GM Batpony PFS Special 8-99B Solstice Scar (Inactive)

Game Master Batpony

Maps & Handouts

Aid Token Rules

Tier 1-2


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Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"Hang on, Friendnd Hadza! We'll make you a cloak put of this thing yet!" Kahwen declares.

He can't do it from where he is, though and twists and tumbles to a new, more advantageous position.

I don't know if Acrobatics checks are needed to avoid AoO's since it's grappling, but here they are.

Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23
Acrobatics: 1d20 + 12 ⇒ (2) + 12 = 14

Elven Curve Blade plus Flanking plus Aid: 1d20 + 7 + 2 + 4 ⇒ (10) + 7 + 2 + 4 = 23
Slashing plus Sneak Attack plus Dirty Fighter: 1d10 + 1d6 + 1 ⇒ (6) + (4) + 1 = 11

Grand Lodge

Female LN Half-Elf Investigator (Empiricist) 2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +3, CMD 13 | F: +1, R: +3, W: +3 | Init: +0 | Perc: 15, SM: +9 | Speed 30ft | Inspiration +1d6 0/9 Active conditions: None.

"Come on, we can do this!"

Gladius: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Hadza flexes all of his muscles and grits his teeth as he tries to break free of the haunted banner.

CMB (Break Grapple): 1d20 + 6 ⇒ (16) + 6 = 22

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel moves into a better place and releases a big ball of acid at the banner.

acid splash (touch): 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7

but the acid misses. [b] Sorry Hadza! I didn't mean to drip any of that at you! [/dice]

He tries to shoot the acid again

acid splash (touch): 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
damage: 1d3 ⇒ 3

I am so sorry for disappearing this weekend! I promise this is out of character for me. The weekend got way more busy than I planned and I just couldn't find the time to get on the computer. I do not think that will happen again.


OK then, Batpony said he'd be around for a few more hours... but figure probably best to jump in anyway... as most are going to bed! Just in case! =)

As Hadza finds himself entwined by the folds of the animated banner, slowly having the breath squeezed from his lungs, the others quickly leap to his aid!

Dark sends another small bolt of positive energy, hoping to disrupt the possessing spirit, but is having a hard time connecting, the banner shifting all over, as it struggles with Hadza, becoming increasingly difficult to hit.

Ibona has little better luck in close, but Kahwen does! Taking advantage of Angela's distraction, he leaps in to range and slices at the banner where it connects to the rod near the top. His blade cuts through the cloth like it were... well... cloth. With one swipe, he almost severs it from its support, though it still fights on!

Hadza takes advantage of its damaged condition, to finally wrest himself free, just as Nigel flicks a second ball of acid its way... which manages to burn through another patch of cloth.

Also, once it grapples, it should have moved the grappled person to an adjacent space... so shifted Hadza over one.

GM Screen:
Slam vs ??: 1d20 + 5 ⇒ (11) + 5 = 16, grab: 1d20 + 9 ⇒ (10) + 9 = 19

The banner, though heavily damaged, continues to defend the museum with mindless determination. Again, it lashes out at Hadza, not willing to let him escape quite so easily, but this time, the kellid manages to knock the fabric aside before it can wrap itself around him!

- Round 4 -------
Pathfinders (Hadzu -14 NL)
Banner (-29)

You guys are all up!

Also, have been informed that Ibona has withdrawn from the table... Seemed awkward to write her out mid fight, so will have her step aside once its done, but probably shouldn't allow her to participate either... so stepped her back, and she will no longer provide flanking.

Hadza and Batpony:
I think part of the hp confusion might be that the Tribal Scars feat no longer provides the +6 hp it used to. Hadza might not be aware of that.

Liberty's Edge

Mosquito Witch Handouts

Thanks again for jumping in EM!

Everyone, as you can see you are in great and a much more capable hand! Have a good time everyone!

As circumstances has it, Ibona is no longer participating in the special. I am currently working on a replacement player, and should be able to follow through on it. Hopefully the replacement checks in soon.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

NOOOOO! Investigator Buddy! Why? Why are you leaving me?
I hope that he can find some peace in this mess though...

On a different and more happy note: Have a wonderful vacation Batpony! And yay EM GM!

Noting the unusual look on Ibona's face, A flicker of worry crosses Angela's thoughts. If some thing was truely wrong she'd say something... I would assume at least. But she's not in immdiate danger, so let's finish this banner off first.

She turns her attnetions back to the fight, giving a nod towards Kahwen. "Good! That's exactly what needed to happen. Now I thing just a few more hits and this thing will go down."

She moves back up to where she'd been standing before, and looks towards Khawen. "I can help keep this thing distracted, go for the kill!"

________________
Aid another, AC 10: 1d20 + 3 ⇒ (2) + 3 = 5
I'll be flanking buddy if you need! Especially as she can't seem to help today...

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

"I will not be defeated by a strip of cloth!" he declares as he breaks free. He drops his pole-arm and draws his axe as he steps to the side to take a swing at the flapping construct.

Actions:

Free: Drop weapon
5-ft Step: 5-ft step
Move: Draw battle axe
Standard: Attack with battle axe in two hands

Battle Axe, Flank: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
S: 1d8 + 6 ⇒ (8) + 6 = 14

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"That's the spirit Friend Hadza!" Kahwen crows, seeing that his companion's body may be bruised but his will is uninjured.

He's pleased to see that the man has moved to a position to distract the banner. He takes the opportunity to strike.

Elven Curve Blade plus Flanking: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Slashing plus Sneak Attack plus Dirty Fighter: 1d10 + 1d6 + 1 ⇒ (3) + (1) + 1 = 5

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Seeing his ball of acid land and burn the cloth, I think I helped guys! I'll try it again! He then starts to conjure up a ball of acid to throw.

acid splash (touch): 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
-4 from shooting into melee

But because of the weapons and distractions of melee combat, Nigel misses with the ball of acid. Sorry. I am not the most helpful without my Eagle.


Free of the banners folds, Hadzu and Kahwen are able to team up to great effect. Together they make quick work of what remains of the animated banner. What was once a shining symbol of the battle against the Whispering Tyrant, little more than tattered rags on the museum floor.

Combat Over!

Throughout the museum, you can still here the sounds and occasional glimpses of other Pathfinders, still trying to quell the security measures gone amok... so you know there is still more to do.

In fact, Dark can see a number of guard dogs, even now, growling aggressively in the gallery to the south.

You guys have only two things left to aim for, one being the dogs to the south, the other involving the runes outside in the garden... though the later has been mostly taken care of by other groups, at this point.

Let me know where you wish to go, and take a moment to fix up Hadza if you want.

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

With the possessed banner defeated, lying inanimate on the floor and rather worse for wear, Hadza picks up his pole-arm and leans against it, taking a few steadying breaths.

"That was invigorating."

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"You know you're a Pathfinder when something you never dreamed was dangerous almost kills you!" Kahwen declares.

He keeps an eye out for other dangers while Hadza is healed up.

"It seems others have the rune things in hand, Friend Angela. I know you wanted to try your hand at them but I think we would serve the Society better by quelling those dogs," he says.

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Hadza straightens his back and waves his hand dismissively as he states, "I am still fit enough to handle a few dogs."

I've got a few charges on a wand, but do we even have anyone with CLW to cast?

We really can move on. Worst that'll happen to Hadza is he'll fall unconscious after 16 points of damage (and leaving him with a 14 hp buffer before even bleeding).

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel is glad to see the banner taken care of. Let us go fight the dogs. I always hate fighting poor animals like this but... We gotta do what we gotta do.

I have a wand of CLW as well but no UMD

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

"We should probably take care of those dogs. I generally don't like killing dogs doing their job. But we have a job to do also."

Dark will cast Shield on himself right before we confront the dogs, if we go that route.


Hadza, as Batpony pointed out, your max hp's do not appear to be calculated correctly. Don't think you have the 30 hp's you think you do.

The next gallery over has an elaborately painted sign that reads 'Crusader's Chronicles', and is marred by ruined displays and broken furniture. The chaos has caused considerable damage. A humanoid-shaped figure made of shattered clockwork lies slumped over a nearby bench.

Near the broken construct, you see four trained security dogs, all of whom are riled up by recent events, and growl and appear to be attacking anyone that gets to close. One of them seems larger then the others, the obvious alpha. As he bares his teeth at you, the other three all follow his lead.

Unfortunately, none of you have any skills at handling angry animals, so it is not surprising when that all four of them turn to confront you as another set of intruders!

GM Screen:
Init Dark: 1d20 + 0 ⇒ (9) + 0 = 9
Init Kawhen: 1d20 + 5 ⇒ (9) + 5 = 14
Init Hadza: 1d20 + 4 ⇒ (15) + 4 = 19
Init Angela: 1d20 + 2 ⇒ (17) + 2 = 19
Init Nigel: 1d20 + 2 ⇒ (14) + 2 = 16
Init canines: 4d20 ⇒ (5, 9, 15, 11) = 40

- Round 1 --------------
Hadza (-14 nl), Angela, Nigel, Kawhen
canines
Dark

Everyone but Dark can go.

Using the same map, just the next room down. Moved it to the top of the slide list, so it should be the one it opens to.
Edit: apparently not. c'est la guerre

The green bordered one is the alpha

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Let's see: 12 base + 6 feat + 2 Con + 1 FCB + 7 2nd HD + 2 Con = 30.

Hadza moves forward and takes a position where he can guard the passage between rooms. He readies his pole-arm to strike.

Readied Attack:

Lucern Hammer: 1d20 + 6 ⇒ (13) + 6 = 19
B/P: 1d12 + 6 ⇒ (11) + 6 = 17

Inevitable Attack of Opportunity:

Lucern Hammer: 1d20 + 6 ⇒ (16) + 6 = 22
B/P: 1d12 + 6 ⇒ (4) + 6 = 10

I wish I had noticed Batpony commenting on it. I would have addressed it then. I couldn't find it using the search function, though.
EDIT: ...and I didn't catch it skimming each of Batpony's posts.


As mentioned, the Tribal Scars feat does not give 6 hp's anymore, thus the discrepancy.

Batpony's initial query was in the spoiler text here

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Wow. I feel blind.
Actually, it looks like it's legal as is until the PRD updates, but I'll prepare a correction in case I'm misunderstanding this

Spoiler:
"Contents in this book will appear in an upcoming update of the Pathfinder Reference Document, at which point the versions in this book will replace any earlier versions (see the list below). . ."

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel runs up and shouts Ohhh ohh I can help! . He then moves his arms in a similar way that you have seen him do every other time he casts a spell. But the words are different this time. Suddenly, a puddle of grease forms under two of the dogs.

Move action to move and standard action to cast grease (dc15)


GM Screen:
red Reflex: 1d20 + 3 ⇒ (3) + 3 = 6
yellow Reflex: 1d20 + 3 ⇒ (7) + 3 = 10

As Hadza moves up and stands ready to defend his comrades, Nigel has other ideas, moving forward along with the kellid, spouting an arcane incantation. The two guard dogs to the right both give startled yelps, as the surface beneath their paws suddenly becomes far too slippery to stand on, even with four legs to provide balance. Both dogs suddenly go splaying out on the ground, their legs spread out all around them comically.

Neither one seems pleased by the predicament.

Both fail! Both fall!

- Round 1 --------------
Hadza (-14 nl), Angela, Nigel, Kawhen
red dog (prone), yellow dog (prone), blue dog, alpha dog
Dark

Angela and Kawhen to go.

Hadza:
(read the next paragraph)

From Additional Resources:
The following character options have received updates since they appeared in earlier publications, and characters must use these updated versions (pending the Pathfinder Rules Document update): brand of conformity, brand of hobbling, brand of tracking, Eagle Knight dress uniform, enlightened bloodrager, golden eagle epaulets, Golden Legionnaire, hellknight barding, lore warden, mammoth hide, Mounted Blade, Pathfinder savant, Qadiran horselord, Ritual Mask, shackle, Steel Falcon, talonstrike sword, Tribal Hunter, Tribal Scars, and wayfinder resonance. Earlier sources in which these rules originally appeared remain a legal source for accessing these updated character options.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen laughs at the falling dogs. Not at their discomfort but just because they make a comical sight with their legs flailing about for purchase.

He is more serious as he comes to stand next to Hadza. He, draws his sword up over and behind his head, the curve causing the point to aim at his lower back. It is a position that will allow him to bring it down in a mighty arc when one of the dogs gets close.

Readied Attack:
Elven Curve Blade: 1d20 + 7 ⇒ (14) + 7 = 21
Slashing: 1d10 ⇒ 6

As someone who ends up unconscious during almost every combat, can I say that I'm very nervous about the prospect of us having a bunch of CLW wands and no one to use them? Is CLW on the Magus or Investigator list? If we get someone in to replace Ibona, can we make sure they have the spell on their list? Knowing my luck, I'll get knocked to -1 hp then miss 9 stabilization rolls in a row.

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

EM:
You bolded the conditional part: "(pending the Pathfinder Rules Document update)," which refers to the first paragraph. The PRD hasn't updated yet. It's why the older version of Lore Warden is still playable for now.

John Compton, 10/4/17 wrote:
The Additional Resources for Pathfinder Roleplaying Game Adventurer's Guide notes that any material that changed when it appeared in this book (and underwent several additional rounds of development) would be the default version once the book's contents appear on the Pathfinder Reference Document. Until then, we've let both versions remain legal, for we're not going to institute a change that requires someone to buy another book to use a previously legal character. When we made that Additional Resources update, we expected the PRD would appear soon afterward. It's looking like it will be a while yet before it shows up, and consternation about one of the archetypes in particular—the lore warden—has been building enough that we're resolving it today.

Bolded solely for emphasis. Bolded "any material" less we get off on arguing whether he is only talking about Lore Warden or "any material" in the Adventuer's Guide that changed.

EDIT: I will add that this whole continued PRD delay is an issue.

EDIT EDIT: I'm discovering most (I knew the Lore Warden issue peripherally) of this on the fly. I'm just trying to make sure I do this right.


Heh, you reminded me I played backup GM to the group Kahwen and Hadza were in for Part A, way back when... I do seem to recall getting you to 0 or just below it a few times, during my short stint.
Unfortunately, Investigators do not get the use of spell trigger items, like alchemists do. So Ange's UMD is the best you got at the moment.

I know a replacement was mentioned... but am not privy to that, so can't comment on it.

Hadza:
Shrug. I'm just a backup. So not going to worry about it either way! =)

Liberty's Edge

Mosquito Witch Handouts

Hadza and EM, I won't worry about it either.

Your replacement, Wydroe is an alchemists, we had to be fair and follow the waiting list pecking order.


Ah, but alchemists can use spell trigger items... so he will be able to use a CLW wand =)

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Yeah. Unfortunately CLW is not on the Magus spell list. But luckily we will be getting an alchemist that can use CLW wands.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Yay, an alchemist! Angela gets Int to UMD but she doesn't have enough to take ten and succeed, and she can't in combat.

Angela steps up when Hadza pulls out his wand, and looks around expetantly. "I'm not the fastest with a wand, but I can generally get them to work for me. Is there an activation word?" she holds the wand and waves it around once saying the magic words. it sparks a little but soon fizzles out. One more try gets a better response.

"I can keep going if you want, but I won't be much help on this in combat. I'd be too unreliable. We should see if someone is willing to help us out."

With her attempts at healing done, she checks her bag is safe where she dropped it and then rushes forward to help handle the dogs, taking a good position to handle the dogs in the grease in case they try to get up.

______________

Wand attempts:
Let's use a Wand!: 1d20 + 7 ⇒ (8) + 7 = 15
Let's use a Wand!: 1d20 + 7 ⇒ (19) + 7 = 26
Let's use a Wand!: 1d20 + 7 ⇒ (8) + 7 = 15
Let's use a Wand!: 1d20 + 7 ⇒ (19) + 7 = 26
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 In case he wants it.

Double move
In case the pupper decides to stand:

AoO, vs. prone: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


OK... I have to clear this up in my head... is Dark a title or honorific... and thus Schnyder is his actual name...
Or is Schnyder like a surname, and his parents actually decided to name him Dark?

Or is Dark a nickname, like Snake Pliskin? =)
These are the questions that keep me up at night!

Kahwen moves up, to take up a position beside Hadza ready to head off the incoming dogs, the two of them having fought side by side many times before, and are ready to take on the world... as long as the world consists of a few canines. Angela however, has different ideas, as the little halfling ducks right past them both, moving over towards where the other two dogs are having a tough time in Nigel's grease patch, hoping to take advantage should they try to get out.

GM Screen:
Acrobatics: 1d20 + 1 ⇒ (19) + 1 = 20
Acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18

Reflex: 1d20 + 3 ⇒ (18) + 3 = 21

blue bite vs Angela: 1d20 + 2 ⇒ (10) + 2 = 12
alpha bite vs Angela: 1d20 + 3 ⇒ (13) + 3 = 16, trip: 1d20 + 3 ⇒ (18) + 3 = 21

And her goal pays off, as one of them does indeed try to get back clumsily to its feet, only to take a sharp jab from Angela's spear. But the sudden pain just seems to anger it and focus its ire. It does not prove to be enough to stop it from rising. The second dog also manages to get to its feet. Suddenly both of them slip their way out of the grease, still keeping their paws beneath them, and advance on the investigator, teeth bared.

The other two dogs both immediately move to support the rest of their pack. The first darts right into the grease, not realizing how treacherous it is... but somehow manages to keep its footing, sliding in between its two packmates, and snapping at Angela's legs.

She is able to knock the bite aside, but it proves to only be a distraction, as the Alpha dog races in on the far side! It is all she can do to twist, and spin away from its gnashing teeth, just barely managing to avoid getting taken down to get savaged by the entire angry pack!

- Round 1 --------------
Dark

- Round 2 --------------
Hadza (-14 nl), Angela, Nigel, Kawhen

red dog (-3), yellow dog, blue dog, green alpha dog

Party is up!

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Darn! That grease did not help as much as I hoped! I know I have spent what seemed like forever trying to get out of that stuff before. He stops to think for a moment... Maybe dogs don't like birds? He then makes the circle in the air again and an eagle flies out finishing forming next to the big dog. Then rushes in keeping to the wall.


Hp 7/7 AC 14 Fort +5 Reflex +4 Will +2 Perception +10 Fly +8 talon +3 (1d4+2) talon +3 (1d4+2) bite + 3 (1d4+2)| 80ft fly| rounds 29/30

A celestial eagle appears ready to rip apart a dog.

scr-EECH scr-EECH

It claws and bites at the alpha dog

talon (flanking): 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
damage: 1d4 ⇒ 2
talon (flanking): 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
bite (flanking): 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
damage: 1d4 ⇒ 3

Not the best rolls... full attack action.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela gives an involuntary 'eep' of surprise and fear, she realizes that the dogs are all closing in around her. She dances hurriedly to try keeping out of their reach, and just barely staying safe.

"I could use some help here!"

Angela then starts trying to use the but of her longspear to prod the animals away from her, stayingf focused solely on the defensive. and slowly starts to back away.

_______________
Total defense, taking her AC to 21, and then a five foot step.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

if a new alchemist wanted to throw a bomb since they are so grouped up... you have permission to hit my eagle. I don't remember the AoE of the bomb but it would be better to get the eagle in than Angela. Just saying haha

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"Hello over there! Anyone seen three dwarves, a halfling and a wizard? I seem to have misplaced them...Oh, is that a guard dog? Good thing I took the nature class at the symposium though the number of druids and large exotic animals was a bit much."
knowledge nature with bonus skill bonus: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
"Don't look them in the eyes they think it a threat...wait, do look them in the eyes, it show dominance of will...or was that...Oh, I can't remember, the ape messed on my notes."

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"Friend Angela, NO!" Kahwen cries out as the halfling slips between him and Hadza to rush bravely at the dogs.

He looks away from what he is sure will be a grisly display as Angela's small body is torn apart by savage fangs and powerful jaws.

When all that comes back is a small "eek" he dares to peek over his shoulder.

"Hold on, Friend Angela! We're coming!" he shouts in relief and rushes into the fight.

Elven Curve Blade: 1d20 + 7 ⇒ (4) + 7 = 11
Slashing: 1d10 ⇒ 1

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Haska sizes up the situation and...

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

"You had a defensive line," Hadza rumbles as he moves from his tactically advantageous position to chase the pack of dogs. "Now you need help."

He strikes at the dog (yellow) to which he has the clearest view.

Lucern Hammer, Flank (Angela): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
B/P: 1d12 + 6 ⇒ (6) + 6 = 12

"Welcome to the fray," he calls over his shoulder without looking at the newcomer.


Haska, you'll be in with everyone else, Init-wise.
Though I can tell you now, a Hadza and a Haska are going to get confusing...

Everyone, Angela is not threatening... so does not provide flanking.

Nigel calls up an eagle from the celestial realms, and sends it in to try and distract the alpha dog. Its sudden appearance seems to surprise the dog, and it gives a yelp as the bird manages to take a piece out of its flank with a sharp beak!

Angela, despite being surrounded and hard to see amidst the pack of canines, seems to still be up and active, as you hear her startled cries and can still see her darting around on the far side of them, doing her best to keep them at bay.

Hadza and Kahwen give up their defensive position, hurrying to her aid. The dogs are aware of your advance now, and the tengu is unable to connect with the first one he reaches. Hadza has no such troubles, as he does not even need too get to near, before bringing his lucern hammer up and down. He smashes that same dog to the ground, where it lay unmoving.

Somewhere behind you all though, you hear the calls, or at least somewhat confused musings, of a fellow Pathfinder, coming to your aid!

- Round 1 --------------
Dark

- Round 2 --------------
Hadza (-14 nl), Angela, Nigel, Kawhen, Haska
red dog (-3), blue dog, green alpha dog (-2)

Dark and Haska to go!

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska moves forward to get a better assessment.
Double Move
"Wait, there is more than one dog?" "Well let me get that something here somewhere and then..."


OK, to move things along, and given that Dark is at least a double move from getting to the dogs, am going to fast forward a bit, under the assumption he moves.
Dark you can adjust slightly as needed for both rounds.

As the newcomer elf comes into view, the dogs continue to attack the intruders! Two of them surround Angela, continuing to harry the halfling woman from both sides. She tries to fend them off with her spear, but the long weapon proves hard to use once they get inside her reach, and in the end, only her quick reflexes manages to keep their jaws from getting hold.

The alpha dog turns to bite at the eagle that scored its flank, tearing the bird from the air and ripping it apart with one vicious snap of its jaws. The bird and scattered feathers quickly fade from existence, returning to whatever celestial plane Nigel summoned them from.

Spoiler:
1d20 + 3 ⇒ (8) + 3 = 11
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 5 ⇒ (9) + 5 = 14, 1d6 + 3 ⇒ (4) + 3 = 7

- Round 2 --------------
Dark

- Round 3 --------------
Hadza (-14 nl), Angela, Nigel, Kawhen, Haska

red dog (-3), blue dog, green alpha dog (-2)

Dark, you can take some additional movement et al, for round 1

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Hadza steps to the side and strikes at the larger of the canines.

Lucern Hammer: 1d20 + 6 ⇒ (10) + 6 = 16 Angel doesn't flank?
B/P: 1d12 + 6 ⇒ (1) + 6 = 7

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

My eagles have not fared very well this adventure so far! I don't know if I should make another one or save resources... I think I will do one more eagle this fight and save the last 2 for later.

Nigel is sad to see his eagle get torn apart so soon. He moves in closer, next to his friend Kawhen. He then summons another eagle into the world.


Hp 7/7 AC 14 Fort +5 Reflex +4 Will +2 Perception +10 Fly +8 talon +3 (1d4+2) talon +3 (1d4+2) bite + 3 (1d4+2)| 80ft fly| rounds 29/30

The eagle appears and wants vengeance against the alpha dog.

scr-EECH

talon: 1d20 + 3 ⇒ (12) + 3 = 15
damge: 1d4 ⇒ 1
talon: 1d20 + 3 ⇒ (13) + 3 = 16
damge: 1d4 ⇒ 3
bite: 1d20 + 3 ⇒ (8) + 3 = 11
damge: 1d4 ⇒ 3

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen picks his way through the greased patch, moving slowly but with little problem (his Acrobatics modifier is +12 so he literally can't fail the check), since it is safer than facing the snapping jaws of the dogs. He can't get to a good spot on the dog with the red collar to get it between him and Angela but he does get close enough to take a swing at it.

Elven Curve Blade: 1d20 + 7 ⇒ (18) + 7 = 25
Slashing: 1d10 ⇒ 5

Crit Confirm?: 1d20 + 7 ⇒ (4) + 7 = 11
Slashing: 1d10 ⇒ 2


Angela is in full defense at the moment... so doesn't threaten at present, thus no flanking.

Hadza continues his assault, his hammer striking the alpha dog hard across the rib cage, eliciting a painful canine yelp, as it turns its fangs towards the barbarian. Nigel quickly summons another eagle from the celestial planes, before it can recover, and the bird, plumage shining like the heavens themselves were reflected off of them, dives in, beak tearing at eyes and talons rending flesh.

Righteous celestial vengeance, it would appear, wins the day, as the larger dog goes down under the onslaught.

His path clear, Kahwen skates across the greased area like it were the simplest thing in the world, using the momentum to slide all the way through and out the other side, coming up on Angela's flank. He uses his motion to propel his swing, and the curve blade cuts a long gash along the already injured dog's side, sending it to the ground with a whimper.

Only one guard dog remains!

- Round 2 --------------
Dark

- Round 3 --------------
Hadza (-14 nl), Angela, Nigel, Kawhen, Haska
blue dog

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska moves futher toward the commotion. He pulls a small clay ball and jams something into it. "Fire in the hole!"

He aims the bomb just short of the dog to insure he does not get the halfling in the blast. He also spins the ball so as to have its enert side towards the eagle.

bomb throw at red circle square: 1d20 + 6 ⇒ (12) + 6 = 18 Splash dmg is 4 and excluding eagle from splash with precise bomb.


DC for my save?

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela takes a step back and, unusual to character, take a swipe at the dog in front of her. "Stay back! Stay way back! Why did Nigel even think dogs were a good idea? Ugh."

_______________
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

"It could be worse," Hadza says, sparing the group of Pathfinders battling an iridescent lion a slight glance.

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