GM DSP presents Crown's Reach! (Inactive)

Game Master Darksmokepuncher

The Imperial Dragoons must endeavor to protect the realm of Pollexia for all enemies: both foreign and domestic.


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male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Shinami Genbu wrote:
Shinami blushed. "I meant that if it's too much of a hassle, we should find another way to the queen and the lich in order to conserve our strength and magical spells for the final boss. I wouldn't want us to fight through swarms of undead only to find that we're spent when it comes time to fight the lich. From here on in, it becomes a battle of attrition."

"Shinami, can you check the door for traps? At the very least we should see what's on the other side. We don't really have time to conference on every matter. Someone needs to take a leadership position. If no one else steps up I am willing."


Male Elf Monk 2/Ninja 4

"Sure, let's check this out....."

CRUNCH:
Disable Device 1d20 + 10 ⇒ (2) + 10 = 12


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Shinami Genbu wrote:

"Sure, let's check this out....."

** spoiler omitted **

Perception is to check for traps and disable device is to disable them.


Male Elf Monk 2/Ninja 4

Whoops. Addendum added here. Use this then. 1d20 + 11 ⇒ (9) + 11 = 20

Shadow Lodge

Shinami:
There is an alarm trap on the door knob.


Male Elf Monk 2/Ninja 4

Shinami squints. "There's an alarm here. Let me see if I can disarm it."

Crunch:
Disable Device 1d20 + 10 ⇒ (5) + 10 = 15


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen draws his sword.

"Prepare for the worst, friends."

Shadow Lodge

Someone roll Kn:Arcana.


Female Aasimar Cleric / 1

Points to Cecil...


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Arcana 1d20 + 6 ⇒ (2) + 6 = 8

wa waaaa


Eidolon

I made owen an avatar for those rare instanced when he speaks or acts independantly.


M Human Level 6 Cavalier (Houndmaster)

Motioning for his hounds to move behind him, Osslend secures the grip on his new shield and flexes his hand on the hilt of his new holy mace and nods his readiness to the others.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

arcana1d20 + 4 ⇒ (7) + 4 = 11

Shadow Lodge

Armen:

The alarm triggers when anyone enters 20 feet of it. The alarm can be audible or can just mentally alert the caster.

EDIT: It is very likely that the alarm has already been triggered.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

"It's been tripped!" he hisses at his companions "get ready."

perception check to see if anyone is approaching

1d20 + 6 ⇒ (2) + 6 = 8


Female (for now) Human 6 Barbarian

Brynn's eyes widen at the possible threat, searching for signs of hostiles.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


M Human Level 6 Cavalier (Houndmaster)

Gritting his teeth, Osslend snarls, "Did the Duke's wizard set us up? Send us to this alarm on purpose?"

Shadow Lodge

Shinami:

The dorr is unlocked...

An eerie calm prevades. Nothing stirs aside from the heroes themselves.


Male Elf Monk 2/Ninja 4

"Well guys... The door's unlocked if you want to push ahead."


Female Aasimar Cleric / 1

"After you dear."


Female (for now) Human 6 Barbarian

"I'll take point if you don't mind."

Brynn shoves her way to the front of the group. As she nears the door, she straps on her shield and pulls out her new sanctified mace. While still palming the handle of her mace, she uses her finger tips to open the door.

Perception for whatever lies down yonder: 1d20 + 10 ⇒ (16) + 10 = 26

Shadow Lodge

A dark, dank hallway stretches away before you. Everyone, but Brynn especialy, will have a hard time moving down the hall. It is not quiet as wide as a man so you'll have to shuffle sideways in single-file. What's more is the ceiling is barely 4 feet high, so you'll have to crouch.

Everyone moves at 1/4 speed and you count as squeezing.

At the end of the hall, an eerie shifting light flickers in the dark.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil pulls out a small rock, which glows with a blue fire. He lets go of it and it proceeds to float around his head. (Ioun Torch)


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen peers down the hallway, and laughs nervously.

"well I guess I was wrong... maybe it hasn't been tripped."

He takes a measure of the narrow passage and swallows.

"I'll uh... I'll go last."

He peers around for perhaps another exit from the room.

Shadow Lodge

There are stairs on the other side of the room going up.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"Anyone have a bag of flour? Cecil asks. His tone indicates that it would be helpful, but he doesnt believe annyone has such random item with them.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Suddenly realizing he forgot something Cecil says,

"This is a little unorthodox, but will spring any traps should their be any. Also might solve another issue."

With that he casts a spell then reaches into owen's saddlebags and pulls out the form of the female general. "I didn't want her to get resurrected and I havent found a better place to dispose of her." Then speaking to no one he says, "Drag her down the hallway as if she's crawling." An unseen force then starts pulling the body down the hallway (unseen servant).

When he no doubt gets incredulous looks he simply replies "Checking for traps."

Shadow Lodge

The body makes it out of the hallway without incident.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen stares, agog at Cecil's methods.

"That is certainly one way to check a hallway..."

Armen will check out the stairs.

Shadow Lodge

Armen leans into the stairwell, trying to glean is height and destination. It is dark and impossible from here to see how far they go. Moreover, they seem to bend around a corner. They are, however, good solid stone by all appearences.

Shadow Lodge

How far up the stairs do you go? :P


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

"Anyone want to try this way?"


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil sends the body up the stairs ahead of the group.

Shadow Lodge

How far?


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
GM DSP wrote:
How far?

As far as we can see and keep it ahead of us.

Shadow Lodge

After climbing for what felt like an hour, you turn a corner and look upon a torch-lit hallway. The stonework here is just as good as below, however, this is better maintained and smells of fresh flowers. At the far end of the hall is a large, oak door where two guardsmen stand sentry. They do not seem to have noticed you yet.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
GM DSP wrote:
After climbing for what felt like an hour, you turn a corner and look upon a torch-lit hallway. The stonework here is just as good as below, however, this is better maintained and smells of fresh flowers. At the far end of the hall is a large, oak door where two guardsmen stand sentry. They do not seem to have noticed you yet.

Pull the "walking corpse" back so the guards don't see it either.

WIspering very quietly. "We need to take them quick so they don't have time to call for backup."

Shadow Lodge

Dragoons have initiative since your oponents are not aware of your presence. I am skipping a surprise round en lieu of granting a full round at the higher initiative.

Good Luck!


Female (for now) Human 6 Barbarian

Whispering, Brynn asks, "Either of you mages have a silence spell available? If placed on these guards, we could potentially take them down without them even getting a chance to yell."

Because I'm traveling most of tomorrow and doubt I'll get a chance to update, I'll post a couple options in which DSP can RP my toon.

First off, peer down the hallway for traps: 1d20 + 12 ⇒ (10) + 12 = 22 (+2 trap sense)

If traps are seen, allow someone a disable device.

If no traps visible (or we decide to eat the trap damage), then wait for a silence spell to be cast, in which I'll charge in with my greatsword, power attack and hopefully one-shot a guard.

If no silence or similar ability is available, then I'll still charge in with my greatsword and, again, hopefully one-shot a guard.

And finally, if a better group plan comes up, I'll follow the party's lead.


Female Aasimar Cleric / 1

"I can cast a Silence spell."

Unless anyone objects with another plan, Kayla will cast Silence over the guards, dc 18 (will)


Eidolon

Cast silence on one of the willing fighter types that's going to charge the guards. Same general effect, but without the need for a save and the area is mobile.

Owen wispers in his growl like voice "At your mark, Brynn, I will jump the other guard."


M Human Level 6 Cavalier (Houndmaster)

Osslend will rush whichever guard Brynn isn't rushing as soon as the signal is given. The hounds will hang back.

Att: 1d20 + 12 ⇒ (14) + 12 = 26
Dam: 1d8 + 6 ⇒ (6) + 6 = 12


Eidolon

On Cue Owen launches himself forward quickly closing with the same guard (charge) as Osslend and attempts to bite it

Bite 1d20 + 10 ⇒ (6) + 10 = 161d6 + 3 ⇒ (2) + 3 = 5

Free Trip CMB if bite hits1d20 + 8 ⇒ (4) + 8 = 12

As he charges Owen quickly looks for anything suspicious (traps, other guards, etc.)
Perception 1d20 + 16 ⇒ (3) + 16 = 19

Crunch reference:
HP 40\40
Current AC=27(10+3 Dex +6 Nat+1 Dodge+4 Mage armor +1 Deflection-2 charge)(+4 more when moving through enemy square from Mobility)

Flat footed + 21, Touch 15 (without charge or mobility)


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil holds his action, but watches the fight.

Shadow Lodge

Kayla creates an area of magical silence around Brynn. No sooner than its effects manifest, Brynn roars a silent growl and launches down the hall with Osslend and Owen in toe. Brynn crashes into one guard while man and eidolon slam into the other.

Charge 1d20 + 16 ⇒ (7) + 16 = 23 for 2d6 + 17 ⇒ (5, 6) + 17 = 28

Brynn cuts down his man while Osslend and Owen stun and severly wound the other. He remains standing however: brave man.


M Human Level 6 Cavalier (Houndmaster)

Not to be a jerk...but Brynn mentioned he was going wield his holy mace and shield...not keep his big sword out. So that 2d6+17 becomes 1d8+ (something smaller because of power attacking with a 1-hander instead of a 2-hander) no?

Shadow Lodge

That was when he was in the tunnel. He did mention in his post above that he's be using the greatsword. Thanks for keeping us honest though!


M Human Level 6 Cavalier (Houndmaster)

<----dumbass. Sorry.


Male Elf Monk 2/Ninja 4

Shinami charges the remaining standing man and drives his fist into the man's spine.

Crunch:
1d20 + 10 ⇒ (8) + 10 = 182d6 + 5 ⇒ (1, 6) + 5 = 12

Shadow Lodge

A sickening crunch, followed by a spattering of blood finds the soldier in a heap on the floor.

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