GM Chadius's The Traitor's Lodge (Core)
(Inactive)
Game Master
chadius
7 Evidence Points
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I would let Profession (Librarian) count instead of linguistics, but you made the check anyway.
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
"Can anyone give me a little prayer that offers me Guidance?
Spellcraft (Yellow): 1d20 + 8 ⇒ (12) + 8 = 20
Spellcraft (Blue): 1d20 + 8 ⇒ (7) + 8 = 15
Spellcraft (Green): 1d20 + 8 ⇒ (13) + 8 = 21
If I have Guidance, that will make it all.
Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
"I believe this one is fox's cunning, Caerwynn says, restoppering the bottle. [b]"So Jair, you say Thurl was building artificial demons? What for?" She shakes her head.
"After we're done here I say we burn it all."
Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
Caerwynn wrote: "I believe this one is fox's cunning," Caerwynn says, restoppering the bottle. "So Jair, you say Thurl was building artificial demons? What for?" She shakes her head.
"'e's a dwarf! A bat-shoit aff 'is nut wan, but yer man proobably tinks 'e can build a better wan than dey do in de Abyss."
"Nigh dat that's settled, gie me al' de goop dat kicks bleedin arse an' let's git movin'. Dis place gives me de creeps."

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Jair offers her help to Gadget.
May the guidance of my god reveals the secrets of these magical objects ! Guidance on Gadget :)
Once she finished to read the books, she explains to her comrade what was Thurl's work.
Thurl experimented for years in the creation of Abyssal hybrids. His usual method involved dissecting demon corpses, sewing pieces back together, soldering and animating them with essence derived from Abyssal larvae, and has often discarded imperfect creations.
The books and annotations reference how he had "devised a technique to rival the creative power of Lamashtu’s womb", "gone beyond the limited theories he purchased from Asylnn", "discovered how to harness the power of the marilith".
I have no idea what or who Asylnn is nor what sort of demon a Marilith is.
In her hand she shows a ledger and adds This ledger contains all the trade Thurls made with souls condemned to the Abyss and Abyssal larvae. It seems to me that's Thurl actively participated in the larvae trade, another proof for us of his treachery.
Male Half-Elf DEAD
"Of course!"
Giovanni happily provides Gadget with Desna's Guidance.
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
Knowledge (Planes) (On Marilith): 1d20 + 6 ⇒ (1) + 6 = 7
"I'm not certain of what a Marilith is either, but as it is a demon, it can't be good! I guess we should continue to gather evidence..."
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Jair reveals more of Thurl's deals and experiments with the underworld. Valais shudders as Jair describes his treachery.
You have earned 2 Evidence Points.
There are three exits in the room- a door in Northwest and another in the Southwest. And the East where you came from.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Let's try Northwest says Jair looking at her wayfinder
Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
"Hang on," Caerwynn says, looking back over her shoulder. "I don't like the idea of that... thing... sitting in our rear where it could sneak up behind us." A dark thought creeps into her mind and she shudders. "Or get out! Nerosyan has suffered enough. Anyone good with a bow?"
"Actually, I might have a trick in mind..." She smiles faintly.
I think we should take care of the globster before moving on. I'll summon a water elemental to do the heavy lifting.
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
"I am good with a bow, but it will do little to draw it out. Again, cutting (slashing) weapons are the only ones that will damage this creature."
As for a water elemental, I believe they slam, so wouldn't be doing any damage to this ooze.
Male Half-Elf DEAD
Yeah, and given that slashing weapons do half damage in water...
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
I could call my god's power to harm this creature with his holy energy.
But It will be better if none of you are near me in this case.
Says Jair.
Are ooze intelligent ? May be it's safer to let it there... she adds.
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One for NW, one for E. I'll move you once there are 2 votes for a single direction.
Male Half-Elf DEAD
Giovanni looks thoughtful.
"Perhaps we could tempt it out of the water by bombarding it with your god's power?"
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
"I like that plan, Jair."
Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
"Very well. If you can get it out of the water, I'll hit it with fire," Caerwynn nods.
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Returning to the pool, Giovanni spots the mass of flesh bubbling about.
1d3 ⇒ 11d3 ⇒ 3
Reposition yourselves however you want. We'll start the fight once Jair casts.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
unable to move my character on the map
Jair move a little bit closer to the creature and calls for her god's power to channel his energy.
May the power of knowledge cleanse this room !
Channel Negative Energy (Will DC13 for half): 3d6 ⇒ (6, 1, 3) = 10
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
I moved the characters so we don't get hit by the channel.
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Will Save: 1d20 - 3 ⇒ (1) - 3 = -2
Jair raises her symbol, and a wave of destructive energy sweeps forth. She sees some of the flesh in the pool rupture. Whatever it is, it's coming...slowly.
Round 1
Gadget
Giovanni
Jair
Bullwhip
Valais
Caerwynn
Globster (10 damage)
Valais stays in the corner. "Go, Pathfinders. PURGE THAT FILTH!"
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
"We should let Jair channel again before approaching."
GADGET IS SUGGESTING TO DELAY FOR ANOTHER CHANNEL FROM JAIR
HERE ARE HER ACTIONS ONCE SHE COMES OFF OF DELAY (I MOVED HER ALREADY TOO)
Move Action
Gadget moves into the hallway.
Standard Action
She readies a Magic Missile for when she can see the Globster, using her Arcane Bond to cast it.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Let me try again ! says Jair
Once everyone aggrees she calls again her god's power
May the secret of life and death be revealed for this creature !
Channel negative energy (will DC13): 3d6 ⇒ (2, 5, 3) = 10
Then she moves back to safety.
Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Caerwynn steps in front of Jair, ready to cast a spell as soon as the creature approaches.
Ready flaming sphere as soon as it enters the marked square.
Flaming Sphere: 3d6 ⇒ (3, 1, 5) = 9 fire damage, DC 16 Reflex negates
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Will Save: 1d20 - 3 ⇒ (1) - 3 = -2
Jair raises her symbol again, blasting the globster with destructive energy. She then retreats to a safe distance. Gadget takes this opportunity to get a clear line of sight. Caerwynn also waits for the right opportunity.
Round 1
Gadget (Readied)
Giovanni
Jair
Bullwhip
Valais
Caerwynn (Readied)
Globster (20 damage)
Male Half-Elf DEAD
Giovanni moves forward, and readies to take a swing at the creature when it clears the water.
Adamantine Elven Curve Blade: 1d20 + 8 ⇒ (15) + 8 = 23, for 1d10 + 6 ⇒ (5) + 6 = 11 Slashing damage.
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Delaying Bullwhip.
A collection of rotting flesh emerges from the pool, and with it comes a terrible stench. It lurches towards Giovanni, and the party's trap is sprung!
Giovanni slashes away at it, cleaving some of the goo off. Gadget blasts the slime with arcane energy, and Caerwynn conjures a ball of flame on top of it.
Reflex Save: 1d20 - 3 ⇒ (3) - 3 = 0
A pseudopod of raw flesh reaches forward and tries to slam into Giovanni.
Slam: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 9 ⇒ (2, 6) + 9 = 17
Grab: 1d20 + 15 ⇒ (8) + 15 = 23
It slams into him and holds on tightly. The stench of decaying flesh is even worse up close.
Round 2
Gadget
Giovanni (Grappled, Need Fort Save, DC 18 or be Nauseated for 1 round)
Jair
Bullwhip
Valais
Caerwynn
Globster (Grappling, 48 damage)
I need a DC 18 Fort Save from the party. Failure you are sickened for 10 rounds.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Fort DC18: 1d20 + 6 ⇒ (20) + 6 = 26
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
Fort Save: 1d20 + 6 ⇒ (15) + 6 = 21
Is there any way I could Burning Hands so I don't hit the party. Perhaps angle it upwards? If not, I'll figure something else out.
Gadget is gonna delay either way for Caerwynn since she has a Flaming Sphere out. With it being basically immune to archery, others are better equipped for this battle. (Have a longsword but it's better for others to get in on it.)
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Jair is unable to help her comrades more than she have already done and wait for an opportunity to use her channel again.
Delay
Male Half-Elf DEAD
Fort: 1d20 + 5 ⇒ (4) + 5 = 9.
Fort: 1d20 + 5 ⇒ (9) + 5 = 14.
Giovanni starts retching.
Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Caerwynn gasps as the creature lurches from the water and grabs the swordsman. She mutters quickly under breath. I'll use an immediate action to cast liberating command on Giovanni. Make an immediate Escape Artist check with a +6 bonus. (Unrelated, but sickened is not nauseated... you still get actions.
Fort: 1d20 + 6 ⇒ (15) + 6 = 21
"Yuck yuck yuck! The worst airs underground, and nowhere for it to go!"
The burning orb continues to burn away...
Fire Damage: 3d6 ⇒ (6, 4, 2) = 12 DC 16 Reflex negates
Caerwynn points menacingly at the ooze, and sparks fly down her arm!
Ranged Touch @ Globster: 1d20 + 4 ⇒ (6) + 4 = 10
Electricity Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Lastly, she gets out of the way.
Male Half-Elf DEAD
Escape Artist: 1d20 + 0 ⇒ (14) + 0 = 14.
Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
Caerwynn wrote: Caerwynn gasps as the creature lurches from the water and grabs the swordsman. She mutters quickly under breath. I'll use an immediate action to cast liberating command on Giovanni. Make an immediate Escape Artist check with a +6 bonus. (Unrelated, but sickened is not nauseated... you still get actions.
"Yuck yuck yuck! The worst airs underground, and nowhere for it to go!"
"Oi don't smell any-"
Fort save: 1d20 + 6 ⇒ (4) + 6 = 10 +2 more if this is a 'poison' effect
"Ah. Wait. Nigh Oi chucker."
Bullwhip reaches out a thick gauntleted hand and grabs Giovanni by the belt and pulls.
Grapple (aid another to break a grapple, one-handed, sick): 1d20 + 6 - 4 - 2 ⇒ (14) + 6 - 4 - 2 = 14
"Make a wish ter be oyt av dare lad!"
Male Half-Elf DEAD
@Caerwynn: That may be true, but I am both Sickened *and* Nauseated - hence the two Fort saves...
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
Caerwynn wrote: I'll use an immediate action to cast liberating command on Giovanni. Make an immediate Escape Artist check with a +6 bonus. (Unrelated, but sickened is not nauseated... you still get actions. Just curious... was there a scenario that gave that spell in a scroll since it isn't Core? I am genuinely interested if there was one. :p
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
@Giovanni if you're nauseated, you can't use liberating command as using it demands an immediate action
Male Half-Elf DEAD
Ah! True - being restricted to a single move action means exactly that... Sorry you wasted the spell, Caerwynn.
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The scent of rotting flesh is much too strong for Giovanni, and he gags. Caerwynn briefly enhances his agility, but he's too sick to take advantage of it.
Reflex Save: 1d20 - 3 ⇒ (4) - 3 = 1 This ooze doesn't know what a saving throw is
Its greed and hunger spell the end of it as Caerwynn's flaming sphere ruptures the ooze's skin. Ectoplasm spills forth and Giovanni falls in front of the steps.
Combat Over
Giovanni took 17 damage
With the globster out of the way, you see some barely visible magic sigils in the back of the room, near another doorway.
Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
Bullwhip falls backward as whatever was holding Giovanni's grasp abruptly slackens. Seeing the man's naked, dimpled chin so close sends a cold shiver through him.
"Gods Johnny! Cover up! Dare are people wi' delicate constitushuns present! An' Oi towl yer water wus brutal bars!"
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Know. Arcana: 1d20 + 6 ⇒ (8) + 6 = 14
While Jair let Giovanni recovers from the encounter she moves and tries, without luck, to understand what was the rune.
She casts guidance on Gadget and asks her to try to determine what the rune is.
May my god's guidance help you discover the secret of this rune
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
"Well, that was quite a terrifying monster. Good teammwork everyone!"
When Jair casts a spell on Gadget, "Thank you Jair!"
Knowledge (Arcana) (Guidance): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
"I'm afraid I'm not quite sure what this is, however."
"Giovanni, you can use my wand to heal up some of your wounds." Offering to split some Wand of Cure Light Wounds healing.
Male Half-Elf DEAD
"...and quite a disgusting one to be up close and personal with; I feel like a need a bath!"
Giovanni gratefully accepts Gadget's wand, and splits the healing between his wand and hers.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
He then moves to carefully inspect the room.
Perception 'Take 10' = 31.
Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Gadget~ wrote: Just curious... was there a scenario that gave that spell in a scroll since it isn't Core? I am genuinely interested if there was one. :p My apologies! That spell's become such a staple, I completely spaced that it's not Core. I'll consider the slot used as recompense.
Caerwynn peeks around the corner to see if the fight is over. Sighing relief, she cautiously dips her toe in the water. "Are there more of them?"
Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
"Roi. So 'oy deep di yer tink dis pool is?" Bullwhip says examining the water suspiciously.
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
"Not sure, but it's definitely too deep for me!"
Two Wand of Cure Light Wounds charges marked off for Giovanni's healing.
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Bullwhip wrote: "Roi. So 'oy deep di yer tink dis pool is?" Bullwhip says examining the water suspiciously. Caerwynn notices the water is about 8 feet deep - she'd have to tread water or walk with her arms raised up to reach the surface.
Giovanni notes no more traps or hazards in the area. Nothing in this room is important besides the door at the end.
Male Half-Elf DEAD
"Right then."
Giovanni splashes his way over to the door, and opens it, praying that the seal *isn't* water tight, and that he doesn't suddenly get swept into the other room on a wave of water.
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Water fills the entirety of this unfinished stone chamber. Two wide cracks in the northeastern section of the wall connect into a single widening tunnel.
Giovanni notes the water hasn't moved much, and he notices some footprints in the mud.
Male Half-Elf DEAD
Giovanni casts Guidance on himself, and then takes a closer look at the footprints.
Survival: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19.
"There's some fairly fresh footprints over here, but I am having difficulty interpreting them..."
An assist would be lovely ;-)
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Welcome to Scenario 5-09, The Traitor's Lodge. This is for CORE characters between levels 3 and 7.
Once you've chosen your character, please reply in this thread with:
- Player Name
- Character Name
- PFS #
- Faction
- Day Job
- Progression Speed (Optional, I'll assume it's normal speed)
◆◇↺ | 2-23 (Thread|Slides) |
GM chadius wrote: Welcome to Scenario 5-09, The Traitor's Lodge. This is for CORE characters between levels 3 and 7.
Once you've chosen your character, please reply in this thread with:
- Player Name
- Character Name
- PFS #
- Faction
- Day Job
- Progression Speed (Optional, I'll assume it's normal speed)
-Initiative
Also post your initiative.
Please make sure your character was created following CORE creation rules, and you created the character as a Core Campaign (and NOT Standard) character. I've been unable to credit some PCs in a few of my core scenarios because they were built as Standard characters.
If you're confused on what's a CORE character,
you can read the announcement here and the CORE FAQ here.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Player Name Florent
Character Name Jair Whisper
PFS # 754-27
Faction Dark Archive
Day Job Profession (librarian): 1d20 + 11 ⇒ (6) + 11 = 17
Initiative +1
@GM For your information, I have the Pin for the Dark Archive.
Quote: Wearing a pin
that corresponds to the faction of the character you are playing confers the following benefit: once per session, you can add 1 to a skill check. If you apply this benefit to one of your faction’s favored skills (see below), you can instead roll 1d4 and add the result to a skill check. For this roll, you also treat the faction’s favored skill as if you were trained in it, even if you don’t have a rank in the skill.
Favored Skills The favored skill for each faction is listed below.
Dark Archive: Knowledge (arcana), Linguistics, and Use Magic Device.
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
Player Name: Andrew
Character Name: Gadget
PFS #: 43439-55
Faction: Scarab Sages
Day Job: Craft (Stonemasonry): 1d20 + 11 ⇒ (7) + 11 = 18
Progression Speed: Normal
Initiative: +5
For the benefit of the party, Gadget is an archer more than anything else.
Hello again GM chadius! I played Simon, the enchanter, in your Dasline Affair Core game. I am planning on playing this character, who will be ready by the start date. If it goes high tier (which it doesn't look like it will), I may switch back to Simon, though. I have both played and GMed this scenario in Classic.
Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
Player Great Green God
Character Bullwhip
PFS # 139009-33
Faction The Exchange
Day Job Profession (soldier): 1d20 + 5 ⇒ (9) + 5 = 14
Progression Normal
Initiative +1
There's the slight possibility that Gwendolyn the Strange (and Hera!) might be done with her first slot adventure in time to play this one. In which case she might color spray Bullwhip and try to take his spot using a scroll of disguise self.
Bullwhip is a dwarf. He dwarfs. A lot.
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Jair is level 5 (forgot to level-up her) and she's a negative channeling cleric.
Will update her character sheat soon.
Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Player: Andrew Trexler
Character: Caerwynn
PFS # 21019-9
Faction Grand Lodge
Day Job foregoing to finalize report to Society Wisdom: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative +2
Thanks for the invite! Caerwynn is a level 3 spell-focused druid. FYI, I GM'd this scenario in Standard a loooooong time ago.
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
Any chance we get get a Gameplay thread to dot? Thanks! :)
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Feel free to dot the gameplay thread.
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
Looks like there's a ton of people signed up to play this now from the sign-up list. ;)
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Hello there!
A few updates to the Traitor's Lodge run.
A) Based on your character levels, this will be a tier 3-4 run. (4 + 3 + 3 + 3 + 6 + 5 = 24. 24/6 = 4) PJP, are you okay playing out of tier, or do you have a lower level character who can play in tier?
B) I finished my Gameday Part 1 stuff a little early. If you want to we can get a headstart and begin now. Otherwise we can wait for Oct 11.
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I'll make a post in the gameplay thread. We can start once everyone posts.
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
Are we officially starting? I was thinking of playing this character locally on Sunday. ;)
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No worries, we'll wait until you're back before we begin. If anyone wants to post and make purchases/knowledge rolls they should go for it.
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
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Okay, it's October 11. Let's begin. Check out the Gameplay thread if you haven't already.
Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
Player Great Green God
Character Bullwhip
PFS # 139009-33
Faction The Exchange
Day Job Profession (soldier): 1d20 + 5 ⇒ (11) + 5 = 16
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We're at the final battle. If you haven't submitted your information PFS information, please do so now.
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Thanks for playing, everyone. I'll have the chronicle sheets up in a bit.
You earned at least 5 Evidence points and brought Valais to the Starrise Spire - that fulfills both success conditions.
Anyone in the Grand Lodge faction also earned an extra boon for getting 7 Evidence Points.
While I prepare these, please take a moment to fill out my survey and help me become a better GM!
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Chronicles are available for download.
Please check the accuracy of these sheets. Some of you are level 5, some of you are in the Grand Lodge. Once everyone is OK with them I'll report you for game day.
Oh! Speaking of Gameday...
Jair Whisper: 1d20 ⇒ 5 1d6 ⇒ 6
Gadget: 1d20 ⇒ 20 1d6 ⇒ 2
Bullwhip: 1d20 ⇒ 2 1d6 ⇒ 4
Caerwynn: 1d20 ⇒ 14 1d6 ⇒ 6
Giovanni di Pietro di Bernadone: 1d20 ⇒ 15 1d6 ⇒ 2
Chadius: 1d20 ⇒ 12 1d6 ⇒ 2
Gadget! You are the lucky winner of a boon! Please IM me your email so I can tell the organizers where to send it!
Boon Hint for Player Boon #2: Fighting looks different depending on where you’re from.
Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Looks good to me! Thanks for running Chadius! Great fun as always.
Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)
Thanks for GMing! Had a great time. Also, good playing with the rest of you!
Woot on the boon!
AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste
Seems god for me !
Thanks for GMing, had a great time :)
It was good to play with you all !
Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
GM chadius fgrom gameplay wrote: Jorsal turns to you. "Good job, Pathfinders. Your act of humanity has impressed me...."
*Koff!* "Sorry. Wha oi'm from 'tis called 'dwarvinity'."
Go Go Gadget!
T'was fun!
Male Half-Elf DEAD
The chronicle sheet looks fine; thanks for running that :-)
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I have reported your success. You may see two sessions, one for Gameday V (Event ID 82317) and one for my own session, that is fine because only one of them will count.
Thanks for playing, everyone. If you haven't, please fill out a short survey to help me improve as a GM.
I'll mark this thread inactive in a few days.
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I'm marking this thread inactive. Thanks for playing!
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