GM DSP presents Crown's Reach! (Inactive)

Game Master Darksmokepuncher

The Imperial Dragoons must endeavor to protect the realm of Pollexia for all enemies: both foreign and domestic.


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male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"When you're ready I can cancel the spell and bring him to the surface."


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen draws his sword again.

"When you are."


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Armen Corrick wrote:

Armen draws his sword again.

"When you are."

With a wave of his hand and a moment of concentration the base of the pit moves toward the surface eventually re-merging with the floor as though it was never present.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen walks to the other guard, but does not raise his sword to him.

"Your masters would sacrifice you for nothing. Aid us and your friends and countrymen will be freed from this monstrous tryanny."

Diplomacy[dice1d20+10[/dice]


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen walks to the other guard, but does not raise his sword to him.

"Your masters would sacrifice you for nothing. Aid us and your friends and countrymen will be freed from this monstrous tryanny."

Diplomacy1d20 + 10 ⇒ (6) + 10 = 16

Shadow Lodge

The man in the pit is who you've been talking to.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
GM DSP wrote:
The man in the pit is who you've been talking to.

Oh, I thought their were two. In that case these posts are in the wrong order. Raise pit then intimidate.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Yeah i thougth there were two... the one SHinami was hugging and the guy in the hole. I was itnimidated the guy Shinami had captive.

Shadow Lodge

Oh right...I forgot about Shinami's cuddlebuddy. In that case...

The pit raises and a very wounded man lies on the ground, staring up at you.

A voice issues from the man's mouth, but is too far removed to be believed as the man's own voice.

"My sacrifice makes me but a more loyal servant in death...I pray you do meet my master, he will teach you to serve. He awaits you patiently."


Male Elf Monk 2/Ninja 4

"Well, that's not a bit creepy at all." Shinami said.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"Not even a little. " Cecil says with a disturbed look on his face.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

"Can he be freed from the lich's control, Cecil?"


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"I'm not sure. I imagine killing the lich will go a long way towards that goal. "


M Human Level 6 Cavalier (Houndmaster)

Once the remaining guards are bound, Osslend turns to his companions. "Let's be on to this damned lich, then."


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Osslend Abenier wrote:
Once the remaining guards are bound, Osslend turns to his companions. "Let's be on to this damned lich, then."

"Do we really just want to wander in and play by it's rules? Perhaps we should make some sort of plan."

Shadow Lodge

Plans are good.

I haven't heard from Shinami or Kayla in a while. You guys still here?

Brom speaks after a time.

"If the litch knows we're here, should we "play into his trap" while springing our own?"


Male Elf Monk 2/Ninja 4

"What were you thinking as for a trap that we can spring? Send in half our group, and the other half as an ambush?" Shinami asked.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"Preferrably something more devious than 'smash and grab,' but truly I don't know what."


M Human Level 6 Cavalier (Houndmaster)
Cecil said wrote:
"Do we really just want to wander in and play by it's rules? Perhaps we should make some sort of plan."

Osslend's scowl turns into a look of surprise. "Certainly not, Master von Spirito. I'm angry, but not reckless. I simply meant to imply that we should figure out our plan of attack rather than stand around and mess with these minions any longer. As one who has no expertise in the likes of a lich, I fear I have little to add to a plan, but I certainly want a plan."


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Osslend Abenier wrote:
Cecil said wrote:
"Do we really just want to wander in and play by it's rules? Perhaps we should make some sort of plan."

Osslend's scowl turns into a look of surprise. "Certainly not, Master von Spirito. I'm angry, but not reckless. I simply meant to imply that we should figure out our plan of attack rather than stand around and mess with these minions any longer. As one who has no expertise in the likes of a lich, I fear I have little to add to a plan, but I certainly want a plan."

"Any ideas?" Cecil asks earnestly, his body language indicating that he doesn't


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

"All is for naught unless we can obtain and destroy the lich's phylactery. It is where it keeps its soul, and is the source of it's undeath. What we need is an idea of what we are walking in to. a layout of the room, who and what will be waiting for us, other than the Lich. Someone needs to scout ahead."

Here he looks pointedly at Shinami.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"Perhaps we should just continue on our path and find the pahalactry first."


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

"If that soldier is to be believed, the laboratory is below, and according to our divine informant, that is where the phylactery is located."


Male Elf Monk 2/Ninja 4

"I'll take Brom and go scout ahead then. Cecil, do you have any spell allowing communication between the scout group and the main group?"


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

"I have one that might be useful."

Cecil then describes the uses and limitation of

mESSAgE:

School transmutation [language-dependent]; Level bard 0, sorcerer/wizard 0
casting Time 1 standard action
components V, S, F (a piece of copper wire)
range medium (100 ft. + 10 ft./level)
Targets one creature/level
duration 10 min./level
Saving Throw none; Spell resistance no
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path’s entire length lies within the spell’s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn’t transcend language barriers. To speak a message, you must mouth the words and whisper.


Male Elf Monk 2/Ninja 4

"100 ft hm... Think that's enough? How's Owen holding up?"


male 1/2 Elf Sage Sor/Wiz 2 Gestalt
Shinami Genbu wrote:
"100 ft hm... Think that's enough? How's Owen holding up?"

Owen disapeared in a puff of smoke when the commander chick used her exploding ring trick.

"Gone for the day, but I can summon his aspect for a few minutes if we need him."

Shadow Lodge

I am watching. Let me know when you're ready to enact your plan.


Male Elf Monk 2/Ninja 4

"Alright, so Brom and I will scout ahead and we'll whisper what we find to Cecil? This sound like a plan? Hopefully you can use the information we relay back to you to come up with a strategy."

Shadow Lodge

Your band of people spend the next hour moving down the stairs and back into the catacombs. Brom and Shinami disappear through the low door. Stealth and perception please Shinami.


Male Elf Monk 2/Ninja 4

Stealth 1d20 + 15 ⇒ (15) + 15 = 30
Perception 1d20 + 11 ⇒ (7) + 11 = 18

Shadow Lodge

Stealth 1d20 + 11 ⇒ (11) + 11 = 22
Perception 1d20 + 12 ⇒ (3) + 12 = 15

Shinami and Brom creep down the cooridoor and peer out to see a dimly lit cavern which sports a barren island dominating a small, black lake. In the center of the island is a lone, robed figure. The cretures head turns and eyeless sockets look right at you!

"Come in. Serve in your death!"

Shinami, make a Will Save

Brom's Will Save 1d20 + 6 ⇒ (3) + 6 = 9

Brom's eyes glaze over and he walks straight toward the creature!

If you check the map, you'll see Brom is 10 feet from the fiend.


Male Elf Monk 2/Ninja 4

Ah, crumbs. Stealthy stealth stealth isn't working here.

Will save1d20 + 5 ⇒ (20) + 5 = 25


Male Elf Monk 2/Ninja 4
Shinami Genbu wrote:

Ah, crumbs. Stealthy stealth stealth isn't working here.

Will save1d20+5

TROLOLOLOLOL LOLOLOLOLOL

Shadow Lodge

An overwhelming urge to obey floods your psyche. You are only just able to repell its influence.

Maybe you want to communicate with the party? The only know what you tell them.


Male Elf Monk 2/Ninja 4

Shinami whispers "Cecil, I hope you can hear this, but Brom looks like he just got mind controlled and there's an island down here in a black lake and there's a lone creature on it. I think it's the lich. Come up with a plan quick please!"


Male Elf Monk 2/Ninja 4

Shinami rushes to grapple Brom to drag him away back to the others.

crunch:
Maneuver Master Double Grapple 1d20 + 11 ⇒ (14) + 11 = 25 1d20 + 11 ⇒ (16) + 11 = 27

"BROM. Snap out of it!


Female Aasimar Cleric / 1

Sorry, still here. Eventually I'll go see a doc about why I keep getting sick.
I'll wait for Cecil to relay what the message is and then post an action.


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

Cecil relays the messages.

i have family visiting, but will catch up monday at latest.


Male Elf Monk 2/Ninja 4

I am so dead. SO DEAD.

Shadow Lodge

:P


male 1/2 Elf Sage Sor/Wiz 2 Gestalt

For lack of a better idea Cecil is going to run in and open up a bit below Brom in the earth, not near the water.

Shadow Lodge

Reflex for Brom 1d20 + 8 ⇒ (6) + 8 = 14
Reflex for Shinami 1d20 + 12 ⇒ (20) + 12 = 32

Brom falls, Shinami escapes if he chooses to release the grapple.


Male Elf Monk 2/Ninja 4

Shinami let's go and seems to teleport to the side of the pit.


Female (for now) Human 6 Barbarian

"ALL IN!" Brynn shouts as she begins in, taking the lead of the heroes charging in to save the ninja.

Shadow Lodge

"I am supremely glad to see so many eager servants. If you'll just for an orderly line, I will make this as painless as possible."

The robed figure proves to be a yellowed skelleton.

Shadow Lodge

Dragoon's Initiative.

Now that you're inside, perception checks please.


Male Halfling Bard 1 / Rogue 1 (Carnivalist)

Armen takes a quick measure of the room, hanging back from Brynn.

1d20 + 6 ⇒ (10) + 6 = 16


M Human Level 6 Cavalier (Houndmaster)

Osslend dashes in behind Brynn and scans the room.

1d20 ⇒ 9


Male Elf Monk 2/Ninja 4

Shinami, perched on the side of the pit, jumps back away from the skeleton and looks around the room.

1d20 + 11 ⇒ (4) + 11 = 15

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