| Sander Thistlewight |
Couple possible useful bits:
The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work.
--
So perhaps let's ID what we want Molly to craft, how long it will take, and the priority of it. But if we're talking 5 weeks, that's 35 days, which is 70 hours worth of work, or about 8,750 gp worth of crafting.
We can probably take a bit of time in Janderhoff too, though probably don't want to be there *too* long.
--
Sander can also use that time to make potions as people want. We could bulk up on some invisibility, fly, barkskin, etc.
What I have available (plus still need to level up, which might add more):
Formula book (16/100 pages)
1st: comprehend languages, cure light wounds, enlarge person, endure elements, expeditious retreat, identify, shield, true strike
2nd: alchemical allocation, barkskin, bear's endurance, false life, fox's cunning, lesser restoration
3rd: clay skin, fly, displacement
Half-orc's formula book (11/100 pages)
1st: bomber's eye, cure light wounds, expeditious retreat, enlarge person, protection from arrows, shield, stone fist
2nd: elemental touch, invisibility
Galtan Cookbook (670 gp)
1st: ant haul, bomber’s eye, comprehend languages, detect secret doors, disguise self, expeditious retreat, true strike
2nd: cat’s grace, invisibility, perceive cues, resist energy, see invisibility, undetectable alignment
3rd: absorbing touch, arcane sight, draconic reservoir, seek thoughts
| Chwaer Moltengem |
If having a Belt of Physical Might +2 Dex/Con wouldn't add any time beyond the 5 weeks or impede other crafting or Molly's ritual, I'd like to request that. I think the cost if 5k?
And she would have additional funds to help with potion/wand costs if needed.
| Sander Thistlewight |
+1 level alchemist (10th level)
+7 HP
+1 BAB
+1 Fort/Ref saves
+1 discovery: Confusion Bomb (Su)* (Ultimate Magic pg. 15): The alchemist’s bombs twist the target’s perception of friend and foe. A creature that takes a direct hit from a confusion bomb takes damage from the bomb and is under the effect of a confusion spell for 1 round per caster level of the alchemist. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be at least 8th level before selecting this discovery.
+ poison immunity
+2 4th-level extracts/day (inc. bonus for high Int)
+1 4th-level formula: dragon's breath
FCB: +1 3rd-level formula: protection from energy
+38,014.53 gp (which I will try to spend ASAP)
Quill the Fletcher
|
I am going to need one week to switch patrons, mind. And yes, I think it'll be worth it.
I would like much more to have an answer to Quill's questions so I can decide what to buy in Janderhoff. It's been a week.
What are we doing?
| DM Bigrin |
How are you guys doing on purchases and such? I am ready to move forward when you are, but I want you to get settled. Might be a while before you can buy/craft again (not on the road). You can expect to have at least 2-3 weeks travel to your next zone, so you can do some roadside crafting on the way.
@Molly - I think several people are specifically interested in the time/requirements for you to make things so they know whether to make or buy.
| Storn of Gorum |
I think we were waiting to actually get moved to Janderhoff!
Storn is just looking to straight-up upgrade his sword (6k) his armour (3k) and his ring of protection (6k). I'll keep it simple.
He has 13k he can spend but if Molly has spare crafting time then that will of course drop the costs. Remainder will go to juice boxes/wands of stuff.
| Sander Thistlewight |
Poof! My goal is to have my purchases finished by 2 p.m. Sunday (Eastern). Sorry for the delay on my part.
--
Per my calculations, and allowing Molly a week to retrain, we have 28 days of travel crafting, which is 56 hours of work, which is 7,000 gp worth of work she can do.
So figure out what you want, everyone.
* Upgrading Quill's belt is 6,000 gp worth.
* Storn, are those values the crafting costs or the market price?
* Chwaer's +2 belt of physical might would be 5,000 gp crafting cost.
NOTE: If we spend a full week in Janderhoff (which I think we can hopefully accept as a not-unreasonable cost) would allow another 7,000 gp worth of crafting time.
--
For Sander, I think I'll probably get a giant bane crossbow as a backup weapon for when I'm out of bombs. I think I'll continue to not plan to be in melee, though I might also get a giant-bane dagger or something if necessary. I'll try to figure out some other items too.
| Chwaer Moltengem |
Thanks Sander. So it looks like we have more interest than available crafting time. Chwaer will buy the belt so that can be pulled out of the mix. Can we prioritize the other items?
And I have 1,761g to kick in for potions/wands/supplies/whatever.
| Sander Thistlewight |
+38,014.53 gp
Bombchucker (12 gp)
+1 giant-bane light crossbow (8,335 gp)
Efficient quiver and 60 bolts (1806 gp)
Wand of ray of enfeeblement (2,250 gp)
Headband of twisted intellect (8,000 gp)
Deep Red Sphere Ioun Stone (8,000 gp)
Wand key ring (3,000 gp)
That's 31,391, and should give me some non-bomb options to play with. It leaves 6,623.53 gp that can also be used for party gear (or 8,384.53 with Chwaer's contribution). Obviously we can get a couple more wands of CLW (we have three, per Quill earlier) -- do we want any other party supplies? A scroll of raise dead would be 6,125 gp; might be worth getting one of those in case we need it.
Quill the Fletcher
|
I think Quill is going to take this time at Janderhoff to return to Trunau and try to hook up with his beloved Marigold Pottersmoot.
It's been a good ride, but I think my needs as a player (a team of consistent players pushing and posting) are in odds with how the group functions.
I love playing with Storn and Sander: we've had a good run since Trunau. I wish you all best with this campaign. Thank you GM TwoSmiles for getting us this far.
Quill will be marching home soon enough. Will try to get an in character post up tomorrow.
| Storn of Gorum |
:( It's been great having you in the game over the years Painlord. See you around.
| DM Bigrin |
Okay, you have a choice to make. As I see it, you have 3 options:
1. Go on without Quill as a 4-man team, likely dying in the process.
2. Hang up a sign and recruit yourselves anew giantslayer in Janderhoff.
3. Everyone pack up their stuff and go home, and let the next band of adventurers finish off the giants.
I'd like each and every one of you that are left to give me your preference. "whatever the group wants to do" or "I don't care either way" is not acceptable. If you truly don't have a strong preference, then prioritize your options.
PLEASE SEND ME YOUR CHOICE(S) IN A DM AND DO NOT POST THEM HERE
| DM Bigrin |
okay, folks, the consensus is to pick up a replacement for Quinn while you are in town. If anyone knows someone that would fit our needs (good posts, can post daily, pushes the action along), please have them send me a DM. I'd like to get the story going as soon as possible, so call your friends!
I expect I'll get a deluge of responses, so it won't necessarily be FCFS.
Sir Longears
|
Hello guys, thank you very much for having me!
Working on a dwarven ranger with a crossbow... not optimized as crossbow are not stellar, but I think it will be fun! Thought about this because it would probably net you the same abilities that the player you've lost.
I can't promise to finish everything today, but I'm pretty confident to do so by the end of the weekend.
| DM Bigrin |
Hello guys, thank you very much for having me!
Working on a dwarven ranger with a crossbow... not optimized as crossbow are not stellar, but I think it will be fun!
I don't think anyone here is too worried about optimization. The one player we had that was "optimized" died 4 times on 3 different PCs. Role play is always better than roll-play on PbP at any rate.
| Storn of Gorum |
Hurray and welcome! And I forgot about the repeatedly dying with well-optimized characters. In retrospect, hilarious.
| Pyrrhus Durst |
Still tinkering with his items, but this is Pyrrhus. Will start on his background shortly.
@DM Bigrin: Regarding traits, do I have to take a campaign trait? Can I take a drawback to get a third trait? Not thinking in anything in particular, just toying with ideas.
Also, to make easy for Pyrrhus to join the group, is there anyone I should include on his background?
Since it will be hard for me to read the gameplay page since it is massive, what are the bullet points of what is going on that Pyrrhus would know living in and around Janderhoof?
| DM Bigrin |
@Pyrrhus - You can have up to 1 regular trait and 1 campaign trait. You can choose not to take either, but you lose that trait. I don't see a problem with 1 (and only 1) drawback, but rest assured I will use it against you.
At this point, the group is hiring a mercenary. I don't think it would make much sense to necessarily include anyone specific, though of course you are free to do so if you wish.
Right now no one outside of Trunau leaders and this group really know what's going on. However, as the group basically posted a "adventurer wanted to kill giants, apply inside" notice, they can fill you in on the salient points.
| Pyrrhus Durst |
Do you guys need any item? I'm planning on buying a wand of CLW already.
Do you already have a bag of holding?
| Storn of Gorum |
My character Storn has a giant-sized bag of holding slung over his shoulder like a Santa sack of death. Wands of CLWs are consumed readily so if you wanna just have a stack that's not a bad thing lol.
| Sander Thistlewight |
Dieter was optimized?!
Also, still waiting on response to this:
It leaves 6,623.53 gp that can also be used for party gear (or 8,384.53 with Chwaer's contribution). Obviously we can get a couple more wands of CLW (we have three, per Quill earlier) -- do we want any other party supplies? A scroll of raise dead would be 6,125 gp; might be worth getting one of those in case we need it.
Any thoughts? Does anyone else want to contribute to this kitty? Someone figure out priorities for crafting, please. I've laid out the rules previously, but need Storn to answer the question below. Depending on his answer, I may also have her do some crafting for me, but that can be the lowest priority.
Per my calculations, and allowing Molly a week to retrain, we have 28 days of travel crafting, which is 56 hours of work, which is 7,000 gp worth of work she can do.
So figure out what you want, everyone.
* Storn, are those values the crafting costs or the market price?
* Chwaer's +2 belt of physical might would be 5,000 gp crafting cost.NOTE: If we spend a full week in Janderhoff (which I think we can hopefully accept as a not-unreasonable cost) would allow another 7,000 gp worth of crafting time.
| Pyrrhus Durst |
Not really liking how my build is developing. Considering you don't have a dedicated healer (I think) and Chwaer and Storn have damage covered, I think I'll migrate to a cleric or something if you are ok with it.
Still a dwarf though
| Sander Thistlewight |
Works for me, though he doesn't need to be a dedicated healer since lots of other stuff clerics can do.
I probably have a good amount of ranged covered. I've got bombs, and am picking up a light crossbow to add to my damage in other situations.
| Pyrrhus Durst |
Went with a very different bard build. Pyrrhus had then become a melee support capable of buffing with his spells, give teamwork feats to his allies and debuffing the enemies. He will heal tons of hp so in the end did not buy a CLW wand.
Will work on his background now. The main point is that he was an orphan raised in a temple where while he tended the wounds of his people, he collected countless tales of old folks. He lost one of his legs during the giant attack that killed his family (he has a peg leg).
@DM Bigrin Will Crystalrock be relevant or appear in the AP? If not, will add it to Pyrrhus background in a way for him to have gained great K. Planes (as if this place was somehow connected to the earth elemental plane) by studying it, which will also explain a lot of his class abilities.
| Pyrrhus Durst |
I believe Pyrrhus is done. I've added his background and a physical and personality description.
Tell me when you believe it is appropriate for him to jump into the game.
If you have any doubts about his build or abilities, I'll be happy to answer to change anything you believe will not fit or be appropriate. My main concern is with the combination of these two feats:
Healer's Hands (feat) Pyrrhus can use the Heal skill to treat deadly wounds as a full-round action. He does not take a penalty for not using a healer’s kit when treating deadly wounds this way, and he can do so on a given creature more than once per day. When treating deadly wounds this way, if his result exceeds the DC by 10 or more, add his ranks in Knowledge (planes) to the damage healed. These benefits do not apply to creatures that are not healed by positive energy. Pyrrhus can use this feat’s benefit a number of times per day equal to his ranks in Knowledge (planes).
Signature Skill (heal) (feat) When Pyrrhus treats deadly wounds, the target recovers hit points as if it had rested for a full day with long-term care (4 hit points per level and 4 ability score points).
Pyrrhus has 10 ranks both in Heal and K. Planes, so with a full round action and a Heal check he could heal someone for 40 (rolling between 1-2), 44 (rolling between 3-6), or 54 (rolling 7+). He can do this this way 10 times each day. Aside from that, he can still treat deadly wounds normally to someone he had not healed yet, but it takes him 1 hour to do so.
While I believe this is powerful (and helpful to the group), it also requires a heavy investment in the shape of two feats, 7500gp in items and 20 skill ranks. On the other hand, if you believe this will be unbalanced, let me know and I'll change to something else.
| DM Bigrin |
400+ points of healing per day is a bit excessive at level 10. However, if you'll limit it "a single creature can benefit up to twice per day", I'll allow it. As you say, it's a heavy feat/gold investment, but given that a well tooled dedicated healer would have a hard time doing that at level 10, I think it is a reasonable compromise.
Oh, and it will provoke an AOO.
What do you think?
| Pyrrhus Durst |
I'm completely fine with the limitation of twice per day per character.
It makes sense for it to provoke AOO, since Provide First Aid does provoke and it is certainly more difficult to Treat Deadly Wounds.
During gameplay, if you prefer for me to retrain, I'm also ok, whatever works best for the game.
However, I'd like to share with you my experience using these two feats together is one previous F2F game last year. While it does heal a lot of HP, since it is a full-round action, we rarely used it in combat. Other than that, we have found out that it make the game move faster, since there was no need for us to interrupt our adventuring day solely because we were at low hp.
The difficulty of any single encounter was basically unchanged. The spell preparation was also not changed solely towards offensive, since in-combat healing sometimes is really important in life-death situations. The only aspect that changed is that we doubled the amount of encounters we could face each day.
| DM Bigrin |
Sounds good.
@everyone - you about ready to move on from Janderhoff? please let me know here with a hearty "wagons ho!"
If you need more time for purchases or crafting let me know. If you are waiting for crafting onfo from MOlly, please sing out.
@Molly - I think a couple of people are waiting on info from you for crafting, so please make those arrangements so we can continue
| Sander Thistlewight |
I'm ready. Just waiting on Storn and Molly on the crafting, and any thoughts about party expenses (now that we have this healing, maybe we don't need all the wands). If there's money/time, I'll retcon to have some of my stuff crated by Molly, but I could presumably retcon in another purchase or just save myself some gold.
| Storn of Gorum |
Yeah I just need confirmation on how much time Molly spent crafting and what I can afford. If I don't get a response tomorrow I'll just asusme she had no availability and buy what I can with my gold so we can push on.
| Pyrrhus Durst |
So, I just posted an update that sets the stage for Book 4. You will need some means of negating cold weather penalties (heavy clothes, endure elements, life bubble, etc.) here. Keep that in mind as you finalize purchases.
Do we know how extreme this weather might be? Thinking if cold-weather outfit and furs will be enough (up to severe cold) or I need to invest in some magical solution (at extreme cold).
Pyrrhus can reach 33 in Knowledge Geography with taking 20 (due to lore master).
| Sander Thistlewight |
Storn, Molly doesn't seem to be willing to detail this information, but I've posted the time she has based on what we've laid out. Chwaer said she just paid for her belt upgrade, so the big question is how much you need to spend on crafting costs, which will determine how much she can get done.
(And may change a few of my purchases, but I'll wait.)
I'm also still waiting for people to post if they want any other consumables based on the money we have. Do we need that many wands of CLW based on this new source of healing?
| Pyrrhus Durst |
I don't really sure how to contribute about these potential consumables, since I'm don't know what you already have and are used to use.
If Pyrrhus can handle the healing, perhaps something towards dying? Pyrrhus will also take care of food. How are we prepared in terms of tents and whatever?
| Storn of Gorum |
Thanks Sander, since MOlly's total available crafting is only so high and I have a little more money than I thought I'm going to just straight-up buy my upgrades.
Upgrade Gorumn's Thorn, Upgrade the half-plate, and upgrade my ring of protection:
14k
Buy a backup wand of CLW and some cold weather gear and I'm good to go.
@Pyrrhus: Tents are good ideas, I think we've kinda hand-waved that but if we're in cold weather.
Storn is actually going to buy a pavilion tent since I have the Santa Claus bag of holding.