Damiel

Targost's page

522 posts. Organized Play character for Daniel Stewart.


Classes/Levels

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

About Targost

Targost
PFS# 2859-2
Male half-elf fighter (archer) 2/sorcerer 2 (Pathfinder RPG Advanced Player's Guide 104)
NG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 23 (4 HD; 2d6+2d10+1)
Fort +3, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee heavy mace +5 (1d8+2)
Ranged +1 composite longbow +7 (2d6+4/×3)
Bloodline Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—elemental ray (1d6+1 acid)
Sorcerer Spells Known (CL 2nd; concentration +5)
. . 1st (5/day)—gravity bow[APG], mage armor, magic missile
. . 0 (at will)—acid splash, detect magic, light, mending, prestidigitation
. . Bloodline Elemental
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Statistics
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Str 14, Dex 16, Con 10, Int 13, Wis 10, Cha 16
Base Atk +3; CMB +5; CMD 18
Feats Deadly Aim, Eschew Materials, Expanded Arcana[APG], Point-blank Shot, Precise Shot, Skill Focus (Perception)
Traits hunter's eye, warrior of old
Skills Bluff +9, Climb +6, Knowledge (arcana) +6, Perception +9, Ride +7, Spellcraft +6, Survival +4, Swim +6, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ bloodline arcana (change energy damage spells to match bloodline energy), elf blood
Other Gear +1 composite longbow, heavy mace, backpack, bedroll, canteen, flint and steel, hemp rope (50 ft.), mess kit, 6,816 gp, 7 sp
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Acid energy.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elemental Ray (1d6+1 acid, 6/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hunter's Eye (Longbow) You do not suffer a penalty for the second range increment when using a longbow or shortbow.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.