GM chadius |
The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god.
Welcome to GM Chadius's run of 8-02: Ward Asunder. This is for level 3-7 CORE characters. Please make sure your selected PC is a CORE character.
If you're confused on what's a CORE character,
you can read the announcement here and the CORE FAQ here.
GM chadius |
I'm opening this up so people can register with their desired character and what table they want to play on.
I'm going to run a high and low tier table. A lot of you are at level 5, so please decide on which tier you want to play on:
High Tier (levels 6-7)
Bigguyinblack / Rogar Cordan / Monk 6
EvilMinion / Doubtful / Monk 7
Andreww / Anwar druid 5 or Chandu bard 6 / Druid 5 or Bard 6
Low Tier (levels 3-4)
Aldizog / Kavor Doan / Ftr1/Wiz2
Melda / Miriel Magol / Paladin 4
GGG / Gwendolyne the Strange and Hera, or Bullwhip Silverspark / 3 or 4
Mjolbeard89 / Inghinn MacBruthe / Fighter 4
Either Tier
Gerald /Doodlevain Montafescue / Sorcerer 5
GM Turmoil /Amelie / Paladin 5
SkipperD / Tomren Tellius / Wizard 5
Rogar Cordan |
Considering that the high table has 2 monks I'm sure we would be happy to travel with someone who can activate a wand of or cast Mage Armor.
I've played this in classic btw.
GM chadius |
Once you have chosen your character, please post with this information (so I don't have to chase everyone down once this ends.)
Player Name:
Character Name: (Most likely who you're playing as now)
PFS#:
Faction:
Initiative Bonus:
Perception Bonus:
If you can add this information it will also help me complete your sheet. These values are probably on your last character sheet.
Chronicle Number:
Starting XP:
Initial Prestige:
Initial Fame:
Starting GP:
Total GP and PP costs for any equipment you purchased in this scenario.
Day Job
Progression Speed (Optional, I'll assume it's normal speed)
Rogar Cordan |
Player Name: Edward McGee
Character Name: Rogar Cordan
PFS#: 145373-7
Faction: Grand Lodge
Initiative Bonus: +8
Perception Bonus: +17 (stonecunning)
Chronicle Number: #18
Starting XP: 17
Initial Prestige: 22
Initial Fame: 32
Starting GP: 3,458
Total GP and PP costs for any equipment you purchased in this scenario. Nothing specific to buy yet.
Day Job none but Wisdom check DC 21 to report: 1d20 + 4 ⇒ (9) + 4 = 13
Progression Speed normal
Gwendolyn the Strange -CORE- |
Player Name: Great Green God
Character Name: Gwendolyn the Strange
PFS#: 139009-12
Faction: Dark Archive
Initiative Bonus: +1
Perception Bonus: +0 (+3 in shadow, +2 w Hera)
Chronicle Number: 9
Starting XP: 8
Initial Prestige: 15
Initial Fame: 16
Starting GP: 2,900.08 gp,
Total GP and PP costs for any equipment you purchased in this scenario. Have to update her scroll catalog
Day Job profession (librarian): 1d20 + 5 ⇒ (11) + 5 = 16
Progression Speed normal speed
Amelie Tucker |
I need to update this character now that I finally have my chronicle from that never ending game, and then I'll post my details. I'm fine with whatever tier needs a ranged combatant more, though I guess I'd lean towards high.
Kavor Doan |
Player Name: Aldizog
Character Name: Kavor Doan
PFS#: 108731-6
Faction: The Exchange
Initiative Bonus: +1
Perception Bonus: +1 (+3 w/Stonecunning)
Chronicle Number: 8
Starting XP: 7
Initial Prestige: 10
Initial Fame: 14
Starting GP: 1563
Total GP and PP costs for any equipment you purchased in this scenario. Not sure yet.
Day Job Merchant: 1d20 + 7 ⇒ (1) + 7 = 8; but always earn at least 25 gp due to faction card.
Progression Speed Normal
Anwar Ibn Jad |
High tier is my preference.
Player Name: Andrew Watson
Character Name: Anwar Ibn Jad
PFS#: 44523-25
Faction: Exchange
Initiative Bonus: Anwar (+7), Mirage (+3)
Perception Bonus: Anwar (+15), Mirage (+5, Scent)
If you can add this information it will also help me complete your sheet. These values are probably on your last character sheet.
Chronicle Number: 8
Starting XP: 13
Initial Prestige: 8
Initial Fame: 20
Starting GP: 2276gp
Purchases for this chronicle: Pearl of Power 1 (1000gp)
Day Job: Profession Merchant: 1d20 + 9 ⇒ (17) + 9 = 26
Progression Speed: Normal
Miriel Magol |
I have only one high enough CORE character, and her XP would put her into low tier.
Player Name: Melda
Character Name: Miriel Magol
PFS#: 97350-12
Faction: Liberty's Edge
Initiative Bonus: +3
Perception Bonus: +0
Chronicle Number: 11
Starting XP: 10
Initial Prestige: 15
Initial Fame: 19
Starting GP: 1040
Total GP and PP costs for any equipment you purchased in this scenario: None
Day Job: Perform: Wind: 1d20 + 5 ⇒ (20) + 5 = 25
Progression Speed: Normal
GM chadius |
I've contacted everyone I could find. Here's what the teams are so far:
High Tier (levels 6-7)
Bigguyinblack / Rogar Cordan / Monk 6
EvilMinion / Doubtful / Monk 7
Andreww / Anwar druid 5 / Druid 5
(Wanted an arcane user)
Low Tier (levels 3-4)
Aldizog / Kavor Doan / Ftr1/Wiz2
Melda / Miriel Magol / Paladin 4
GGG / Gwendolyne the Strange and Hera / 3
Mjolbeard89 / Inghinn MacBruthe / Fighter 4
Either Tier
GM Turmoil /Amelie / Paladin 5 (Ranged fighter)
Tomren Tellius |
Player Name: Andreas F (aka SkipperD)
Character Name: Tomren Tellius
PFS#: 35574-14
Faction: Dark Archives
Initiative Bonus: +2
Perception Bonus: +0
Chronicle Number: 12
Starting XP: 12
Initial Prestige: 16
Initial Fame: 22
Starting GP: 1509,3
Total GP and PP costs for any equipment you purchased in this scenario: Nothing yet, but that might change
Day Job: Craft (calligraphy): 1d20 + 16 ⇒ (18) + 16 = 34
Progression Speed: Normal
I have no preference tier-wise, so just plug any holes that might be with me.
Edit: If the high-tier team needs an arcane caster, then I guess I'm your guy.
Doubtful |
Considering that the high table has 2 monks I'm sure we would be happy to travel with someone who can activate a wand of or cast Mage Armor.
Doubtful is used to waving his wand around trying to get it to work!
What he gets for shopping at Abdul's Discount Wand Emporium!(+5 UMD!)
Player Name: Aaron
Character Name: Doubtful
PFS#: 84637-14
Faction: Sovereign Court
Initiative Bonus: +4
Perception Bonus: +14
Chronicle Number: 17
Starting XP: 20
Initial Prestige: 30
Initial Fame: 36
Starting GP: 4780
GM chadius |
Enough people signed up for Table 1 that we could get started. I'm still waiting for a couple more people to check in, but I'll open a campaign thread for the high tier characters.
High Tier (levels 6-7)
Rogar Cordan
Doubtful
Anwar druid
Tomren Tellius
Can you click on the Table 1 link in my profile (or CLICK HERE) and tell me if you have any trouble moving your icons on slide 2?
Once you've done that, CLICK HERE to dot the thread or do some RP.
Anwar Ibn Jad |
I can move my icon. Should we be able to see all of the slides?
I have played and run this in regular mode.
Inghinn MacBruthe |
Hey GM! Just wanted to get checked in. I’ll have to give you the details tonight. Also wanted to confirm that Inghinn is low tier for this one.
Thanks!
GM chadius |
It sounds like I have about 6 people who want to play high tier, so I'm going to cut it off here. Amelie, you can join the high tier.
So here's the low tier table:
Low Tier (levels 3-4)
Aldizog / Kavor Doan / Ftr1/Wiz2
Melda / Miriel Magol / Paladin 4
GGG / Gwendolyne the Strange and Hera / 3
Mjolbeard89 / Inghinn MacBruthe / Fighter 4
Gerald /Doodlevain Montafescue / Sorcerer 5
I'll make another thread for you.
GM chadius |
No problem, Doodle.
Everyone in Table B, CLICK HERE and add your details there if you haven't already.
Kalas Undiel |
Player Name: Scott (Granta)
Character Name: Kalas Undiel
PFS#: 143586-13
Faction: Grand Lodge
Initiative Bonus: +3
Perception Bonus: +13
Chronicle Number: 17
Starting XP: 17
Initial Prestige: 2
Initial Fame: 34
Starting GP: 876
Total GP and PP costs for any equipment you purchased in this scenario: TBD
Day Job: none
Progression Speed: Normal
First time playing Kalas online. Profile is mostly updated, but still need to touch it up and create an alias for his mount.
Anwar Ibn Jad |
I will be away from Friday to Sunday evening and will have only limited internet access.
Dana the Doppelgänger |
Why hello there, Pathfinders! I'm Dana the Doppelgänger, and I'm here to "Bot" anyone who is absent for more than 36 hours. I'll post in your name so the game doesn't grind to a halt. No one likes that!
If you know you'll be absent for a while, please leave a post indicating you'll be gone so I know to step in immediately. Also leave some instructions telling me how you want to be botted. Here's an example you can adjust and put in your profile.
Daily: Cast Heroism and Magic Circle Against Evil on myself as soon as we enter a dungeon.
Combat: Round 1, I'll begin bardsong for Inspire Courage +2 and cast Haste.
I'll try to flank and use my Longsword with Arcane Strike.
[dice=Longsword, Inspire Courage, flanking]1d20+6+2+2[/dice
[dice=Damage]1d8+3+2[/dice
(add closing square brackets ] to those attack rolls in your profile so they can be copied easily)
Thanks for helping me keep the game moving!
Rogar Cordan |
If we are in a location where there may be danger ahead Rogar would ask someone to use his wand of Mage Armor on him.
If there are 1 - 2 enemies Rogar will move up and try to grab the least armored one he can reach at +13 to grab.
Round 2 he will either maintain the grab to pin usually including +5 for starting in control then on the 3rd round he will tie the target up with rope.
If there are 3+ enemies Rogar will move up and trip one of them at +13 then spend a ki point to add +4 dodge bonus to his AC.
Then round 2 he will flurry of blows starting with a trip then a stunning fist and if the enemy is still standing spend a ki for an extra attack.
[dice=unarmed strike #1 improved trip]d20 +13[/dice
[dice=unarmed strike #2]d20 +10[/dice
[dice=magic/ghost touch/blugoning dmg]d8 +5[/dice
[dice=unarmed strike #3]d20 +5[/dice
[dice=magic/ghost touch/blugoning dmg]d8 +5[/dice
[dice=unarmed strike KI?]d20 +10[/dice
[dice=magic/ghost touch/blugoning dmg]d8 +5[/dice
Anwar Ibn Jad |
Why hello there, Pathfinders! I'm Dana the Doppelgänger, and I'm here to "Bot" anyone who is absent for more than 36 hours. I'll post in your name so the game doesn't grind to a halt. No one likes that!
If you know you'll be absent for a while, please leave a post indicating you'll be gone so I know to step in immediately. Also leave some instructions telling me how you want to be botted. Here's an example you can adjust and put in your profile.
** spoiler omitted **
Thanks for helping me keep the game moving!
Why hello Dana, please find botting instructions below if needed.
Daily prep:
Anwar casts Longstrider on Mirage at the start of each day, renewing it after five hours with a pearl of power. If Tomren has a mage armour prepped he will ask him to cast one on Mirage and provide a pearl of power to recover it. If not he will ask Tomren to use his wand on Mirage if they enter anywhere which looks like it might even be slightly dangerous.
In combat:
Anwar and Mirage try to stay near the front while they travel. If a fight breaks out and Mirage is not mage armoured then he will try and UMD his wand. Otherwise he generally buffs Mirage and sends her in to attack while also moving up to support her. He tends not to make melee attacks himself, preferring to keep a hand free for spellcasting. Mirage does most of the heavy lifting in combat. If things are going badly he may ty and use a spontaneous summon, normally going for 1d3 small earth elementals.
Mirage attacks as directed, Anwar cannot fail the handle animal checks. She has 10' reach, combat reflexes and grab. Her main attack looks like this:
Bite: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d4 + 10 ⇒ (2) + 10 = 12
Grab: 1d20 + 15 ⇒ (9) + 15 = 24
Constrict: 1d4 + 10 ⇒ (4) + 10 = 14
Anwar commonly buffs her with magic fang, bulls strength or barkskin. If we are moving into anything that looks like it might be lengthy exploration then he will cast greater magic fang on her and ward of the season on himself. He also uses his wand of longstrider on himself.
Travel and exploration:
Anwar is happy to be up front as they travel, his perception is +15. He will happily make any knowledge checks but he only has geography (+8) or nature (+10). He is comfortable talking to people (diplomacy +9) but if we have someone better he is happy to sit back and simply aid automatically.
Kalas Undiel |
It looks like I never finished updating Kalas, and this might become relevant soon. He casts some extended buffs each morning: delay poison on himself, and longstrider and greater magic fang on Jinnivwer if it looks like she will be able to accompany him that day. If not, cure moderate wounds is prepped instead of greater magic fang.
Current, unexpended spells are cure light wounds, jump, and barkskin (2), with an empty slot at each level. Orisons are guidance, light, and read magic.
Am I correct in assuming the trail was wide enough for a horse, for the most part?
Rogar Cordan |
Your carrying capacity quadruples for each size increase.
So 15 Str and large size your capacity is
Light 264
Medium 268 - 532
Heavy 536 - 800
Oddly I don't see anything in the CRB preventing you from flying while encumbered.
Kalas Undiel |
Suggested Distribution
- potion of barkskin (CL 6th) - Rogar
- potion of bull's strength - Doubtful
- potion of cure light wounds (5) - 1 each
- potion of enlarge person (CL 5th) - Kalas
- potion of fly - Tomren
- potion of haste - Doubtful
- potion of jump (CL 5th) - Rogar
- potion of resist energy (fire) - Anwar
Thoughts?
Rogar Cordan |
Yes thank you.
Since I haven't used my folio reroll yet I'll reroll that report I'm doing in place of a day job.
Wisdom check DC 21 to report: 1d20 + 4 ⇒ (5) + 4 = 9
Also, What nation are we in?
GM chadius |
No problem, guys. I'll have the Chronicles ready by this weekend. I don't expect you to really review it by Tuesday.
@Rogar You are in the kingdom of Dtang Ma, situated in southern Tian Xia. You began in the capital city of Ramparassad before going towards the Kullan Dei mountain range.
GM chadius |
Okay, I've put up some chronicle sheets.
CLICK HERE to download them.
If there are any corrections I need to make please tell me. I'll report this once everyone is alright with it, or Tuesday, whichever comes first.
GM chadius |
If you want to copy the text for the boons, I wrote them down here:
Cinder Asp: Change the snake’s poison effect to 1d2 Constitution and its cure to 2 saves. In place of granting the snake a bonus trick, you can instead increase the snake’s effective Hit Dice by 1 for the purpose of calculating the saving throw DC of its poison.
Razor-Scale Python: The snake’s constrict damage is (1d4 plus 1d2 bleed). In place of granting the snake a bonus trick, you can instead increase the snake’s effective druid level by 1 for the purpose of calculating its natural armor bonus according to Table 3–8 (Core Rulebook 52).
(One box) Jiraku’s Respect: You have helped the dosojin kami Jiraku restore her faith in her stewardship of the Pilgrim’s Path. She gi s you with a portion of her power as a blessing. By checking the box that precedes this boon, you may use one of the following spell-like abilities. Use your character level as the caster level, and use either your own Charisma or 17 (whichever is higher) for determining any saving throw DCs.
Subtier 3–4: You may cast invisibility, longstrider, stone shape, or wind wall.
Subtier 6–7: You may cast dispel magic, invisibility, longstrider, mirage arcana, stone shape, or wind wall.
Kami Reunited: Even if their ward is forever broken in two, you have brought the two kami wardens together once more and received their blessing. You may benefit from this boon only if you have both the Jiraku’s Respect and Tanbaru’s Respect boons, and you may not select Tanbaru as a familiar unless you choose to cross out this boon. You gain a +2 bonus on Charisma-based skill checks to influence kami and oni and on saving throws to resist their spells and other abilities. Once per adventure as a swift action, you may activate one of the following abilities.
Jiraku’s Eternal Path: Until the beginning of your next turn, you may move through up to 10 feet of difficult terrain as if it were normal terrain; this effect stacks with the benefits of the Acrobatic Steps and Nimble Steps feats. During this time, you also gain a +3 bonus on saving throws against any effect that would directly impede your movement, such as entangle or slow. When this effect ends, you regain 1d8+5 hit points.
Tanbaru’s Insight: For the next 10 minutes, you gain a +2 insight bonus on Perception checks and the ability to cast detect magic at will as a spell-like ability. When this effect ends, you receive the answer to a single question as if you had cast augury (CL 6th). If you are at least 5th level, you can instead ask one question as per divination. At 7th level, you can instead ask one question as per commune.
Anwar Ibn Jad |
Hi, Anwar is only level 5 so gets out of tier gold rather than in tier.
Also, he rolled a 26 on his day job for 50gp and bought a pearl of power 1 for 1000gp.
GM chadius |
Thanks. I've uploaded corrected character sheets for Tomren and Anwar.
CLICK HERE to access them.