Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17
If its alright i will post my action as i will head to sleep, once i do the DF response. Thus you can fit it in after Stanis completes his go if thats alright?
Sure, no problem. Mostly I keep to initiative because of the wizard who is the save or suck machine. Don't want to get caught up in the hell of "well, if the wizard's spell doesn't work, i'd do this" scenarios, because that is too much work for me to be doing for a "game."
Tam, when I say High or Low it means either above 80 or beneath 20 misses. It's a 20% miss chance, not an 80% miss chance. Ergo, on a low, anything between 1 and 20 misses, on a high any between 80 and 100 misses.
Tam, your climb check is enough to speed climb, which will put you 15 feet up the pole. Congrats. Next round a move action will have you on top, and you'll have your standard. :)
Aaaah. Finally. The cleric and the sorc in the terribad jade regent have lain together, and I can finally stop reading the horrible schlock that has gotten them to that point.
Now if any of my games would get to any sort of point, and not each of them be on the umpteenth week of "Welcome to round bazillion, please state your action" I would be in heaven!
*sigh* I hate it when i have to bring up rules to other players makes me feel like bad for some reason and then im always worried other pkayer thinks im picking on them or something
Nah, I've never played a fighter, so I forget a lot. I'm also running two campaigns and have 11 players. I ask hubby a lot of rules questions, etc etc.
If I can get two without casting in melee: Color Spray
Kressle engaging Mord solo: Daze on her, DC14.
Mord is still engaged and suffering: Protection from Evil
Hey Stanis? A question. What do u mean by "Mord is still engaged and suffering: Protection from Evil"? Also I thought I read that he was casting Enlarge on Mordecai earlier, did you decide to not cast that? :)
Okay Mister Mordecai. The casting time on Enlarge Person is one FULL round. Ergo, Stanis starts it on his turn, next turn when it is Stanis's initiative, Mordecai and his gear turn large. Tada! So, on his initiative, he still has a move and a standard action. If Mordecai is swamped by Kressle, say, Stanis will move up, touch him and cast Protection from Evil.
Sabe?
This is the same way summoning spells work for clerics and conjurers, and... druids. Haha. Yesssss, summoning spells. They are brooooke. :P
You mean the awesomely GIANT Mordecai? *poses Heroicly then realizes that being bigger next to a vindictive lady with axes just exposes his Hoo-Hah*...Hehehe? Charming smile? /:D? yes, no, maybe? lolz ^^
Actually when they roll your ac even with their attack it's always been a hit in my history in DnD and Pathfinder James. It means that they got lucky and JUST managed to get through your armor or hit you successfully. I've never even heard of that rule b4.
Hmm... I... could swear to you that I was right on that. Seem to remember a big stink about it and a RAW ruling but upon checking the SRD.... Seems you are correct Mordecai. Guess James will have to bite the bullet... metaphorically.
Whelp is Stanis's initiative (almost called him by a certain Chelaxian Diviner's name for a second there). None of the actions he's posted are viable, so I think we can wait the hour or so till he gets up and posting to continue as there are only 2 threats left.
lolz no kidding Stanis! You're shooting better than a lvl 8 archer fighter in my old RL game, and I;m not exaggerating over much either. Example, rolled a Nat 1, Gm has a rule that natural 1's turn into Critical failures and shoots Tam's wizard, which ends up getting him killed by golems. that guy rolled more natural 1's than i've ever seen.
Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17
Oh, darn i should probably have used ø for my Jørvik. Oh well.
Tam don't worry in my RL group we always joke that Elves cannot hit anything with bows; it's like they have a d6 instead of a d20 to hit.
BTW i thought Mordecai should have been large for the attack on Kressle (not that it mattered), because Stannis cast it on round 2 as his standard. It would have taken a full round so taken affect after his initiative on round 3 (which Stannis spent double moving). Unless its meant to happen on Round 4?!?
Anyway a heal for James coming up. :)
No-one else is down HP are they?
EDIT: Fudge, just looking at my spell list i have obscuring mist. I am sure that could have been useful setting up the ambush. Oh well, unfamiliar spell lists.
You're right, and it is my bad, for saying the spell goes off TWICE. BUT, it actually fizzles. Mord moved beyond the range of the spell, when I look back at positioning.
So... yeah. Dude is still medium. Gotta remember telling him to stay within 30 feet next time >_>
Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17
Sorry, i was not trying to argue. Just it's my first Pathfinder combat (& first map/grid combat ever!) & i was just trying to get a hang of the rules. If anything it's better as a party that it didn't work (this time) as being large would reduces Mordecai's AC for this round when there are few bandits.
Hey all, I've just finished moving in with my GF today and we won't have internet for at least a week. Any posts I make will be made from my phone and probably won't be very long. Just letting everyone know in advance.
Hey aria found fun little magic item generator you could use once we get to the generating of magic items in the second book I only offer that cause we are spending on average 30 minutes to create a couple of minor items :( use if you wanted to
A very bad GM used those damn generators and gave us absolute GARBAGE items to choose from. Stuff no wizard, cleric, or what have you would ever dream of crafting, with limited use or value to anyone.
*sigh*
Freaking Serpent Skull. That darn campaign is gonna haunt me for the rest of my days.
A very bad GM used those damn generators and gave us absolute GARBAGE items to choose from. Stuff no wizard, cleric, or what have you would ever dream of crafting, with limited use or value to anyone.
*sigh*
Freaking Serpent Skull. That darn campaign is gonna haunt me for the rest of my days.
Just pure luck that I managed to find ONE good item that helped my paladin. Otherwise, we were laughably underequipped, and had to rely on buffs as no-one had iconic gear. Had I not been able to get my sword enchanted on demand, he would be stuck with a masterword one, as we did not find ONE 2handed weapon that was worth using.
Also, suspense of disbelief: Why in the nine hells would anyone craft gear no adventurer (who are the only ones who reliably can afford magical crap) would ever buy? (Wand of <any save or lose spell>, I am looking at you) Rather than stuff that adventurers REAAAALLY wants.