Corsair

Kurgan Grimtooth's page

48 posts. Alias of WerePox47.


Full Name

Kurgan Grimtooth

Race

Half-Orc

Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30

Classes/Levels

Rogue 1 (Scout)

Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Gender

Male

Size

Medium

Age

17

Alignment

CG

Deity

Desna

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 11

About Kurgan Grimtooth

Backstory:

Kurgan was born and raised in the western part of the River Kingdoms, his father was the notorious bandit chief Grim Grimtooth, his mother was a human slave who he never met. He always despised his father for this, vowing someday to set the wrongs right, but that would have to wait. Kurgan was raised in ever precarious bandit lifestyle, full of deathly adventures and hair raising schemes. As his father's name grew, so did Kurgan's. He met many influential bandit leaders and fences to their trade, the majority of them residing in Port Ice or bandit kingdom of Pitax. He even met Noleski Surtova once, but only for a minute as his father's business with him was "private".

It wasn't long before his reputation garnered a bounty on his head and Kurgan started to think that this life wasn't for him. It never really was, as he didn't use lethal force on caravan raids and would often let people go unharmed as long as they were cooperative. He didn't much like stealing from people and often thought about getting out. He had heard rumors a group was leaving Brevoy to tame the wildlands to the south and decided it would be a good place to hide and change his lifestyle.

His mind made up he set out early from his father's camp on near where the Sullen River crosses from Numeria into the River Kingdoms. He knew he had a long journey ahead of him and decided to take his father's favorite steed Charger to speed his journey. He knew his father his father would send trackers after him, so the faster he went the better.

Traveling hard the first day he camped in the hills south of the Sullen to provide cover and higher ground if needed. Hearing news that group would be leaving New Stetven heading to the wilderness know as The Greenbelt he knew he would have to ride hard to intercept them.. On the third day of his travel he camped at the base of the Glenbon Uplands, being very tired he almost immediately fell asleep. He was awoken sometime in the night by a whinny from Charger. Immediately up on his feat, he went for a weapon, noticing a figure already sitting by his smoldering fire, stoking it. It was Markus, his father's chief tracker and one of his best blades. Realizing he had no chance against the man, Kurgan sat down at the fire. Markus said he had been sent to reclaim Charger and bring you back as well, but was curious why you had left. After hearing the story of your mother's treatment and your hatred for your father, he conceded he would have done the same. He offered to just take the horse and let you go, explaining he would say you got the jump on him and knocked him out, but in the process lost the horse. He tossed you his heirloom heavy flail, armor, and backpack wishing you good luck on your journey. Before you could respond the man was gone and so was Charger.

Horseless, but with better gear you set off on foot the next day, hoping to reach the East Sullen River by week's end. While taking a break he looked through the pack he was given and found all the normal travel gear plus a hand crossbow with bolts and a set of very nice looking thieves tools. The Flail was certainly better than his and had a very nice balance to it as he practiced that morning.. Before setting out that morning he made an oath to repay Markus for his generosity someday.

On the 10th day of his travels he was nearing the East Sullen River, when he heard some screams coming from woods off the road. Moving stealthily he went to investigate. Peering from the bushes a trio of goblins had a young girl tied up, had started a fire, and were arguing over something. Without waiting for the argue to resolve Kurgan loaded one of the hand crossbows and put a bolt into the head of the closest goblin, putting him down hard. The other two squeaked and turned, but before they could react Kurgan barreled into them and slapped another across the face with his new flail. It crumpled, falling into the fire and started pop and hiss as the flames consumed it. The remaining goblin took a swing with his dogslicer, but missed and backed away a few steps. Relentless Kurgan pursued, but tripped over a rock closing the distance and almost let go of his weapon. Seizing the opportunity the goblin took a swing, catching him in the meaty part of his thigh. The pain threatened to overtake him, but he stayed strong and swung his weapon in a skull crushing arc. But before the blow landed an arrow came out of nowhere striking the goblin in the neck. Staggered the goblin could not avoid Kurgan's swing and was mashed to pulp by the devastating blow. Turning fast he tried to determine if he had a new foe, or a friend. A pair of young human men, both looking the same, dressed in leafy camo armor stepped out of the bushes and quickly ran to the girl, cutting her free. The girl, obviously shaken, hugged the men tightly she cried "I did like pappie said, I stayed on the path and those little bastards got me anyway", she then turned to Kurgan, thank you sir for saving me for I would surely be goblin stew had you not came along. These are my brothers Svein and Slevin, my name is Marissa, Marissa Buress. Whats yours? After introductions and thanks all around the three offered Kurgan a place to stay for the night. Their father, Carl Buress was equally distraught and thankful about the whole situation and offered you a bed as long as you needed it. Explaining your travel plans he instead resupplied your rations and told you everything about the topography that he knew. Finally, as you were leaving he handed you an old looking, plain grey cloak. He explained that it was his grandfathers and would help with being stealthier. Graciously accepting the man's offer Kurgan once again set out for the East Sullen River.

Arriving there a few days later he set up camp, to wait and hope he hadn't missed the group traveling to the Greenbelt.

Kurgan is sneaky for a large fellow, standing over 6' tall, he weighs in right at 200lbs.. His mood usually cheerful, he jokes around a lot and likes to party in his spare time.. When its business time though his you can see the seriousness in his face, as he will not deterred from his task.

Kurgan Grimtooth:

Kurgan Sharptooth
Half-Orc Rogue (Scout) 1
CG Medium Humanoid (Orc, human)
Init +2; Senses darkvision 60 ft.; Perception +5/+6(traps)
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Defense
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AC: 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
Hp: 11 (1d8+3)
Fort +2, Ref +4, Will +1
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Offense
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Speed: 30 ft.
Melee: Heavy Flail +4 (1d10+6/19-20x2) and
Bite: -1 (1d4+2/20x2)
Ranged: Lt Crossbow +2 (1d8/19/20x2)
Special Attacks: sneak attack 1d6
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Statistics
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Str 18 Dex 14 Con 14 Int 12 Wis 12 Cha 11
Base: Atk +0; CMB +4 CMD 16
Feats: Bludgeoner(you may deal non-lethal with Bludgeoning weapons at no penalty)
Traits: Brigand(+1 Intimidate, Diplomacy, Sense Motive vs Bandits/Brigands etc.), Group Fighter(+1 hit while flanking)
Skills:
Climb +7 (1 rank, +3 CS, +4 Str, -1 Armor) )
Disable Device +8/+9(traps) (1 rank, +3 CS, +2 Dex, +1 Class, +2 Tools)
Intimidate +6, (1 rank, +3 CS, +2 Racial)
K(Dung.) +5 1 rank, +3 CS, +1 Int)
K(Local) +5 (1 rank, +3 CS, +1 Int)
Perception +5/+6(trap) (1 rank, +3 CS, +1 Wis/+1 Class)
Sense Motive +5 (1 rank, +3 CS, +1 Wis)
Stealth +5 (1 rank, +3 CS, +2 Dex, -1 Armor)
Swim +7 (1 rank, +3 CS, +4 Str, -1 Armor)
Languages Common, Orc, Varisian
SQ Sneak Attack +1d6, Trapfinding +1
Combat Gear Caltrops (5); Other Gear Studded Leather, Cold Iron Bolts (40), Lt Crossbow , Heavy Flail, 50' Hemp Rope, Unique Cloak, Spring Loaded Wrist Sheath x2(2 daggers), Dagger x5(3 are on a bandolier, 2 in wrist sheath), Rogue Kit(backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, mwk thieves' tools, torches (10), trail rations (10 days), and a waterskin), mwk cold iron dagger, short sword. (4gp, 4sp)
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Toothy You gain a primary bite attack that does 1d4 piercing damage.
Chain Fighter You are proficient with all Flails and Chain Weapons
Intimidating +2 to Intimidate