Race |
| Ac 19 T14 FF 15| Init +4 Fort +5 Ref+6 Will +6 | Perception +0 Sense Motive +5 | |
Classes/Levels |
LoH (1d6) 3/3 | Smite 0/1 | Reroll 0/1 |
Gender |
hp 12/16 |
Alignment |
LG |
Deity |
Vildeis |
Languages |
Common, Draconic, Shoanti |
Strength |
12 |
Dexterity |
19 |
Constitution |
10 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
14 |
About Restless Eagle
Restless Eagle
Female human (Shoanti) paladin (scion of talmandor) 2 (Pathfinder RPG Adventurer's Guide 74)
LG Medium humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 16 (2d10)
Fort +5, Ref +6, Will +5
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Offense
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Speed 30 ft.
Melee cold iron light mace +6 (1d6+1) or
. . dagger +7 (1d4+1/19-20) or
. . dagger +7 (1d4+1/19-20) or
. . dagger +7 (1d4+1/19-20) or
. . dagger +7 (1d4+1/19-20) or
. . mwk dagger +8 (1d4+1/19-20)
Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect evil
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Statistics
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Str 12, Dex 19, Con 10, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +3; CMD 17
Feats Weapon Finesse, Weapon Focus (dagger)
Traits explorer, soaring sprinter
Skills Acrobatics +6 (+8 to keep balance or jump), Handle Animal +7, Sense Motive +5, Survival +6; Racial Modifiers +1 Survival
Languages Common, Draconic, Shoanti
SQ egalitarian, heart of the wilderness[APG], lay on hands 3/day (1d6), scion's faith
Combat Gear oil of bless weapon (2), wand of cure light wounds, acid (2), alchemist's fire (2), alkali flask[APG] (2), antiplague[APG] (2), antitoxin (2), holy water (2), liquid ice[APG] (2); Other Gear chain shirt, darkwood buckler, cold iron light mace, dagger, dagger, dagger, dagger, mwk dagger, ioun torch ioun stone[APG], wayfinder[ISWG], backpack, bandolier[UE], cork vest[ACG], earplugs[APG] (10), flint and steel, grappling hook, powder[APG] (10), silk rope (50 ft.), torch (10), wrist sheath, spring loaded, wrist sheath, spring loaded, 1 gp, 10 sp
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Egalitarian +1 (2 rounds) (Su) Halve divine grace bonus to grant it to all allies within 30 ft.
Heart of the Wilderness +1 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Scion's Faith (Ex) Must worship a lawful good deity, and she gains Fly as a class skill instead of Ride.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.