GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


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Tanner, check your PMs for character insertion details.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Hey, everyone! Here's my new character.

Normally the Change Shape ability is a standard action. Mawj changed forms before combat, but I wanted to make it a little cinematic.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Yay! Welcome back!


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

This should be interesting! ^_^


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Just FYI, the ball and chain is home from medical school through May 1, so my posting may be a bit spotty for a bit (though I usually still have time to do quick updates). Feel free to DMPC me as needed.


FYI - I will be travelling tomorrow through Thursday. I may be able to post, but I may not. Please keep the game going, and I will try and bump things along when I can.


.

Back! I am never moving anything again. until I move into my new house in a month. *dies*


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

*pat pat*


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Having some computer issues, trying to get them resolved. Slow until I figure it all out. Sorry for the lack of communication because of it.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Your condescending pat on the head is both welcome and appreciated. :P


Molly, you forgot to say "There, there."


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

I really did mean it to be comforting... ^^;


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

I accept it either way. What kind of sick bastards have TWO washer and dryer sets?


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

A couple with severe nosophobia or a lot of kids?


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

I hope they at least had the courtesy of feeding you?


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

A couple who never throws anything away is more accurate. And yes, they did feed us. They were so intent on feeding us the kitchen wasn't even packed! :D


I hadn't realized you were helping someone move. I thought it was YOU who were moving.

I am back now, and no plans for travel until June, so I should be ready for full-throttle posting for a while. Yeah!


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Woohoo! ^_^


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

It's complicated. I moved out of my hosue, moved my in-laws into that house, and am now in an in-between place as my new house purchase goes through. So I have a second move at the end of May, but I actually packed my s~%*, so should be easier.

Also, welcome back GM! I missed you like Storn misses his dignity.


Which is to say, it was so far in the past that it currently barely registers :p


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

I'm here, computer fixed. Health issues have become a concern. I should still be able to post regularly, but it has become clear why I have been sleeping poorly as of late. Nothing crazy scary, just working on getting things right.


Sleeping poorly affects just about everything you do. Get yourself to a sleep study pronto, if you think you are having sleeping issues. one of my employees went from being marginal to a very good worker once he got his CPAP and a decent sleep schedule dialed in.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Did we have a scheduled slow-down?


No, you just have a busy GM. I'm getting to it.


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

Oh, just making sure I didn't miss anything. Hope things have settled down for you.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Just FYI, I'll be out of town Friday-Monday, with probably pretty limited posting ability (i.e. between minimal and none).


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Annnd it's everyone's favourite Witch spell again! :D
And guess what, Storn? I brought two. :D


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

hurray!


FYI - I will be travelling from Thursday through Wednesday. I doubt I'll be able to post at all, but I may be able to check in occasionally. Please RP in my absence and be patient.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Have a good trip, DM. I'll also actually be AFK from Sunday-Thursday; another trip to the Caribbean to make sure the ol' ball and chain hasn't forgotten me.


FYI - For those of you wondering about Mariana's absence, I chatted with him/her and got some info. Life is hitting him/her pretty hard right now, so I will be DMPCing until he/she can come back full time.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Please wish him/her all the best from me...


he/she/it/they will be appreciative :p


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Sorry. No posts today. Head... broken. >_<

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks for the condolences, Storn. My next character will be sure to be able to keep up with you...


need a stabilize check from Sander...poor Sander


I will be traveling from Sunday through Friday this week. I will have internet access in the early morning and late evening, so I should be able to post daily. If not, hang in there, and make some RP noises.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Hang on, Sander! I'm on my way...

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14
Molly Blackfoot wrote:
Hang on, Sander! I'm on my way...

No, don't rush! If he dies, I hear there is free ham for everybody!


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6
Quill the Fletcher wrote:
Molly Blackfoot wrote:
Hang on, Sander! I'm on my way...
No, don't rush! If he dies, I hear there is free ham for everybody!

I don't eat ham anymore, so I can run like the wind. :D


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Caught up, back up to date, all in. Been down a person at work for a couple of months and still down for another couple, but things are stabilized a bit as we have trained others to help fill the void until we get a new manager. That said, I had a very unexpected death in the family that threw me off a bit, but I have gotten everything under control now and am fully good to go. Sorry for my absences lately, it's just been...life.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

*DING!* Level-up!

I originally planned to dabble in Barbarian, but am taking a level in Brawler for improved combat abilities instead. That last fight showed me I can use them... ^_^;

HP: + 5 + 2 = 7 (27)

Base atk. + 1 (2)

Fort. + 2 (4)
Ref. + 2 (4)

Brawler's cunning
Brawler's flexibility
Martial training
Unarmed strike 1d6

Ability score increase: Int. to 17

Skills: 4 + Int. (7)
Acrobatics +1 (9)
Climb +1 (5)
Knowledge (arcana) +2 (9)
Knowledge (dungeoneering) +1 (+7)
Sense motive +1 (9)
Spellcraft +1 (10)


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Man, that was a hell of a fight. Okay!

GM - Storn has the scared weapon ability that was tied to greatsword. Can change/retrain that feat to warhammer so that the abilities are tied to using Agrimmosh instead?

Warpriest Level 4:

Hp (+2 con, +1 toughness): 5 + 3 = 8 (37)

BAB: +1

Fort +1 Will +1

New abilities: Channel energy (1d6), Sacred Weapon +1

Ability score: Strength to 17

Spells/day: +2 level 2 spells (inc wisdom bonus)

Skills (2 class, 1 race, -1 int, +1 favored class):

+1 to intimidate, heal, knowledge religion

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Last level 1/7/2016.

----------------
Quill's Level:

+1 lvl Fletcher and Survivor of the H.M.S. Orctanic
+6 hp

+moar spells

+1 dexterity

+4 skills
---------
+1 Perception
+1 Spellcraft
+1 Survival
+1 Know (Religion)


Male Human Gleeman 0 -- HP 10 : AC 20 CMD 14 Touch 14 Flat 14 : F +2 R +5 W +0 : INIT +4 Perc +4 CMB +0

I will level up ASAP. We're getting ready to move and this is my last week at my current job. Things are a bit hectic.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

With the DNC and a few people off work, this is likely to be a long week for me. I still plan to try to update every day (probably starting tomorrow), but if I miss a day, that's why.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

OK, got Sander updated for the most part.

Trying to decide where to go with his discovery. I'd originally intended him to be more of a poisoner, but considering we're going to be fighting things with high Fortitude saves much of the time (I assume, considering the name of the AP), I think that's probably a poor choice.

So I'm looking at bombs; I could go with frost bomb, which would let me potentially stagger foes. A force bomb does a little less damage but could knock things down (and affect incorporeal critters if we face any of those) and targets Reflex, which is likely to be a lesser save. I could also go smoke bomb, to work up to stink bomb (basically hitting foes with cloudkill).

Another choice would be grab a tumor familiar and eventually get some poisoner's gloves, so I could have him deliver some poisons for me (this probably would not be something he'd do yet at this point, but could still take place down the road).

Anyone have any thoughts?

--

Oh, and here's my attempts to learn the two extracts I have from the dearly departed Skreed:
Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27
Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Don't take that kind of familiar... d:l Eww.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Says the girl who vomits spiders (which I came very close to taking as my extract. Actually, I should check and see if I can learn that from you).


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Better out than in. ;)

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