GM Aarvid PFS #3-09: The Quest for Perfection—Part I (Inactive)

Game Master GM Aarvid

+-----+
| MAP |
+-----+


1,201 to 1,226 of 1,226 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

Rebels Map

Party goes...

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Argust will follow the tengu and step into a flanking position, hoping to end the battle now. He will also use his last 3 defense points on the attack.

Flail: 1d20 + 6 + 1 + 2 + 3 ⇒ (4) + 6 + 1 + 2 + 3 = 16
Damage: 1d10 + 6 + 1 ⇒ (8) + 6 + 1 = 15


Rebels Map

August - you can only use 1 defense point per level per round

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Gah, forgot about that. OK, so I have 4 left and that is 14 to hit.


Rebels Map

No worries. It is a weird mechanism to track.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel reels in pain from her wound, but continues to fight. She shifts her grip to bring her buckler into play again, then imbues her blade and swings once more, hoping that it will dig into the tengu as well as it did his mount.

Swift action: Imbue katana
Standard action: Attack the tengu captain
Attack (Katana, Bless, 2 Defense Points, Flanking): 1d20 + 5 + 1 + 2 + 2 ⇒ (9) + 5 + 1 + 2 + 2 = 19
Damage (Katana, Arcane Strike): 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Alan will move to attack the creature
1d20 + 8 + 1 + 2 ⇒ (11) + 8 + 1 + 2 = 22
1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An starts awake to find dead birdmen and mounts around him. He slowly rises, making sure he does not immediately become a target for any remaining foes.

Rise from prone

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Another burst of healing comes from Hawk, he doesn't want a lucky strike to kill off one of his companions.

Channel Energy (Selective Channel Feat): 1d6 ⇒ 4

Hawk shifts his position to remain near the enemy.

Free Action: 5' Step


Rebels Map

Alan steps up to the tengu cavalier and delivers a solid punch to his neck, causing him to reel.

Elindriel and August move into position as well, but the aim of their swings is thrown off by the birdman's movement.

====Round 18 ====

15-Nguyen An (prone)
12+Hawk

12-Captain

10-Alan
6-Elindriel
5+August

Nguyen An recovers from his wounds and stands up, looking around to survey the battlefield. He picks up his weapon in the process.

Hawk, seeing his friend rise, and the wound to Elindriel, calls forth another burst of divine healing.

The captain, spins to confront the person that had managed to land the only blow so far.

"Ah, so you are ready for some pain then? Then have some!"

katana: 1d20 + 7 ⇒ (10) + 7 = 17 for dmg: 1d8 + 4 ⇒ (3) + 4 = 7
bite: 1d20 + 2 ⇒ (8) + 2 = 10 for dmg: 1d3 + 1 ⇒ (1) + 1 = 2

But his bluster is worse than his bite, and neither his blade nor beak manage to connect with the nimble monk.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August again attempts to strike down the foe that continues to threaten his friends but his heightened rage has him swinging wildly out of control.

Power Attack, use defense point (3 left): 1d20 + 6 + 2 + 1 - 1 ⇒ (1) + 6 + 2 + 1 - 1 = 9
Damage: 1d10 + 9 ⇒ (8) + 9 = 17

Wow, this has been a horrible fight for August.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

I'm a little concerned that a 19 missed...

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

You noticed that too huh? Anyone have any nets/tanglefoot bags or other items that might make him easier to hit? Does Alan have stunning fists left? Of course there is also Aid Another.

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Alan has 3 more stunning fist attempts.

attack with bless and flanking, stunning fist DC 15
1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16 1d8 + 3 ⇒ (4) + 3 = 7


Rebels Map

Alan continues to press the attack with his fist of fury, but his fist slams into the birdman's heavy shield.

August swings his weapon in a broad arc, but likewise the elusive birdman avoids the blow.

Elindriel still has an attack...before the top of the next round.

====Round 19 ====

15-Nguyen An
12+Hawk

12-Captain

10-Alan
6-Elindriel
5+August

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Shaking off the the lingering effects of the deadly attack, An moves forward and strikes at the birdman leader.

"You thought I was down, but I have risen to defeat you and end your reign of terror over these poor people."

Attempt to intimidate the leader

Intimidate: 1d20 + 4 ⇒ (1) + 4 = 5

Attack-Melee: 1d20 + 9 ⇒ (19) + 9 = 28
Confirm Crit: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d10 + 11 ⇒ (6) + 11 = 17
Crit Damage: 1d10 + 11 ⇒ (7) + 11 = 18


Rebels Map

Nguyen An rises and moves up to the tengu captain, and while his attempt to verbally threaten the birdman fails, he is able to convince the tengu by sticking his blade clean through the chest and out the other side. The tengu falls in a clump on the bloodied field outside the village.

* End Combat *


Rebels Map

The battle has ended once Kwankhonu is dead and his remaining minions are deceased or seen fleeing into the woods.

Cries go out from the entire village.
"Hurray, our heroes have defeated the bandits. We are saved. Well most of us at least."

Victory does not come free, of course; the villager casualties as follows: of the 50 men and women that aided in the fight, 17 perished.

At the end of surveying the damage, Je Tsun steps forward and bows.

"Well done. I will honor my bargain with you and reactivate the sacred braid"

Isolating herself in her home with the Braid of a Hundred Masters for a day and a night. When she emerges with a smile,
"The braid is restored to its ancient potency."

Upon your return with the braid, even as activated, the use of the relic is difficult to discern, but Pathfinders in the Lantern Lodge in Goka are undoubtedly eager to begin their work examining the powerful item.

The elders of the village step forward to give thanks.

"These honored fallen are buried in the hills overlooking the home they gave their lives for; in spite of this,
Nesting Swallow celebrates its victory.
For thanks to you, this is the first time in years, we look forward to living free of banditry. Thank you."

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I suspect a beefed up owlbear (or adding a second one or something) would have been trouble as well

The days have taken it's toll, fixing up the village and the drawn out combat have drained nearly all of Hawk's energy, magical and otherwise. Surveying the damage done to the village, it's a mess and the dead weigh on his mind but Hawk did the best that he could, it will have to be enough.

Good job Pathfinders Hawk says to his comrads.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Yeah, that was a tough fight...and loooooong. I don't think Elindriel has ever run out of bard song rounds before. Anyway, thanks once more, GM Aarvid - if/when you want to get back into GMing, feel free to PM me, I'll be more than willing to play under you again.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August is quite happy to see than his friend An not only survived the fight but dealt the killing blow that ensured victory for the village. I do hope our time together has not ended. I will prefer to continue on with you in further adventure.


Rebels Map

I hope you liked this series. I enjoyed it. This last battle is based on movie 7 samurai or something. I just think of The Bugs Life movie.

Anyway, sorry for the rushed ending. Check that your session is recorded correctly and let me know of any issues with chronicles...should arrive sometime tonight.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

Awesome!! Glad I could take part in such a fun adventure...now, whats next for our intrepid group of pathfinders??
Whoo hoo...An gains a level!!!

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I don't know if it matters or if there is any real lore to be gained but-

K. History: 1d20 + 5 ⇒ (14) + 5 = 19 Information about the history of the braid

diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28 Gather information about the history of the braid.

This was the faction quest, but if there is some cool story to be gained it would still be interesting


Rebels Map

Speaking with Je tsun for a day, Hawk learns the following.

Normally one of her age would not be a council member, but some personal misfortunes, including an illness that swept through the village last spring and claimed both her parents, have left her both the effective matriarch of her family and the sole living descendant of Master Li Yao. Since his lineage is held in high regard for both his family’s
history in the village and their reputation for wisdom, Je Tsun was accorded a place of honor.

She explains...

"Among the founding families of the village is a bloodline that begins far from Shokuro, originating in the mountains known as the Wall of Heaven. A secluded monastery dedicated to Irori once stood within the mountains, before events brought it down and scattered its disciples far and wide. The last master of the place, Li Yao, travelled to the farmlands of Shokuro, and was one of the early inhabitants of the land where Nesting Swallow eventually took form. Content with this newfound life, he considered his role in history all but finished, except for what he had left behind. Back in the ruins of the monastery was an Iroran relic, the Braid of a Hundred Masters. Li Yao had left it with Jiang Dan, a skilled but arrogant student who had challenged his master’s right to possess the braid. The master knew the braid would not activate for his disciple, and left it with his defeated student to ponder upon, never to see the relic again. . "

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Test

1,201 to 1,226 of 1,226 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Aarvid PFS #3-09: The Quest for Perfection—Part I All Messageboards

Want to post a reply? Sign in.