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The door opens and you cross the threshhold where Kayla trips, slams into the wall, and finally falls to the ground.
Thankfully, the inevitable raquet from such clumsiness is stiffed nicely by her spell.
As you look around, you can clearly tell you've made it into some back tower of the Queen's castle. It's hard to tell, but you could be near some living quarters.
Unfortunately, your ears can tell you nothing inside the silence.
What do you do?

Brynn Halistack |

After waiting a few seconds for the spell of silence to wear off (lasted 36 seconds lol), Brynn whispers to Shinami, "I'm not nearly sneaky enough, and after watching drag her face across the ground, could we pack us into a few bags of holding and Shinami sneaks us across? Exactly how much magic bag space do we have total?"

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Armen 1d20 + 2 ⇒ (2) + 2 = 4
Brynn the Girl 1d20 + 3 ⇒ (18) + 3 = 21
Kayla 1d20 - 1 ⇒ (3) - 1 = 2
Cecil 1d20 + 3 ⇒ (20) + 3 = 23
Owen 1d20 + 8 ⇒ (17) + 8 = 25
Osslend 1d20 - 5 ⇒ (1) - 5 = -4
Virgil 1d20 + 2 ⇒ (1) + 2 = 3
Raleigh 1d20 + 2 ⇒ (5) + 2 = 7
Shinami 1d20 + 15 ⇒ (11) + 15 = 26
Brom speaks up:
"You go. We will cover your the cooridor from here with our bows."
Brom and his soldiers unsling their shortbows and make ready.
The Dragoons glide down the hall to the barracks: some more quietly than others. Everything goes to hell however. The moment the dogs enter the room, their tails wagging, they knock over a candleabra. Osslend dives to try and catch it, but trips over a steel shield at the foot of a bed. The resulting metal clang is cacauphonous. Kayla shrieks in surprises and Armen can't help but crack up laughing.
The guards spring from their beds, most wearing only their skin, and reach for their weapons.
Guards
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 3 ⇒ (12) + 3 = 15
Average= 13.08
Dragoons
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 5 ⇒ (4) + 5 = 9
Average= 13.2
Dragoons go first!

Brynn Halistack |

Brynn charges in while drawing her greatsword, while looking around the room for any major threats. Tactical observation, types of enemies, casters, any leader, etc.
Atk: 1d20 + 16 ⇒ (8) + 16 = 24 for Dmg: 2d6 + 17 ⇒ (3, 2) + 17 = 22
Perception: 1d20 + 10 ⇒ (2) + 10 = 12

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Brynn darts in and cuts the nearest man neck to naval. He collapses with a wet squelch.
FYI. There's not enough unobstructed room to actually charge, so I didn't add that bonus. You still hit and now your AC is not reduced.
Owen siezes a guard's leg and the bones splinter, but the man does not fall.

Cecil Von Spirito |

Cecil casts Haste. Targets: Owen, Brynn, Osslend, Armen, Kayla, Shinami
School transmutation; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonus es.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow .

Shinami Genbu |

Infused with hasty goodness, Shinami darts to the nearest guard that isn't torn asunder and slams a fiery fist into his jaw.
Normal Punch 1d20 + 9 ⇒ (14) + 9 = 232d6 + 5 ⇒ (2, 2) + 5 = 9
Sneak 2d6 ⇒ (6, 5) = 11
Hasted Punch 1d20 + 9 ⇒ (5) + 9 = 142d6 + 5 ⇒ (6, 5) + 5 = 16
Sneak 2d6 ⇒ (5, 2) = 7
Maps not set up so I can't tell if I can flank someone or not for sneak attack. If I can, DSP just move me there since you know how atrocious the internet is here in the middle of nowhere and include the sneak attack dmg. Thanks bro.

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Owen adjusts his grip and shatters the ankle, bringing the guard down screaming in fear.
Couple things Shinami. 1, your damage is 1d6 normally. 2 your to hit should be +10. 3, I'm not doing a map for this fight. That said, your internet is terribad so I will adjust your action for you.
Shinami dives into the room: litterally, and rolls behind a guard. he punches him hard twice.
36 damage.

Armen Corrick |

Armen speaks something quickly, in Elven, then closes on two of the soldiers.
attack 1
attack: 1d20 + 6 ⇒ (9) + 6 = 15
dmg: 1d8 + 3 ⇒ (7) + 3 = 10
attack 2
attack: 1d20 + 6 ⇒ (17) + 6 = 23
dmg: 1d8 + 3 ⇒ (7) + 3 = 10
confirm crit (keen long sword)
attack: 1d20 + 6 ⇒ (3) + 6 = 9
dmg: 1d8 + 3 ⇒ (5) + 3 = 8

Shinami Genbu |

Owen adjusts his grip and shatters the ankle, bringing the guard down screaming in fear.
Couple things Shinami. 1, your damage is 1d6 normally. 2 your to hit should be +10. 3, I'm not doing a map for this fight. That said, your internet is terribad so I will adjust your action for you.
Shinami dives into the room: litterally, and rolls behind a guard. he punches him hard twice.
36 damage.
1d6 for fist damage, 1d6 for fire damage from fire enchantment on the brass knuckles remember? Silly DSP. And I did forget the +10 bit. Thanks for that.

Osslend Abenier |

Rushing into the room, Osslend throws all his muscle behind a blow aimed at the nearest guard.
Meanwhile, Virgil and Raleigh move to flank another unattended guard, doing their best to shred the man with their teeth.
Osslend Power Attack: 1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 + 8 ⇒ (2) + 8 = 10 damage with the holy mace.
Virgil:
Attack:1d20 + 8 ⇒ (2) + 8 = 10 for 1d6 + 4 ⇒ (5) + 4 = 9 damage
Trip:1d20 + 6 ⇒ (3) + 6 = 9
Raleigh
Attack:1d20 + 5 ⇒ (18) + 5 = 23 for 1d6 + 3 ⇒ (1) + 3 = 4 damage
Trip:1d20 + 4 ⇒ (14) + 4 = 18

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Osslend brings his mace down hard on a man's shoulder and crushes him to the ground, where he lies whimpering but alive.
Virgil snaps at a woman, but she is too lithe to be caught by the clumsy attack.
Raleigh, however, anticipates her movement and closes his maw over her calf and pulls her screaming to the ground.
4 dead, 1 barely alive, 2 injured, 1 on the ground, 5 standing.
I will post their actions soon.

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The five remaining guards move against you, tears streaming from their unwilling eyes; they attack Brynn.
Attack 1d20 + 7 ⇒ (10) + 7 = 17 for 1d8 + 4 ⇒ (8) + 4 = 12
Attack 1d20 + 7 ⇒ (1) + 7 = 8 for 1d8 + 4 ⇒ (3) + 4 = 7
Attack 1d20 + 7 ⇒ (6) + 7 = 13 for 1d8 + 4 ⇒ (6) + 4 = 10
Attack 1d20 + 7 ⇒ (15) + 7 = 22 for 1d8 + 4 ⇒ (2) + 4 = 6
Attack 1d20 + 7 ⇒ (19) + 7 = 26 for 1d8 + 4 ⇒ (5) + 4 = 9
Brynn, being the strong, confident woman that she is. deflects and evades every blow.
Dragoons, I choose you! *twists his hat around backwards*

Owen the Eidolon |

Owen turns to the closest guard and tears him a new one. (full attack)
BIte 1d20 + 9 ⇒ (9) + 9 = 181d6 + 3 ⇒ (5) + 3 = 8
Free trip with bite 1d20 + 8 ⇒ (16) + 8 = 24
Hasted attack BIte 1d20 + 9 ⇒ (2) + 9 = 111d6 + 3 ⇒ (1) + 3 = 4
Free trip with bite 1d20 + 8 ⇒ (2) + 8 = 10
Claw1 1d20 + 9 ⇒ (15) + 9 = 241d4 + 3 ⇒ (3) + 3 = 6
Claw2 1d20 + 9 ⇒ (18) + 9 = 271d4 + 3 ⇒ (3) + 3 = 6