| Cappi Brightonspinner |
Ha! I'm enjoying Rufus to be honest. It fits the setting quite well and immediately gives a feel for the character. The last bit where he gets secretly shushed is icing on the cake (though Cappi has no idea what happened).
| Winifred Lebeda |
The last bit where he gets secretly shushed is icing on the cake (though Cappi has no idea what happened).
A prim and proper lady would not shush him any other way :)
Plus being lawful, there's bound to be protocols that Winifred feels that Rufus is ignoring with the arrival of the second group (or first group, depending on how you look at it).
Sir Karse
|
Oh, that must have been the hidden message. Sorry, I skipped over it because it wasn't intended for me and Sir Karse would not have been close enough to hear it.
Sir Karse
|
Just for the record, I had no idea who the group approaching the trading post was. I had stopped reading this thread so as to preserve the element of mystery. I had hoped it was reinforcements, but Karse was sweating a little.
| Rufus Fitzroi |
Actually, Rufus did not get shushed. It is entirely reasonable to closely examine a document as potentially powerful as those charters are & anyone who just takes them at face value is a fool. Rufus, having trained in Knowledge (nobility), knows this...
| Rufus Fitzroi |
GM, regarding your ruling that NPC's die at 0 HP; do you have a copy of Champions of Purity? There is a feat in there that allows your attacks to automatically only do enough damage to put the target at -1 and stable if your attack would kill the target. Would you allow that feat?
When you’re dealing with large and secretive organizations, a dead enemy is just a corpse, but a captured enemy can be a tool.
Prerequisite: Base attack bonus +3.
Benefit: If you deal an amount of damage to a creature that would slay it outright, you can pull that attack, instead dealing only enough damage to reduce its hit points to –1, and leave it stable.
Pathfinder Player Companion: Champions of Purity, pg. 23.
| Rufus Fitzroi |
To everyone, as I said before, I realize I'm coming off as an ass right now. That is not my intent.
I also apologize for the fool comment, that was excessive & inappropriate.
| Brom Wolven |
No offense taken. Of course Brom's on the other side of the outpost. ;)
Seriously though, while I don't speak for everyone I think we understand you're playing the character and you're fine.
| GM Captain Trips |
GM, regarding your ruling that NPC's die at 0 HP; do you have a copy of Champions of Purity? There is a feat in there that allows your attacks to automatically only do enough damage to put the target at -1 and stable if your attack would kill the target. Would you allow that feat?
Golden Legion's Stayed Blade wrote:Pathfinder Player Companion: Champions of Purity, pg. 23.When you’re dealing with large and secretive organizations, a dead enemy is just a corpse, but a captured enemy can be a tool.
Prerequisite: Base attack bonus +3.
Benefit: If you deal an amount of damage to a creature that would slay it outright, you can pull that attack, instead dealing only enough damage to reduce its hit points to –1, and leave it stable.
I don't have a problem with that nor do I have a problem with non-lethal. There are a number of reasons I use the "dead and done" rule that a lot of GMs follow. First, it reduces housekeeping. Tracking the ever dropping HP and stabilize checks of enemies during combat is just too taxing. 9 times out of 10 the object is to kill the nasty things the party is faced with, so my rule just makes it that much simpler. It is also why "important" villains and such DO get negative HP. Secondly, it forces a party to pull their punches more if they are trying to take something alive, so they have to think and plan a bit more than usual. Wantonly chopping and hacking everything and hoping they don't go past the critter's CON threshold is just sloppy if you are trying to take prisoners. And last, it takes a huge burden off of the healer's responsibilities by allowing him/her to not have to worry about the dropped enemies when figuring out if he/she should channel, move then channel, or just wait till after combat.
| Castor Antares |
"And last, it takes a huge burden off of the healer's responsibilities by allowing him/her to not have to worry about the dropped enemies when figuring out if he/she should channel, move then channel, or just wait till after combat."
... and let me tell you, you would not believe just how the healer appreciates that one.
| Winifred Lebeda |
I don't think Winifred has ever seen muscles that have muscles, or as most people would refer to them, barbarians. But then she hasn't met many people at all.
The smell she's smelling could be a combination of blood and sweat or perhaps something more tribal.
| Dendarial the Ken Hunter |
To everyone, as I said before, I realize I'm coming off as an ass right now. That is not my intent.
I also apologize for the fool comment, that was excessive & inappropriate.
Apology accepted here. I also did not mean to offend, but only give you a hint of how you were coming across. I get the IC persona you are projecting and like the role playing. Den will respond to you IC appropriately. :)
| Rufus Fitzroi |
To quote John Cleese: "And now for something completely different."
The first Kingmaker that I played this character in we noticed an equipment discrepancy. With the exception of the pound of soap, there are no hygiene products in any equipment lists that I am aware of, (Ultimate Equipment might have addressed this), So we have no razor blades or combs or tooth paste or brushes or such-like. Since there are a number of individuals present who are likely to care about that sort of thing (and don't have prestidigitation) how may we address this concern Captain?
| Winifred Lebeda |
(Ultimate Equipment might have addressed this)
Sure enough I found this in Ultimate Equipment.
grooming kit Price 1 GPWeight 2 lbs.
This pouch of toiletries includes a comb, scissors, a nail file, a
sponge, a hairbrush, a miniature mirror, soap, a chewing stick,
and tooth powder.
| GM Captain Trips |
Yep, I typically have one on my more tidy characters. Remember you don't need soap to get clean, just to smell nice. Humans bathed in water alone for centuries untold. Well, at least once a year. :)
Also it is safe to assume that such items are usually available when staying at a place that would offer anything other than common lodgings. Most inns would have a comb, mirror, some soap, and a water basin in the rooms for guests. Just make sure you pick the lice out of the comb before using...
| Rufus Fitzroi |
Rufus Fitzroi wrote:(Ultimate Equipment might have addressed this)Sure enough I found this in Ultimate Equipment.
grooming kit Price 1 GP
Weight 2 lbs.
This pouch of toiletries includes a comb, scissors, a nail file, a
sponge, a hairbrush, a miniature mirror, soap, a chewing stick,
and tooth powder.
Woo Hoo! Rufus doesn't smell like Boon any more!
Well, he won't as soon as he manages to purchase one of those. IC I'm saying somebody swiped his before he met up with the rest of you...
| GM Captain Trips |
I guess at this point I should go ahead and spell out the mechanics for the trading post, since this is as close as you will be to a place to sell goods for a while, unless parts of the party break off for city adventures or tasks.
We can assume the following is explained at some point in an IC way to the party. It is just too much detail to try to work out in posts in-character.
Oleg’s Trading Post has a small amount of trade goods and coins available. As a trading post owner, Oleg is happy to buy anything the PCs find during their exploration, from looted weapons and armor to magic items taken from treasure caches. For the start of the adventure, Oleg has personal funds to equal 206gp. This is in a combination of gear and gold. As you buy items, his gold increases, and stock depletes. As you sell items, the reverse happens. While I will not keep track of everything he has, assume any common adventuring equipment is available, as well as basic weapons, light armor, and ammunition other than specialty ammo (cold iron, flaring, etc.) and anything related to gunpowder weapons.
As the adventure progresses, Oleg is able to sell his own stock to traveling merchants and his available funds will grow. Over time, as word of the your exploration of the Greenbelt spreads, and as you begin selling more and more at Oleg’s, the trading post’s ability to provide things you want increases as well. Oleg and Svetlana have a keen eye for the types of things that adventurers want and more rare and unique items will become available over time. If you wish to purchase something more expensive than the trading post’s current capacity, Oleg can place a special order for the item and it will be available for purchase in a week.
| GM Captain Trips |
Since you all have magic at your disposal from a number of sources I am going to assume as well that as long as someone in the active party has detect magic memorized as a cantrip/orision that whenever loot is found someone will be using detect on it. This will allow me to better give you an initial listing of what you find. I am also a fan of just letting you know when something is masterwork, because as adventurers you will know the difference.
| Brom Wolven |
The smell she's smelling could be a combination of blood and sweat or perhaps something more tribal.
Yeah, when you mentioned Brom's smell I was like... 'Hey! How come Brom has to smell!?' and then I thought of the traditional barbarian hygene, one battle, forest fire, days on the road, and recently acquired blood stuffs all over him... and yeah. He probably smells pretty bad.
| Rufus Fitzroi |
The moneys & rations I would recommend we simply divide by 12, with any remainders going into a common fund. Specific items will likely be of greatest interest to specific individuals, but I could be mistaken. Once we actually start encountering utility magic items, that may change, but to be honest, I suspect most of what we find will wind up being traded to Oleg.
| Winifred Lebeda |
I'm good with how Rufus put it, and it would after all be in our best interest to 'hook Oleg up' plus he deserves a share since the bandits have taken so much from him in the first place.
Otherwise we could do it in more of a PFS sort of way, calculate the value of everything, and then split the value evenly, then allow people to buy the items we found with their split of the loot. For example, by my calculations there is 582.5 gp of equipment at resell value in loot presented from this fight, adding in the coinage, that's 727.48 GP total, giving Oleg a fair share this would be approximately 56 GP each, ignoring Oleg and giving each PC a fair share instead results in 60 GP 6 SP and around 2 CP each, which people could then spend their share to buy the equipment we found. Note that however the most expensive item, the Composite Longbow (+2 strength) is worth more then a fair share.
| Brom Wolven |
Well I'm mostly ok with anything, though this method does seem a tad more complicated, it also seems the most fair.
So, using Winifred's suggested method; Brom wants one of the longbows, which costs 75 at retail so 37.5 is the value (correct?). Brom's take would be 56gp (assuming we give Oleg some) and then I'd subtract 37.5 from 56, leaving 18gp 5sp. Am I understanding that correctly?
Oh and he'd want a quiver of 20 arrows, so 18gp would be Brom's take after keeping a longbow?
Is that the correct thinking here?
| Winifred Lebeda |
I'll note that I included the rations in the 60 gold share, so if Brom wants any of the rations that would reduce the gold share.
Winifred for example wanting 2 daggers and two additional rations would basically cost her 2.5 gold from her share, leaving her 57.5 gold.
Whoever wants the Composite Longbow (+2 Strength rating) would get no gold, since it's value would be 150 gold they would actually owe the rest of the party 90 gold to make up for other people's shares - using actual gold would work to our advantage since writing up who owes who what could get complicated. They'd owe more if they wanted rations as well, however I expect whomever wants the bow to be one of the characters with ranks in survival, so they might not need the rations.
Note that if we each take 60 gold, Oleg is getting a lower share since the actual fair share between 13 is closer to 59.9, but I'm sure Oleg wouldn't mind only getting a share of 58.7, especially if we consider he can sell goods for more then we can.
| Rufus Fitzroi |
In the long run, or even the short run honestly, it's in the company's better interests to keep things like the rations since we know we are going to go through them & if we sell them to Oleg we are effectively paying him 1.5 times their market value.
There will be times when foraging for food isn't going to be effective (generally because of time or because we are moving prisoners/escorting visitors/etc...)
| Brom Wolven |
When I have a bit more time (and an answer from Captain Trips to my question in the gameplay thread), I'll create and put up a google document with the loot, to simplify claiming items.
Hey I'd started one for us late arrivals. Feel free to use it for personal or the group or ignore it completely, but I do plan on using it to track Brom at least. :)
Just click the arrow on one of the existing tabs and duplicate it, then rename the newly created copy to make one for yourself without having to format from scratch. Admittedly, it's all pretty rudimentary at this point.
| Dendarial the Ken Hunter |
Wow - lots of posts to catch up on. Den would like that bow (fits him perfectly), but can put his bow in the pot to help offset the cost.
Also our group had some loot when we showed up. Makes sense to split that before we deal with this loot to me, but if everyone wants to combine everything I will not argue too much.
| GM Captain Trips |
I wanted to give everyone a heads up. Kurgan will be leaving us, as he currently does not have the time to keep up with the pace of the game and did not want to hold things up. His character is going to be hired on by Oleg as a guard and also to make trade runs for him so he can oversee the growth of the trading post. He will fade into the background as an NPC that the party may deal with in the future.
I did tell him that if his time frees up he is welcome to return, and we would work something out to keep him from being too far behind. As we are brimming with players I am not going to be replacing him.