Full Name |
Chwaer Moltengem |
Race |
Dwarf |
Classes/Levels |
Mouser 9 | HP 77/77 | AC28 [32 vs giants] T18 F21 | F+6* R+12* W+5* | Init +7 | Percep +13 | Acro +18 (22 AoO/23 Jump) | EA +12 | Stealth +18 (20 rocky) |
Gender |
Female |
Size |
Medium |
Age |
51 |
Special Abilities |
Combat Reflexes 6 | Darkvision 60' |
Alignment |
Chaotic Neutral |
Deity |
Dwarven Pantheon |
Languages |
Common, Dwarven, Giant |
Strength |
0 |
Dexterity |
20 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
8 |
About Chwaer Moltengem
Chwaer Moltengem
Female dwarf swashbuckler (mouser) 9 (Pathfinder RPG Advanced Class Guide 56, 125)
CN Medium humanoid (dwarf)
Init +7 (+9 while underground); Senses darkvision 60 ft.; Perception +13 (+15 to notice unusual stonework)
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Defense
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AC 28, touch 18, flat-footed 21 (+5 armor, +1 deflection, +5 Dex, +2 dodge, +3 natural, +2 shield)
hp 77 (9d10+27)
Fort +6, Ref +12, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities charmed life 4/day, defensive training, nimble +2
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Offense
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Speed 30 ft.
Melee +2 dwarven waraxe +19/+14 (1d10+9/19-20/×3+9 Precision)
Special Attacks deeds (derring-do, dodging panache, hamstring, kip-up, precise strike, quick steal, superior feint, swashbuckler initiative, swashbuckler's grace, underfoot assault), hatred, panache (3), swashbuckler weapon training +2
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Statistics
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Str 11, Dex 20, Con 14, Int 10, Wis 12, Cha 8
Base Atk +9; CMB +14; CMD 27 (31 vs. bull rush, 31 vs. trip)
Feats Additional Traits, Agile Maneuvers, Combat Reflexes, Extra Panache[ACG], Piranha Strike, Slashing Grace[ACG], Weapon Focus (dwarven waraxe)
Traits anatomist, highlander (hills or mountains), tunnel fighter, vexing defender
Skills Acrobatics +18 (+22 to move through enemy's space without provoking an attack of opportunity if the enemy is larger than you), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +5, Escape Artist +12, Linguistics +2, Perception +13 (+15 to notice unusual stonework), Sense Motive +5, Stealth +18 (+20 in hilly or rocky areas); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, highlander (hills or mountains), +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Orc
SQ swashbuckler finesse
Combat Gear potion of cure light wounds (3), potion of cure moderate wounds; Other Gear +1 mithral chain shirt, +1 mithral buckler, +2 dwarven waraxe, amulet of natural armor +1, boots of striding and springing, cloak of resistance +1, ring of protection +1, belt pouch, flint and steel, masterwork backpack[APG], soap, trail rations (5), 61 gp, 2 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Charmed Life -1 (4/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Nimble +2 (Ex) +2 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Slashing Grace (Dwarven waraxe) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Swashbuckler Weapon Training +2 (Ex) +2 attack and damage with swashbuckler weapons.
Deeds
- Derring-Do: Spend 1 panache point to roll 1d6 and add result to Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check.
- Dodging Panache: When an opponent attempts a melee attack, as an immediate action spend 1 panache point to move 5 feet for dodge bonus to AC equal to her Charisma modifier (minimum 0). Provokes AoO.
- Hamstring: With 1+ panache point when she hits a larger foe, as a swift action attempt a dirty trick combat maneuver check. Instead of the normal conditions that can be applied with dirty trick, this deed can only stagger the target if the check is successful.
- Kip-Up: With 1+ panache point, kip-up from prone as a move action without provoking or as a swift action by spending 1 panache point.
- Precise Strike: With 1+ panache point, adding her swashbuckler level to the damage dealt. Immune to sneak attacks/crit hits = immune to the additional damage granted by precise strike. Not multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack.
- Quick Steal: As a swift action spend 1 panache point when she hits a larger target to attempt a steal combat maneuver check against the creature she hit. Does not provoke AoO.
- Superior Feint: With 1+ panache point, as a standard action, purposefully miss a creature she could make a melee attack against to deny creature its Dexterity bonus to AC until the start of the next turn.
- Swashbuckler Initiative: With 1+ panache point, gain a +2 bonus on initiative checks.
- Swashbuckler’s Grace: With 1+ panache point, take no penalty for moving at full speed when she uses Acrobatics to attempt to move through a threatened area or an enemy’s space.
- Underfoot Assault: If a larger adjacent foe misses with a melee attack, as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. Does not count against the movement next round, and does not provoke AoO. While within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser.