GM Chadius's Solstice Scar C (Inactive)

Game Master chadius

Slides


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Liberty's Edge

hp 12/16 | Ac 19 T14 FF 15| Init +4 Fort +5 Ref+6 Will +6 | Perception +0 Sense Motive +5 | LoH (1d6) 3/3 | Smite 0/1 | Reroll 0/1

Will: 1d20 + 6 ⇒ (5) + 6 = 11

Correct, Hardness still applies

Eagle is unprepared for the energy spike and takes it full on.

"This flank is secure!" she shouts to the others

Sovereign Court

| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone

Will save Celestial Eagle negative energy: 1d20 + 2 ⇒ (13) + 2 = 15

Allied Offensive

The summoned celestial eagle attacks again with added rage!

Bite, rage : 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Bite damage, smite: 1d4 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

Talon 1, rage: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Talon damage, smite: 1d4 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

Talon 2, rage : 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Talon damage, smite: 1d4 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

*****************

Taarik tries to boost the aid token.

Ranged Attack Roll: 1d20 + 1 ⇒ (20) + 1 = 21


1-23 (Thread|Slides)

Covadil obliterates the seedpod with a mighty swing.

Schnyder redirects his magic missiles to the plant Atronia cleaved, finishing it off.

Combat Over

Covadil (4 Damage)
Restless Eagle (4 Damage)
Taariik's eagle (2 Damage)

A moment of calm falls over the area. One of the faces you met, the more jovial face, appears. "So, did you turn that seedpod into mulch yet? Or are we joining the compost heap?"

Silver Crusade

Male Skinwalker Bar 5 | Int +1; hp 54; AC 18 FF 17 , T 11, Fort+6 R+2 W+2 CMB+9; CMD 21 Perception +9 Barbarian 5

"If my axe can damage it. It will surely be mulch!"

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Several blasts of purple energy momentarily light up the battlefield. The initial shouts of celebration are quickly drowned out by the agonized screech emitted by the heart of the blight.

Table GMs, the Weakening Blight effect on page 39 is in play.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Strands of purple energy whip across the battleground and begin to swirl above the remains of the giant flower. The continuous chant of the Twinhorn shamans reaches a fever pitch and then suddenly stops. After a breathless moment of silence, a loud reverberating boom echoes across the swamp as a column of purple energy pierces through the clouds, dissipating into the starry sky. Shouts of celebration begin to sound across the field as Medda makes her way to the heart of the blight. A shaft of moonlight shines on the site through the parted clouds as she rips through the withered roots of the blighted flower. Medda reaches in and draws out the shriveled remains of a female crusader. In stark contrast to the rest of the remains, her silvery breastplate glimmers in the moonlight. A grievous blow has scarred its surface where a golden engraved figure spreads out her wings. Trails of blood seep out from scars running across the figure. Medda lowers the remains gently upon a white cloak that a Twinhorn warrior has placed on the ground.

With a heavenly glow, the ghostly form of Ivvora appears in the clouds above. “She was my sister-in-arms against the vile Tar-Baphon. I now know that her sacrifice spared me all those years ago, as it will all of you in the days to come. Go with Vildeis’ grace and use this blessed plate to vanquish my hated adversary. Hurry back north, for the moment of Eshimka’s reckoning draws near!”

Medda looks up to the sky as the visage of Ivvora dissipates, the red phantom hand of Anok floating above her shoulder. After a moment, she kneels next to the crusader’s remains and carefully wraps them up in the white cloak, which is slowly soaked with red. She looks at the crowd gathered around her and speaks up. “We stand here triumphant, having rid this land of corruption. But this is a mere shade of the darkness that awaits us at the Solstice Scar! Fear not, for Vildeis’ blessing will guide our weapons to strike true and eradicate Eshimka for good!”

Medda motions for the Twinhorn warriors to raise the bundled remains on their shields as one of the honored dead. “Pathfinders, you have done much for my tribe and our lands, but I ask you once more to lend us your weapons so that we might end the evil that haunts Solstice Scar. What say you?”

This concludes Solstice Scar, Version C. Table GMs, thank you for all your hard work! When filling out chronicle sheets, please note that the house has earned the Fangwood Purifier boon.


1-23 (Thread|Slides)

The blight has been cleared from the forest. It's time for a well earned break, and then a trip back to Absalom. Or perhaps you would rather stay with the Twinhorn tribe and help them in their fight against evil. Either way, know Ivvora and Videlis watch over you...

Thanks for playing everyone. I'll have your chronicles written up by the weekend.

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