Sveinn Blood-Eagle

Tormond's page

115 posts. Organized Play character for Qstor.


Full Name

Tormond Trollbiter

Race

Skinwalker Bar 5 | Int +1; hp 54; AC 18 FF 17 , T 11, Fort+6 R+2 W+2 CMB+9; CMD 21 Perception +9

Classes/Levels

Barbarian 5

Gender

Male

Size

Med

Age

40

Special Abilities

Rage

Alignment

C Good

Languages

Common, Giant, Orc Skald

Strength 18
Dexterity 12
Constitution 15
Intelligence 10
Wisdom 12
Charisma 8

About Tormond

Tormund Trollbiter
Male werebear-kin skinwalker (coldborn)boon barbarian (mad dog) 5 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Bestiary 5)
CG Medium humanoid (shapechanger, skinwalker)
Init +1; Senses low-light vision; Perception +9
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Defense
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AC 18, touch 12, flat-footed 17 (+6 armor, +1 deflection, +1 Dex)
hp 54 (5d12+14)
Fort +6, Ref +2, Will +2; +2 trait bonus vs. polymorph effects
Defensive Abilities trap sense +1
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Offense
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Speed 40 ft.
Melee +1 cold iron battleaxe +10 (1d8+5/×3) or
club +9 (1d6+4) or
dagger +9 (1d4+4/19-20)
Ranged shortbow +6 (1d6/×3)
Special Attacks rage (11 rounds/day), rage power (ferocious beast)
Spell-Like Abilities (CL 5th; concentration +4)
1/day—calm animals (DC 10)
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Statistics
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Str 18, Dex 12, Con 15, Int 10, Wis 12, Cha 8
Base Atk +5; CMB +9; CMD 21
Feats Extra Feature, Power Attack, Raging Vitality
Traits berserker of the society, mastery of form
Skills Acrobatics +1 (+5 to jump), Climb +10, Handle Animal +5, Knowledge (nature) +8, Linguistics +2, Perception +9, Survival +9; Racial Modifiers +2 Climb
Languages Common, Giant, Orc, Skald
SQ change shape, change shape (bite), change shape (claws), change shape (climb 20 ft.), change shape (scent), fast movement, ferocious fetch, pack tactics
Combat Gear oil of bless weapon, alchemist's fire, antitoxin; Other Gear +2 mithral chain shirt, heavy wooden shield, +1 cold iron battleaxe, club, dagger, shortbow, ring of protection +1, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 129 gp, 5 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Climb 20 ft.) (Su) You can choose to gain a climb speed of 20 feet when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Extra Feature Gain additional feature in bestial form.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocious Beast (Ex) When raging, animal companion also rages. Spend 1 extra rd if adjacent, or 2 rds if not.
Ferocious Fetch (Ex) As a swift action, war beast attempts to drag a foe in 30 ft to you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pack Tactics (Ex) Both master and war beast gain +4 when flanking with each other.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality Your rage does not end if you become unconscious
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
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Animal Companion CR –
Grizzly bear (Ultimate Wilderness 179)
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 32 (5d8+10)
Fort +6, Ref +6, Will +2
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +7 (1d6+4), 2 claws +7 (1d4+4)
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Statistics
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Str 18, Dex 14, Con 14, Int 2, Wis 13, Cha 6
Base Atk +3; CMB +7 (+9 drag); CMD 19 (21 vs. drag, 23 vs. trip)
Feats Improved Drag[APG], Improved Natural Armor, Skill Focus (Perception)
Tricks Attack, Attack Any Target, Come, Down, Heel, Seek, Stay
Skills Acrobatics +2 (+6 to jump), Climb +8, Perception +8, Survival +2, Swim +8
SQ attack any target, come, down, heel, seek, stay
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Heel [Trick] The animal will follow you.
Improved Drag You Drag at +2 and don't cause an attack of opportunity.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.