GM DSP presents Crown's Reach! (Inactive)

Game Master Darksmokepuncher

The Imperial Dragoons must endeavor to protect the realm of Pollexia for all enemies: both foreign and domestic.


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Female Aasimar Cleric / 1

Kayla will cast Detect Magic upon the door, wary of hidden triggers and traps.

Shadow Lodge

Nothing is out of the ordinary about this door except that it's locked.

I need 3 stealth checks from everyone who goes through the door.


Female (for now) Human 6 Barbarian

Minor correction: there was no crunching sound as everything within 20ft of me is silenced :P Stealth for the incoming door breach: 1d20 + 3 ⇒ (13) + 3 = 16


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil eyes the door, noting it's locked motions to Shinami.


Male Elf Monk 2/Ninja 4

Nodding to Cecil, Shinami approaches the door.

Disable Device 1d20 + 10 ⇒ (13) + 10 = 23


Male Elf Monk 2/Ninja 4

"What our approach vector for this attack?"

Perception to see what's on the other side of the door after unlocking it and if there's traps on the door. 1d20 + 11 ⇒ (5) + 11 = 16


M Human Level 6 Cavalier (Houndmaster)

Stealth: 1d20 - 2 ⇒ (12) - 2 = 10
Stealth: 1d20 - 2 ⇒ (7) - 2 = 5
Stealth: 1d20 - 2 ⇒ (9) - 2 = 7


Male Elf Monk 2/Ninja 4

1d20 + 15 ⇒ (8) + 15 = 23
1d20 + 15 ⇒ (16) + 15 = 31
1d20 + 15 ⇒ (5) + 15 = 20


Female Aasimar Cleric / 1

1d20 - 1 ⇒ (3) - 1 = 2
1d20 - 1 ⇒ (18) - 1 = 17
1d20 - 1 ⇒ (3) - 1 = 2


Female (for now) Human 6 Barbarian

Whoops, two more, sorry.
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (20) + 3 = 23


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil Stealth
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (20) + 3 = 23

Owen Stealth
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (6) + 8 = 14
1d20 + 8 ⇒ (8) + 8 = 16

Edit: wow. Suprisingly high


Female Aasimar Cleric / 1

Yells out: "Am I being quiet enough?!"
Seriously, I got two 2s.....
Well, Silence lasts for 6 rounds at least, can we get the door open quietly while it is still up?


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen hangs back, keeping a wary eye out for anyone coming from behind.

Shadow Lodge

The door opens and you cross the threshhold where Kayla trips, slams into the wall, and finally falls to the ground.

Thankfully, the inevitable raquet from such clumsiness is stiffed nicely by her spell.

As you look around, you can clearly tell you've made it into some back tower of the Queen's castle. It's hard to tell, but you could be near some living quarters.

Unfortunately, your ears can tell you nothing inside the silence.

What do you do?


Male Elf Monk 2/Ninja 4

"I'll go take a look. Be back in a quick bit you loud clanky folks."

Shinami slips off into the darkness, sticking to the shadows.

Crunch:
Stealth 1d20 + 15 ⇒ (16) + 15 = 31
Perception 1d20 + 11 ⇒ (16) + 11 = 27

Shadow Lodge

Shinami mouths something that you can't quite hear and walks as quietly as he can toward the nearest door. Cracking it slightly, he sees no less than a dozen soldiers snoozing in their barracks.

If I haven't said it already. The walls here have torches every 30 feet. It is well lit in here.


Eidolon

Owen bristles his fur/scacles


Male Elf Monk 2/Ninja 4

Shinami sneaks back to the others and bends over and writes in the dirt for the others to see. 12 Soldiers sleeping is scrawled into the ground as he waves for Brynn and the others to come see.


M Human Level 6 Cavalier (Houndmaster)

Reading the scrawls, Osslend nods before pointing to Brynn for a plan.

Shadow Lodge

Brynn will be back sometime tonight and should be back to normal posting tomorrow-ish.


Female (for now) Human 6 Barbarian

After waiting a few seconds for the spell of silence to wear off (lasted 36 seconds lol), Brynn whispers to Shinami, "I'm not nearly sneaky enough, and after watching drag her face across the ground, could we pack us into a few bags of holding and Shinami sneaks us across? Exactly how much magic bag space do we have total?"


Female Aasimar Cleric / 1

"That thought freaks me out too much to try it. I do not want to hop into a bag of holding."


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Kayla Adrianas wrote:
"That thought freaks me out too much to try it. I do not want to hop into a bag of holding."

"Owen has one that is mostly empty, but I too would not want to hop in it. Their are enough of us I say we just take them out quickly."


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

"That's our best course of action... quick and quiet."

Shadow Lodge

Stealth Checks:

Armen 1d20 + 2 ⇒ (2) + 2 = 4
Brynn the Girl 1d20 + 3 ⇒ (18) + 3 = 21
Kayla 1d20 - 1 ⇒ (3) - 1 = 2
Cecil 1d20 + 3 ⇒ (20) + 3 = 23
Owen 1d20 + 8 ⇒ (17) + 8 = 25
Osslend 1d20 - 5 ⇒ (1) - 5 = -4
Virgil 1d20 + 2 ⇒ (1) + 2 = 3
Raleigh 1d20 + 2 ⇒ (5) + 2 = 7
Shinami 1d20 + 15 ⇒ (11) + 15 = 26

Brom speaks up:

"You go. We will cover your the cooridor from here with our bows."

Brom and his soldiers unsling their shortbows and make ready.

The Dragoons glide down the hall to the barracks: some more quietly than others. Everything goes to hell however. The moment the dogs enter the room, their tails wagging, they knock over a candleabra. Osslend dives to try and catch it, but trips over a steel shield at the foot of a bed. The resulting metal clang is cacauphonous. Kayla shrieks in surprises and Armen can't help but crack up laughing.

The guards spring from their beds, most wearing only their skin, and reach for their weapons.

Initiatives:

Guards
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 3 ⇒ (12) + 3 = 15
Average= 13.08

Dragoons
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 5 ⇒ (4) + 5 = 9
Average= 13.2

Dragoons go first!


Female (for now) Human 6 Barbarian

Brynn charges in while drawing her greatsword, while looking around the room for any major threats. Tactical observation, types of enemies, casters, any leader, etc.

Crunch:
Charge nearest enemy
Atk: 1d20 + 16 ⇒ (8) + 16 = 24 for Dmg: 2d6 + 17 ⇒ (3, 2) + 17 = 22

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Eidolon

Owen leaps on the nearest guard (putting himself between Cecil and the wall)

Bite 1d20 + 8 ⇒ (13) + 8 = 211d6 + 3 ⇒ (2) + 3 = 5

Free Trip if bite hits 1d20 + 8 ⇒ (6) + 8 = 14

Shadow Lodge

Brynn darts in and cuts the nearest man neck to naval. He collapses with a wet squelch.

FYI. There's not enough unobstructed room to actually charge, so I didn't add that bonus. You still hit and now your AC is not reduced.

Owen siezes a guard's leg and the bones splinter, but the man does not fall.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil casts Haste. Targets: Owen, Brynn, Osslend, Armen, Kayla, Shinami

Haste:

School transmutation; Level bard 3, sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, M (a shaving of licorice root)

Range close (25 ft. + 5 ft./2 levels)

Targets one creature/level, no two of which can be more than 30 ft. apart

Duration 1 round/level

Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonus es.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow .


Eidolon

If Owen went after Cecil he has another attack/trip combo attempt. (if I realized it too late to include this no worries.)

BIte 1d20 + 9 ⇒ (6) + 9 = 151d6 + 3 ⇒ (5) + 3 = 8

Free trip with bite 1d20 + 8 ⇒ (17) + 8 = 25


Male Elf Monk 2/Ninja 4

Infused with hasty goodness, Shinami darts to the nearest guard that isn't torn asunder and slams a fiery fist into his jaw.

crunch:

Normal Punch 1d20 + 9 ⇒ (14) + 9 = 232d6 + 5 ⇒ (2, 2) + 5 = 9
Sneak 2d6 ⇒ (6, 5) = 11
Hasted Punch 1d20 + 9 ⇒ (5) + 9 = 142d6 + 5 ⇒ (6, 5) + 5 = 16
Sneak 2d6 ⇒ (5, 2) = 7

Maps not set up so I can't tell if I can flank someone or not for sneak attack. If I can, DSP just move me there since you know how atrocious the internet is here in the middle of nowhere and include the sneak attack dmg. Thanks bro.

Shadow Lodge

Owen adjusts his grip and shatters the ankle, bringing the guard down screaming in fear.

Couple things Shinami. 1, your damage is 1d6 normally. 2 your to hit should be +10. 3, I'm not doing a map for this fight. That said, your internet is terribad so I will adjust your action for you.

Shinami dives into the room: litterally, and rolls behind a guard. he punches him hard twice.

36 damage.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen speaks something quickly, in Elven, then closes on two of the soldiers.

Elven:
"Best to take one alive!"

attack 1

attack: 1d20 + 6 ⇒ (9) + 6 = 15
dmg: 1d8 + 3 ⇒ (7) + 3 = 10

attack 2

attack: 1d20 + 6 ⇒ (17) + 6 = 23
dmg: 1d8 + 3 ⇒ (7) + 3 = 10

confirm crit (keen long sword)
attack: 1d20 + 6 ⇒ (3) + 6 = 9
dmg: 1d8 + 3 ⇒ (5) + 3 = 8

Shadow Lodge

Was that one soldier hit twice or two soldiers hit once?


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

2 solidiers hit once

Shadow Lodge

Armen swings his sword in an arc in front of him, opening gashes in the chest of 2 soldiers. They remain standing but seem to have lost taste for this battle.


Female Aasimar Cleric / 1

Kayla moves to where she can get as many guards as possible in her range as she casts Burning Hands. Fire on naked body parts is not going to be fun for them...

She also draws her scimitar.

damage 5d4 ⇒ (2, 3, 4, 2, 1) = 12
reflex save for half

Shadow Lodge

5 guards howl in pain as flames lick at their exposed bodies. The 2 unfortunate enough to meet Armen's blade succomb to the fire and die as does the soul screaming in Owen's grasp..

4 dead, 1 barely alive, 1 injured, 7 show eyes unsure if they should continue but the bodies keep coming.


Eidolon

**low deep growl**


Female (for now) Human 6 Barbarian

How'd my perception check go over? Any beefier leaders or casters in sight?

Shadow Lodge

My bad. No, nothing beefier with a 12.


Male Elf Monk 2/Ninja 4
GM DSP wrote:

Owen adjusts his grip and shatters the ankle, bringing the guard down screaming in fear.

Couple things Shinami. 1, your damage is 1d6 normally. 2 your to hit should be +10. 3, I'm not doing a map for this fight. That said, your internet is terribad so I will adjust your action for you.

Shinami dives into the room: litterally, and rolls behind a guard. he punches him hard twice.

36 damage.

1d6 for fist damage, 1d6 for fire damage from fire enchantment on the brass knuckles remember? Silly DSP. And I did forget the +10 bit. Thanks for that.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

How many are still standing?


M Human Level 6 Cavalier (Houndmaster)

Rushing into the room, Osslend throws all his muscle behind a blow aimed at the nearest guard.

Meanwhile, Virgil and Raleigh move to flank another unattended guard, doing their best to shred the man with their teeth.

Crunch:

Osslend Power Attack: 1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 + 8 ⇒ (2) + 8 = 10 damage with the holy mace.

Virgil:
Attack:1d20 + 8 ⇒ (2) + 8 = 10 for 1d6 + 4 ⇒ (5) + 4 = 9 damage
Trip:1d20 + 6 ⇒ (3) + 6 = 9

Raleigh
Attack:1d20 + 5 ⇒ (18) + 5 = 23 for 1d6 + 3 ⇒ (1) + 3 = 4 damage
Trip:1d20 + 4 ⇒ (14) + 4 = 18

Shadow Lodge

Osslend brings his mace down hard on a man's shoulder and crushes him to the ground, where he lies whimpering but alive.

Virgil snaps at a woman, but she is too lithe to be caught by the clumsy attack.

Raleigh, however, anticipates her movement and closes his maw over her calf and pulls her screaming to the ground.

4 dead, 1 barely alive, 2 injured, 1 on the ground, 5 standing.

I will post their actions soon.

Shadow Lodge

The five remaining guards move against you, tears streaming from their unwilling eyes; they attack Brynn.

Attack 1d20 + 7 ⇒ (10) + 7 = 17 for 1d8 + 4 ⇒ (8) + 4 = 12
Attack 1d20 + 7 ⇒ (1) + 7 = 8 for 1d8 + 4 ⇒ (3) + 4 = 7
Attack 1d20 + 7 ⇒ (6) + 7 = 13 for 1d8 + 4 ⇒ (6) + 4 = 10
Attack 1d20 + 7 ⇒ (15) + 7 = 22 for 1d8 + 4 ⇒ (2) + 4 = 6
Attack 1d20 + 7 ⇒ (19) + 7 = 26 for 1d8 + 4 ⇒ (5) + 4 = 9

Brynn, being the strong, confident woman that she is. deflects and evades every blow.

Dragoons, I choose you! *twists his hat around backwards*


Eidolon

Owen turns to the closest guard and tears him a new one. (full attack)

BIte 1d20 + 9 ⇒ (9) + 9 = 181d6 + 3 ⇒ (5) + 3 = 8

Free trip with bite 1d20 + 8 ⇒ (16) + 8 = 24

Hasted attack BIte 1d20 + 9 ⇒ (2) + 9 = 111d6 + 3 ⇒ (1) + 3 = 4

Free trip with bite 1d20 + 8 ⇒ (2) + 8 = 10

Claw1 1d20 + 9 ⇒ (15) + 9 = 241d4 + 3 ⇒ (3) + 3 = 6
Claw2 1d20 + 9 ⇒ (18) + 9 = 271d4 + 3 ⇒ (3) + 3 = 6

Shadow Lodge

Owen tears the guard to pieces.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil picks a guard not standing near anyone and fires his crossbow.

Light Crossbow1d20 + 9 ⇒ (11) + 9 = 201d6 + 1 ⇒ (1) + 1 = 2

Shadow Lodge

The bolt grazes a shoulder.

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