GM Batpony PFS Special 8-99B Solstice Scar (Inactive)

Game Master Batpony

Maps & Handouts

Aid Token Rules

Tier 1-2


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Hp 7/7 AC 14 Fort +5 Reflex +4 Will +2 Perception +10 Fly +8 talon +3 (1d4+2) talon +3 (1d4+2) bite + 3 (1d4+2)| 80ft fly| rounds 29/30

The eagle flies in when it sees the skeletons and attacks with holy fury.

talon (smite, magical): 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
damage (smite, magical): 1d4 + 2 ⇒ (1) + 2 = 3
Well, it being a skelton, it will probably have dr/blugening so I will probably not do any damage... if only Nigel was smart enough to enchant the eagles bite...

Move action to fly in, swift to smite, standard to attack.

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Smite bypasses DR, so... here's hoping?

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

"Skeletons," Kahwen sighed as he saw their new opponents. He knew just how effective his sword was going to be against them. Might as well be using his bow against the drake again.

Still, he could get up front with Hadza and help his friend in crushinating the bony foes.

Seeing the darkness, he opened up the Wayfinder hanging from the chain around his neck, more than a little comforted by the glow that it projected.

Then, he moved forward, coming up behind Hadza to make sure none of their opponents could stab him in the back and setting himself up to do the same to them when the opportunity arose.

It had worked well against the drake so Kahwen took up the same defensive stance in case one of the skeletal warriors got close enough to attack him.

Move up 30'. Fighting Defensively as a Standard Action.

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Not being able to see beyond the darkness veil, Dark cast a defensive spell on himself before moving forward.

Cast Shield
Move 30'

Liberty's Edge

Mosquito Witch Handouts

Nigel no issues on the pre summon.

Kahwen sheds some light onto the area with his wayfinder to reveal the skeletons hiding beyond the unnatural smog.

Hadza recognises the formidable looking opponent as a skeleton champion and the lesser as bloody skeletons. He knows that the weaker looking ones have no special attacks, and sharp weapons are almost useless against them. DR5/ Bludg

Taking the charge, Hadza advances and with the help of the light, swings hard to put a skeleton out. Kahwen, Nigel, and Dark slowly advances. Additionally Dark cast shield on himself to protect himself against the undeads.

Eagle can retcon, or choose new target. Haska, Angela is up too!

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska pulls out a veil of with urine looking liquid and adds something to it causing it to fizz. He quickly drinks it down. His movement same to speed up and his skin seems to thicken. Pulls out his dex mutagen and drinks it. Parenthesis values now in effect.
Next he moves up into the wayfinders illumination. Double moves forward. "Time to throw more bombs."

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

"The one with the sword is the leader," Hadza states, projecting his voice.


Hp 7/7 AC 14 Fort +5 Reflex +4 Will +2 Perception +10 Fly +8 talon +3 (1d4+2) talon +3 (1d4+2) bite + 3 (1d4+2)| 80ft fly| rounds 29/30

The eagle has just enough movement to make it to green so I will smite and attack green as if it was the dead skeleton.

Liberty's Edge

Mosquito Witch Handouts

Haska prepares himself by drinking an extract while the eagle flies into the dimly lit area flying right over the bones that Hadza put to rest. The eagle faces immediately another skeleton!

Angela follows up, hustling behind, and gives Kahwen a little bit of a push by boosting his defences! However her shout doesn't reach Kahwen over the sound of the rushing river.
“Stay Strong!” Mwk Longspear, Aid another to AC: 1d20 + 4 ⇒ (4) + 4 = 8

Shadowy tendrils from the floor suddenly reach out to grab the eagle! However, the eagle notices the surprise and manoeuvres in time to avoid the shadows reach.
This functions like the black tentacles spell without damage.
Grapple: 1d20 + 7 ⇒ (2) + 7 = 9

With the eagle in the vicinity threatening the livelihood of the ritual, the army of undead skeletons immediately charge forward to eliminate it. With strong attacks, they overwhelm the eagle sending it back to it's home plane.

Green, 5ft and attack
claw: 1d20 + 2 ⇒ (15) + 2 = 17B/P/S: 1d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 2 ⇒ (8) + 2 = 10B/P/S: 1d4 + 2 ⇒ (2) + 2 = 4

Red, move and attack
claw,charge: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7B/P/S: 1d4 + 2 ⇒ (1) + 2 = 3

Black, move and attack
longsword, charge, power atk, flank: 1d20 + 7 + 2 + 2 - 1 ⇒ (18) + 7 + 2 + 2 - 1 = 28B/P/S: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Also upon closer inspection, the group notices that the rift tear near the altar seems to be growing slowly and is emanating negative energy!

Combat Round 2

Pathfinders are up!
Haska (Mutagen) Dark (Shield)
Skeletons Blue(Ready) Black(Ready)

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Dark takes aim at the closest skeleton, the most dangerous looking one and sends a beam of positive energy toward it.

Disrupt Undead (Range Touch) vs Black: 1d20 ⇒ 19
Damage +HotS: 1d6 + 1 ⇒ (3) + 1 = 4

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Hadza continues forward, braving the grasping tentacles, and swings his pole-arm at the sword-wielding skeleton.

LH: 1d20 + 6 ⇒ (10) + 6 = 16
Cold Iron, B/P: 1d12 + 6 ⇒ (4) + 6 = 10

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

Kahwen remains somewhat cautious, especially since he can't find a good path to pick off one of the skeletons and he knows that his weapon is going to be fairly ineffective against them.

Nonetheless he moves forward and attempts a careful strike at the most intimidating of their opponents (black.)

Elven Curve Blade minus Fighting Defensively: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Slashing: 1d10 ⇒ 1

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I assumed my eagles attack would be carried over from the dead one to green. Did he miss? Poor eagles keep getting destroyed haha

Nigel shakes his head as he sends another eagle to a painul return to their home plane. Am I a monster for doing this? Always putting those holy birds in so much pain... He opts to throw some grease under two of the skeletons so his friends can worry about the big bad guy instead.

move action to move and a standard action to cast grease. dc 15 reflex save.

Liberty's Edge

Mosquito Witch Handouts

Eagle didn't miss. I was actually under the impression eagle double moved. But let's retcon that.

Channel Negative Energy Round 1: 2d6 ⇒ (3, 6) = 9

Eagle hit! But the skeleton healed it all.

Dark fires a beam of positive energy towards the powerful looking skeleton. As he is knocked and hurt slightly, he turns and grins menacingly.

Additionally, the positive energy seems to have affected the rift. Negative energy seems to have stopped. The Negative Energy Effect is suppressed for one round.

Hadza and Kahwen braves into the darkness to take on the skeleton army focusing their efforts on the same enemy. Surprisingly, Their attacks are deflected by the skeletons swordsmanship.
Missed even with penalty to AC after charge.

He cackles evilly proclaiming. "Eshimka will destroy your souls when the nightwalkers return! All hope shall be lost as you feel endless despair and pain!"

Combat Round 2
Conditions:Black tentacles(?) Negative Energy(Suppressed x1)

Angela, Kahwen, Nigel
Haska (Mutagen) Dark (Shield) Hadza

Skeletons Blue Black -4 Green

Nigel which 2 skeletons are greased?

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Not sure, but I think Haska should be up and not Hadza. I will post Haska. Just ignore if it is wrong.

Haska moves into the circle and light. He pulls out another bomb and jams something into it. He hurls it at green.

bomb 4 at range: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15; dmg: 1d6 + 4 ⇒ (5) + 4 = 9
miss location: 1d8 ⇒ 1 splash damage 4 or dc14 for 2

Liberty's Edge

Mosquito Witch Handouts

Hadza vs Haska is confusing! You're right in that though that it's Haska's turn that's pending.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I drew it on the map as a green circle. But both of the bloody skeletons.

Liberty's Edge

Mosquito Witch Handouts

To everyone's dismay, the bloody skeletons have amazingly good reflexes as they balance their bones.

Reflex,Green: 1d20 + 2 ⇒ (16) + 2 = 18
Reflex,Red: 1d20 + 2 ⇒ (15) + 2 = 17

With a semi-distraction, Haska takes the opportunity to head in and hurl a bomb landing right at the skeletons feet before he is able to react. *KABOOM!* Bones fly everywhere. Red is hit in the impact, but his bones slowly attempt to put itself back together. Fast Healing 1

Reflex,Red,Bomb: 1d20 + 2 ⇒ (20) + 2 = 22

From a distance, Angela continues to attempt to aid Kahwen by giving a little cheer!

“Stay Strong!” Mwk Longspear, Aid another to AC: 1d20 + 4 ⇒ (13) + 4 = 17

Shadowy tendrils continue to attempt to hinder your advances. Hadza is able to power his strong legs through the masses but the same can't be said of the Kahwen and Haska as they find the tendrils slowly wrapping around their legs, forcing them to a standstill.

Grapple, Kahwen: 1d20 + 7 ⇒ (10) + 7 = 17
Grapple, Hadza: 1d20 + 7 ⇒ (2) + 7 = 9
Grapple, Haska: 1d20 + 7 ⇒ (15) + 7 = 22

DC 17 Escape Artist or Str to escape the grapple

Seeing the opportunity as the tengu is stuck, the remainding skeletons pounce on him! Slowly the bloodied skeleton walks towards and swipes! And the tougher one swings his sword. But perhaps due to the earlier positive energy their attacks are weak and are unable to land a hit.

Red, acrobatics to move DC10: 1d20 + 2 ⇒ (10) + 2 = 12
Claw: 1d20 + 2 ⇒ (1) + 2 = 3B/P/S: 1d4 + 2 ⇒ (1) + 2 = 3

Longsword, PA: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9S: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Combat Round 3
Conditions:Black tentacles(?) Negative Energy

Angela, Kahwen (Grappled), Nigel
Haska (Mutagen, Grappled) Dark (Shield) Hadza

Skeletons Blue Black -4 Red -1

Sovereign Court

***OVERSEER ANNOUNCEMENT***

@Table GMs: The “Portal Closed” condition on page 20 is in effect.

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Dark moves to get in a better position to attack and unleashes another blast of positive energy at the dangerous, talking skeleton.

Disrupt Undead (Range Touch) vs Black: 1d20 ⇒ 6
Damage +HotS: 1d6 + 1 ⇒ (6) + 1 = 7

Move: 20'
Standard: Cast Spell

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Well, grease and the eagle has failed so back to useless acid splash.

Nigel is distraught to see his spell have no effect. I have never felt so useless in all my life... He gets ready to release a ball of acid at the black talking skeleton.

acid splash (touch): 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
-4 from shooting into melee
damage (acid): 1d3 ⇒ 3

standard action to casr acid splash

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Squirming around, Haska tries to escape the tendrils hold. escape artist (untrained) w-4 dex and armor penalty: 1d20 + 5 - 2 - 1 ⇒ (16) + 5 - 2 - 1 = 18
He then pulls out his rapier.

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

"Stay strong! The portal is closing," Hadza encourages his companions as he swings at the skeletal champion.

LH: 1d20 + 6 ⇒ (6) + 6 = 12
Cold Iron, B/P: 1d12 + 6 ⇒ (6) + 6 = 12

Will Save vs. Negative Energy: 1d20 + 3 ⇒ (5) + 3 = 8

Batpony re: Negative Energy:
I believe the Negative Energy effect should be 1d6, not 2d6 (half the APL x 1d6).

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

For someone who depends on mobility as much as Kahwen does, being restrained like this is a nightmare. He wants to slice through the tendrils holding him but one is wrapped around his forearm so that he can't use his sword.

Instead, he tries to twist a wiggle free.

Escape Artist: 1d20 + 3 ⇒ (13) + 3 = 16

He ALMOST makes it, too, but can't quite slip free.

Liberty's Edge

Mosquito Witch Handouts

The acid that Nigel throws touches the undead and sizzles. Meanwhile, Dark has inconsistent luck aiming, and finds his spell going wide of hitting anything.

From a distance, Angela still continues to attempt to aid Kahwen by giving a strong cheer!

“Stay Strong!” Mwk Longspear, Aid another to AC: 1d20 + 4 ⇒ (6) + 4 = 10

In another dimension, Pathfinders that are fighting the same fight have started to close the portal, it's effects carry everywhere! The undeads seem a little weaker, and the bloody skeleton finds itself in a daze as a consequence to the effect.

Black,Will: 1d20 + 3 - 1 ⇒ (10) + 3 - 1 = 12
Red,Will: 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7

Channel Negative Energy Round 3: 1d6 ⇒ 3
Those in the black circle are affected. DC will save 10 for half

Although the portal looks to be closing, the shadowy tendrils doesn't seem to let up and continue to wreck havoc as they grab hold of all the three pathfinders, hindering them from advancing against the undead horde.

Grapple, Kahwen: 1d20 + 7 ⇒ (15) + 7 = 22
Grapple, Hadza: 1d20 + 7 ⇒ (12) + 7 = 19
Grapple, Haska: 1d20 + 7 ⇒ (18) + 7 = 25

And the skeleton lieutenant strikes against kahwen once more. But with a little boost from Angela to his confidence, Kahwen defends himself well and knocks away the sword even though the tendrils have him locked down.

Longsword, PA: 1d20 + 7 - 1 - 1 ⇒ (10) + 7 - 1 - 1 = 15S: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Combat Round 4
Conditions:Black tentacles(?) Negative Energy

Angela, Kahwen (Grappled), Nigel
Haska (Mutagen, Grappled) Dark (Shield) Hadza (Grappled)
Skeletons Black -4 Red (Stunnedx1)

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Annoyed with himself for his horrible miss last time, Dark sends another blast of positive energy toward the sword wielding skeleton.

Disrupt Undead (Range Touch) vs Black: 1d20 ⇒ 14
Damage +HotS: 1d6 + 1 ⇒ (5) + 1 = 6

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Hadza struggles under the grasp of the hungry tentacles. He attempts to strike the skeletal champion despite the hindrance.

LH, Grappled: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Cold Iron, B/P: 1d12 + 6 ⇒ (11) + 6 = 17
Confirm: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
Critical: 2d12 + 12 ⇒ (2, 5) + 12 = 19

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

will save vs neg energy: 1d20 + 0 ⇒ (15) + 0 = 15
Haska attempts to slip the tendril again.
escape artist w dex and armor penalty: 1d20 + 5 - 2 - 1 ⇒ (5) + 5 - 2 - 1 = 7
"Let go you crazed arcane son of a rope"
However, he can't manage to slip free.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel is glad to see his ball of acid hit the skeleton but as soon as the acid does, Nigel's smile disappears as the negative energy washes away all his damage. Well... I can't send another eagle in to get destroyed by the energy. I guess more acid it is.

acid splash (touch): 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
-4 from shooting into melee

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

"Ha!" Kahwen crows as the sword wielder misses him yet again.

Will save: 1d20 + 1 ⇒ (15) + 1 = 16

He loses a little bravado as the dark energy from the portal washes over him.

He once more tries to slip out of the tendrils that have grabbed him.

Escape Artist: 1d20 + 3 ⇒ (17) + 3 = 20

And succeeds!

He then begins to slowly maneuver into position.

Standard action to break the grapple then a 5 ft. Step.

Liberty's Edge

Mosquito Witch Handouts

Hadza, While grappled you can only take an action with one hand. Lucerne hammer is a two handed weapon. However, let's say you used it as a improvised weapon, taking a -4 penalty to attack. Adjusting your damage to below.

Improvised longsword hammer?: 1d8 + 4 ⇒ (5) + 4 = 9

Dark and Nigel continues to provide arcane range support from a relatively safe distance. As they do, Kahwen frees himself in time to dodge one of their poorly aimed spells so that it hits the Skeleton champion behind him.

If Kahwen was still adjacent, Dark's touch spell would have missed due to the penalties to firing into melee! Also Kahwen, you probably can't five foot step over an altar, so I put you one step left instead.

The positive energy once again surpresses the negative energy in the circle momentarily, and Hadza takes the opportunity to swing his Lucerne hammer with one hand to knock the champion in the skull strong enough to break it! One more to go!

Still Angela doesn't relent and continues her inspiring cheer favouring Kahwen. Everyone is almost sure that she has strong feelings for him!

“Stay Strong!” Mwk Longspear, Aid another to AC: 1d20 + 4 ⇒ (15) + 4 = 19

The tentacles continue to do what it's supposed to, grabbing a hold once more on Kahwen, and maintaining on a strong grip on Hadza. But surprisingly with all the wiggling, Haska's grip is loosen enough for him to break free!

Grapple, Kahwen: 1d20 + 7 ⇒ (19) + 7 = 26
Maintain Grapple, Hadza: 1d20 + 7 + 5 ⇒ (10) + 7 + 5 = 22
Maintain Grapple, Haska: 1d20 + 7 + 5 ⇒ (2) + 7 + 5 = 14

The red skeleton plays a dancing game with Kahwen around the altar and reachs out to lash at him! But Kahwen stays a step behind just enough that it cannot reach the tengu.

Claw: 1d20 + 2 ⇒ (9) + 2 = 11B/P/S: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (11) + 2 = 13B/P/S: 1d4 + 2 ⇒ (2) + 2 = 4

Combat Round 5
Conditions:Black tentacles(?) Negative Energy (supressed x1)

Angela, Kahwen -2 (Grappled), Nigel
Haska (Mutagen) -2 Dark (Shield) Hadza (Grappled) -3

Skeleton Red

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Glad the more dangerous looking skeleton has fallen, Dark sends another ray of positive energy to assault the last skeleton. But watches his ray go completely wide.

Disrupt Undead (Range Touch) -Into Melee vs Red: 1d20 - 4 ⇒ (1) - 4 = -3
Damage +HotS: 1d6 + 1 ⇒ (5) + 1 = 6

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel is happy that the sword wielding enemy is dead. Only one to go. He moves to a better position, running along the outskirts of the alter area to avoid the tentacles. As he runs, begins to conjure more acid to throw.

acid splash (touch): 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
-4 from shooting into melee

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

"Ah! Stupid tentacles! This is why I need a dagger!" Kahwen shouts as he tries once more to get out of the tendrils that have grasped him.

Escape Artist: 1d20 + 3 ⇒ (9) + 3 = 12

But he remains trapped.

"Stupid, stupid tentacles!" he mutters.

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Oh, yes. Sorry about that. I was thinking entangled, even though I've been grappling the dickens out of my table all special.

Hadza takes a steadying breath and then breaks free of the tentacles with a sudden burst of strength. He follows after Kahwen to try to end the final skeleton so that then can close the portal.

CMB (Break Grapple): 1d20 + 6 ⇒ (13) + 6 = 19
Assuming I did the math correctly, I'm editing the post so I can finish out the turn. If I did it wrong, just put me back where I was.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska finding himself free of the tentacle moves across the circle and out the far side Hoping to get out of the reach. double move
"These arms suck. I'll get a better angle."

Liberty's Edge

Mosquito Witch Handouts

Although the portal seems to be closing, the Pathfinders struggle against the last undead. Their spells fly out of sight and the frontline works around the shadow tentacles.

Angela struggle to support Kahwen is real, and is continues to do so.

“Stay Strong!” Mwk Longspear, Aid another to AC: 1d20 + 4 ⇒ (4) + 4 = 8

As Dark's positive energy missed, the negative energy resumes and overflows to this plane.

Negative Energy: 1d6 ⇒ 1Kahwen and Hadza are hit. Ignore the will save since it's rounded up dmg.

Meanwhile the tendrils hold the pathfinders back once more, hindering them annoyingly!

Maintain Grapple, Kahwen: 1d20 + 7 + 5 ⇒ (8) + 7 + 5 = 20
Grapple, Hadza: 1d20 + 7 ⇒ (13) + 7 = 20

But even with the help of the shadows, the skeleton fails to land an attack, possible due to weakening with the rift closing in.

Claw: 1d20 + 2 - 1 ⇒ (7) + 2 - 1 = 8B/P/S: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 - 1 ⇒ (14) + 2 - 1 = 15B/P/S: 1d4 + 2 ⇒ (4) + 2 = 6

Combat Round 6
Conditions:Black tentacles(?) Negative Energy

Angela, Kahwen -3 (Grappled), Nigel
Haska (Mutagen) -2 Dark (Shield) Hadza (Grappled) -4

Skeleton Red

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel is sad to see the skeleton still appearing to be unharmed. This negative energy is outrageous! But he presses the assault with his acid.

acid splash (touch): 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
-4 for shooting into melee
damage (acid): 1d3 ⇒ 3

Is there anything we can roll (like knowlege planes) to learn if there is something besides positive energy that can suppress the negative energy?

Liberty's Edge

Mosquito Witch Handouts

Unfortunately only positive energy can suppress the Negative Energy. But it's a fairly weak skeleton, so if you guys get it right it should be out in a turn!

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Dark moves again to get at a better angle to shoot at the last skeleton. "This one is proving annoyingly hard to hit."

He points his finger at the skeleton and unleashes another ray of positive energy.

Disrupt Undead (Range Touch) -Into Melee: 1d20 - 4 ⇒ (14) - 4 = 10
Damage +HotS: 1d6 + 1 ⇒ (6) + 1 = 7

Move: 15'
Standard: Spell

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Dangit! I got logged out when making my post!\

Angela scans the situation with a look of dismay on her face, that is until she catches sight of Kahwen wrapped up in a pile of tentacles. Blushing slightly she looks away. With occasional glances at the tengu she clears her throat and calls out in a cutting voice. "I thought I could leave you to handle this yourselves, and you have for the most part, but you seem to be completely incapable of handling this last skeleton! Fine, I guess I should actually get in and help."

She then moves up closer to the fight and tries to distract the skeleton enough to let someone land a good hit.
________________
Thanks for the bots! I enjoy the idea she's got a crush on Kahwen, I guess she has a thing for charming tengus!
Aid another: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

Awww...you think I'm charming!

"We're trying, Friend Angela but it's these stupid tentacles that keep interfering! Stupid, stupid tentacles! Does anyone have a smaller weapon they can loan friend Hadza? Preferably a hammer or mace or club?" Kahwen replies with obvious consternation over their failure.

So far, none of the skeletons has really been a threat but the nuisance they are causing is preventing the Pathfinders from dealing with the rift.

He twists and turns once more to get free of the tentacles.

Escape Artist: 1d20 + 3 ⇒ (10) + 3 = 13

But is again unable to struggle free. He pulls out one of his arrows in his free hand, though. A poor melee weapon under the best of circumstances, it is going to be even less useful against the skeleton, but if he can get into the right position...

Dark Archive

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Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

A Tengu, tentacles, and a Halfling that finds him charming. Quick, get a camera to record this. We can make a Hentai Video to sale. :P

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27
Dark Schnyder wrote:
A Tengu, tentacles, and a Halfling that finds him charming. Quick, get a camera to record this. We can make a Hentai Video to sale. :P

After Kahwen looks up what "Hentai" is, he blushes furiously. "Friend Dark!"

Liberty's Edge

Mosquito Witch Handouts

Someone want to aid another Dark's attack roll? Hint hint

Sovereign Court

***OVERSEER ANNOUNCEMENT***

As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”

Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.

“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”

@Table GMs: This concludes par 3.

Sovereign Court

***OVERSEER ANNOUNCEMENT***

Celebration and preparation have filled the last two days. The Twinhorns are both relieved to have thwarted the villain Eshimka and resolved to help the following’s spiritual leader, Medda, retrace the paladin Ivvora’s millennium-old steps. After hours of considering and retelling ancient stories preserved by oral tradition, Medda gathers the Pathfinders.

“The holy warrior Ivvora came to us in pursuit of Eshimka, whom she vanquished and banished with the Twinhorns’ help. However, she would not rest for long, and she insisted on seeking out other evils in the area. At that time, the most fearsome threat was Grathatonhakis, an immense white dragon that lurked in the Tusk Mountains and would strike our camps. Ivvora learned what she could, left her dagger with us, and departed to slay the dragon. She never returned, and neither did the dragon. Exactly what transpired is unclear from our legends.”

Medda cradles the fragile remnants of Ivvora’s dagger. “This blade kept Eshimka at bay for so many generations, and now it is ready to fall apart. Ivvora held the key to defeating Eshimka, and by learning her fate or communing with her spirit where she fell, we might harness the same power. Then we shall not just reseal the shadow fiend but destroy it once and for all! From our tales we have learned where the wyrm Grathatonhakis laired. Let us set out together to learn what happened—and who might have taken the caves since.”

The trek is long and cold, taking the group first across the tundra and then into shadow of the frigid Tusk Mountains. As the trail winds around a frozen lake, the snap of a snare echoes over the ice, and a Pathfinder is whipped into air by a cleverly laid trap. Medda scowls and announces, “Pathfinders, we have kobolds. Keep within earshot and spread out. They aren’t just a threat; they may also be our best better to finding the dead dragon’s lair.”

@Table GMs: You have until April 12 to run encounters K, L and M on pages 32, 36 and 38, respectively.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska will aid Dark in hitting with his ray.
He feints throwing a clay ball.
aid to Dark: 1d20 + 1 ⇒ (3) + 1 = 4
"Look out skeleton. Eat this!"

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Glad the portal was shut, even if only temporary.

Listening to the story of Ivvora and her last known quest to defeat a white dragon. "She must of died while killing the dragon. Or let us hope she killed the dragon."

----

Making his way across the cold tundra, Dark grumbles about snow getting into his boots. "I need to learn the resist elements spell for times like this."

As the kobold's trap is sprung, Dark draws his sword. "Maybe we should keep one of them alive to question."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Sorry, I was a day late and a dollar short with that last post.
"I think we will not return from this little trip if the dragon is not dead. Breath that freezes living flesh hard as stone, claws live swords, skin harder than any man made armor, I feel I am braver then the average man, but that would be suicide."

He walks along with the group mumbling under his breath, "If it is not dead, I am not attempting to kill it. I am going home."

"If we catch a live kobold, we should have it help us avoid the traps of it's buddies. Does anyone speak draconian?"

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