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Yeah, sorry. Site only came back up from me Friday afternoon my time and I had plans to go out with the family Friday night. Only now getting a chance to catch up with my threads.
Pre-battle buffs
Covadil prepares for the battle ahead, by enlarging himself and increasing his protection and speed.
Cast Enlarge Person & Shield on self. Activate Sudden Speed focus power.
As the battle erupts, the enlarged figure of the occultist bounds forward with his enhanced speed to strike at one of the skels.
Attack: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 3d6 + 9 ⇒ (1, 5, 1) + 9 = 16
In his haste, while he manages a powerful swing with his now giant weapon, he is grossly off balance and barely manages to slice off his own massive foot.
Well, that was hardly worth the wait! Sorry! :D

GM chadius |

Sorry, I couldn't post for a while.
Covadil grows big... and digs his greatsword into the dirt. With a broken scimitar the skeleton retaliates.
Scimitar: 1d20 ⇒ 7
Damage: 1d6 ⇒ 2
The bloody skeleton with the White bandana approaches Tormond, dodges the attack and claws into him.
Claw: 1d20 - 3 ⇒ (13) - 3 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
The skeletal champion considers the next target...
1 is Tormond, 2 is Restless Eagle, 3 is Atronia: 1d3 ⇒ 3
Greatsword: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
"Bless my blade, Eshimka! I will rend their flesh in your name!"

GM chadius |

Maybe Eshmika doesn't care, but its minions are not getting blessed this round.
Round 2
Enemy
Covadil
Atronia
Taarik
Tormond
Schnyder (Shield)
Eagle
The light spell's AoE is marked in Yellow. The yellow and gray areas intersect and create normal lighting conditions.
And the site has been down for a while. Can you put your email addresses on slide 1 so I can communicate with you through there just in case we go down again? I'll need it for reporting purposes at the end of this special, anyway. If you'd rather email me instead, you can do so at therealchadius [AT] email [DOT] com

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This last time for the site was really bad.
Dark takes aim at one of the skeletons and fires a ray of positive energy at it.
Disrupt Undead (Range Touch) -Into Melee vs White: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6
Damage +HotS: 1d6 + 1 ⇒ (4) + 1 = 5
Will send email to your email.

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"Dammed Undead"
Tormond swings his cold iron axe red
attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 3 ⇒ (8) + 3 = 11
The bear attacks white
claw: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d4 + 3 ⇒ (4) + 3 = 7
claw: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d4 + 3 ⇒ (2) + 3 = 5
bite: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 3 ⇒ (1) + 3 = 4

GM chadius |

Round 2
Enemy (White 4 damage)
Covadil
Atronia
Taarik
Tormond
Schnyder (Shield)
Eagle
The light spell's AoE is marked in Yellow. The yellow and gray areas intersect and create normal lighting conditions.
And the site has been down for a while. Can you put your email addresses on slide 1 so I can communicate with you through there just in case we go down again? I'll need it for reporting purposes at the end of this special, anyway. If you'd rather email me instead, you can do so at therealchadius [AT] email [DOT] com

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1 person marked this as a favorite. |

***OVERSEER ANNOUNCEMENT***
The air fills with the sound of Kellid battle cries as dozens of Twinhorn warriors join the fight! Table GMs, the Twinhorn Allies effect on page 7 is in play.

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Eagle locks eyes with the champion "You're going down!" and then strikes with her mace.
Smite: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage: 1d6 + 1 + 4 ⇒ (4) + 1 + 4 = 9
AC 21 vs the champion

GM chadius |

Twinhorn Allies
When this occurs, the next successful melee or ranged attack made by each PC before the end of the adventure automatically gains the benefits of the boosted Allied Offensive aid token effect.
Allied Offensive:
A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 2d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn.
So, whomever you hit deals an extra 2d8 damage and it's considered flanking. I'll add this to the slides.

GM chadius |

Kellid warriors strike alongside Restless Eagle and deal an extra 2d8 ⇒ (3, 3) = 6 damage as she smites the skeleton. She barely hangs on...
Enemy (White 4 damage, Red 15 Damage Flanked)
Covadil
Atronia
Taarik
Tormond
Schnyder (Shield)
Eagle (Smite Evil: Red)
The light spell's AoE is marked in Yellow. The yellow and gray areas intersect and create normal lighting conditions.
And the site has been down for a while. Can you put your email addresses on slide 1 so I can communicate with you through there just in case we go down again? I'll need it for reporting purposes at the end of this special, anyway. If you'd rather email me instead, you can do so at therealchadius [AT] email [DOT] com

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Covadil extracts his giant greatsword from the dirt and takes a swing at the blue robed skeleton directly in front of him.
Attack: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 3d6 + 9 ⇒ (1, 1, 5) + 9 = 16 + Extra Damage if hits: 2d8 ⇒ (6, 6) = 12

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Taarik sends acid on the red undead.
Acid splash, cover,melee : 1d20 + 1 - 4 - 4 ⇒ (4) + 1 - 4 - 4 = -3
Acid splash damage, acid focus : 1d3 + 1 ⇒ (3) + 1 = 4
* * *
The summoned celestial eagle attacks again with a bite and talons.
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Bite damage, smite: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Talon 1: 1d20 + 3 ⇒ (18) + 3 = 21
Talon damage, smite: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Talon 2: 1d20 + 3 ⇒ (18) + 3 = 21
Talon damage, smite: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

GM chadius |

Covadil destroys another skeleton, as Taarik's eagle finishes off the skeletal champion with a talon. Its greatsword clangs against the foul ground.
Enemy (White 4 damage)
Covadil
Atronia
Taarik
Tormond
Schnyder (Shield)
Eagle (Smite Evil: Red)
The light spell's AoE is marked in Yellow. The yellow and gray areas intersect and create normal lighting conditions.
And the site has been down for a while. Can you put your email addresses on slide 1 so I can communicate with you through there just in case we go down again? I'll need it for reporting purposes at the end of this special, anyway. If you'd rather email me instead, you can do so at therealchadius [AT] email [DOT] com
I'll give Artonia another day to post before we move on.

GM chadius |

Artonia waits for you to take the first move, as the battle is mostly wrapped up.
Without its leader, the skeleton mindlessly wails away at the nearest target....
1 is Covadil, 2 is Bear: 1d3 ⇒ 1
Scimitar: 1d20 + 0 ⇒ (3) + 0 = 3
Slashing: 1d6 ⇒ 4
Claw: 1d20 - 3 ⇒ (17) - 3 = 14
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
But Covadil's defenses hold.
Round 3
Enemy (White 3 Damage)
Covadil
Atronia (Can take Round 2 actions)
Taarik
Tormond
Schnyder (Shield)
Eagle
The light spell's AoE is marked in Yellow. The yellow and gray areas intersect and create normal lighting conditions.
And the site has been down for a while. Can you put your email addresses on slide 1 so I can communicate with you through there just in case we go down again? I'll need it for reporting purposes at the end of this special, anyway. If you'd rather email me instead, you can do so at therealchadius [AT] email [DOT] com

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Dark fires another shot of positive energy at the last undead they face with their allies aiding them.
Disrupt Undead (Range Touch) -Into Melee: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1

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Taarik sends acid on the remaining undead.
Acid splash, cover,melee : 1d20 + 1 - 4 - 4 ⇒ (18) + 1 - 4 - 4 = 11
Acid splash damage, acid focus : 1d3 + 1 ⇒ (2) + 1 = 3
* * *
The summoned celestial eagle flies and gets into a flanking position to attack with a bite.
Bite: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Bite damage: 1d4 + 2 ⇒ (1) + 2 = 3

GM chadius |

After what feels like weeks, Restless Eagle smashes the remaining skeleton to pieces. All of you take the moment to relax.
Combat Over... finally.
The dark tendrils lash at the edge of the circle of darkness. You know the tribe shamans would be able to close it, but perhaps you can ease their burden by performing the ceremony now...
You can close the rift by standing at the circle’s edge, performing a sealing ritual, and succeeding at three DC 15 skill checks for one or more of the following skills: Knowledge (arcana, planes or religion), Linguistics, Perform (oratory), Spellcraft, or Use Magic Device. Each check takes a full-round action. The DCs increase to 16 and 17 with each successful check. If you beat DC 18 instead it counts as 2 successes.
Expending an ability that uses positive energy—such as casting a spell with the healing descriptor or using a cleric’s channel positive energy class feature—grants a bonus on a single check equal to the level of the spell; for channeled positive energy, the bonus is equal to the number of d6s rolled.
A PC who completed a similar ritual in Pathfinder Society Scenario #8–07: From the Tome of Righteous Repose gains a +4 circumstance bonus on these checks.
So, are we closing the portal, or heading to the Twinhorn Camp? If you're closing it, make your skill checks!

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Taarik steps forward to the rift and starts to perform the ritual he believes will close the rift!
"Assist me! We need to close this portal!"
Kn(arcana): 1d20 + 9 ⇒ (15) + 9 = 24
Kn(planes): 1d20 + 9 ⇒ (4) + 9 = 13
Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16

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***OVERSEER ANNOUNCEMENT***
Programming Note: Thank you for your patience, everyone. After much discussion, we have decided that the best way to recover from the system downtime is to fast forwarding through the opening part of the special (since that is the repeat from versions A and B). As such, we will be moving directly into part 4, now. GMs, I will share the updated schedule with you later today.
Together with the Twinhorns, the assembled Pathfinders manage to fight off the undead attacking the camp and make their way to the ritual site. As Medda and Anok join the group of Pathfinders around the stone circle, she assists them with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”
Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely. When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”
Several days later...
Celebration and preparation have filled the last two days. The Twinhorns are both relieved to have thwarted the villain Eshimka and resolved to help the following’s spiritual leader, Medda, retrace the paladin Ivvora’s millennium-old steps. After hours of considering and retelling ancient stories preserved by oral tradition, Medda gathers the Pathfinders. “The holy warrior Ivvora came to us in pursuit of Eshimka, whom she vanquished and banished with the Twinhorns’ help. However, she would not rest for long, and she insisted on seeking out other evils in the area. At that time, the most fearsome threat was Grathatonhakis, an immense white dragon that lurked in the Tusk Mountains and would strike our camps. Ivvora learned what she could, left her dagger with us, and departed to slay the dragon. She never returned, and neither did the dragon. Exactly what transpired is unclear from our legends.” Medda cradles the fragile remnants of Ivvora’s dagger. “This blade kept Eshimka at bay for so many generations, and now it is ready to fall apart. Ivvora held the key to defeating Eshimka, and by learning her fate or communing with her spirit where she fell, we might harness the same power. Then we shall not just reseal the shadow fiend but destroy it once and for all! From our tales we have learned where the wyrm Grathatonhakis laired. Let us set out together to learn what happened—and who might have taken the caves since.”
The trek is long and cold, taking the group first across the tundra and then into shadow of the frigid Tusk Mountains. As the trail winds around a frozen lake, the snap of a snare echoes over the ice, and a Pathfinder is whipped into air by a cleverly laid trap. Medda scowls and announces, “Pathfinders, we have kobolds. Keep within earshot and spread out. They aren’t just a threat; they may also be our best better to finding the dead dragon’s lair.”
This begins part 4. GMs, please proceed to area K. Once you have finished, areas L and M are open.

GM chadius |

Two days have passed since you closed the portal. You have travelled with Medda, Anok, and the Twinhorns. After watching a Pathfinder get caught in a trap, the collective force decides to split and search for kobold activity.
You come up upon a frozen lake and view what seems to be a group of kobolds arguing with some kind of creature- a wooden humanoid figure covered in leaves and frost. The white-scaled kobolds see you approach and screech.
The frost covered creature steps back and observes the two groups of kobold and Pathfinder. Perhaps you could ask it for help in this conflict.
You could use a Move action to make a Bluff, Diplomacy or Knowledge(Nature) check to ask it for help.
Entering a square of ice is difficult terrain. It takes 2 squares of movement and Acrobatics DCs increase by 5.
Any squares with trees in them count as partial cover.
Stepping onto the ice lake (not the creek) is a bad idea. You don’t know how thick it is and can risk falling through the ice.

GM chadius |

Covadil: 1d20 + 1 ⇒ (4) + 1 = 5
Atronia: 1d20 + 1 ⇒ (14) + 1 = 15
Taarik: 1d20 + 1 ⇒ (10) + 1 = 11
Tormond: 1d20 + 3 ⇒ (15) + 3 = 18
Schnyder: 1d20 + 0 ⇒ (16) + 0 = 16
Eagle: 1d20 + 4 ⇒ (16) + 4 = 20
Enemy: 1d20 + 2 ⇒ (19) + 2 = 21
Round 1
Enemy
Covadil
Atronia
Taarik
Tormond
Schnyder
Eagle
The enemy quickly becomes alert and gets into position.

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Dark wades through the snowed path and looks at the snow-covered wooden figure. "I don't know who you are, but we are here to fight the kobolds and remove the threat they are causing."
Move: 30'
Move: Diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13

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Spending an arcane reservoir point. 4/5 remaining.
Taarik moves forward and starts casting a spell to summon a celestial eagle commading to attack the kobolds.
Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4
* * *
The summoned celestial eagle charges while flying and attacks the black Kobold with a bite trying to smite.
Bite: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Bite damage, smite: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

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Covadil moves forward, drawing his sword.
Double Move

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K nature: 1d20 + 2 ⇒ (8) + 2 = 10
Atronia makes her way through the snow toward the kobolds, drawing her sword. As she does so, despite not knowing exactly what the wooden creature is, Atronia, acting upon the information she has been given by Eagle, calls to it. "It seems we have a common enemy. Help us! You will not regret it."
Versatile performance allows me to use my Perform (oratory) bonus in place of Diplomacy.
Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

GM chadius |

You advance upon the kobolds, many of whom are rethinking their actions.
Taariik's celestial eagle screeches at the kobold in Black, missing him. A Red kobold swings around the corner, medium sized. His greatsword drawn, he roars!
But the wooden creature nods towards Atronia and causes a wind to sweep the kobold off his feet, knocking him Prone!
The Purple kobold pulls out her spear and holds steady, expecting trouble.

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Taarik moves forward (first move action) and shouts towards the wooden creature (second move action) .
Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11
[b]"We are here to help you against these evil beings!"[/dice]
* * *
The summoned celestial eagle attacks again with a bite and talons.
Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Bite damage, smite: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Talon 1: 1d20 + 3 ⇒ (5) + 3 = 8
Talon damage, smite: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Talon 2: 1d20 + 3 ⇒ (14) + 3 = 17
Talon damage, smite: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

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Tormond moves up and waits for the attacks to come to him.
readied attack at foe within range: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d8 + 3 ⇒ (3) + 3 = 6
"Bear guard me!"
His bear friend moves up too, protecting his master.

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Dark moves further up and gets behind the fallen tree for some cover before unleashing Ray Frost at the enlarged kobold.
Ray of Frost (Range Touch) vs Red: 1d20 + 1 ⇒ (8) + 1 = 9
Cold Damage +HotS: 1d3 + 1 ⇒ (3) + 1 = 4
Move: 15'
Standard: Spell

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Atronia keeps advancing. Her gaze is settled on the large kobold on the ground, then shifts toward its comrade with its spear at the ready. Recognizing the threat and not wanting to underestimate the weapon and its wielder, she turns toward her new target at the last second, her sword following in a wide sweep.
attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18

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Covadil moves up to join his companions, calling out to the wooden creature.
"Are you able to aid us any further against these kobolds? They seemed to be causing you trouble and we would help if we can."
Diplomacy: 1d20 + 4 ⇒ (16) + 4 = 20

GM chadius |

The other two kobolds continue to carefully tiptoe along the ice, taking their time. Maybe their leader will have finished the interlopers and they don't have to stick out their necks.
Speaking of, the Red booted leader stands up and roars. Before he can move, the wooden creature gestures to the bushes nearby. They reach up and Entangle him.
The wooden creature nods at Covadil.
It mutters something before fading into the tree.

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Taarik walks forward sends acid on the red enemy.
Acid splash, cover,melee : 1d20 + 1 - 4 - 4 ⇒ (5) + 1 - 4 - 4 = -2
Acid splash damage, acid focus : 1d3 + 1 ⇒ (1) + 1 = 2
* * *
The summoned celestial eagle attacks again with a bite and talons but without its smite ability.
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Bite damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon 1: 1d20 + 3 ⇒ (19) + 3 = 22
Talon damage: 1d4 + 2 ⇒ (3) + 2 = 5
Talon 2: 1d20 + 3 ⇒ (19) + 3 = 22
Talon damage: 1d4 + 2 ⇒ (1) + 2 = 3

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Smack: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Eagle moves into a flank and smacks the giant kobold. Giant being relative of course, compared to a standard kobold...

GM chadius |

Restless Eagle, Taariik's eagle, and Tormond all hit the kobold. With the might of the Twinhorn clan aiding them, the kobold dies before he can get a single swing off.
On the other side of the trees, two kobolds notice lack of kobold cries and worry this plan may not have been the best one...

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"I'm going to head through those trees and try and track down the other kobolds." Covadil, seeing the lead kobold has been dealt with, heads into the woods.
Double Move.

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Atronia, seeing the immediate threat has been dealt with, but also worried about stragglers getting reinforcements or retaliating later, attempts to follow Covadil through the woods. However, she is obviously not as nimble as him and she keeps getting her things stuck on branches, which makes her progress quite slow.
double move

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Seeing the threats before them finished, Dark makes his way through the woods to try to help in taking out the other kobolds.
Double Move