GM Captain Trips - Kingmaker! (Inactive)

Game Master Chad Newman

Roll20.net Link


101 to 150 of 1,211 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Brom Wolven wrote:
EDIT: Lamellar is the armor I noticed in there.

Lamellar is eastern armor, this is the armor choices we'd be limited to.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6
Winifred Lebeda wrote:
Lamellar is eastern armor, this is the armor choices we'd be limited to.

Yup, just saw that. Thanks. I guess I should have taken more than 3 minutes to review things. ;)


Male Half-Elf Cleric/Ranger(Guide) 1

Question, Captain Trips: How particular, as a DM, are you about keeping track of rations/regular non magical ammo/other similar very cheap resources?

I've played with DMs who were draconic about tracking them, and others who handwaved them because of how little they ended up amounting to.

Also I'd like to request adding the character skill rundown to the wiki, if possible.


Gobbo!
Lelouch Vi Orlovsky wrote:

Hmm, it was just flavouring and like anything else, can easily be prevented.

For example, someone with a weapon or item as a divine focus can no longer use their powers if their focus is destroyed. If your eyes are your focus, blinding does the same thing, only with more penalties because you can no longer see.

I don't like sticking to usual concepts. I like to keep things unique and his power is within his family genetics in my head, which is why his power source was meant to be his eyes. They were for his father too, and a trait allows you to have a birthmark (the birthmark trait) as a Divine Focus, so I really didn't think it was a big deal.

Mechanics aren't usual concepts, they are the rules by which all characters must follow. You cannot arbitrarily give yourself an ability that would cost someone else a trait and write it off as not a big deal. You are, in essence, getting a free trait. If you want to take the birthmark trait, that is fine with me. You can exchange it for one of the other traits you picked. Or take a feat that gives you additional traits. But it will still be a birthmark. There is no "magic eyes" trait for spellcasting.

Sorry, I completely understand wanting to be unique. But this is Pathfinder. Character creation should be done within the confines of the system. You can't just take liberties at creation and give yourself additional resources (feats, cash, traits, whatever) because you think its not a big deal.

And to your concept about blinding. There are hundreds of things that can smash, smite, steal, or otherwise prevent you from using your focus. There are a much smaller handful that can blind someone. So its hardly the same thing, and thus, an advantage.


Gobbo!
Castor Antares wrote:

Question, Captain Trips: How particular, as a DM, are you about keeping track of rations/regular non magical ammo/other similar very cheap resources?

I've played with DMs who were draconic about tracking them, and others who handwaved them because of how little they ended up amounting to.

Unfortunately you will find me quite draconic in that regard. Your parties will be in the middle of nowhere for weeks at a time, with only the resources you take with you and find or hunt for. Your ability to manage resources will be important. Hunting will be a likely necessity, and will be played out. You are clearing wild and untamed lands, and when you are done, you will have that sense of accomplishment. You will also be thankful for a nice hot bath.

Food, water, ammo, and other consumables will be tracked and will need replenishment or replacement. Water is usually easy enough with an orision, but the other items will be a bit tougher to manage.

Some suggestions:

- With a ranger in each group you can track and hunt. Unless they've given up tracking/survival, which might sting.

- Horses can carry supplies. A few members already have them.

- Craft: Bows (Bowyer) can make arrows in the field if needed.

Sandbox games in the wild unknown are supposed to challenge these types of things. If ammo wasn't important they wouldn't have a spell to make it endless.

:)


Male Half-Elf Cleric/Ranger(Guide) 1

No problem, was just wondering.

Also it dawns on me just now that I have a horse to carry things, and that I could stand to take a few more arrows and food along.

*Sound of a pencil scratching on paper.*

Any crit/fumble tables in play?

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Sir Karse is also arriving alone.


M Varisian Human 1 Kineticist (Aether)

Requested changes made, Captain.

Also, Castor, you have my X in Crafting instead of profession. I don't have any crafting skills. There's no need to rush it.

On a side note, I think it's funny I'm the only one with Draconic. Not that we couldn't fix that, but I'm sure that the team I'm in will head toward the kobold meanace.

Edit: Also, Captain. You could put all of your links, including the wiki, on the campaign info tab. That way you can keep it in a handy spot as well as being able to change it as needed.


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

Fixed my armor and updated my profile here from the 20 point buy I had to the correct 25 point buy (the same .por I sent, minus the armor change).

Also as a side note you can put links (like to the current map or whatever) in the one area you currently have "GM Captain Trips - Kingmaker!" I do this for my games with the appropriate ROll20 link.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

Hello, i'm checking in too.
I'm sorry, but i have a few questions of my own:
-considering the Poor trait, how do you manage it? I tried to spend less than half the starting money allowed ( 75 GP instead of 150 GP)

-Could Hadin take the Knowledge-Local skill as a class skill instead of the traditional Knowledge-Nobility, to reflect his low origins?

-how do you get those grey numbers (name, race, call and level and so on..) just under the name of the character?^^

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Hello,

Checking in, as apparently there may already have been a drop, and I've been tagged as the replacement.

I'll be going through Will's items a little later to make sure everything is correct, but will advise up front that his campaign trait give him a free longsword and +1 to hit with it.

Hadin, You do that by adding more information to the Gender, Race, or Classes/levels boxes in your aliases profile.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Ok ive got my crunch updated etc. I too didn't realize that Lamellar was eastern, so i swapped it for studded leather..


Gobbo!
Hadin "The Pale" Cassoren wrote:

Hello, i'm checking in too.

I'm sorry, but i have a few questions of my own:
-considering the Poor trait, how do you manage it? I tried to spend less than half the starting money allowed ( 75 GP instead of 150 GP)

-Could Hadin take the Knowledge-Local skill as a class skill instead of the traditional Knowledge-Nobility, to reflect his low origins?

-how do you get those grey numbers (name, race, call and level and so on..) just under the name of the character?^^

Hadin, let me do some research this morning and get back with you in a little bit. If you are going to change a class skill we need to find a way to do it that holds within the mechanics of the game, but that shouldn't be too much of a challenge, it just may require a little tweaking.


Gobbo!

Just so everyone knows, I have spoken with Lelouch and we both agree that this campaign is likely not the best place for him. He had specific ideas that were of the utmost importance to him on his character and unfortunately they did not fall within lines that I felt would be acceptable within the mechanics of the game. Without those abilities and advantages he felt that he would just be another vanilla cleric, which is not what he wanted to play. He will be replaced by Will Thatcher, so we have our first bard.

Just to restate the obvious, if my recruitment post wasn't enough of an indicator, I'm not a fan nor a follower of weird or obscure characters or class/race combinations that need special considerations outside of the Pathfinder mechanics. I tend to run a more traditional game and it is my firm belief that everyone have the same starting point when it comes to what their characters can and can not do. I was pretty clear about this, so I have no problems with calling this kind of thing out. Now, once the game is started, the limits open up based on how you play your character.

As I stated before in this thread, I'm also not a fan of party conflict. If your character is built in such a way that I see you being the one constantly stirring the pot or making your other party members feel inferior, I will not hesitate to resolve the issue myself, with whatever means are necessary.

I want everyone to have a blast, and as the GM will give you every opportunity to do so. Just understand I have that responsibility to 11 other people besides yourselves.

Rant off!

I will be kicking off gameplay this morning, so be watching the thread.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Have the gropus been determined yet? I assume ill be with Castor due to backgrounds.. Was just curious..


M Varisian Human 1 Kineticist (Aether)

I don't think the groups have been planned yet. That will be something we will likely take care of after we get started. This is going a bit quicker than I expected, but that's not a bad thing.

I'll be back this afternoon. I have a motorcycle class that will keep me busy until then.


Gobbo!
Kurgan Grimtooth wrote:
Ok ive got my crunch updated etc. I too didn't realize that Lamellar was eastern, so i swapped it for studded leather..

Kurgan, I could find nothing in any Paizo source on one of your traits, "Group Fighter". Where did you pull that from? Other than that, your wiki entry is completed.


Male Half-Elf Cleric/Ranger(Guide) 1

Kurgan, given the link in our backgrounds, I imagined our characters would enter separately and then have a reaction to eachother. Perhaps it would go something like this:

For Kurgan and Captain Trips' eyes only:
When Kurgan enters the area where the group members are being gathered, Castor has already been introduced. When he hears the name Grimtooth, he nearly chokes on whatever he's drinking, thinking that Kurgan has the same morals and intentions as his father (and perhaps a desire to cash in on that bounty), possibly causing a scene amongst the group, which would be resolved when Kurgan swears he doesn't follow his father, or something of the sort.

(Is Kurgan leaving is father's tribe a very recent thing, or was that done some time ago? Is he aware of his father's prior encounter with Castor?)

Also, re: Lelouch's departure, looks like I'm the only cleric left. Think I'll be doing a lot of medic-ing. Heh.

Once Will checks in, I'll update the skil sheet with his aptitudes.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

He recently left his fathers camp.. Like 3-4 days before his entry to the stolen lands..

The group fighter trait is found Here


Gobbo!

Dendarial:

- I replaced your cold iron arrows and daggers with standard ones for now. You can purchase replacements when you have the material available.

- You are at medium encumbrance with the gear selected. This is lowering your AC. If you want to unload some gear you can do so immediately at no cost or you can sell gear. The torches (which elves don't need) and the rope would drop you right at the border of light encumbrance.

- We need a name for your Owl :)


Gobbo!
Kurgan Grimtooth wrote:

He recently left his fathers camp.. Like 3-4 days before his entry to the stolen lands..

The group fighter trait is found Here

Stupid trait isnt in HeroLabs. I'm going to file a formal complaint :)


Male Half-Elf Cleric/Ranger(Guide) 1

For Kurgan and Captain Trips:
Then, Kurgan does know about Castor helping foil one of Grim Grimtooth's raids. Shall we just improv once things start?


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6
Will Thatcher wrote:

Hello,

Checking in, as apparently there may already have been a drop, and I've been tagged as the replacement.

I'll be going through Will's items a little later to make sure everything is correct, but will advise up front that his campaign trait give him a free longsword and +1 to hit with it.

Hadin, You do that by adding more information to the Gender, Race, or Classes/levels boxes in your aliases profile.

I think Will checked in already, a little bit above.

EDIT: And a belated -Welcome! Glad to have you here Will!


Male Half-Elf Cleric/Ranger(Guide) 1

Looks like I rolled low on my perception.

Updating with Will's Skills, then.


Gobbo!

Will, your sheet is done and on the wiki. A note, you couldn't start with a +1STR composite shortbow because the cost is 150gp for that alone. I replaced it with a regular composite shortbow. After everything else you were pretty much broke, with 3gp remaining.


Male Half-Elf Cleric/Ranger(Guide) 1

I am proud to announce that we have people capable in every skill, and that we are ready for most occasions. We're missing a master of Disguise, but I think we can live without.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
GM Captain Trips wrote:
Kurgan Grimtooth wrote:

He recently left his fathers camp.. Like 3-4 days before his entry to the stolen lands..

The group fighter trait is found Here

Stupid trait isnt in HeroLabs. I'm going to file a formal complaint :)

Actually, pfsrd changed the name, the real name of that trait is militia (amanandar), it's a tien (eastern) regional trait. Here is the original unmodified text for that trait.

The d20pfsrd had to change names on a lot of things because they are now selling 3pp products, on the other hand archives of nethys has the names used in the actual products, so if you can't find something in herolab from the d20pfsrd, check the address bar to see if the name there differs, and then check nethys if the product isn't terribly new.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Castor Antares wrote:
I am proud to announce that we have people capable in every skill, and that we are ready for most occasions. We're missing a master of Disguise, but I think we can live without.

With my +3 charisma modifier, if I had a disguise kit (which I don't have the money for) I could have a +5 disguise, or if I had the disguise self spell (which is an illusion) I could have +13 instead. A scroll of Disguise Self would work too.


Gobbo!

Happy to say that all characters are now available on the wiki for your snooping enjoyment. We still have a few outstanding corrections or fixes pending, which will delay some people getting introduced, but I am sure we will have them wrapped up quickly.


Male Half-Elf Cleric/Ranger(Guide) 1

Then we're good on Disguise too.

Will, considering you have +1 int modifier, shouldn't you have a bonus language in addition to Common?


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

That list of languages is making me want to change Elven to something else.

From the languages listed in the Noble Born (Lebeda) trait, here's the ones we're missing: Hallit, Giant, and Skald

I bring up that trait because the languages listed in that trait are probably languages we have a good chance to encounter. Hallit and Skald are both regional human tongues and we might be able to get by without those by using common in some cases. Giant on the other hand...

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Yes, I probably should, Elven would be best option from a character stand point, I don’t see him having spent much time learning a monster language, and elvish is far more melodious than dwarven.

I don’t have much in the way of a fancy character generator, a lot of this is done in an excel sheet and on pen and paper. Sorry about that composite bow gaff. Trips, would you mind if I adjusted his items a bit when I get home from work? If we are going to be tracking arrows/rations, I would have been a bit more frugal with his money so he would be better prepared for wilderness life. If you don’t want me to that’s fine, it’ll teach me to be more careful in my item purchases in the future.


Male Half-Elf Cleric/Ranger(Guide) 1

I'll mark it up as Elven for now. Please let me know if you change to something else.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

I was looking at my wiki entry and there are some mistakes.. His disable device is +6/+7 vs traps, his stealth is +5. His speed should also be 30' as a light load for him is less than 100lbs and hes carrying 93 atm.. Other than that it looks good ;).. I have a question about nat attacks with weapons.. I believe the norm is they are at -5 to hit and 1/2 str damage even if its listed as a primary when your also using a weapon.. But ive seen gms keep it at full bonuses when its listed as a primary attack.. I only ask because toothy is a primary..


Male Half-Elf Cleric/Ranger(Guide) 1

Looking at my entry, there's some slight errors too. Only +1 of my dex is applied to my AC there, and some minor parts of my equipment are missing. I'm not particularly bothered by the latter, since gear changes constantly anyway, but the first one is kind of odd.

Gear missing: 2 empty sacks, a bell, and my iron holy symbol. The cleric's kit comes with a wooden symbol, which I separated and stored in my horse's saddlebags, while I acquired a separate, iron, holy symbol for regular use. There might be other things too, but it's what I noticed.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Hopefully I'm not one of the first ones the captain picks to post, since he said he'd tell us what order to enter in, I have to leave for work in about 30 minutes and won't be getting off until 4:30 PST (or 7:30 EST), and don't want the rest of the group waiting on me because of introduction order.

Normally I'd possibly find a chance to post during lunch, but not on Mondays.


Gobbo!

Ok, reviews to see if I can sort the things out:

- Will, thats fine. You will also have access to some basic gear before any real need for combat items starts, so you can always pick it up then. But if you want, shuffle some stuff around and just let me know what you end up with.

- Kurgan: Figured out the issue. I added your rogue's kit for cost, then gave you all the included items for free so your sheet would have an accurate listing of what you were carrying. But, I forgot to then delete the kit, leaving you with an additional 37lbs of gear on you. Corrected. FYI, Herolabs has you at 96.76lbs current weight.

As far as your toothy attack, if you are wielding a weapon and using it in a full attack it is -5 with 1/2 bonus, as are all natural weapons when combined with standard weapons, i.e they become secondary attacks. If it is the only attack you use in a round, full bonus.

- Castor: I think I know the problem. All your gear is on your character, and you are at heavy encumbrance. In my defense, I had a helper do your import into HeroLabs, so you can blame him. I'll have it fixed shortly. :)

These changes arent on the wiki yet, but will be soon.


Gobbo!
Winifred Lebeda wrote:

Hopefully I'm not one of the first ones the captain picks to post, since he said he'd tell us what order to enter in, I have to leave for work in about 30 minutes and won't be getting off until 4:30 PST (or 7:30 EST), and don't want the rest of the group waiting on me because of introduction order.

Normally I'd possibly find a chance to post during lunch, but not on Mondays.

Thanks for letting me know, I'll pull you in a bit later with a few other folks I know might be delayed.


Male Half-Elf Cleric/Ranger(Guide) 1

Hah, I see. Castor has a horse for a reason. There's no way he could lug some much stuff around.

Now that I think about it, I did forget to check for encumbrance. I do hope what he has on him doesn't weigh him down. I'll check too.

Edit: Whew. Still in light encumbrance range. Good thing I have a horse, though.

Edit 2: I'm home all day today (praise the gods for holidays,) so I'd be glad to be in the first ones to come in.


Gobbo!

Castor and Kurgan are corrected.


Gobbo!
Castor Antares wrote:

Hah, I see. Castor has a horse for a reason. There's no way he could lug some much stuff around.

Now that I think about it, I did forget to check for encumbrance. I do hope what he has on him doesn't weigh him down. I'll check too.

Edit: Whew. Still in light encumbrance range. Good thing I have a horse, though.

Actually, you are at 46lbs per HeroLabs based on your output on the wiki. If you want to move some additional items to your horse just let me know.


Male Half-Elf Cleric/Ranger(Guide) 1

I am? huh. Let me check.

Okay, looks to be big confusion with my gear, both from the wiki and from my part.

If you don't mind, I'm going to redo my equipment from the bottom up, just to make sure things add up fine.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15
GM Captain Trips wrote:

Been getting everyone updated to HeroLab files so I can import into the wiki, and I have a few issues with some of the conversions so far. Need each of you to take a look at these if you are mentioned and let me know how you are going to resolve:

Cappi:

-Invalid archtype selection. Both Knife Fighter and Filcher trade off Trap Sense. You can't pick 2 archtypes that get rid of the same class ability. One will have to go.
-Need to know your other starting languages (You have 2 extra for INT)
-Need your gear purchases besides weapons and armor

  • Shoot! You're right. Most archetypes either seem swap the trap line of skills (trap sense and trapfinding) or dodge line of skills (evasion, uncanny dodge). Filcher mostly affects the dodge line, so I missed the trap sense overlap.

    - As much as I LOVE the knife master archetype, I love the filcher more. So Cappi will be less proficient battle-wise, in favor of maintaining his tricky-ness (making up words!).

  • Other 2 Languages: Elven and Dwarven

  • I'll get together equipment in the next hour or so and have that updated in the profile (also correcting the other issues in the profile)


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

*Unfolds a camping chair and takes out some jerky. Adjusting things till he's comfortable, he finally settles down to watch the thread intently.*


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6
GM Captain Trips wrote:
GM's privilege: This is something I have done in many campaigns in the past. Once I have picked the group I will make a second pass through each character and on a one on one basis decide an extra boon for each of them. It could be a free feat, it could be a trait, it could be a special item or weapon, who knows? This will always somehow tie back to your background in some way. But it won't always be obvious. Extra incentive for writing a good character concept and story.

I was wondering about this, and thought I'd take a moment to wonder out loud. Is this something'll that'll be happening in the future at some point?


Gobbo!
Brom Wolven wrote:
GM Captain Trips wrote:
GM's privilege: This is something I have done in many campaigns in the past. Once I have picked the group I will make a second pass through each character and on a one on one basis decide an extra boon for each of them. It could be a free feat, it could be a trait, it could be a special item or weapon, who knows? This will always somehow tie back to your background in some way. But it won't always be obvious. Extra incentive for writing a good character concept and story.
I was wondering about this, and thought I'd take a moment to wonder out loud. Is this something'll that'll be happening in the future at some point?

For most of you, this is already done. You just don't know it. I think one character has been given theirs indirectly, it just isn't confirmed.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Gm Trips my disable device still isnt correct, should be +6/+7 vs traps.. And do i need to pick another trait besides Group Fighter? I didnt know it was eastern.. Just picked it because it fit his background..


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Oooh, a surprise! I love surprises.

*Settles back into his camping chair and nibbles his munchies, reaching over for a bottle of cold Fanta. He checks the treeline, waiting for the signal to head into action, but content enough to see how things unfold.*


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

A quick question if we forgot to buy something can we still purchase it? :P


Male Half-Elf Cleric/Ranger(Guide) 1

There we go, I've updated my equipment to make sure everything was in line, and updated my appearance blocks to reflect changes. I'm just barely in light load. (Wow, you never realise how strict the encumbrance rules are until you actually start using them >.>)

(By the way, heads up: The conversion through Hero Lab seems to have trouble taking account fractional arrow lots. I had 10 regular and 10 blunt arrows on Castor, 30 regular and 10 blunt on Capella, and it was rendered as 20/20, 20/20 on the wiki.)

*Kicks back in the grass next to Brom, his head propped up on his bedroll, waits for the call of Desna.*

101 to 150 of 1,211 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Captain Trips - Kingmaker! Discussion All Messageboards

Want to post a reply? Sign in.