![]()
About Sander Thistlewight[dice=Perception]1d20+17[/dice] [ spoiler=Quick stats]
Extracts; Blast Finesse ritual: []
Favored Class: Alchemist Hit Points: 69 (half+1 for new levels)
Attacks:
BAB: +7 Melee: +8 (6 BAB, +0 Str, +1 size) Ranged: +12 (6 BAB, +4 Dex, +1 size) CMB: +6 Thrown splash weapon rules Masterwork dagger (hopeknife):
+1 giant-bane morningstar:
Sling: (includes +1 from bracers)
+1 giant-bane light crossbow
Bomb: (includes +1 from Throw anything, bracers)
Bomb, point blank range: (includes +1 from Throw anything, bracers)
Bomb, point blank range, Rapid Shot: (includes +1 from Throw anything, bracers)
[dice=Bomb (ranged touch), point blank range, Rapid Shot]1d20+14+1-2[/dice]
[dice=Bomb (ranged touch), point blank range, Rapid Shot]1d20+9+1-2[/dice]
Defense:
AC: 20 (+5 armor, +4 Dex, +1 size) Touch: 15 Flat-footed: 16 CMD: 19 Armor: +1 mithral chain shirt (Armor Bonus: +5; Max Dex: +6; Check Penalty: 0; Type: Light; Weight: 10 lbs.) Fortitude save: 7 base, +2 Con, +1 racial)
Extracts:
1st (5/day) 2nd (4/day) 3rd (4/day) Formula book (16/100 pages)
Half-orc's formula book (11/100 pages)
Galtan Cookbook (670 gp)
Class abilities:
Bombs (Su): 14/day An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage. Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier. Mutagen: +2 natural armor; +4 alchemical bonus to Con, -2 penalty to Cha for 60 minutes It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time. When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma. Discoveries
Poison Resistance (Ex): At 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, an alchemist becomes completely immune to poison. Poison Use (Ex): Alchemists are trained in the use of poison and starting at 2nd level, cannot accidentally poison themselves when applying poison to a weapon. Swift Alchemy (Ex): At 3rd level, an alchemist can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action. Swift Poisoning (Ex): At 6th level, an alchemist can apply a dose of poison to a weapon as a swift action.
Feats and traits:
Point-Blank Shot (first): You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Brew Potion (bonus) Throw Anything (bonus): You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. Extra Discovery (third): Precise Bomb Rapid Shot (fifth): When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot. Precise Shot (seventh): No penalty for using ranged attacks against a foe in melee with an ally. Rapid Reload (ninth) Improved Unarmed Strike: From ioun stone --- Traits
To consider:
Skills:
Skill points/level: 8 (4 + 4 Int) Acrobatics (4 ranks, 3 Dex, 2 racial)
Appraise (1 rank, 3 class skill, 3 Int)
Climb (2 ranks, 0 Str, 2 racial)
Craft (alchemy) (9 ranks, 3 class skill, 3 Int)
Disable Device (1 rank, 3 class skill, 3 Dex)
Fly (4 ranks, 3 class skill, 3 Dex, 2 size)
Heal (3 ranks, 3 class skill, 0 Wis)
Knowledge (arcana) (9 ranks, 3 class skill, 3 Int)
Knowledge (local) (1 rank, 3 Int)
Knowledge (nature) (3 ranks, 3 class skill, 3 Int)
Knowledge (religion) (1 rank, 3 Int)
Perception (9 ranks, 3 class skill, 0 Wis, 2 racial, 3 competence [bracers])
Spellcraft (9 ranks, 3 class skill, 3 Int)
Stealth (5 ranks, 3 Dex, +4 size)
Survival (2 ranks, 3 class skill, 0 Wis)
Use Magic Device (9 ranks, 3 class skill, 0 Cha)
Other class skills: Profession (Wis), Sleight of Hand (Dex)
Gear:
Magic items -Sipping jacket {5,000 gp} -Bracers of falcon's aim {4,000 gp} - 2 potions of expeditious retreat
Combat gear
Non-combat gear
*Heavyload belt (2,000 gp, 3 lbs.), 99-lb. carrying capacity
Alchemist's lab (200 gp, 40 lbs.)
7,750 gp, 2 sp, 3 cp Other things to consider: Another ioun stone
Racial traits:
Attributes+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. Slow Speed: Halflings have a base speed of 20 feet. Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Halfling Luck: Halflings receive a +1 racial bonus on all saving throws. Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks. Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks. Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. Background:
As he gets closer and closer to middle age, Sander Thistlewight has seen his hair begin to thin and his waist begin to grow. He's a simple man, whose ideal day is waking up in the morning in his own bed, going to his shop, putting in a honest day's work, then coming home to his beautiful wife. He's well-respected by his customers and the community, but he's no one's idea of a hero. ... Except for his beautiful wife's. Sander has been in love with Louly Tailor for as long as he can remember. And for some reason -- he hasn't figure it out yet -- she loves him. He's her hero and unfortunately for him, there's nothing he wouldn't do for her, which means sometimes he has to go act like a hero. His only goals in life are to protect his wife and to make sure he gets back home to her at the end of the day. If that means fighting when orcs or giants attack Trunau, then he'll fight and no halfling, man, elf or dwarf will have better reason to stay alive. He may not always believe he will actually stay alive -- remember, he's no hero -- but the thought of Louly and the heartbreak she would suffer if anything happened to him is a powerful motivator.
Campaign notes:
Giant leaders in frost giant camp The hunt for the four elements Grenseldek's correspondence with Storm Tyrant Volstus Council of Thorns, the vault and the lantern Letter found on half-orc alchemist in giant tomb under Trunau during attack on village.
Leveling:
Half+1 HP / level (7 hp / level) Favored class bonus:
|