"Bullwhip" Silverspark -CORE-
Male dwarf fighter 3
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +1
AC 23, touch 12, flat-footed 21 (+8 armor, +2 Dex, +3 shield)
hp 45 (4d10+16)
Fort +7, Ref +3, Will +2; +2 vs. poison, spells, and spell-like abilities, endure elements down to 0 degrees F
Defensive Abilities defensive training
Speed 20 ft.
Melee+1 dwarven waraxe +8 (1d10+6/×3) or
_____ +1 dwarven waraxe (power attack) +7 (1d10+10/×3) or
_____ gauntlet (from armor) +7 (1d3+3) or
_____ unarmed strike +7 (1d3+3 nonlethal)
Ranged mwk composite shortbow (Str +3) +7 (1d6+3/×3)
Special Attacks hatred
Str 16, Dex 14, Con 16, Int 12, Wis 12, Cha 8
Base Atk +4; CMB +6 (+8 bull rush); CMD 17 (23 vs. bull rush, 21 vs. trip)
Feats Improved Bull Rush, Power Attack, Shield Focus, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)
Traits suspicious, tireless
Skills Acrobatics -2 (-4 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +5, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +6, Perception +1 (+3 to notice unusual stonework), Profession (soldier) +5, Sense Motive +6, Survival +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework; Armor Check Penalty -4
Languages Common, Dwarven, Gnome
SQ greed, Snowmask induction, stonecunning
Combat Gear alchemist's fire, +1 flaming arrow (4), +1 holy arrow, +1 human-bane arrows (5) potion of cure moderate wounds; Other Gear+1 banded mail, +1 light steel shield, arrows (10), +1 dwarven waraxe, masterwork composite shortbow (Str +3), backpack, flask, flint and steel, gaudy jewelry (100 gp), signet ring, trail rations (5), waterskin, 270 gp, 8 sp, 5 cp
Gear left at home bedroll, royal (Katapeshite) outfit, whetstone
Player Great Green God
PFS # 139009-33
Faction The Exchange
Day Job Profession (soldier) +5
Alchemist's fire - 0/1
Arrows - 0/18
Trail rations - 0/5
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Snowmask Induction (Su) As part of Bullwhip's induction into the Snowmask tribe Bullwhip gained a permanent endure elements effect but only vs cold temperatures as low as 0 degrees F. (Shades of Ice III)
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tireless You are accustomed to working long hours and weathering difficult conditions just to get the job done. You gain a +2 trait bonus on Constitution checks made to resist nonlethal damage from swimming, forced marches, starvation, thirst, and hot and cold.
Trusted in Tamran Bullwhip was able to buy 10 magic arrows in Tamran. (Trouble in Tamran)