GM Chadius's The Traitor's Lodge (Core) (Inactive)

Game Master chadius

7 Evidence Points


51 to 100 of 290 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Scarab Sages

Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)

Gadget casts Dancing Light. The spell provides a ridiculous amount of light. Effectively 30 ft. radius of normal light if you spread out the dancing lights effectively.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Seems like it work, good job Giovanni. Says Jair Better him telling his name than me

Jair uses his wayfinder to cast light

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

"Never trust a statue..." Caerwynn mutters nervously. She too activates her wayfinder and hangs it around her neck on a string. "Down, then?"

She glances around the ruined room. "Although... did we see anything else on this level first?"

Perception: 1d20 + 10 ⇒ (6) + 10 = 16 Any doors or passages elsewhere on this level?


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

This level was a maze of walls and passages. Some of the walls had been destroyed, and you saw rusted weapons and armor here and there.

This floor is huge. On the map, I've made the overall map as the second slide. The first slide is zoomed in on the current room you are in.

A cage-like spiral staircase of rusting wrought iron descends along one wall of this room. Dim but vibrant green light pulses from two large glass vats that stand from oor to ceiling in the far corners. Powdery rust coats much of the oor, though several lines of footprints crisscross the room. Metal doors lead to the east and west.

The room itself is messy, full of rotting flesh and gore. The organic matter here and elsewhere in the facility sustains a thriving population of mites, beetles, and other harmless arthropods that scatter from you as you approach.

You notice two vats, large enough to fit a medium creature. Both are covered in dust, although if you look close enough you can see a scaled hand and an ophidian eye looking in your direction.

Valais seems to be in a state of shock. Mumbling with various voices, Valais does not seem comfortable here.

A Diplomacy check, DC 15 will get her to open up a bit.

Grand Lodge

Male Half-Elf DEAD

Giovanni wrinkles his nose in distaste, then carefully searches the area.

Perception - 'Take 10' = 31.

Scarab Sages

Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)

Gadget casts Detect Magic.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Look like a mad-scientist lab... thinks Jair adding in her mind what secrets lies here ? I wonder...

Seeing Valais in shock, she moves near her and says Valais, you don't seem well. Do you remember something from this place ?
May be you have already been here, for one of your mission. Anything you remember could help us find proof against Thurl's treachery.

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

She also looks around her to try to find the purpose of these experiments.

Know. Arcana: 1d20 + 6 ⇒ (14) + 6 = 20


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Valais shudders "I...I took measurements and would write them for Thurl." She mumbles. "Thurl used this room to finish HIS EXPERIMENTS!" Another voice roars from within her.

Gadget detects no magic besides the party's. After calming Valais down, Jair inspects the creatures in the vat. One of them pounds against the glass tube.

1d2 ⇒ 2

Jair, or anyone with a K Arcana DC 14 check:
These things are a combination of various fiendish parts, but otherwise they are based on Carrion Golems. Bludgeoning and Slashing weapons are best used against them. For the most part, they are immune to magic, but Gentle Repose seems to briefly disable them. Don't use electricity.

If you made the previous check, Knowledge(Planes) DC 14:
These creatures have the same properties as carrion golems, although the demonic parts gave them some additional abilities.

- The serpent tailed creature to the west cannot be tripped, but its land speed should be that of a dwarf
- The quasit-faced creature in the easter vat has all-around vision. Flanking tactics won't work on it.

Giovanni continues to find grim and vermin throughout the room, and they continue to scatter from him as he approaches.

Where to next, folks? Mess with the vats? Move East? West?

Scarab Sages

Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)

Knowledge (Arcana): 1d20 + 6 ⇒ (11) + 6 = 17
Knowledge (Planes): 1d20 + 6 ⇒ (11) + 6 = 17

"Uhh. Carrion golems, enhanced with demon parts. I'm not sure I like this room one bit. Is this what Thurl was doing?"

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Know. Arcana: 1d20 + 6 ⇒ (11) + 6 = 17
Know. Planes: 1d20 + 8 ⇒ (3) + 8 = 11

Better not open these jars ! Says Jair looking at it.

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

"If so, why?" Caerwynn asks in response to Gadget. "What purpose could that possibly serve?" She shudders and picks up her feet one at a time. "Yuck."

1d2 ⇒ 2

"That way first?" She points east.

Grand Lodge

Male Half-Elf DEAD

"Alright, let's see what else this place holds..."

Although frankly, I'm not sure whether I really want to know.

So saying, Giovanni steps forward, and gingerly opens the next door.

Position updated on map.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

"Me mastery av al' things undergroun' tells me dat that is de west dure yer at."


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

I have two votes for the western door. Let's do it.

The party decides to leave the things in the vats alone and Giovanni steps up to the western door.

This room is a madman’s abattoir. Near the center of the room stands a polished metal table with manacles bolted to each of its corners and a bloodstained hacksaw embedded in its side. A wooden workshop bench rests against the east wall, covered with tools of varying sizes, a spool of barbed wire, a stack of large metal staples, and a stack of notes, and even more grisly tools hang from hooks on the wall like pots and pans in a well-stocked kitchen. Reddish-brown splotches cover the floor.

On the table, a partially clothed male elf with a distended belly is sprawled on his back as he quietly moans in agony, his arms bound by the table’s manacles.

There are notes on the workbench. They note all sorts of grisly experiments Thurl had performed.

Heal or Knowledge(Planes), DC 20:
His most recent experiment involved infecting an elf with a parasite similar to a vermlek demon. Those demons are able to inhabit a corpse. If the experiments are successful, Thurl hopes to transplant the ability to inhabit constructs.

As you get close to the elf to investigate...

Heal DC 20:
The elf is in agony, but something's wrong with the way he shudders. Some kind of parasite is moving inside of him, waiting for you to get close.

Scarab Sages

Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)

Gadget looks in the room. "This is disgusting!"

Knowledge (Planes): 1d20 + 6 ⇒ (18) + 6 = 24

Gadget inspects the notes. "This elf supposedly has a parasite similar to a vermlek demon. They inhabit a corpse. He's trying to get them to inhabit constructs too. Oh, this is gross." Gadget doesn't want to inspect the elf. She is way too grossed out. Not to mention, examining bodies isn't something she's good at. XD

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
Caerwynn wrote:
"That way first?" She points EAST.

Giovanni moves toward the west door.

Bullwhip wrote:
"Me mastery av al' things undergroun' tells me dat that is de west dure yer at."

Translation (as rendered by David Niven): 'I say there old chap, you're going the wrong way.'

West it is! ;D

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |
Gadget~ wrote:
Gadget looks in the room. "This is disgusting!"

"If 'tis not stone 'tis cr'ahp!"

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Know. Planes: 1d20 + 8 ⇒ (6) + 8 = 14

Before examining the elf, Jair casts guidance on herself.

May Secrets guide my study.

Heal: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

@GM except if I can't take my time, I will take 20 to examine the corps If I may

For now I don't understand exactly what he has, but with time I could says Jair.

She then, looks at the notes, taking them and reading them.

Grand Lodge

Male Half-Elf DEAD

Heal: 1d20 + 7 ⇒ (2) + 7 = 9.

Giovanni shrugs.

"I'll have to take your word for that."

Heal: 1d20 + 7 ⇒ (18) + 7 = 25.

Suddenly, he stiffens.

"The Elf technically isn't dead. See how he writhes in agony? However, it isn't just that - the parasite in him appears to be waiting for someone to get close..."

He then quickly moves on to the next room.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

In this case, better killing him now to save him the pain he endures.
Says as a matter of fact Jair.

Grand Lodge

Male Half-Elf DEAD

"Well, I ain't touching him."

Scarab Sages

Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)

"Touch... him?" Gadget begins to get sick at the thought of touching a near-carcass. "Excuse me." She exits the room holding her mouth.

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

Heal: 1d20 + 8 ⇒ (6) + 8 = 14
Heal: 1d20 + 8 ⇒ (19) + 8 = 27

"Erastil's oath..." Caerwynn whispers in shock. Why do people think it's acceptable to experiment on creatures like this?

She keeps well back. "Gadget, did you say the notes reference inhabiting a corpse? Is he dead, or isn't he?"

Scarab Sages

Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)

Gadget starts feeling better when she's outside the room.

"The notes definitely talk that the demons are able to inhabit a corpse, but since it is an experiment, who knows what he's doing."


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Giovanni and Caerwynn notice something is amiss and tells the party to fall back.

Moments later the elf's chest expands violently and suddenly bursts open, revealing some kind of giant worm. A cloud of negative energy, spores and viscera burst forth as a dozen arm-length tentacles reach out.

You get a quick look at the worm before you kill it.

Heal or Knowledge(Planes) DC 25:
This is a unique parasite. It incubates quickly and is Abyssal in nature.

Giovanni suggests moving onto the next room.

Clawed limbs, scaly torsos, and other large body parts hang from large hooks connected to the ceiling by thick chains. Along the walls, large canisters and jars hold dozens of smaller body parts suspended in clear liquid.

The temperature in this room is barely above freezing.

Make one Knowledge(Planes) check and read both if you make DC 20.

DC 15:
Most of the body parts are from demons.

DC 20:
Most of the body parts come from dretches, vermleks, babaus and other weak demons. But... that's a hezrou claw, a nabasu mouth, and a glabrezu torso.

You find a wand in the room.

spellcraft DC 20:
A wand of sleet storm with 10 charges.

Grand Lodge

Male Half-Elf DEAD

Heal: 1d20 + 7 ⇒ (3) + 7 = 10.

Moving on to the next room, Giovanni shudders.

"I know they were probably all from demons, but still, harvesting them for spare parts like that..."

Looking a little green, he retreats back to the first room, and waits for the party to gather up, before opening the door.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Know. Planes DC25: 1d20 + 8 ⇒ (14) + 8 = 22
Know. Planes DC15/20: 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft DC20: 1d20 + 6 ⇒ (13) + 6 = 19

Better to not touch anything... says Jair, who shivers when she enters the room. Because of the cold or the body part, none knows.

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

Heal: 1d20 + 8 ⇒ (19) + 8 = 27
Spellcraft: 1d20 + 6 ⇒ (7) + 6 = 13

"Blech!" Caerwynn spits at the sight of the parasite. "Well, if he wasn't dead before, he sure is now. Yuck. See how the tendrils are already drooping? Must incubate quickly. Glad we didn't get too close!"

Caerwynn shakes her head at the demon-freezer. "Was Thurl reporting any of this?"

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

"Well, yer man wus certainly explorin'!" Bullwhip says taking it all in.

Grand Lodge

Male Half-Elf DEAD

"Some things probably don't need quite this level of enthusiasm, though..." Giovanni notes dryly.

Scarab Sages

Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)

Spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12

"Agreed on all accounts. Let's move on." Gadget has her bow out while travelling.

Have to stay mission focused...


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

The party shakes their head with disgust as they note the contents of the freezer. You move east into a hallway. The western exit leads to a door, while you see the eastern stairs lead to a large pool of water.

Which way?

Grand Lodge

Male Half-Elf DEAD

"Anyone fancy going for a swim...?"

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Not my taste. says Jair looking at the water.

May be it will be better to look for the door ?

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

"Oi 'ad me bat last week an' aren't due for another tree."

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

"You might consider revising that schedule." Caerwynn wrinkles her nose. "Maybe now."

She scans the waterline for anything of note. Is the water murky or clear? Is there a clear bottom? Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Scarab Sages

Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)

While others are looking around, Gadget will scan around with Detect Magic.


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Caerwynn takes a look at the murky water and estimates it to be about 8 feet deep. She could probably walk on the bottom and raise her hands above the water level.

Gadget focuses on the area but doesn't notice anything magical.

Grand Lodge

Male Half-Elf DEAD

Giovanni carefully looks over the room, as well, reluctant to go wading in foul water, but knowing that it will probably have to happen, in order to reach the other door.

Perception 'Take 10' = 31.


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Giovanni, anyone with DC 18 Perception:
Peering into the murky water, you can see the faint outline of some kind of ooze. A mass of rotting flesh bubbles beneath the surface.

Dark Archive

AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

Perception DC18: 1d20 + 5 ⇒ (1) + 5 = 6

Scarab Sages

Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Real low, Gadget mentions, "There's some kind of ooze in the water."

Knowledge (Dungeoneering): 1d20 + 6 ⇒ (13) + 6 = 19 - Just assuming that is appropriate from the keyword Ooze. If it's any other monster knowledge check, Gadget has them all at the same bonuses.

Grand Lodge

Male Half-Elf DEAD

Giovanni nods.

"Agreed. I don't suppose that you can identify it?"

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

"Where?" Caerwynn peers into the water. Perception: 1d20 + 10 ⇒ (12) + 10 = 22 "Oh! I see it. More yuck."


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Gadget or DC 15 K. Dungeoneering:
This ooze is called a globster. It has a voracious hunger for flesh and as a result has a nauseating stench. It's barely below the surface of the water, and you suspect that's why you haven't smelled it yet. Acid, Bludgeoning and Piercing damage is useless against it, and its good at grabbing and nauseating its targts.

Scarab Sages

Gnome Fighter 5/Transmuter 1 (CORE) | HP 56/56 | AC 19* | T 15 (19 incorporeal)* | FF 15* | CMD 20 | F +9 | R +7 | W +6 | Resist: acid 1, cold 1, elec 3 | +1 vs fear effects, +2 vs. illusions; +2 vs. death effects | Init +6 | Perc +2 (Low-Light Vision) | Sense Motive +0 | Telekinetic Fist 5/5 | Arcane Bond 1/1 | Reroll 0/1 | Active Spells: Mage Armor(*)

Gadget pushes her glasses up her face before speaking. "Yeah, it's a Globster. It has hunger for flesh so has a nauseating stench. Ick! We'd smell it if it came above the surface. Only cutting (slashing) weapons work and it can't be affected by acid. Also, be careful as it good at grabbing you."

"Hrm. Unfortunately I have no way to cut with my bow..." Gadget still keeps her bow out for now, planning to use spells if it comes to it.

Grand Lodge

Male Half-Elf DEAD

"Any volunteers?", Giovanni says dryly.

The Exchange

Male Dwarf Fighter 4 | hp 42/45 | AC 23, T 11, FF 21 | CMD 19 (bull rush 25, trip 23) | F +7, R +3, W +2 | Spd 20' | Init +2 | KnDun +5, KnEng +6, Perc +1, SnsM +6 | backscratcher of clw 42/50 |

knowledge (dungeoneering): 1d20 + 5 ⇒ (8) + 5 = 13

"Waaat?" Bullwhip looks about confused. "'tis water...." As that explains everything. "Any dwarf knows yer don't go near de stuff unless it's filled wi' 'ops. Besides, Oi towl yer Oi already 'ad a bat last week."

Translation:
"What?" Bullwhip looks about confused. "It's water...." As that explains everything. "Any dwarf knows you don't go near the stuff unless it is filled with hops. Besides, I told you I already had a bath last week."


4-11 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Looks like no one's heading in, so let's go West.

The party decides not to risk the obvious trap and head west.

The walls of this room are lined with steel bookshelves bolted into the polished stone. Books rest comfortably against each other, each given ample room to be removed without risk of damaging the contents within. Two black leather chairs next to the western wall are positioned around an ostentatious wooden table supporting a single glass tumbler. There are two identical, reinforced wooden doors along the western wall.

Even a quick glance at the titles indicates a dedication to obscene Abyssal rituals. Several anatomy books describe how to perform surgeries on a variety of creatures. You even catch decades of tables that resemble shopkeeper's ledgers.

To make sense of these books, you must spend half an hour reading the contents. Then you get to make two skill checks. If you make DC 18 on them, great! Read the spoiler below. Even if you fail it's still worth a shot.

  • Appraise
  • Heal
  • Knowledge(Arcana)
  • Knowledge(Planes)
  • Knowledge(Religion)
  • Linguistics
  • Profession(Merchant)

    More Details on Thurl's Experiments:

    Thurl has experimented for years in the creation of Abyssal hybrids.

    His usual method involves dissecting demon corpses, sewing pieces back together, soldering and animating them with essence derived from Abyssal larvae, and often discarding imperfect creations.

    Annotations and notes scattered across a dozen volumes reference how he has:
    "devised a technique to rival the creative power of Lamashtu’s womb,"
    "gone beyond the limited theories he purchased from Asylnn"
    "discovered how to harness the power of the marilith"

    The ledgers obtained track the price of Abyssal larvae and the souls of those condemned to the Abyss. These are valuable goods on the planar market. It's clear Thurl actively participated in the larvae trade.

    Valais seems to be very quiet, focusing on herself and in deep contemplation.

    Several drawers in the bottom of the southern bookshelf contain 20 bottles of fine liquor as well as several potions for emergency use:

  • a yellow magic oil
  • two vials of black magic oils
  • a red potion
  • a blue potion
  • a green potion

    Make Perception or Spellcraft checks to identify the items.

    Yellow oil, DC 16:
    Magic Fang

    Black oil, DC 16:
    Magic Weapon

    Red potion, DC 17:
    Cat's Grace

    Blue potion, DC 16:
    Fox's Cunning

    Green potion, DC 16:
    Cure Moderate Wounds

  • Dark Archive

    AC18(T12,FF16) CMD16| HP 61/70| F +9 R +5 W +14 | Init +1, Perc +7, Sense Motive +15 | Haste

    @GM Is Profession (Librarian) could help / replace one of this skill ?
    If that's the case, Jair will use it instead of Know. Planes

    Always interested in books, Jair looks at them, trying to find evidence against Thurls and the secret behind all his experiments.

    To help her research she takes her own book who catalogs all the deities and beliefs known by men.

    Know. Religion: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
    Know. Planes: 1d20 + 8 ⇒ (10) + 8 = 18

    Once the study of the books ends, she looks at the potions.

    Spellcraft (yellow): 1d20 + 6 ⇒ (4) + 6 = 10
    Spellcraft (black): 1d20 + 6 ⇒ (16) + 6 = 22
    Spellcraft (red): 1d20 + 6 ⇒ (19) + 6 = 25
    Spellcraft (blue): 1d20 + 6 ⇒ (5) + 6 = 11
    Spellcraft (green): 1d20 + 6 ⇒ (2) + 6 = 8

    51 to 100 of 290 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Chadius's The Traitor's Lodge (Core) Gameplay All Messageboards

    Want to post a reply? Sign in.