GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


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Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Okay, my shopping list (finally):

851/12,626 gp available.

Boots of elvenkind - 2,500 gp. - 1 lb.
Cloak of elvenkind - 2,500 gp. - 1 lb.
Headband of vast intelligence +2 - 4,000 gp.
Scroll of Remove blindness/deafness - 375 gp.
Scroll of remove curse - 375 gp.
Scroll of remove disease - 375 gp.
Scroll of cure moderate wounds - 150 gp.
Scroll of inflict moderate wounds - 150 gp.
Scroll of anthropomorphic animal - 450 gp.
Scroll of ice spears - 450 gp.
Scroll of polymorph familiar - 450 gp.

I'll be adding the scrolls to my familiar. Some nice bonuses for me to Acrobatics, Stealth and Intelligence, and some very useful spells to add to the party's use. :)

I hope there are no objections to this list?


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

I realize I took furious focus twice. I'll sort that out after this fight.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14
Storn of Gorum wrote:
I realize I took furious focus twice.

That pretty much is the perfect mistake for your character to make. Fits perfectly.


Male Toad Familiar 3

Tombraiders.


Kronug the toad wrote:
Tombraiders.

hah! Nice

"Quill the Fletcher wrote:


That pretty much is the perfect mistake for your character to make. Fits perfectly.

Indeed


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Heads up everyone. I will be out of town from Friday to Wen so if needed NPC Kipa


Soooooooooo....

1) Do you guys have any bags of holding for all this large, heavy gear you are picking up?

2) who DOES NOT have cold weather gear, or a means to endure the cold?

Answer here, please


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

1) Nope.

2) Uh-oh...


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

1) We have horses that can carry them?
2) I have a formula for endure elements. I can prepare enough for everyone, as needed, if it starts to get cold. (It's not part of my default spell preparations but assuming the weather doesn't act like the real world and go from nice and spring right back to winter overnight, I imagine I'd have enough prep time to realize I need it in the morning before we actually need it. If that makes sense.)

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

1) Good thing we're headed to a town where they can be bought because noodle-arms Quill ain't carrything them...oh wait... (But can cast Ant Haul on Storn!! As needed...lasts 14 hours).

2) Endure Elements.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

1.) I have a Handy Haversack
2.) Nope. Would this have been something we would have been informed of by the towns people sending us here? If so I think we would have picked up supplies for it


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn can use spells. Ant haul and endure elements.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Speaking of spells, here's my current memorized list:

1st Endure Elements, Divine Favor x2, Shield of Faith x2
2nd Ironskin, Lesser Restoration, Spiritual Weapon, Bull's Strength
3rd Rampaging Juggernaut, Channel Vigor

Saving off ant haul until it's clear we've got a weight problem with loot.


@Kipa (directtly, and other indirectly) - What part of 14 posts about heading into the Mindspin MOUNTAINS was unclear :p

Looks like you guys have the cold covered. Hope your horses don't run away with your loot.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quill, I don't know that we're currently heading toward a town. We went to Vigil and now I think are on our way to the tomb.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

@GM: Yeah See Mt can mean so many diffrent things =P either way it looks liek we are covered

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14
Sander Thistlewight wrote:
Quill, I don't know that we're currently heading toward a town. We went to Vigil and now I think are on our way to the tomb.

Yeah, that was what the snarky 'oh wait' was all about.

-Q


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Crimes against the elderly.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

@Molly - hah! Love it.

Storn's only assistance for the rockslide problem is spells like stone shape or ant haul. s


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Heads up, I'm going on a week-long trip tomorrow.
I should have internet access, but feel free to bot me if necessary.


Gotcha!


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Im back baby! What did I miss? Did we find out that Dieter is the big bad yet?


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

FYI, I'm heading to a wedding in New England this weekend. I'm not sure what my posting availability will be Friday-Tuesday, though it's possible I do have time to post each day as I'll be staying at my parents' house ... and they happen to be out of town. :/


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

I'm back, babies.
Didya miss me? ;p


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Like I miss my dignity!


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Storn, don't insult the lady.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Those... those are more syllables then I am use to Storn using... I AM SO CONFUSED!


I forgot to mention this earlier, but I am going to be reporting Book 2 for PFS credit. If you have a PFS character that wants credit for Hill Giant's Pledge, please send me the ID.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn is returning ot his regular memorized spells for this rest.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

If we survive this, we all might wanna consider Improved initiative. 0_0


Or, you know, just not sucking :p


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

How rude. :(

Ugh, there goes my spider swarm. I - the player - thought it might happen, but as Molly has not made any Knowledge checks to I.D. these attackers, I figured she wouldn't know.

On the upside, Quill is between me and the swarm.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14
Molly Blackfoot wrote:
On the upside, Quill is between me and the swarm.

Meh. Maybe this is some sort of anti-elf karma. I dunno.

I think I'm just missing how Molly stood up (move action), moved (move action), and cast (standard action). I guess Molly has a swift action to kip up? Is that it?

There is nothing that I know that allows acrobatics to negate the need to stand, nor would avoid the AoO from standing from prone. What am I missing?


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

I didn't stand up, I just rolled away. (Move)

Then I cast. (Standard)

I do not need to be standing upright to cast a spell.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14
Molly Blackfoot wrote:

I didn't stand up, I just rolled away. (Move)

Then I cast. (Standard)

I do not need to be standing upright to cast a spell.

Yes and yes. But this...this is what I'm missing. Not sure how you're getting all that movement while prone.

Crawling

You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

Edit: I guess my point is that the swarm shouldn't exist.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I think Quill is correct. You can't move while prone except to crawl 5 feet (which also provokes, so I'm not sure why anyone would ever do that instead of just standing up). I don't think Acrobatics, by RAW, lets you go from prone.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

I'll go by DM ruling. If what I did was impossible, I'll switch to standing up and using Acrobatics to get to N 16 without drawing AoO.
Two move actions.


But...but...I took control of the swarm!

Honestly, despite reminding you guys that some of you were sleeping and therefor prone at the beginning of Round 1, I apparently forgot it myself. Molly could not have done what she did.

Molly Has 2 choices:

1) Crawl away at with a Acro check at +5 to move full speed (5') without taking the AoO.
2) Stand and draw the AoO, then move to N13 (full speed, with the +10 modifier) with acrobatics


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

I'll take door number 2.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

There. You got to injure and poison me.
Feel better?


Maybe


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

I'll come help when I can, Kipa, but I kind of feel I need to take care of the two bugs nearest to me before they jump on my back while I'm coming over... Once one of them drops, Quill can handle the other one.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Sorry for the delay on magic help, guys, but the most helpful spells I still have handy take a whole round to cast. I need some space to work!


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

No worries, Molly. Sometimes it's better to hoard your magic for the horrible tomb we're about to enter anyway.

Also, I'm heading to PaizoCon on Thursday, which means I'll probably have limited posting until next Tuesday or Wednesday (I may still get a chance to post tomorrow and Wednesday but am not sure I'll have time).


No worries, Sander. I'll bot you off a cliff. Have fun!


I will be travelling this weekend with my family and do not expect to be able to post at all until Tuesday morning. Please feel free to post normally until I get back, or just enjoy the long weekend with your families.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

DM Bigrin, did I take any Con damage from the ettercap poison?


@Molly - Somehow I missed your poison in my game notes. Your initial fail gave you 1d2 ⇒ 2 DEX damage.

Please make me 9 more Fort saves, 2 consecutive DC15 saves to cure the poison:

1d2 ⇒ 2 DEX damage
1d2 ⇒ 2 DEX damage
1d2 ⇒ 1 DEX damage
1d2 ⇒ 2 DEX damage
1d2 ⇒ 1 DEX damage
1d2 ⇒ 2 DEX damage
1d2 ⇒ 1 DEX damage
1d2 ⇒ 2 DEX damage


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 5 ⇒ (10) + 5 = 15


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

=_= ... who can cast neutralize poison?

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