
Kit'Arr |

50/63
She again tries to make the dragon bleed, before jumping away to avoid any further claws from the beast spring attack
Claw 1: 1d20 + 11 + 2 + 2 ⇒ (9) + 11 + 2 + 2 = 24
Claw 2: 1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30
Scratch 1: 1d6 + 4 + 3d8 ⇒ (3) + 4 + (7, 3, 6) = 23
Scratch 2: 1d6 + 4 + 3d8 ⇒ (5) + 4 + (5, 3, 2) = 19
-Posted with Wayfinder

Bartleby Nutmeg |

Martin attacks the dragon:
Claw (PA) vs Flanked Dragon: 1d20 + 17 ⇒ (14) + 17 = 31
Claw (PA) vs Flanked Dragon: 1d20 + 17 ⇒ (15) + 17 = 32
Bite(PA) vs Flanked Dragon: 1d20 + 17 ⇒ (6) + 17 = 23
Haste Claw (PA) vs Flanked Dragon: 1d20 + 17 ⇒ (6) + 17 = 23
potential damage:
Claw damage: 1d8 + 19 + 1d6 ⇒ (3) + 19 + (6) = 28 (6 is electrical)
Claw damage+rend: 1d8 + 19 + 2d6 ⇒ (2) + 19 + (2, 3) = 26 (2 is electrical)
Bite damage: 1d8 + 19 + 1d6 ⇒ (4) + 19 + (5) = 28 (5 is electrical)
Haste Claw damage: 1d8 + 19 + 1d6 ⇒ (5) + 19 + (2) = 26 (2 is electrical)
Spiritual Ally attacks:
Spiritual Ally Force Warhammer attack #1 vs Flanked Dragon: 1d20 + 12 ⇒ (20) + 12 = 32 - natural 20/crit threat
Spiritual Ally Force Warhammer attack #2 vs Flanked Dragon: 1d20 + 7 ⇒ (8) + 7 = 15
crit confirm Force Warhammer vs Flanked Dragon: 1d20 + 12 ⇒ (4) + 12 = 16 - No crit?
Force Warhammer damage: 1d10 + 3 ⇒ (9) + 3 = 12 - bypasses DR
Bartleby calls one skeletal lion over to attack the dragon, waving his hand to move it to place. No attack only move.
(It moved past dragon and may invoke an AoO).
Bartleby starts to cast a spell.
--
Bartleby AC: 33
Martin AC: 34
Skeletal Lion AC: 17

DM Stylz |

Initiative tracker: round 3
10 acid resist Jasmine: done
Kale: go
Bart: spell done
Martin: attacks done
Tiger zombie: done
Lion skeleton: done moved
Lion skeleton: done
10 acid resist Kit: go
Dragon:
Damage Tracker:
Jasmine: 13
Bart:
Kale:
Amir: 21/50
Kit:
Lion 1:
Lion 2:
Martin:
Tiger:
Dragon: 24 +19+28+26 +12 (round 2/3 of cooldown)
What spell are you casting Bart. The dragon will take a bite at you if possible because *all* of you resolved at once. Unless you are beyond 10', then the lion is getting chomped on. I rule that you occupy the same space as Martin, so I just have to be able to reach him to reach you. You cannot be in the back "square", to avoid AOO

Bartleby Nutmeg |

Summon Spell. Takes 1 full round. I am beyond 10' . Martin has a 15' reach. Also Bartleby was hiding (34 stealth roll), he hasn't attacked other than to cast some spells with nothing that emanates from him. He also has Sanctuary spell up. AC 33.

DM Stylz |

Okay, let's see if I can even beat the 33 stealth roll? Okay, between the insane roll, and the fact I have blindsense, I very well may know you are there. That being said, I cannot reach you, so I have to beat the crap out of your pet, simply because I cannot reach your tiny little butt :)
dragon perception: 1d20 + 24 ⇒ (16) + 24 = 40
AOO on lion pet: 1d20 + 21 ⇒ (10) + 21 = 312d6 + 10 ⇒ (1, 3) + 10 = 14
Initiative tracker: round 3
10 acid resist Jasmine: done
Kale: go
Bart: spell done
Martin: attacks done
Tiger zombie: done
Lion skeleton: done moved
Lion skeleton: done
10 acid resist Kit: go
Dragon:
Damage Tracker:
Jasmine: 13
Bart:
Kale:
Amir: 21/50
Kit:
Lion 1: 14 damage
Lion 2:
Martin:
Tiger:
Dragon: 109 (round 2/3 of cooldown)

Kit'Arr |

spring attack again... got to love it
The feline jumps forward again, claws ready to rip into the dragon again
Claw 1: 1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20
Claw 2: 1d20 + 11 + 2 + 2 ⇒ (13) + 11 + 2 + 2 = 28
Slash 1: 1d6 + 4 + 3d8 ⇒ (5) + 4 + (7, 4, 2) = 22
Slash 2: 1d6 + 4 + 3d8 ⇒ (5) + 4 + (4, 7, 4) = 24
-Posted with Wayfinder

Kale "Seascum" |

Kale steps forward. In a blur of motion he draws his blades and slashes at the dragon with blow after blow. At the same moment, Amir bites and claws at the dragon in spite of his fear.
Sorry I didn't get this posted yesterday
If the lion will step back, Amir can make room for Kit next round.
Round 3 action:
5' step to the dragon
Quickdraw weapons
Attack the dragon
Amir also attacks the dragon
Rolls:
longsword, attack, lead blades, prayer, divine fervor, flanking: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 27 for slashing: 2d6 + 7 + 1 ⇒ (3, 6) + 7 + 1 = 17
FERVOR EXTRA ATTACK longsword, attack, lead blades, prayer, divine fervor, flanking: 1d20 + 13 + 1 + 2 ⇒ (20) + 13 + 1 + 2 = 36 for slashing: 2d6 + 7 + 1 ⇒ (3, 2) + 7 + 1 = 13
FERVOR ATTACK Crit Confirm: 1d20 + 13 + 1 + 2 ⇒ (10) + 13 + 1 + 2 = 26 for slashing: 2d6 + 7 + 1 ⇒ (4, 2) + 7 + 1 = 14
longsword, iterative attack, lead blades, prayer, divine fervor, flanking: 1d20 + 6 + 1 + 2 + 2 ⇒ (14) + 6 + 1 + 2 + 2 = 25 for slashing: 2d6 + 7 + 1 ⇒ (3, 1) + 7 + 1 = 12
shortsword, attack, lead blades, prayer, divine fervor, flanking: 1d20 + 13 + 1 + 2 ⇒ (16) + 13 + 1 + 2 = 32 for slashing: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14
shortsword, iterative attack, lead blades, prayer, divine fervor, flanking: 1d20 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11 for slashing: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Amir, bite, attack, prayer, divine fervor, flanking, fear, power attack: 1d20 + 8 + 1 + 2 + 2 - 2 - 2 ⇒ (5) + 8 + 1 + 2 + 2 - 2 - 2 = 14 for b/p/s: 1d6 + 4 + 1 + 4 ⇒ (3) + 4 + 1 + 4 = 12
Amir, claw, attack, prayer, divine fervor, flanking, fear, power attack: 1d20 + 8 + 1 + 2 + 2 - 2 - 2 ⇒ (19) + 8 + 1 + 2 + 2 - 2 - 2 = 28 for b/p/s: 1d3 + 4 + 1 + 4 ⇒ (1) + 4 + 1 + 4 = 10
Amir, claw, attack, prayer, divine fervor, flanking, fear, power attack: 1d20 + 8 + 1 + 2 + 2 - 2 - 2 ⇒ (12) + 8 + 1 + 2 + 2 - 2 - 2 = 21 for b/p/s: 1d3 + 4 + 1 + 4 ⇒ (2) + 4 + 1 + 4 = 11
Active Status effects:
Shield (+4 Shield AC, 8 rounds remaining)
Shield of Faith (+2 Deflection AC, 8 rounds remaining)
Barkskin (+2 Natural Armor enhancement, 9 minutes, 8 rounds remaining, also applies to Amir)
Lead Blades (increase melee attack damage size category, 3 minutes 8 rounds remaining)
Feather Step (ignore difficult retain, 39 minutes, 8 rounds remaining)
Prayer (+1 luck attack, damage, skills, saves, 7 rounds remaining)
Divine Fervor (extra attack for Kale; +2 attack, AC, reflexes for Amir; 7 rounds remaining)
Fear (-2 attack, damage, skills, saves, Amir only)
KALE AC 28
AMIR AC 26

DM Stylz |

Sorry, I got swamped at work
Kale, and Amir, both get a couple shots in, but the dragon is still on its feet. Martin, lands a fearsome clubbing blow of his own, but still the dragon is ferocious is ever. Kit tries to land a shot as she darts in and out of melee range.
The dragon roars and attacks Kale and Amir with a vengeance.
bite Kale: 1d20 + 21 ⇒ (6) + 21 = 27
2 claws Kale: 1d20 + 20 ⇒ (5) + 20 = 251d20 + 20 ⇒ (18) + 20 = 38
2 wings Amir: 1d20 + 15 ⇒ (1) + 15 = 161d20 + 15 ⇒ (4) + 15 = 19
tail slap Kale: 1d20 + 15 ⇒ (15) + 15 = 30
Kale manages to narrowly avoid taking a chomp from the dragon's bite, and the first claw misses as well. The second claw rakes him across the chest. Both wings miss Amir as the big cat dodges a few blows. The tail, crushes Kale' sternum at is smashes into him. The dragon then repositions itself
total damage: 1d6 + 3 + 1d8 + 10 ⇒ (5) + 3 + (5) + 10 = 23
Damage Tracker:
Jasmine: 13
Bart:
Kale: 23 damage
Amir: 21/50
Kit:
Lion 1: 14 damage
Lion 2:
Martin:
Tiger:
Dragon: 146 (cool down over)
Initiative tracker: round 4
10 acid resist Jasmine: done
Kale: go
Bart: go
Martin: go
Tiger zombie: holding?
Lion skeleton: go
Lion skeleton: holding?
10 acid resist Kit: go
Dragon: waiting

Kit'Arr |

extra movement so she can still spring attack and try to flank it
Once again the feline moves in to try and pierce the dragon scaly armor
Swipe!: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Damage!: 1d6 + 4 + 3d8 ⇒ (6) + 4 + (3, 6, 6) = 25
-Posted with Wayfinder

Bartleby Nutmeg |

Round 4
start of action
Bartleby finishes casting his summoning spell which completes at the start of his turn, he summons forth a Lantern Archon.
The lantern archon can attack immediately.
lantern archon ranged Touch attack against dragon: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 vs touch AC
lantern archon ranged Touch attack against dragon: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 vs Touch AC
Archon Damage: 1d6 ⇒ 1 bypasses all DR
Archon Damage: 1d6 ⇒ 3 bypasses all DR
Bartleby orders his skeleton lions to move around and flank the dragon, he also has his skeletal tiger move up. (Lions and tiger only move). The lions move through threatened area, and would provoke an attack of opportunity (AC17).
The wounded lion will also have 4 points of damage since being first wounded.
Bartleby rides Martin past the dragon (would also provoke an AoO if the dragon has any left if it had combat reflexes ).
If for some reason it has an attack left for Martin (AC 34) and it hits, Bartleby will attempt to negate it with a ride check.
Ride check: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24
Martin will attack once, as he moved into position
Martin claw PA attack, flanked dragon: 1d20 + 17 ⇒ (2) + 17 = 19
Spritual Ally #1 force warhammer attack, flanked dragon: 1d20 + 12 ⇒ (5) + 12 = 17
Spritual Ally #2 force warhammer attack, flanked dragon: 1d20 + 7 ⇒ (10) + 7 = 17
Spiritual ally 5' move to flank for Kale/Amir.
Bartleby begins a new summoning spell.

DM Stylz |

dragon damage is ~200, I thought I added Martin in there
Damage Tracker:
Jasmine: 13
Bart:
Kale: 23 damage
Amir: 21/50
Kit:
Lion 1: 14 damage
Lion 2:
Martin: 14
Tiger:
Dragon: 205 (cool down over)
Initiative tracker: round 4
10 acid resist Jasmine: done
Kale: go
Bart: done
Martin: done
Tiger zombie: done
Lion skeleton: done
Lion skeleton: done
10 acid resist Kit: done
Dragon: waiting
all of bartleby resolves it one time so the AOO is directed at Martin the ape
AOO on martin: 1d20 + 21 ⇒ (17) + 21 = 38
damage if hit: 2d6 + 10 ⇒ (2, 2) + 10 = 14
Martin moves by the dragon and incurs a spiteful bite. Bartleby tries to avoid the razor teeth, but cannot as Martin gets bit on the arm.
Other minions moves to gather around the dragon. A lantern archon, summoned by Bartleby, fires 2 rays at the dragon, the first misses, while the second strikes two, but the dragon barely feels it.
Kit dodges inward, takes a swipe, misses by mere inches, then darts back out again to avoid any potential wrath.

Kale "Seascum" |

Kale and Amir both step closer to the dragon, then they barrage it with attacks
I think Kale needs to switch to getting the attack bonus--this isn't working
Round 4 action:
5' step closer to the dragon
attack the dragon
Rolls:
longsword, attack, lead blades, prayer, flanking: 1d20 + 13 + 1 + 2 ⇒ (10) + 13 + 1 + 2 = 26 for slashing: 2d6 + 7 + 1 ⇒ (3, 4) + 7 + 1 = 15
DIVINE FERVOR EXTRA ATTACK, longsword, attack, lead blades, prayer, flanking: 1d20 + 13 + 1 + 2 ⇒ (11) + 13 + 1 + 2 = 27 for slashing: 2d6 + 7 + 1 ⇒ (5, 2) + 7 + 1 = 15
longsword, iterative attack, lead blades, prayer, flanking: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18 for slashing: 2d6 + 7 + 1 ⇒ (1, 4) + 7 + 1 = 13
shortsword, attack, lead blades, prayer, flanking: 1d20 + 13 + 1 + 2 ⇒ (9) + 13 + 1 + 2 = 25 for slashing: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
shortsword, iterative attack, lead blades, prayer, flanking: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25 for slashing: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Amir, bite, attack, prayer, divine fervor, flanking, fear: 1d20 + 8 + 1 + 2 + 2 - 2 ⇒ (9) + 8 + 1 + 2 + 2 - 2 = 20 for b/p/s: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Amir, claw, attack, prayer, divine fervor, flanking, fear: 1d20 + 8 + 1 + 2 + 2 - 2 ⇒ (11) + 8 + 1 + 2 + 2 - 2 = 22 for b/p/s: 1d3 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Amir, claw, attack, prayer, divine fervor, flanking, fear: 1d20 + 8 + 1 + 2 + 2 - 2 ⇒ (4) + 8 + 1 + 2 + 2 - 2 = 15 for b/p/s: 1d3 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Active Status effects:
Shield (+4 Shield AC, 7 rounds remaining)
Shield of Faith (+2 Deflection AC, 7 rounds remaining)
Barkskin (+2 Natural Armor enhancement, 9 minutes, 7 rounds remaining, also applies to Amir)
Lead Blades (increase melee attack damage size category, 3 minutes 7 rounds remaining)
Feather Step (ignore difficult retain, 39 minutes, 7 rounds remaining)
Prayer (+1 luck attack, damage, skills, saves, 6 rounds remaining)
Divine Fervor (extra attack for Kale; +2 attack, AC, reflexes for Amir; 6 rounds remaining)
Fear (-2 attack, damage, skills, saves, Amir only)
KALE AC 28
AMIR AC 26

DM Stylz |

Kale and Amir let loose a barrage of attacks, from whirling steel to ferocious claws and a bite. The dragon, somehow seems to avoid all the attacks, and is quite pissed off at his point. He takes a vicious bite at Kale.
improved vital strike bite at Kale: 1d20 + 21 ⇒ (10) + 21 = 31
damage: 6d6 + 10 ⇒ (1, 2, 5, 3, 6, 4) + 10 = 31
Initiative tracker: round 5
10 acid resist Jasmine: done
Kale: go
Bart: go
Martin: go
Tiger zombie: go
Lion skeleton: go
Lion skeleton: go
10 acid resist Kit: go
Dragon: waiting
Damage Tracker:
Jasmine: 13
Bart:
Kale: 54 damage
Amir: 21/50
Kit:
Lion 1: 14 damage
Lion 2:
Martin: 14
Tiger:
Dragon: 205 (cool down over)

Kit'Arr |

Acro: 1d20 + 15 ⇒ (6) + 15 = 21 Scratch!: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Damage: 1d6 + 4 + 3d8 ⇒ (1) + 4 + (6, 4, 7) = 22
She tumbles, or tries to tumble, past the creature, before she tries to strike hom again
-Posted with Wayfinder

DM Stylz |

AOO on Kit: 1d20 + 21 ⇒ (19) + 21 = 40
damage if hit: 2d6 + 10 ⇒ (5, 3) + 10 = 18.
Kit, takes a vicious bite to the leg as she tries to tumble past the beast. She then stabs the beast on her way by in a soft spot in its rough skin.
Damage Tracker:
Jasmine: 13
Bart:
Kale: 54 damage (potentially -10)
Amir: 21/50
Kit: 18 damage
Lion 1: 14 damage
Lion 2:
Martin: 14
Tiger:
Dragon: 227 (cool down over)

Kale "Seascum" |

Round 3
Dragon vs. Kale: hit AC 39 for 17 damage
Dragon vs. Amir: hit AC 29 and 28 for 6 and 19 = 27 damage
Round 4
Dragon vs. Kale: hit AC 38 and 30 for 23 damage
Round 5
Dragon vs. Kale: hit AC 31 for 31 damage
by my math that is 81 damage, so Kale is at -10 and is bleeding out.
However, I also noticed that I forgot to include the bardic inspiration bonus, which not only should have increased a lot of my damage, but also turned several of my misses into hits.
I recalculated the damage below. The ones that I suspect actually matter I put in **
Kale's first TWF
**AC 29 for 19 damage (instead of AC 27 for 17 damage)**
**AC 38 for 15, crit confirm of AC 28 for 16 (instead of AC 36 for 13 damage with no crit confirm)**
AC 27 for 14 (instead of AC 25 for 12)
**AC 34 for 16 (instead of AC 32 for 14)**
AC 13 for 11 (instead of AC 11 for 9)
Amir's first batch
AC 16 for 14 (instead of AC 14 for 12)
**AC 30 for 12 (instead of AC 28 for 10)**
AC 23 for 13 (instead of 21 for 11)
Kale's Second TWF
**AC 28 for 17 (instead of AC 26 for 15)**
**AC 29 for 17 (instead of AC 27 for 15)**
AC 20 for 15 (instead of AC 18 for 13)
AC 27 for 17 (instead of AC 25 for 15)
AC 27 for 17 (instead of AC 25 for 15)
Amir's second batch
AC 22 for 12 (instead of AC 20 for 10)
AC 24 for 8 (instead of AC 22 for 6)
AC 17 for 8 (instead of AC 15 for 6)
I think Kale is at -10 HP and bleeding out, FYI.

Kale "Seascum" |

yeah, let's go ahead and have the damage applied in both cases. So Kale is at -11.
-Posted with Wayfinder

DM Stylz |

In a last ditch effort to exact revenge, the adult dragon takes a bite out of Kale. Kale drops to the ground, twitching, blood gushing from various wounds on his body. The last vision he has as he goes into unconsciousness is the large body of the dragon dropping alongside him.
Combat over
Kale is at -11, and only has a few rounds to stabilize in some fashion.

Bartleby Nutmeg |

Bartleby can heal Kale. Making sure the dragon is actually dead, and not just unconscious, Bartleby channels to heal Kale and any other living creatures who need healing.
Channel energy: 5d6 ⇒ (1, 3, 6, 1, 1) = 12
Channel energy: 5d6 ⇒ (2, 6, 5, 3, 5) = 21
Channel energy: 5d6 ⇒ (4, 5, 5, 5, 6) = 25
3 left if we need them. I will save them in case anything else weird happens.
"Hey Kale buddy, wake up. It's over, you did it!"

Bartleby Nutmeg |

Martin drags the dragon corpse out of the muck and Bartleby beams a detect magic around, particularly at the statues.
"I guess we are going to have to search the muck pits." squeaks Bartleby.

Bartleby Nutmeg |

The lantern archon will cast Aid on all of us before it poofs.
Aid hp: 1d8 + 3 ⇒ (3) + 3 = 6 - Bartleby
Aid hp: 1d8 + 3 ⇒ (5) + 3 = 8 - Martin
Aid hp: 1d8 + 3 ⇒ (1) + 3 = 4 - Kale
Aid hp: 1d8 + 3 ⇒ (3) + 3 = 6 - Kit

DM Stylz |

Jasmine, will thank you all from the bottom of her heart. She will grab the essential gear of her departed friends (a couple suits of armor and a couple weapons). She looks to you and says you can have whatever is left, including the gear from her friends.
You all make it back to town, to rest up, lick your wounds, and sell off the dragon hoard.
End of adventure. Everyone please gain a level, and gain an amount of gold to put you at even for WBL for the new level

Bartleby Nutmeg |

Bartleby remains behind briefly, admiring the dragon's lair, and then he has Martin load up the corpse. "Oh yes. Very delightful, very very delightful, this will do splendidly." as he pats the dead dragon on the head. "Muahaha......muahahhaha.... AHHAHHAHAHHAHHAAAAAAAAAA!" echoes the tiny voice through the swampy cave.
Hey GM what were the statue thingies for?