GM Captain Trips - Kingmaker! (Inactive)

Game Master Chad Newman

Roll20.net Link


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Gobbo!

FYI:

Dousing a fire requires a large amount of water or other non-flammable material, such as dirt, to be deposited on the burning area. One effective strategy for extinguishing a fire quickly is to surround the burning area with nonflammable material. PCs doing this must make a ranged touch attack against an AC of 10 to deliver their payload to the intended square. The following indicates how many 5-foot squares of fire a number of the listed containers can extinguish with successful delivery.

Waterskin: Twenty waterskins full of water extinguish one square.

Bucket: Four buckets full of non-flammable material extinguish one square.

Gallon Container: Twelve gallon containers of nonflammable material extinguish one square.

So mechanically speaking, six people can kick dirt for two rounds (or water) to douse a single square. The fire is at the point where it is spreading out, at about 20 squares on the next growth. The math is pretty severe from there. Hence the reason why brushfires are so dangerous. Having lived in Oklahoma for a season in the summer, I had a chance to see one, not pretty.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

By that math it's time for us to be going! Unless someone has actually done the math and we have a chance to stop the blaze...?

Also, is the spread and imminent danger of the fire common knowledge? or does it require some special roll? Lastly, are we in initiative still?

--Oh, the fact another that there's another show going on is quite awesome. My hat is off to you sir. :)


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

Create Water only creates two gallons a casting. I do not think we can fight this fire. How long to clear a square of flammable growth?

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Yeah, looks like effective fire fighting is not in our future.


Gobbo!

Clearing a square, thats a tough one to pin down. You really can't clear trees with any real speed, and that is going to be the real problem. Underbrush and so forth maybe two people could clear a square in a few rounds. No real baseline mechanic for it mentioned anywhere, so its abstract at best. I don't think setting forest fires is something covered in the rules. :)

I would think that everyone is familiar enough with fire to understand the basics, and watching this fire as it spreads will definitely educate you as to the sheer power that it has when given a fresh breeze and as much fuel as it can consume.

We arent in initiative exactly, but in my head I'm doing my best to track actions vs. time. I know it doesn't give everyone a chance to act if they arent actively posting right now, so I'm trying to take it at a pace mentally that makes sense.


Gobbo!

Here's one entry of a time where Desna went ballistic:

The demon lord Aolar was killed, and her Abyssal fortress destroyed, by a vengeful Desna after the Lady of the Hunt took control of the body of a recently deceased Desnan priestess to wreak death on the priestess' loved ones. This possession of heroes just after their deaths was Aolar's penchant, especially when the dead person's soul could witness the suffering caused. Aolar made many enemies in this way including Calistria, Sarenrae and Shelyn, who all helped Desna in her vengeance. Calistria's aid especially was key, as Desna's flagrant act nearly started a planar war: Calistria's politicking turned the allied demonic host, the Coalition of Chaos, against itself and averted war.

Another

In a short war known as Desna's Vengeance, an enormous force from the Realm of the Mammoth Lords under the command of a priest of Desna named Anok drives the Irrisen occupiers back across the Gullik River. Irrisen loses all the territory it had gained during the Great Eastern War, along with the Rimetusk provincial capital of Tashagrot, which is razed. The supernatural winter that had overtaken the liberated land, vanishes with its occupiers.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Getting all vengeful twice in the many years shes been around really doesnt qualify her as a vengeful diety imo lol.. Everyone has a i wanna kick someones a$$ day every once in a while :)..


Male Half-Elf Cleric/Ranger(Guide) 1

I agree, but I love Dendarial's angle of being focused on a small aspect of a god to the exclusion of her actual teachings. Perhaps that's space for character development.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Not that I care one way or the other, but those are just two 'recorded' instances of Desna's vengence, and there could be others. That observation aside, I do tend to agree with Kurgan about Desna's... classification.

Whatever works!


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

All the ranger has done is efficiently kill your enemies. Lets move the debate on to something that might matter. I have already stated that I'll try to look up my reference when I get home. And even if I can not find, or imagined the reference, I do not see the relevance. I am not asking you guys to buy into the idea. The character is not blood thirsty, just efficient and seldom misses sleep over killing those he thinks needs killing.


Male Half-Elf Cleric/Ranger(Guide) 1

I don't think anyone is bothered with your character as far as OOC is concerned, Dendarial. The disagreement is wholely IC, and should go away with a little time and getting used to things.

I asked out of curiosity and wanting to get more information, not because I didn't approve.

I'd really rather this not devolve into an OOC dispute.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I agree completely.


Gobbo!

I'm about to go see World War Z, so I will be away for a while. Here's hoping it doesn't stink! :)


Male Half-Elf Cleric/Ranger(Guide) 1

Have fun!

Could we wait for Will to return before we move on to the next morning? He and Castor have a bit of a discussion underway, and I'd like Castor to pool the loot he plucked with what Cappi has been looking at, before we move on.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Ooop sorry Castor, didn't notice your request. I shall cease and desist from continuing the morning.

@Trips - Yeah I'm curious if that's any good. I sure would like to hear your opinion when you get back. Cya later!


Male Half-Elf Cleric/Ranger(Guide) 1
Brom Wolven wrote:

Ooop sorry Castor, didn't notice your request. I shall cease and desist from continuing the morning.

@Trips - Yeah I'm curious if that's any good. I sure would like to hear your opinion when you get back. Cya later!

The request came after your post, so I don't blame you for missing it. :P


Gobbo!

I just wanted to add that our gameplay thread, which started Monday, has 20 more posts in it than a certain Jade Regent gameplay thread that I started in on May 18th.

I'm very happy with my choices so far :)


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

No kidding, this thread has gone crazy!


M Varisian Human 1 Kineticist (Aether)

Sometimes I feel like I'm slowing people down with only being able to post three a day.


Male Half-Elf Cleric/Ranger(Guide) 1

And much of the time I feel like we're rushing by you, not giving you a chance to post.

(By the way, from one primary spellcaster to another, is there somewhere I can see what you usually prepare to adjust in consequence?)


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

While this thread is going like crazy (which I really love), it bears mentioning that there's always a flurry of speedy and abundant posting at the creation of a game. A wave which does eventually crest a bit... so this will slow down somewhat at that point. Plus, things like combat and other encounters will be a forced slow-down, which is not a bad thing. So do not despair (not that you were, just using pretty words), and we'll get into a steady grove soon I'm sure.

Also, most of our posts are fluff and RP, rather than story-altering or affecting (at least I hope that's the case). So I'd say just contribute to the fluff when you can post, you really aren't slowing anything down, imo.


Male Half-Elf Cleric/Ranger(Guide) 1

Wise words, Brom. (Also that song you had him singing in his sleep was very smile-inducing.)

Things should also get a bit more under control when we split up into slightly smaller groups.


M Varisian Human 1 Kineticist (Aether)

My prepared spells are on the Wiki, but if I deviate from that, I'll post a amendment in the thread in ooc brackets.

Yeah, I remember a thread that went like crazy to begin with, but lost steam quickly, mostly because the GM got a little burned out. This isn't something I expect from El Capitan, as he has remained quite consistent in the few months I've known him.

Also, there will be time to develop our characters even more along the way, although the way we've started does leave for some interesting characters and good opportunities.


Male Half-Elf Cleric/Ranger(Guide) 1

Next preparation, I'll skip my own Read Magic in favor of Light, since you have it. (I'm also going to sub out Shield of Faith for Sanctuary, because Sanctuary is a fun spell.)

Oh, that reminds me, sanity check:

Sanctuary stops working if the cleric attacks. A cleric with Sanctuary up can still flank, yes?


Male Half-Elf Cleric/Ranger(Guide) 1

I think I've found a handy way of keeping track of prepared spells and daily abilities that will make it easy for you guys to check what I have left. (See: Magic link in stat bar.)


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Sanctuary ends if you attack in any way.. Melee or spell.. If you flank with a weapon drawn, but do not attack i wouldn't think it would pop.. THe idea behind flanking is the guy feels the presence of a person behind him, therefore he attempts to defend from 2 angles.. In doing so he leaves himself open, hence easier to hit.. You still distracting him regardless of attacking.. Now as a gm i would prob rule this would work for 1, maybe 2 rounds depending on the bad guys int before he would realize your not going to attack and ignore you, shoring up his defences.. But then again i make a lot of house rules that make sense to me..


Male Half-Elf Cleric/Ranger(Guide) 1

That makes sense. On the other hand, going with that, if he decides to stop defending from the cleric, I'd rule that he's then flat-footed as far as the cleric is concerned.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Ud still need a 14 to hit :).. But i agree..


Male Half-Elf Cleric/Ranger(Guide) 1

Hehe, yeah, Castor isn't built for melee.


Gobbo!

World War Z was pretty good, I'd say 7-8 out of 10. The zombies were much more scary than your typical zombie movie. There wasn't as much zombie chopping and blasting as I would have liked, but the story was really good.


Gobbo!

Completely off the subject -

A few people from the group I play with every other Monday are going to be getting together on the off-Mondays to play PFS scenarios via Roll20.net. For those of you who play PFS and are interested this would be a game that starts at 6pm EST and wraps up around 10pm EST. We would cover one scenario per session, and would meet every other week, starting this Monday, the 1st. We already have our GM and are looking for 2-3 more people who might want to join in.

If you are interested just drop me a message and I'll give you the details. Since this is a PFS based game the usual society rules would apply. You wouldn't have to make all the games as they would be scenario driven.

Thanks

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

While it would be awesome to join that, being married with children means I can't get any free time at night till about 8 pm.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

I heard the same about World War Z, that it was a great movie but far more in the 'suspense' category, than the 'horror' side.


Male Half-Elf Cleric/Ranger(Guide) 1

So, by my count quick loot rundown (Assuming items are resold at half-price while gemstones and ring are listed at resale price):

  • shortbows(3), (Worth 15 gp each)
  • arrows(43), (Worth 5 cp each)
  • daggers(4), (Worth 1 gp each)
  • alchemist's fire(2), (Worth 10 gp each)
  • a silver ring crafted in the shape of a serpent biting its tail (40-50)
  • an uncut blue tourmaline (25, 50-75 if cut)
  • a bloodstone(125+)
  • 19 gold, 42 silver, and 142 copper.

How would you guys go about splitting the loot? Does anyone want to claim any items in particular? Do we just wait until we're in town, sell the unwanted stuff, and then split?

Not counting the ring and gemstones, we're coming up at seven shares worth 15 gp, 5 sp, if I'm not mistaken, with a remainder of 5 copper pieces that can't be evenly divided.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

That sounds like a good plan. If people want some of those things then we could just detuct it from what they would take from the final cut.

To be honest, I don't worry too much about it being exact, as long as no one's trying to horde stuff (says the thief right?).

Also, while I know the chances are really slim. If anyone has the cantrip/orison Detect Magic, it would be good to take a moment and see if anything other than the Alchemist fire has an aura (alchemy has auras, right?...)


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6
GM Captain Trips wrote:

I just wanted to add that our gameplay thread, which started Monday, has 20 more posts in it than a certain Jade Regent gameplay thread that I started in on May 18th.

I'm very happy with my choices so far :)

First of all, I've been wanting to respond to this.... *Rocky Balboa Fist Pump!*

Ok, moving on.

As for the loot, I think Castor's plan works well for dividing the loot evenly. Some groups I like to suggest the 'community loot pot' but with 12 people in a single campaign {hail Cap'n Trips!} that just seems complicated and chaotic. Not to mention we'll be divided up into smaller groups sometimes. So no, I will not be making the community loot suggestion, and that's final!


Male Half-Elf Cleric/Ranger(Guide) 1

Good idea, Cappi. I'm on it.

The only item I'm really interested in in the loot is one of the daggers, just so I have another spare. Otherwise, none of it is really useful to me.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Only the arrows and maybe a back up bow would be of any use to Will, and he has 60 arrows, so even those aren't super necessary. I'm less concerned about the loot distribution really, since I'm a support character. The most effective thing is really to make sure our DPR characters are tooled up, so that they can do what they do best.


Gobbo!

Pretty sure Den also wanted a chance at some arrows for backup.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)
Castor Antares wrote:

So, by my count quick loot rundown (Assuming items are resold at half-price while gemstones and ring are listed at resale price):

  • shortbows(3), (Worth 15 gp each)
  • arrows(43), (Worth 5 cp each)
  • daggers(4), (Worth 1 gp each)
  • alchemist's fire(2), (Worth 10 gp each)
  • a silver ring crafted in the shape of a serpent biting its tail (40-50)
  • an uncut blue tourmaline (25, 50-75 if cut)
  • a bloodstone(125+)
  • 19 gold, 42 silver, and 142 copper.

How would you guys go about splitting the loot? Does anyone want to claim any items in particular? Do we just wait until we're in town, sell the unwanted stuff, and then split?

Not counting the ring and gemstones, we're coming up at seven shares worth 15 gp, 5 sp, if I'm not mistaken, with a remainder of 5 copper pieces that can't be evenly divided.

First - sorry for slow posting - I am not at home and working lots of long hours, and usually away from my computer too. I'll do better next week after I return home.

We also have two suits of chain mail and two short swords. These were on the orcs. I believe Captain is ok with us adding these items to the loot list. But remember things other than gems and such sell for half price - ah, looks like you listed them at half price - good deal.

Lets not sell things like alchemist fire - Too useful.

Den will want all the unclaimed arrows. In a resources starved game you cannot have too many arrows as backup. He would not carry them all after he has a place to store equipment or a horse to help carry it. He will also carry a short sword for now - but likely sell it when there is a chance to do so. He does not really want the chain mail as its medium armor.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Kurgan will take one of the short swords as a backup..


Male Half-Elf Cleric/Ranger(Guide) 1

I didn't think we'd be selling the alchemist's fire. I simply listed its value because that's what it would take out of the share of whoever claimed them.

New List:

shortbows(3), (Worth 15 gp each)
arrows(43), (Worth 5 cp each)
daggers(4), (Worth 1 gp each)
short swords(2), (Worth 5 gp each)
chain mail(2), (worth 75 gp each)
alchemist's fire(2), (Worth 10 gp each)
magical ring(to be identified)
an uncut blue tourmaline (25, 50-75 if cut)
a bloodstone(125+)
19 gold, 42 silver, and 142 copper.

Shares are up to 38 gp, 3 sp, 6 cp with 3 cp undivided.

Current shares, feel free to speak up with any objections. Going with early claims:
Castor: Dagger(1), Alchemist's Fire(1), 26 gp, 3 sp, 6 cp.
Dendarial: Arrows(43), 36 gp, 2 sp, 1 cp
Kurgan: Short Sword(1), 33 gp, 3 sp, 6 cp
Everyone else: 38 gp, 3 sp, 6 cp each

I assume other people might want some arrows or alchemist's fire, of course. I'm willing to let other people have the one I claimed if two people want some. Feel free to repost the list with new claims.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Dend: Will has 60 arrows (40 piercing and 20 blunted), how many do you have? We seem to be the only archers in our group, and we could just split them evenly, or if one of us has significantly more than the other, balance things out.

Also, since I don’t think I’ve said it here yet, Will’s angst towards your character is purely IC. I totally understand what you’re going for and general MO. 


Male Half-Elf Cleric/Ranger(Guide) 1

Castor does a bit of archery as well, but not too often, and I expect the 60 arrows he has should last him for a while. I may claim some in other loots, but I'm good, for this one.


Gobbo!

Remember, you have to find a place to sell this stuff before you can split it up like gold. :)


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)
Will Thatcher wrote:

Dend: Will has 60 arrows (40 piercing and 20 blunted), how many do you have? We seem to be the only archers in our group, and we could just split them evenly, or if one of us has significantly more than the other, balance things out.

Also, since I don’t think I’ve said it here yet, Will’s angst towards your character is purely IC. I totally understand what you’re going for and general MO. 

Splitting the arrows is fine. Den started with 60 (same split) as well and is down the 4 he shot. He is a pure archer, and by that I mean not good in melee, so is gonna use a lot of arrows. He will also be fine sharing arrows as we adventure and plans to spend some skill to be able to make arrows next level.

As far as any angst, it's all good. I expected it. But I do want to point out that what Den did, IMHO, was much less crewel, and more necessary, than what happened to the prisoner. And that Den would not have killed a prisoner in such a fashion. He would have wanted to take him to the trading post, had a trial, and likely hung him. Perhaps, keeping in character, you should also react as strongly to the fate of Orc 2.


Male Half-Elf Cleric/Ranger(Guide) 1
GM Captain Trips wrote:
Remember, you have to find a place to sell this stuff before you can split it up like gold. :)

Of course. I just wanted to put the loot out there early so we'd have time to deal out who wants what before we get to town or to the trading post.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Figured it out, it's a ring of magical confusion!


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

I wish it took magic to get me confused.


Gobbo!

Got real quiet last night. Hopefully everyone was spending some quality time with family. :)

As a note, I'll be at the lake this weekend on Saturday and most of Sunday. I'll still be posting here and there but it will be spotty.

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