Ting Tang |
Facinated: While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks.
Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
two questions would the doll telling ting to attack Brallenera break the fascination?
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
Since she is using magic against us wouldn't that constitute as being threatened or attacked by her?(ting did attack her in retaliation) So ting could have added + 5 bonus to his saving throw?
Ting Tang |
sorry GM Chyro, didn't mean to post that twice. I was looking for a way to not have to "attack" Brallenera, I'm headed to bed and didn't want to slow the game down forever so I went ahead with the attack. I'm going to assume since the doll said "please put her out of commission" and you said in ooc "her request to knock Brallenera senseless" that a non-lethal attack fits within the parameters of the charm.
cha: 1d20 - 2 ⇒ (3) - 2 = 1
Ting lulls his tongue, smiling his tengu smile "Okie dokie Missy, I's'l give's it a bloody go-round, but she's got's a hard head, but it'll be's worth it ta get ta play, wroight." Ting walks up to Brallenera, he sheaths the sword takes a pugilists stance and dancing about a bit, attempts to punch Brallenera in the mouth.
Move action: sheaths sword, 5 ft step, attack: unarmed strike
attack: 1d20 + 8 ⇒ (5) + 8 = 13 for unarmed strike: 1d3 + 4 ⇒ (2) + 4 = 6
GM Chyro |
I presumed you'd go lethal damage, which is more what the doll is aiming to get done, get people to beat down each other. But with Ting i guess that's a correct interpretation, until she asks you otherwise.
I'd decide to say no on threatened, as thus far she's tried charming spells to get you guys to calm down, and hasn't raised a weapon or harmful spell against you (specifically, as the target)
Ting's attack against Brallenera misses, and she snaps out of the fascination.
============
Dolls, why dolls?, round 5
Joseph is still sleeping.
Brallenera
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Doll (-8)
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Carr (sleeping)
Ting (charmed)
Ting Tang |
I presumed you'd go lethal damage, which is more what the doll is aiming to get done, get people to beat down each other. But with Ting i guess that's a correct interpretation, until she asks you otherwise.
sorry about waffling over the other questions, I just didn't think ting could roll a 17, I know the doll wanted blood, but ting is CG (believe it or not) and can't imagine killing a friend to get to play. But fisticuffs, that's it's own party. Thanks for letting it go at least another round before ting has to draw on Brallenera ;)
Brallenera Thalkham |
Awww, Beaky, why do you attack me? This is all because of this nasty doll...
The blonde dwarfess walks toward the doll and strikes it
Magical Axe to the doll: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
dmg: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12
If she can't get into melee, she will throw a non magical axe at the doll (to hit 18+5=23) for Throwing axe dmg: 1d6 + 3 ⇒ (6) + 3 = 9
GM Chyro |
Brallenera throws her axe, and it hits the doll for 7.
"Bad lady, you are mean."
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Doll (-15)
"Mr feathers, can you please switch to lethal force to subdue her, that sword looked nice."
Cha check: 1d20 + 3 ⇒ (15) + 3 = 18
Ting, if you pass you'll continue nl, otherwise she requests you use your bastard sword on Brallenera.
The doll goes total defense.
-------
Carr is sleeping, dreaming of an opera, where he is the main star.
Ting
Ting Tang |
cha: 1d20 - 2 ⇒ (3) - 2 = 1
ting shrugs his shoulders, drawing his sword as he follows Bralenera across the room and holding it in two hands swings with all his might.
attack: 1d20 + 9 ⇒ (20) + 9 = 29 for damage: 1d10 + 6 + 6 ⇒ (6) + 6 + 6 = 18
confirm: 1d20 + 9 ⇒ (3) + 9 = 12 for damage: 1d10 + 6 + 6 ⇒ (10) + 6 + 6 = 22
GM Chyro |
The doll smiles with mischief.
She floats in the air, but with a reach weapon you can hit her.
===============
Dolls, why dolls?, round 6
Joseph sleeps soundly.
Brallenera (37/57)
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Doll (-8)
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Carr (sleeping)
Ting (charmed)
Brallenera Thalkham |
Awwww.... You will pay for that, doll. Sorry, Beaky. You hit hard, but I can hit hard too
+1 Axe: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
dmg, magic axe, trait: 1d10 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
GM Chyro |
Would that be a reach weapon?
The doll is flying/floating in the air.
GM Chyro |
Thankfully i don't have to give the hint, as Ting did. ^^
Poor Ting receives a pummeling from Brallenera in return, as she tries to slap knock him back to his own senses.
Meanwhile, Carr gets a small boot to the ribs to wake him up.
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(Childish giggles)
Doll (-8)
The doll throws her lute at Brallenera.
Improvised: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
"You are such a pretty bird, mr Feathers.
Would you please hit her again? She wants to harm me."
(Sob, sob)
Cha check: 1d20 + 3 ⇒ (15) + 3 = 18
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Carr
Ting
Carr |
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Carr groans awake. "Can a man not rest?" He stands, and assesses the situation, picking up his shield.
Ting Tang |
'whats she doing?' Ting moves just in he nick of time as Brallenera swings; barely missing his head, slashing the birds shoulder badly, looking astonished ting asks "Oy, why's did ya go's an do's 'at fer? I's just a doin' what tha little dolly ask'd me's too, wroight?" Returning the favor, ting swings his sword, two handed at Brallenera, then looks down at Carr "Oy Carr, can you's bloody well believe's it? Brallenera hit me'S!"
attack: 1d20 + 9 ⇒ (18) + 9 = 27 for damage: 1d10 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Brallenera Thalkham |
Awwww, Beaky, you hit me first, cause the doll used magic on your brain. So I don't want to hit you too bad, it's not your fault. I'm kepping my temper in check, see, cause you're a friend. Carr, be a lamb and smash the doll, or put Beaky down. Or even give SongBird the boot, so he help us. The doll can't have all of us.
Axe: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Dmg: 1d10 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
GM Chyro |
While Carr wakes up, Ting and Brallenera continue hitting eachother.
====================
Dolls, why dolls?, roun 7
Joseph is sleeping, blissfully unaware.
Waking him up would be ideal, i will add.
It will make this much easier.
Brallenera hits Ting back again.
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Doll (-8) giggles, as she floats south.
Cha check: 1d20 + 3 ⇒ (14) + 3 = 17
"Would you do it againn please, mister Feethers, she will take a time out soon i reckon."
----------------
Carr & Ting
Carr |
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Rather than waste his time on a protection from evil which might or might not work, Carr decides that the better idea in this case is a larger hammer. It will be hard for the doll to escape a giantess dwarf! If she will allow, Carr casts Enlarge Person on her!
GM Chyro |
Spellcraft DC 16: 1d20 + 7 ⇒ (16) + 7 = 23
The doll realizes what Carr is casting, and doesn't look too assured.
Carr is casting to make Brallenera AMAZING'ly taller.
Ting makes another swing at her, but Brallenera holds her axe in front of his sword, causing it to bounce off.
======================
Dolls, why dolls?, round 8
Joseph i still sleeping.
Brallenera
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Doll (-8)
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Carr & Ting
Brallenera Thalkham |
With an increased size, am I able to hit the doll? If not, I'll try to disarm Beaky (substract 1 from the roll for 26)
Bigger axe to Doll if possible: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Dmg: 1d10 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
GM Chyro |
Enlarge person is a full round cast, you'll grow bigger at his turn.
Dolls, why dolls?, round 9
Brallenera, trying to avoid knocking out Ting, makes a quick move, and slams his sword from his hands, disarming him.
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Doll (-8)
"Mister Feathers, would you please hurry with subduing the girl dwarf? I fear it could mean my destruction if the man completes his spell."
Cha check: 1d20 + 3 ⇒ (6) + 3 = 9
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Carr & Ting
Carr |
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Carr finishes his spellcasting, laying a hand upon Brallenera and causing her to grow nearly double in size!
Carr then turns to his bird friend and considers briefly bashing him on the head, but instead tries to make Ting see reason. "You are being controlled by a doll! Are you man or mouse? Cease your assault on the dwarfess and help your true friends."
Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27
Ting Tang |
GM Chyro, does the diplomacy from Carr help anything?
cha: 1d20 - 2 ⇒ (18) - 2 = 16
Ting stops mid swing and looks at Carr. "Why's didn't ya say so's earlier? But I aint's either, I's is a boid, avian, ta be's particular, Wroight?" Then he looks at the doll as he walks over to Joseph. "Why's don't we's stop tryin' ta kill's each other? we's is all friends Wroight." Then kicking Joseph in the ribs, he adds "Come on Lordy Joey you's has had enough beauty sleep."
I assume ting still sees the doll as a friend?
GM Chyro |
I'd consider his diplomacy a +2 on your opposed cha check, as per an aid other.
Yes, for the duration (1 hour a/lvl) you still consider her a friend.
Brallenera grows large, now she's going to pack a serious punch.
Carr tries talking some sense into Ting, which is to some effect.
======================
Dolls, why dolls?, round 10
Brallenera & Joseph
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Doll (-8)
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Carr & Ting
Brallenera Thalkham |
+1 Enlarged axe: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Dmg: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Awww..what's happening?
Caught a little off guard by the sudden increase in height, Brallenera can't hit the doll and smashes the organ instead
GM Chyro |
The attack did indeed miss, but Brallenera didn't hit the organ.
Which the dwarf would know if she'd check the map.
(Bad dwarf must be spanked) ^^
*Eeek*
Joseph wakes up.
"Oh, what happened? Oh...is that a floating doll?
How peculiar."
Joseph starts a round of inspire.
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Doll (-8)
Cast Def, DC 24: 1d20 + 7 ⇒ (1) + 7 = 8, her spell fizzles.
"Mister feathers, could you pretty please knock the dwarf lady out, with lethal force? She's scaring me so much."
Cha check: 1d20 + 3 ⇒ (8) + 3 = 11
Ting, you get a +2 on your roll from Carr's fine diplomacy roll.
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Carr & Ting
GM Chyro |
Brallenera is looking pretty beat up, as Ting's conflicted between his new friend's potential demise and his other friends fighting her.
Carr
GM Chyro |
Botting.
Carr shakes his head, arms crossed.
"My feathered fiend, you need to set priorities, why do you even listen to what a doll asks, seriously, a doll?"
Carr goes downright practical, and puts his hands firmly over the ear holes on Ting's head.
Headphone anyone? :)
Let's go with reduced a chance of hearing her, as hands aren't 100% sound proof. Ting has a 20% chance of clearly hearing the doll's words.
===================
Dolls, why'd it have to be dolls?, round 11
Brallenera & Joseph
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Doll (-8)
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Ting & Carr
GM Chyro |
Adjusted. I don't know why i thought it was still 17 at that moment. O_O
Brallenera Thalkham |
Dollsmashing +1 Inspired Big axe: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24
I'm big and mad Enlarged Inspired Dmg: 2d8 + 3 + 1 + 1 ⇒ (6, 6) + 3 + 1 + 1 = 17
This time, Brallenera doesn't miss.
And the big axe sends the doll flying...
Awww... next time, pick on someone of your own size.
GM Chyro |
Sends flying?...but..but...she's already flying. ^^
Brallenera hits the doll with force, and a childish scream of discomfort follows it.
Joseph keeps up his inspire.
5ft steps NW, and grabs his wand of CLW.
Heal Brallenera: 1d8 + 1 ⇒ (4) + 1 = 5
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Doll (-24)
"Mr Feathers, take her down, she's hurting me so much! (sob sob)"
Cha check: 1d20 + 3 ⇒ (6) + 3 = 9
The doll goes total defense.
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Carr & Ting
Carr |
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Carr sings. It's not as nice as J's, but it serves as background noise to hopefully block Ting from hearing the doll. "This is the ballad which endeth not, you wish it would but I sing a lot..." Perform (Sing): 1d20 + 4 ⇒ (7) + 4 = 11
GM Chyro |
Dolls, why'd it have to be dolls?, round 12
Joseph keeps up inspire, and heals Brallenera again.
Clw: 1d8 + 1 ⇒ (1) + 1 = 2
Brallenera
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Doll (-24)
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Carr & Ting
Brallenera Thalkham |
+1 really big axe with inspiration: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26
Dmg: 2d8 + 3 + 1 + 1 ⇒ (6, 6) + 3 + 1 + 1 = 17
The blonde dwarfess rushes to the attack again, hitting the doll with tremendous impact
GM Chyro |
"Nooo!"
The doll breaks apart upon impact from Brallenera's axe.
Combat over.
Brallenera Thalkham |
Awww, we'll need some healing. You're packing quite a punch, Beaky.SongBird, please use my healing wand on Beaky and me.
The tall blonde barbarian, suddenly blushes and keeps her legs close
And no peeking, misters!
CLW on Beaky: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Beaky: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Beaky: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Beaky: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on MoM: 1d8 + 1 ⇒ (8) + 1 = 9 "MoM"= Mistress of Mayhem" ^^
CLW on MoM: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on MoM: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on MoM: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on MoM: 1d8 + 1 ⇒ (5) + 1 = 6
Cl Wand 34-9=25 Charges left, will update later
Ting Tang |
ting, looking terribly embarrassed, drops his head, "Well's I's is truly's sorry 'bout 'at Mistress! I's aint sure what got's inta me, wroight." After the healing was done, ting finishes listening at the southeastern door, and assuming no traps or locks opens the door.
ting will take 20 (30) on perception at the door for locks or traps, if locked he will take 20 (39) to open it.
GM Chyro |
Ting finds no traps on the door.
When you've ascertained yourself you are all fine again, one of you carefully opens the door.
Well-stocked bookshelves line the perimeter of the room, surrounding a small, central area with four reading desks. A low partition separates two more desks, which face away from the center of the room, toward the shelves.
GM Chyro |
Ting takes the lead in the wandering, with Brallenera, Joseph and Carr following.
Ting comes across a short pathetic looking figure, clad in rags. It stands on a limpy leg.
In some strange tongue, accompanied by gestures with its hands, it's trying to communicate.
You get the impression it is asking for your help.
Brallenera Thalkham |
SM: 1d20 + 1 ⇒ (17) + 1 = 18
Awww, he's asking for our help. We should heal him, and maybe free him. Does anyone understand what he's saying?
Carr |
"I do not, and while I can heal him... it is a strange place for such a being." Carr questions the creature, despite evidence that it is likely harmless.
Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16
GM Chyro |
The creature seems excited by Brallenera's tone of voice, as it makes a short hop on one leg, before humbly bowing its head.
It produces a bottle, that says 'Chelaxian Brandy'.
It points at a spot at the wall, where Ting can spot as a faint outlining of a door. There is a line of light coming from underneath.
It follows by pointing at its eyes, then the light, and makes a wimpering sound. After which it points to you and the light.
Finally, it motions the brandy, pointing at it then you.
It seems to be asking for your aid, and offering a bottle of brandy in return.