GM Bigrin's Giantslayer

Game Master bigrin42

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Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

I prefer 'strategically consistent'. The cliff is going to be hell for Storn in his armour - best we flush the nasty lizardthing out.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Hey all. I just finished chatting with Dm about all of this before talking with you all.

Im going to be bowing out of the game. I am not able to keep up and it slows you all down too much. That and it is just not enjoyable for me at the moment. It feels like home work more than a pass time.

This has nothing to do with any of you all. You have all been a great group to tell a story with and play with. This is 100% me and my mentality at this time. It is not fair to you all to have some one who is not invested 100% and can only post the minimal amount at best.

DM has access to Kipa and all his info so he can be bot-ed for the time being until he dies or you all get back to town and find a new trap guy. Unless you all find a player who would like to pick him up and run with him. While running him if any questions pop up about how my sheet was organized, let me know & I will help out and translate my odd organization of it.

I just wanted to thank you all for allowing me to take part in this as well as dealing w/ my slow post responses over the last several months. You all are a great group and the story you all are each telling with you PCs are amazing. Please keep being awesome.

Thank you all again.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey Kipa,

Thank you for letting us know, and your consideration. I always appreciate when people are up front instead of just disappearing. Sorry the game stopped being enjoyable, and hopefully you get back into the gaming mood.

Best of luck!

Silver Crusade

Quill Wand of CLW: 50/50 HP 51; AC 19/15/14; F+7,R+7,W+10;Init +5; Perc +16;Kn Eng+5; Rel+10,SenseMot+7,Spllcrft +11;Surv +12
motteditor wrote:

Hey Kipa,

Thank you for letting us know, and your consideration. I always appreciate when people are up front instead of just disappearing. Sorry the game stopped being enjoyable, and hopefully you get back into the gaming mood.

Best of luck!

Ayep to all this. Best.

-Quill


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Thanks all for understanding and I hope the dice roll well and the giants go down hard for you all.


Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

Rule one of a game is that if it isn't fun, it's not worth the time. And I get it, a good game can still feel like an obligation in certain headspaces.

Thanks so much for your contribution and it was great playing with you!


Female Changeling Witch 7/Brawler 1: Init +1; Perception +3; Darkvision; AC 16 (+1 Dex., +1 natural, +4 armor); hp 53/43; Fort +5; Ref +5; Will +6

I'm sorry to see you leave, Kipa, but I do understand.
Hopefully we'll meet again around the forums sometime.

I wish you all the best. ^_^


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Well folks, there it is. We're now down a rogue (but a good friend is getting his RL issues handled, so net win!). The question is, how do you want to proceed? Do you want me to round up a replacement? If so, what kind of character do you want (healer, skilmonkey, arcanist, etc.)? We have plenty of time to introduce one in the giant camp.


Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

Someone who can stand up in melee and do roguish stuff would be kind of ideal. Also understanding that since we're outdoors a lot with huge targets, some maneuverability would be super useful.

Silver Crusade

Quill Wand of CLW: 50/50 HP 51; AC 19/15/14; F+7,R+7,W+10;Init +5; Perc +16;Kn Eng+5; Rel+10,SenseMot+7,Spllcrft +11;Surv +12

I’m pretty open in terms of class or role, in fact, that’s the least important part of it for me.

I care *much* more able getting a player who wants to roleplay and push and post. Someone who has fun gaming and interacting with others. That’s priority #1.

Whatever they want to play that gets them posting and leaving hooks and picking up hooks, have them play that. Even if it is another dumb elf archer (heck, we might need a back up after Molly murders Quill).


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Male HP 55, AC 19, Touch 14, FF 16, F9/R10/W4, CMD 18 Halfling alchemist 8

I would say role-wise, we need another melee combatant of some sort (probably with some sort of trap checking skills). Without Kipa, Storn would be our only person in melee combat, while Quill, Molly and I all prefer to stay well away.

That said, I also agree with Quill. Even if the new person wants to play an elf archer, then at least we'd have one competent one in the party. :)

I'm happy to mention the game in some of my other games, where I like the players.


Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

And yeah. We could have a third warpriest for all I care, but if we get someone who helps drive the game that's critical.


Female Changeling Witch 7/Brawler 1: Init +1; Perception +3; Darkvision; AC 16 (+1 Dex., +1 natural, +4 armor); hp 53/43; Fort +5; Ref +5; Will +6

A Magus could be good; combat power plus arcane blasting.

But yes, whatever gets someone reliable and enthusiastic on board!

I could put out some feelers as well, if you like?


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I have a friend joining us to take Kipa's spot, but if you guys want another as well, feel free to recommend.

Dan is going on a beach trip this weekend, but should be ready to go early next week.


Male HP 55, AC 19, Touch 14, FF 16, F9/R10/W4, CMD 18 Halfling alchemist 8

One more player is enough, IMO. Five is optimal for PBP.


Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

Seconded - five is the sweet spot.


Hey everyone. Working on a Dwarf Mouser which will hopefully be a good fit. Any objections? And anything in particular that's needed or is already well covered?

Silver Crusade

Quill Wand of CLW: 50/50 HP 51; AC 19/15/14; F+7,R+7,W+10;Init +5; Perc +16;Kn Eng+5; Rel+10,SenseMot+7,Spllcrft +11;Surv +12

Ozone, see below, and more commentary above.

Quill the Fletcher wrote:

I’m pretty open in terms of class or role, in fact, that’s the least important part of it for me.

I care *much* more able getting a player who wants to roleplay and push and post. Someone who has fun gaming and interacting with others. That’s priority #1.

Whatever they want to play that gets them posting and leaving hooks and picking up hooks, have them play that. Even if it is another dumb elf archer (heck, we might need a back up after Molly murders Quill).


Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

Welcome and sounds fun!


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@Molly - I am pretty sure that only touch and ray attacks can cause critical hits as spells. Since Enervation is listed as a Ray in several places (and PF1 doesn't have consistent Keywords), I'll allow it.

One very weak-ass troll coming up!


Female Changeling Witch 7/Brawler 1: Init +1; Perception +3; Darkvision; AC 16 (+1 Dex., +1 natural, +4 armor); hp 53/43; Fort +5; Ref +5; Will +6

Whee! ^_^


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Male HP 55, AC 19, Touch 14, FF 16, F9/R10/W4, CMD 18 Halfling alchemist 8

Aw, I forgot about Mawj. And Mariana. :)

Vashta also took off for parts unknown way back in Trunau. Yelena never left the town either.


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3 of those were the same player :p


Male HP 55, AC 19, Touch 14, FF 16, F9/R10/W4, CMD 18 Halfling alchemist 8

I'm heading out to visit my parents Wednesday through Saturday. Not sure what my posting opportunities will be there. Please bot me as needed.


Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

Okay so here's the full plan as far as I can tell.

- Molly flies solo
- Storn gets enlarge person (20 minutes) and ant haul (all day) cast on him. This gives him a ~500 lbs light capacity and ~1,000 lbs medium capacity. Should be able to carry Quill, Sander, and Chwaer.

Storn then drinks extract of fly, and zooms up to the cathedral where he can alight at whatever location looks most appealing (I'm going to default to the back unless there's a nice balcony).

The big issue here is the time involved. Sanders' extract will only last eight minutes. Does it take eight minutes to fly to the Cathedral from here? Or do we have to walk part of the way and then fly or... anyways you se the trick.

If it only takes eight minutes, the bag of holding has air for 10 minutes. Someone can pop in there to save on invisibility spells.

This is ludicrous and I love it.


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The catheral is less than a half-mile away. 8 minutes of flight will easily be sufficient to get you over the palisade and to the building itself, as long as you don't dilly-dally.

As for the Bag of Holding...okay, but just this once


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Female Dwarf Mouser 8 | HP 69/69 | AC26 T18 F19 | F+5* R+12* W+4* | Init +7 | Percep +12 | Acro +17 (21 AoO/22 Jump) | EA +12 | Stealth +17 (19 rocky)

Chwaer is the new gal and will ride b%$@~ in the bag. Save those invis spells till she earns one.


Male HP 55, AC 19, Touch 14, FF 16, F9/R10/W4, CMD 18 Halfling alchemist 8

I have plenty of invisibility and alchemical allocation extracts. Chwaer can take one of the backwashed ones. That said, I do think we need to have Chwaer check to see if there are guards at the tunnel entrance, which I expect there is. I think we kill them and THEN take all the potions and move quickly.


Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

Sounds good to me!


Female Changeling Witch 7/Brawler 1: Init +1; Perception +3; Darkvision; AC 16 (+1 Dex., +1 natural, +4 armor); hp 53/43; Fort +5; Ref +5; Will +6

Let's boogie.


Female Changeling Witch 7/Brawler 1: Init +1; Perception +3; Darkvision; AC 16 (+1 Dex., +1 natural, +4 armor); hp 53/43; Fort +5; Ref +5; Will +6

Spell selection for our big day:

0 - Detect magic, Light, Message, Stabilize
1- Burning hands x 2, Mage armor, Silent image, Sow thought
2 - False life, Inflict moderate wounds, See invisibility, Twilight haze
3 - Dispel magic, Lightning bolt, Summon monster III
4 - Enervation, Summon monster IV

Got some flash, some crash, some support and some utility. Silent image and Sow thought are there to get us past the dumber sentries; See invisibility and Dispel magic in case we need them. Twilight haze to cover our retreat.
If you all have suggestions for improvement, I'll be happy to hear them.


Female Dwarf Mouser 8 | HP 69/69 | AC26 T18 F19 | F+5* R+12* W+4* | Init +7 | Percep +12 | Acro +17 (21 AoO/22 Jump) | EA +12 | Stealth +17 (19 rocky)

Out of pocket this weekend - soccer tournament out of state.

Was that an attack Sander? Chwaer is too far away to do much more than move but she could get up there and try and hit as the trolls pass.


Male HP 55, AC 19, Touch 14, FF 16, F9/R10/W4, CMD 18 Halfling alchemist 8

Sander's too nice to attack. You said you hadn't earned a potion, so he's offering you a backwashed one so you won't feel bad taking something you haven't earned.


Female Dwarf Mouser 8 | HP 69/69 | AC26 T18 F19 | F+5* R+12* W+4* | Init +7 | Percep +12 | Acro +17 (21 AoO/22 Jump) | EA +12 | Stealth +17 (19 rocky)

I meant this part :)

Quote:
As he gets closer and realizes the guards are out there, he pulls an orc bomb he's been holding onto since Trunau and throws it ahead of his companions. Sorry, I've done my best to find the stats on these damn things, and I can't. Not sure if they're the unerring grenades from early on, but definitely from Book 1.


Male HP 55, AC 19, Touch 14, FF 16, F9/R10/W4, CMD 18 Halfling alchemist 8

Yeah it was an attack but it probably took enough time that someone could have interrupted him if we want to try something else. I don’t think we’ll have much kick sneaking past them, though.


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Yeah, probably unerring grenades


Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

Sorry guys I'm miserably ill. GMPC for now but I'll try to get back to posting come tomorrow.


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Take care of yourself, friend. I'll move you along as needed. You just focus on getting better.


Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

Doing just that, thanks.

Silver Crusade

Quill Wand of CLW: 50/50 HP 51; AC 19/15/14; F+7,R+7,W+10;Init +5; Perc +16;Kn Eng+5; Rel+10,SenseMot+7,Spllcrft +11;Surv +12
Quill the Fletcher wrote:


Buying (assuming things are avaiable):
4500 gp 6*750 wands CLW
.750 gp oil of daylight
1600 gp 2*scroll of restoration
------
6850 gp

Looks like we’re 2 wands down, 4 to go. In case you were wandering about our healing supplies.

Quill has one with 50/50.
Storn will get one with 50/50.
Sander will get one with 50/50.
And heck, good ol’ Molly will get one with 50/50.

Dwarves get squat. No offense if you’re a dwarf. Just how things work out.


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Female Dwarf Mouser 8 | HP 69/69 | AC26 T18 F19 | F+5* R+12* W+4* | Init +7 | Percep +12 | Acro +17 (21 AoO/22 Jump) | EA +12 | Stealth +17 (19 rocky)

Haha sounds fair :)


Male CG Human Warpriest 8 | HP: 67/67| AC: 20 (11 Tch, 19 Fl) | CMB: +11, CMD: 21 (+2 bull rush, +4 vs disarm) | F: +7, R: +2, W: +8 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 5/5 5/5 3/3 | SW 8/8 | Blessings: 7/7 | CLW: 55/50 LR: 47/50 Fervor 7/7 | Active conditions: Victorious

Thank you for sharing the wands mama Quill. <3


Female Changeling Witch 7/Brawler 1: Init +1; Perception +3; Darkvision; AC 16 (+1 Dex., +1 natural, +4 armor); hp 53/43; Fort +5; Ref +5; Will +6

Heads up: it's our busy season and we're having a merger, so work is kicking my butt. =_=; If I'm holding things up, please feel free to bot me. Things should calm down around New Year's.

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