
Cecil Von Spirito |

Shinami blushed. "I meant that if it's too much of a hassle, we should find another way to the queen and the lich in order to conserve our strength and magical spells for the final boss. I wouldn't want us to fight through swarms of undead only to find that we're spent when it comes time to fight the lich. From here on in, it becomes a battle of attrition."
"Shinami, can you check the door for traps? At the very least we should see what's on the other side. We don't really have time to conference on every matter. Someone needs to take a leadership position. If no one else steps up I am willing."

Brynn Halistack |

"I'll take point if you don't mind."
Brynn shoves her way to the front of the group. As she nears the door, she straps on her shield and pulls out her new sanctified mace. While still palming the handle of her mace, she uses her finger tips to open the door.
Perception for whatever lies down yonder: 1d20 + 10 ⇒ (16) + 10 = 26

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A dark, dank hallway stretches away before you. Everyone, but Brynn especialy, will have a hard time moving down the hall. It is not quiet as wide as a man so you'll have to shuffle sideways in single-file. What's more is the ceiling is barely 4 feet high, so you'll have to crouch.
Everyone moves at 1/4 speed and you count as squeezing.
At the end of the hall, an eerie shifting light flickers in the dark.

Cecil Von Spirito |

Suddenly realizing he forgot something Cecil says,
"This is a little unorthodox, but will spring any traps should their be any. Also might solve another issue."
With that he casts a spell then reaches into owen's saddlebags and pulls out the form of the female general. "I didn't want her to get resurrected and I havent found a better place to dispose of her." Then speaking to no one he says, "Drag her down the hallway as if she's crawling." An unseen force then starts pulling the body down the hallway (unseen servant).
When he no doubt gets incredulous looks he simply replies "Checking for traps."

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After climbing for what felt like an hour, you turn a corner and look upon a torch-lit hallway. The stonework here is just as good as below, however, this is better maintained and smells of fresh flowers. At the far end of the hall is a large, oak door where two guardsmen stand sentry. They do not seem to have noticed you yet.

Cecil Von Spirito |

After climbing for what felt like an hour, you turn a corner and look upon a torch-lit hallway. The stonework here is just as good as below, however, this is better maintained and smells of fresh flowers. At the far end of the hall is a large, oak door where two guardsmen stand sentry. They do not seem to have noticed you yet.
Pull the "walking corpse" back so the guards don't see it either.
WIspering very quietly. "We need to take them quick so they don't have time to call for backup."

Brynn Halistack |

Whispering, Brynn asks, "Either of you mages have a silence spell available? If placed on these guards, we could potentially take them down without them even getting a chance to yell."
Because I'm traveling most of tomorrow and doubt I'll get a chance to update, I'll post a couple options in which DSP can RP my toon.
First off, peer down the hallway for traps: 1d20 + 12 ⇒ (10) + 12 = 22 (+2 trap sense)
If traps are seen, allow someone a disable device.
If no traps visible (or we decide to eat the trap damage), then wait for a silence spell to be cast, in which I'll charge in with my greatsword, power attack and hopefully one-shot a guard.
If no silence or similar ability is available, then I'll still charge in with my greatsword and, again, hopefully one-shot a guard.
And finally, if a better group plan comes up, I'll follow the party's lead.

Owen the Eidolon |

On Cue Owen launches himself forward quickly closing with the same guard (charge) as Osslend and attempts to bite it
Bite 1d20 + 10 ⇒ (6) + 10 = 161d6 + 3 ⇒ (2) + 3 = 5
Free Trip CMB if bite hits1d20 + 8 ⇒ (4) + 8 = 12
As he charges Owen quickly looks for anything suspicious (traps, other guards, etc.)
Perception 1d20 + 16 ⇒ (3) + 16 = 19
Crunch reference:
HP 40\40
Current AC=27(10+3 Dex +6 Nat+1 Dodge+4 Mage armor +1 Deflection-2 charge)(+4 more when moving through enemy square from Mobility)
Flat footed + 21, Touch 15 (without charge or mobility)

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Kayla creates an area of magical silence around Brynn. No sooner than its effects manifest, Brynn roars a silent growl and launches down the hall with Osslend and Owen in toe. Brynn crashes into one guard while man and eidolon slam into the other.
Charge 1d20 + 16 ⇒ (7) + 16 = 23 for 2d6 + 17 ⇒ (5, 6) + 17 = 28
Brynn cuts down his man while Osslend and Owen stun and severly wound the other. He remains standing however: brave man.