
Storn of Gorum |

Holy crap, I am delighted and honoured! Reading it as soon as my game updates are done today. Thank you for keeping my favorite hairy maniac in mind. :D

DM Bigrin |
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HAPPY ANNIVERSARY!!!!
On this day, five years ago, we launched a new game. A game of excitement, of giants and orcs, and of Dieter (and his various incarnations) getting smashed over and over again. Most of you have been with this game since the beginning, and I really appreciate your commitment and great gameplay. For those that came in to fill spots, thank you for joining this merry band of misfits.
Thank you all!

Storn of Gorum |

WOO!

Molly Blackfoot |

Twilight haze does nothing for my hexes, I'm afraid. I'll need to get eyes on him, and then big boy needs to fail his Will save against DC 18.
I'll try to Evil eye him next round, then Dispel after.

Sander Thistlewight |

The hex will always work for 1 round minimum. Get cackle and you can keep it going even if enemies don't fail their saves. It's incredibly versatile.
Which is the fog spell that lets you use hexes on anything inside them? Obviously not twilight haze ... :)

Chwaer Moltengem |

Storn of Gorum |

Maaan this is to the wire. If Storn goes out he'll have died as he lived, screaming incoherently and hitting whatever is in front of him.

DM Bigrin |

Hey guys, sorry for the silence. Being without internet kinda sucks!
But, I'm back now so let the frivolity commence.
What are you guys doing? There is a chest that you haven't opened yet, stairways leading up, a legendary forge to repair (or not), a whole room full of papers and maps you didn't have time to read, and a blind giantess to answer to.

Sander Thistlewight |

I think we're waiting for you to resolve my attempt to open the chest. After that, we were going to rest, but I'm not sure I realized there were stairs still leading up.
Do we want to hit that before retreating to rest, all?

DM Bigrin |
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I expect you'll have a lot of discussion as to what to do next while you level up your characters. To summarize some of the info you have learned:
On the tactical side, there are several areas and side-quests you didn't hit in Minderhal Valley, but nothing says you have to clear every zone and find every bit of loot...unless you miss something important and need to come back for it later. That is your choice, after all.

Sander Thistlewight |

So before I level, I'm open to suggestions. My bombs are obviously very useful ... but also of limited amounts. I have 13 of them, which is a full five rounds of combat if I'm not careful. I've already taken Extra Bombs, and I don't think there's any other way to get more
I'm trying to decide what to do for non-bomb rounds. I feel like I'll get squashed pretty quickly in melee -- I could add blur to my extract list and get a little more protection, but I'm likely to get hit just about every time if I'm in melee. And I'm Small and don't have Strength to speak of, so I'm not sure I'd be doing much damage even if I add in Bull Strength.
Same is true of my sling, though I could make that a little more useful if I take Rapid Reload as my feat this turn. IIRC, I'd originally planned to use my sling and poison, but realized that if we're going up against high-Fortitude save giants, that's not very effective.
I could spend a little more time crafting some alchemical stuff, but even that's typically doing 2d6 at most, which isn't that helpful. I was thinking maybe a lot of tanglefoot bags? I could also perhaps get giant bane on my sling to make it a touch more effective...
--
Also, following up on that last idea, what do we want to do with the forge? Getting more powerful magic items might be worth the time/energy/risk to get this reactivated.

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So before I level, I'm open to suggestions. My bombs are obviously very useful ... but also of limited amounts. I have 13 of them, which is a full five rounds of combat if I'm not careful. I've already taken Extra Bombs, and I don't think there's any other way to get more
Uh, you can take that feat more than once.
Also, any chance you have UMD for a wand of something? But also, failing that, then maybe getting a ton of just normal fire/acid flasks to toss might be a plan.

Sander Thistlewight |

Hmm. I'm not great at UMD, but I could sink some ranks into it.
And/or I could grab two more bombs (especially since looking more closely I *haven't* yet taken that feat, even if I can take it multiple times), though really that's just one more round of combat...

Storn of Gorum |

This is an easy level up for a warpriest. The good s*$~ comes at level 10.
+8 hp
Increase to intimidate, sense motive, knowledge religion.
Feat is (reluctantly) greater weapon focus greatsword. Heartspit is better for fighting giants but maybe there's an opportunity to do a weapon upgrade or find an even better sword.

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Last level 5/16/2019.
----------------
Quill's Level:
+1 lvl Shooter of Arrows
+6 hp
+moar spells
+Feats: Manyshot, Clustered Shots
+4 skills
---------
+1 Perception
+1 Spellcraft
+1 Survival
+1 Know (Religion)

DM Bigrin |
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I'd also recommend UMD for certain wands (HASTE?), and for extra bombs. Giant bane on your sling would be VERY useful from this point on.
I'e always found bomb alchemists to be great novas, but they can't really sustain the damage. On single-target action the giant's bane sling would be best, and use bombs for the BIG guys or multi-targets.

Sander Thistlewight |

Thanks. I'm liking these ideas.
Also, I just noticed Rapid Reload is only for crossbows. Is there any way to get multiple attacks on slings? (Otherwise it probably makes sense to switch to a light crossbow at the next opportunity.)
And one more question: Has anyone been keeping track of treasure? I don't think we've sold any since we started this book, so if need be I can try to go through in the next week to compile everything.

DM Bigrin |

The loot sheet is up to date (I think)
As GM I would allow Rapid Reload to work for a sling.
Alternatively, there is the Warslinger ART for halflings.
Warslinger: Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces sure-footed.

Storn of Gorum |

Oh s@!$ I get two feats! Well in THAT case weapon specialization greatsword.

Sander Thistlewight |

OK, finally got a chance to level up:
Level 9 alchemist
+7 hp
+1 Will save
+1 bomb/day, +1d6 bomb damage (note, my macros also were slightly off on bomb damage after last level -- should have been +4 because of my Int boost, not +3, so I fixed those)
+1 third-level extract per day
+2 formulae (1 for FCB): displacement and bull's strength
+1 feat: Rapid Reload
+8 ranks for skills (also noticed, that I didn't bump up the extra ranks when I increased my Int to 18 last round, so adding those in too; 72 ranks total (9 levels * [4+4 Int]): +2 Acrobatics, +1 Craft (alchemy), +2 Fly, +1 Heal, +1 Know (arcana), +1 Perception, +1 Spellcraft, +1 Stealth, +7 UMD

Storn of Gorum |

Sorry for spotty posting, I put the games I'm running on hold for a lil bit while I recombobulate to life as it is but will continue with the games I'm playing in.
ANYWAYS.

Molly Blackfoot |

Okay... level-up.
Witch 8 / Brawler 1
Base atk. +1 (+5)
Will save +1 (+7)
I get a new Hex, so let's go with... fortune.
Additional spell slots for 3rd and 4th.
Spells/day:
4 / 5 / 4 / 4 / 3
New spells: Secure shelter (so done with roughing it in the great outdoors) annnd Inflict serious wounds.
HP: 7 (55)
Skill points: 2 + 4 Int. + 1 favoured class = 7
Acrobatics +1 (+18)
Fly +1 (+7)
Knowledge (arcana) +1 (+16)
Knowledge (planes) +1 (+10)
Linguistics + 1 (Aquan) (+9)
Sense motive +1 (+16)
Spellcraft +1 (+16)
New feat... Empower spell.
Game on.

Molly Blackfoot |

Today's spell selection:
0 - Detect magic, Light, Message, Stabilize
1- Burning hands, Cure light wounds x 2, Mage armor, Sleep
2 - False life, Inflict moderate wounds, Twilight haze, Vomit swarm
3 - Dispel magic, Empowered burning hands, Lightning bolt, Summon monster III
4 - Empowered inflict moderate wounds, Secure shelter, Summon monster IV
If we ever get anywhere that can sell us spell scrolls, I'll try to pick up Barrow haze and Dimension door. Black tentacles would be pretty useless against Giants...

DM Bigrin |
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As a GM, sometimes you must dive into the depths to find things out. Surface knowledge is fine for players, but GMs need a deep understanding to be shore they get things as close to right as possible. If we were scoring these games, a GM could get docked points for merely hand-waving, but would reel in extra points for fathoming the actual content. But, there is a place for all types of playstyles. Whatever floats your boat.
Also, there is Google. ;-)