope, Thieves' tools, 11 GP, 4 SP
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+5 (8/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+5 fire damage.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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Salador was kind of a loaner growing up. Being Shoanti in Magnomar didn't help much. But he found himself in a small alchemy shop in town. There the owner taught him as much as he wanted to learn and well he wanted to learn. He found he had a knack for learning and enjoyed the craft. As he grew up he wanted to use his talents to gain more knowledge so the Pathfinder Society was a perfect fit. And the Grand Lodge seemed to be a perfect fit as well. So now Salador is no longer the loaner outcast but someone who can contribute to the greater good and knowledge.

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