GM Captain Trips - Kingmaker! (Inactive)

Game Master Chad Newman

Roll20.net Link


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Gobbo!

For those that haven't been tapped to enter, I will be bringing you in tomorrow. It is hell trying to get a group this large introduced without throwing you all into a room and saying, "So, you are in the tavern.."

I'm trying to do it creatively, but that means a few people will have to wait just a bit.

Karse, Winifred, Rufus, and Theod will be introduced tomorrow. The last member is already in his place :)


M Varisian Human 1 Kineticist (Aether)

I normally do that too, but I think it was pretty obvious that we were just exchanging a greeting in elven so I left it be. I'll spoiler it next time.


Male Half-Elf Cleric/Ranger(Guide) 1

Ah, I wasn't aware that that was the norm. The style guide I read recommended other things. I'll do it that way as well, then.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
GM Captain Trips wrote:

For those that haven't been tapped to enter, I will be bringing you in tomorrow. It is hell trying to get a group this large introduced without throwing you all into a room and saying, "So, you are in the tavern.."

I'm trying to do it creatively, but that means a few people will have to wait just a bit.

Karse, Winifred, Rufus, and Theod will be introduced tomorrow. The last member is already in his place :)

Fair enough, I have tomorrow off anyway.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Out of curiosity, what style guide are you referencing Castor?


Male Half-Elf Cleric/Ranger(Guide) 1

Well, not so much a style guide as just tips, but

Here

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

I had been hoping my oily, trefoil leaf description would clue some people in, but Will has just had everyone set up camp in a giant patch of poison ivy.... The guy with no knowledge nature or survival should NOT be picking the camping spot... lol.


Male Half-Elf Cleric/Ranger(Guide) 1

The characters have survival. The players do not. :P


M Varisian Human 1 Kineticist (Aether)

I caught it, but Tshilaba likes a good practical joke. He was going to sleep outside the patch. Still will, unless it comes up.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Oh yeah Castor, DH's guide is awesome. On post #2 on that thread is the other language example for non-mental communication. Just fyi. I suddenly feel very anal. hmm.

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Uhm, you know what? I like the style guide better than my original plan. Unless our esteemed GM has a preference, I'll go with it.


Male Half-Elf Cleric/Ranger(Guide) 1

Good thing Castor is in a tent, then.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6
Sir Karse wrote:
Uhm, you know what? I like the style guide better than my original plan. Unless our esteemed GM has a preference, I'll go with it.

Just for clarification, what aspects of the guide do you like better? I was actually thinking your suggested method was very much like the style guide.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I like the idea of using foreign tongues for other languages, and also the use of subdued blue for OOC. It avoids filling the post with spoiler boxes.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Oh gotcha, the ooc text. Yeah I really like using google translate for other languages. That's where I got Krasa. It means Beauty in Czech. :)


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Hey Captain, how do you want Survival checks to locate food handled? I know the plan is to be conscientious about rations and water, and finding food requires moving at half speed and time. From the PRD - "A single Survival check may represent activity over the course of hours or a full day".

So rather than make assumptions, how would you like survival checks to get along in the wild handled? Once a day and handwave the effort involved? Or everything stops while the survival effort is happening? Or some other method?

Thanks!


Male Half-Elf Cleric/Ranger(Guide) 1

I've found that Georgian is pretty neat for doing Celestial and similar magical tongues. ეს ჯადოსნური


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

That does look awesome.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

looks like the language of Mordor, written in celestial script...


Gobbo!
Brom Wolven wrote:

Hey Captain, how do you want Survival checks to locate food handled? I know the plan is to be conscientious about rations and water, and finding food requires moving at half speed and time. From the PRD - "A single Survival check may represent activity over the course of hours or a full day".

So rather than make assumptions, how would you like survival checks to get along in the wild handled? Once a day and handwave the effort involved? Or everything stops while the survival effort is happening? Or some other method?

Thanks!

It depends on the location and situation. Generally we can handle them with a check, aided if desired to represent a group effort.

In the more dangerous wilds, hunting can sometimes cause you to be the hunted, and that part will play out differently. But unless otherwise notified, a single roll to represent a few hours of hunting/tracking will suffice.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Perfect, thanks for clarifying


Gobbo!

Sending out the remaining boons to folks. They will already be updated on your sheets. Please note that not all boons are equal, but if yours seems more or less than another there is a good reason and it will play out in time. Some of them are not a part of the story and can just be taken as a "thank you" from me for writing such interesting and fun backgrounds.

We will also have a development in the gameplay thread, which might be hard to handle without everyone able to post at the same time, so be patient with folks as they check in, things might slow down just a bit.


Male Half-Elf Cleric/Ranger(Guide) 1

Oh hey, a new feat appears! Selective Channeling, not bad. I was planning to take that one later on.

*adds to profile*

It'll mostly come in handy when I have a bit more Charisma, though.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

*Brom comes back to his camp, breaking out an apple juice for breakfast, and a gas-station banana nut muffin. Setting them on a stump next to his camping chair and pulling out his Game Informer magazine, he sits heavily down with a grunt. He opens the magazine and starts reading, periodically peeking over the top to see if things are ready to proceed.*

Sweet boon Castor!


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Hmm, I got an interesting feat, Angelic Blood. Most interesting part is it's part of a feat chain.


Male Half-Elf Cleric/Ranger(Guide) 1

I can't stop sticking the Heavy Weapons Guy's voice to Brom's dialogue. "Secund vatch! Little men are babies! Who touch Krasa!?"


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

What's the heavy weapons guy from? I feel like I should know, but sadly I do not. :) I was imagining Santa from 'Rise of the Guardians' :)


Gobbo!

You will notice a shiny new link at the top of the messageboard. If you are one of the unfortunate folks to be camping in the woods right now, you should take heed and give it a look.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

I cant access roll20 while at work, so if someone will move me i would appriciate it..

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Nor can I unfortunately. However, if one of you can give quick description of distances and such, I can tell ya where to put me.


Male Half-Elf Cleric/Ranger(Guide) 1

Oooo. Fun game board. I'll need to learn to use it, though. Never seen that before.

Will combat be conducted on the forums with the d20 board as help, or...?


Gobbo!

Yes, combat will be done in the forums, the only thing Roll20 is for is placement and to give you a tactical view of whats happening. I am a visual GM so I like to see what's happening and where people are.


Male Half-Elf Cleric/Ranger(Guide) 1

I see my curse has tracked me all the way from the kitchen table to these forums.

For some reason, initiative rolls despise me. I always roll terribly on them.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Often, especially at lower levels it isn't that bad to go last.. Lets you know where your party stands and perhaps provides a better course of action than your intial plans..

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

I also means more people will be affected by Will's song.

Generally, it's always good to have the support/controllers go first to tilt the odds, then have the damage head in to KO things.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

GM Trips, I deleted a post from the game thread, as I posted an action as you were posting the update. It completed, however, following the update, so kind of jumped out of order.

Just explaining where there's a deleted post ;)


Gobbo!

Ah, I was wondering about that. I saw a new post but when I clicked over it was gone. :)


Male Half-Elf Cleric/Ranger(Guide) 1

Not so good to go late when you were planning to open with Bless. :P

Although, just now, rereading, I realise that it wouldn't stack with Will's song.

Note to self: Prepare a different spell after resting

On the other hand, I almost feel accomplished. Init bonus of +9 and I still manage to go last.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6
GM Captain Trips wrote:

You will notice a shiny new link at the top of the messageboard. If you are one of the unfortunate folks to be camping in the woods right now, you should take heed and give it a look.

Well... Roll20 looks awesome!

For those unable to access Roll20, and if the GM will allow it, I've just copied and pasted the 'interesting' part of the Roll20 map into a Google Doc. I've also made the doc editable by anyone, so others can update the google doc if I'm out. GM, if you'd like me to cease and desist please let me know. This may not even work for those already blocked from Roll20, but I thought I'd try.

**Camp Site - Google Map**

(obviously I can put this in the gameplay thread if desired)


Gobbo!

I'm fine with that, see, still the GM helper :)


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Castor, Bless is a moral to hit and fear saves.. Inspire courage is Comp. bonus to hit/dam, and a moral to fear saves.. So the to hit will stack, the saves vs fear will not..

Thanks Brom for the google doc.. Kurgan would move to intercept a lackey on his turn.. Moving into a flank position if possible..


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Fantastic Brom! I'm unable to access Roll20 at work either, so this is great.


Gobbo!

Oh, and another thing for everyone, I need your stat blocks in your "Class/Level" section of your profile. It makes looking up saves, init, etc. MUCH easier for me rather than having to dig through each sheet.

If you need an example look how Castor did it. I'm fine with hiding it in a spoiler tag as well if you wish to do so.


Male Half-Elf Cleric/Ranger(Guide) 1

Oh, thanks, Kurgan. I thought I remembered Inspire Courage's bonus being Morale to hit too.


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Done as requested..


Male Half-Elf Cleric/Ranger(Guide) 1

I can't seem to figure out how one moves their character in the D20 map. (Or do we just say where we move in the post and Captain Trips is the only one who can move pieces?)

Re: Disappearance: Uh oh. Sounds like an invisibility potion to me, not that Castor would know.

Hm. Quick rule reminder because I forget: Can Spellcraft be used to identify the effect of a potion when you see it being drunk?


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Now im no rules expert and obv w/e Trips says goes, but imo the ability to spellcraft a spell being cast comes from seeing the somatic and hearing the verbal portions of the spell.. Iding a potion with it requires you to hold it/examine it etc.. Drinking a potion doesn't meet any of these requirements so no iding a spell drank from a potion imo..


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Yesss! Back in the GM Helper Saddle!

*does a little happy-dance jig*


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

<<<<< Put a perma-map-link by my stats for easy reference.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Will all fights be completed in initiative order, or will it done in the usual Bad guys > PC > Bad guys > PC's order, and actions are completed in the order you post in?

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