GM Cellion's Rusthenge + Seven Dooms for Sandpoint Double Feature

Game Master Cellion

INIT (perception):
[dice=Morga]d20+7[/dice]
[dice=Vildran]d20+3[/dice]
[dice=San]d20+5[/dice]
[dice=Autumn]d20+4[/dice]

SRD Maps|SRD Handouts
San's Loot Log


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Human Sorcerer 2 | HP 22/22 | AC 18+1| Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Avoid Notice +7 | Conditions: Rust Creep (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 4/4 1st lvl, 0/1 focus | 1 hero point

In that case Autumn will cast Guidance on Vildran before she moves. I have a feeling he may need to make a saving throw soon.


F Dwarf (Ancient-Blooded) Warpriest Cleric 2 | HP 30/30 | AC 19/21 | 20/20 | F +8 R +5 W +10 | Perc +8 | Stealth +5 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | spells Font 4/4; 1 1/3 | Active Conditions: Bronze Bull Pendant, Sanctuary

Autumn's right about Bless. I got the 1e and 2e versions mixed up in my head. Correcting now...

"Well, that ain't good." Morga gripes, dismally dismayed at the sight of Vildran's spell vanishing into thin air. Autumn almost has the right of it, but the dwarf is certain this thing would follow them everywhere until it is destroyed. "Vildran, get outta there!"

She tries to attract the ooze's attention to give him a chance to skedaddle, casting Needle Darts at the thing. Perhaps, since the darts are made of mundane metal, they'll get through whatever magical shield it has? She can only hope.

Needle Darts vs. Ooze: 1d20 + 7 ⇒ (5) + 7 = 12
Piercing damage: 3d4 ⇒ (3, 2, 1) = 6

She snaps her shield up, hoping the thing's whacks aren't strong enough to take her out in one hit. She's spent too much time dying already.

Morga will ↺ Shield Block the next Strike against her.

◆◆ Cast a spell, ◆ Raise Shield, ↺ Shield Block


male elf (ancient) wizard (ars grammatica, sorcerer) 2 | ♥️18 | ⛨17* (mystic armor) | F +4, R +6, W +6; +1 vs emotion effects (S is CS) | Perc +4; low-light vision | 30ft | wizard spells 1 ☐command ☐☑force barrage ☑mystic armor | ☐drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐grease | focus☑ | ⚕ None

Vildran stares at his staff, shocked by the absorption of his spell. He's torn between fascination of the effect and fear of this ooze.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 6 ⇒ (2) + 6 = 8
-
1d20 + 9 ⇒ (8) + 9 = 17 1d10 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10
1d20 + 9 ⇒ (5) + 9 = 14
-
2d6 ⇒ (1, 6) = 7
San also isn't sure what this thing is, other than it looking rather ooze-like. His shot at it does confirm one fact though - it's quite an easy target. He lands his arrow, but finds the shaft embed itself within the sludge without seemingly causing any injury (looks resistant). Morga sends an array of needle darts at the sludge and lands her attack. However, her darts do little more than shear off a few droplets and the sludge's injuries are superficial.

For its part, the sludge sweeps its pseudopod toward Vildran, this time connecting with a solid blow. Vildran's head rings from more than just the impact though, as a painful headache rises (5 bludgeoning and 5 mental damage). The sludge follows by wrapping its pseudopod around Vildran's torso, grappling him. Then, the light that shines from it grows bright an envelops the poor wizard...

Vildran Will: 1d20 + 6 ⇒ (5) + 6 = 11

Vildran's headache intensifies massively and he can feel his grasp over magic begin slipping away from him. (7 more mental damage and stupefied 1 for 1 hour)

|||| INIT ||||
Autumn (Stage 2 Rust Creep)
San
Morga
Vildran (17 dmg, stupefied 1, grabbed, guidance)

Iridescent Sludge (1 dmg, shielded)


Male Elf (Seer) Fighter 2 | HP 9/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: Stupefied 1

"Abyss take us... Alright, lets try this then." San swaps his bow for the warhammer that's been neglected then approaches the slime.

Warhammer (E), Bless: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Damage (b): 1d8 + 3 ⇒ (7) + 3 = 10

Interact, Stride, Strike


F Dwarf (Ancient-Blooded) Warpriest Cleric 2 | HP 30/30 | AC 19/21 | 20/20 | F +8 R +5 W +10 | Perc +8 | Stealth +5 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | spells Font 4/4; 1 1/3 | Active Conditions: Bronze Bull Pendant, Sanctuary

"Curiosity killed the cat." Morga grumbles, knowing that curiosity is partly to blame for Vildran's choices in the last several seconds. And now he's going to die. Well, not if I can help it. Before charging in, however, Morga does a smart thing. Or at least, a probably-Autumn-approved thing: she casts Sanctuary on herself so that she can stay alive long enough to heal everyone from what is bound to be yet another we're-probably-all-going-to-get-too-close-to-really-dying skirmish. She raises her shield again. "Healing's coming, Vildran!"

Kinda heartless, but it looks like she's going to be doing mostly healing for a bit. Seems like as good a time as any for this spell.

Morga will ↺ Shield Block the first Strike against her that would hit.

◆◆ Cast a spell, ◆ Raise Shield, ↺ Shield Block


male elf (ancient) wizard (ars grammatica, sorcerer) 2 | ♥️18 | ⛨17* (mystic armor) | F +4, R +6, W +6; +1 vs emotion effects (S is CS) | Perc +4; low-light vision | 30ft | wizard spells 1 ☐command ☐☑force barrage ☑mystic armor | ☐drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐grease | focus☑ | ⚕ None

No... n He can feel his mind starting to slip.

Feeble though his frame is, it's time to struggle visibly.

◆ Escape (unarmed attack), guidance: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
If that's a crit failure he can't try again...

If not:

◆ Escape (unarmed attack): 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Yeesh
◆ Escape (unarmed attack): 1d20 + 6 - 4 - 4 ⇒ (5) + 6 - 4 - 4 = 3
The dice have made their decision about Vildran's fate


Human Sorcerer 2 | HP 22/22 | AC 18+1| Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Avoid Notice +7 | Conditions: Rust Creep (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 4/4 1st lvl, 0/1 focus | 1 hero point

Looking back over her shoulder, Autumn is frustrated, but not surprised, to see that no one has had the good sense to follow her. With an inward sigh, she backtracks to peek inside the room, and is alarmed to see that there are now two elves trying to commit suicide. With a circular wave of her hand she conjures a thick, protective fog around San, then amends Morga’s reassurance to Vildran: “But you won’t get any healing unless you run away!”

◆Stride, ◆◆Cast Figment (provide Concealment for San)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Morga, I noticed you still have your shield listed as broken. I think Vildran made one attempt only to repair, succeeded for 5 hp, and then you guys never finished repairing it in character. I'm OK if you want to retcon that, and considering that you just tried to raise it, I'll assume you did do so for the sake of this turn.

GM Screen:
2d6 ⇒ (4, 3) = 7
1d20 + 12 ⇒ (8) + 12 = 20
2d6 ⇒ (4, 3) = 7
-
2d6 ⇒ (4, 6) = 10
1d20 + 9 ⇒ (11) + 9 = 20 1d10 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10
The sludge makes little attempt to dodge San and he's able to get in there and clobber it with his warhammer. The weapon seems fully effective, demolishing its colorful shielding aegis and further bludgeoning it. When Morga goes to cast her sanctuary though, the sludge's light gleams around her and the spell melts away, the energies siphoning back into a fresh new shield around the sludge!

Vildran struggles again and again to break free of the pseudopod currently wrapped around him, but to no avail. (not a crit fail with the first, but rest in pieces to your luck after that) From a distance, Autumn forms an obscuring figment around San.

The sludge attempts to drain Vildran's magic once more...

Vildran Will: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7

and despite his before efforts he finds himself passing out (10 more mental damage, and while stupefied doesn't get worse, critically failing also causes you to lose a prepared spell - force barrage in this case). With Vildran limp in the sludge's grasp, it seems to have had its fill of him, because it releases his body. It goops its way around the less interesting San to get in reach of Morga (triggering reactive strike). A pseudopod swings out at her, but she's able to deflect it with her raised shield.

|||| INIT ||||
Autumn (Stage 2 Rust Creep)
San
Morga
Vildran (18 dmg, stupefied 1, dying 1, prone)

Iridescent Sludge (4 dmg, re-shielded)


Human Sorcerer 2 | HP 22/22 | AC 18+1| Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Avoid Notice +7 | Conditions: Rust Creep (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 4/4 1st lvl, 0/1 focus | 1 hero point

“Heinous,” Autumn gapes when the sludge sucks away the cleric’s spell. There is no way this magic-user is sticking around to fight a magic-sucking blob. “Be smarter than Vildran!” she urges the dwarf, without a second thought for the unconscious wizard. “Follow me!” Without waiting, she dashes down the hall and opens the door to the larva room. “In here!”

But though the con artist seems focused on retreat, she reveals another side to her plans: with her finger she traces out a path from Morga to herself, then through the door to the north, then sweeping back around to the west, as if suggesting returning to the laboratory through another door.

*Step, *Stride, *Interact (open door)


Male Elf (Seer) Fighter 2 | HP 9/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: Stupefied 1

Reactive strike
Warhammer (E): 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Seeing yet another spell get devoured, San figures he's their only hope to defeat this thing. Pulling from his experience with the guards at Sandpoint, he stands fast despite Autumn's suggestion. Just as well she runs. Her magic will just get eaten as well. Drawing his newish dagger, he swings the warhammer.

Warhammer (E): 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Warhammer (E): 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Interact, Strike, Strike


male elf (ancient) wizard (ars grammatica, sorcerer) 2 | ♥️18 | ⛨17* (mystic armor) | F +4, R +6, W +6; +1 vs emotion effects (S is CS) | Perc +4; low-light vision | 30ft | wizard spells 1 ☐command ☐☑force barrage ☑mystic armor | ☐drain bonded item | staff slots☐; spells 1 breathe fire ∞ignition | wands: ☐breath fire ☐grease | focus☑ | ⚕ None

Recovery, flat, DC11: 1d20 ⇒ 11 phew!


F Dwarf (Ancient-Blooded) Warpriest Cleric 2 | HP 30/30 | AC 19/21 | 20/20 | F +8 R +5 W +10 | Perc +8 | Stealth +5 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | spells Font 4/4; 1 1/3 | Active Conditions: Bronze Bull Pendant, Sanctuary
GM cellion wrote:
Morga, I noticed you still have your shield listed as broken. I think Vildran made one attempt only to repair, succeeded for 5 hp, and then you guys never finished repairing it in character. I'm OK if you want to retcon that, and considering that you just tried to raise it, I'll assume you did do so for the sake of this turn.

Thank you. I would like to retcon that. Presumably there was time for Vildran to finish repairing it when we went upstairs, and I think Autumn would've reminded him to do that (for the sake of her own protection).

GM cellion wrote:
When Morga goes to cast her sanctuary though, the sludge's light gleams around her and the spell melts away, the energies siphoning back into a fresh new shield around the sludge!

"No!" Morga had really hoped that only spells targeting the ooze would be absorbed. Not so much, apparently.

At first, Autumn's commands seem cowardly and heartless, but when Morga glances over to give her a scowling reprimand, she sees the sorceress's gestures. Realization dawns on her: Trap it in the larva room. And it'll follow her because she has the magic it seeks. She nods once at Autumn, then begins slowly backing away from the ooze, shooting an agonized glance at Vildran's motionless body. "Come and get me, you vile pile of sludge!" She growls. Just before stepping out of the doorway, she makes eye contact with San and gives him a wink. Then she hustles after Autumn down the hallway.

◆ Step, ◆ Step, ◆ Stride


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 9 ⇒ (17) + 9 = 26 1d10 + 4 + 1d6 ⇒ (3) + 4 + (3) = 10
1d20 + 9 ⇒ (16) + 9 = 25
2d6 ⇒ (6, 6) = 12
San smashes the goop out of this sludge with a successive series of strikes. Its shield fades and it is left somewhat diminished. As Autumn and Morga rush away, the sludge turns its attention to the source of its sudden injury. It slams into San with a pseudopod (6 bludgeoning dmg and 3 mental) and grabs a hold! Once so restrained, it wastes no time in beginning to drain him for the small amount of magic he has!

San Will: 1d20 + 4 ⇒ (4) + 4 = 8

The sludge's drain assaults his mind and magical connection, leaving him with a painful pounding in his head and the inability to recall how he would cast ignition. (12 mental damage, stupefied 1 for 1 hour, and you lose access to the ignition cantrip for 10 minutes) You notice that suddenly the sludge is moving quicker than before, energized by the ingestion of the magical potential.

|||| INIT ||||
Autumn (Stage 2 Rust Creep)
San (22 dmg, grabbed, stupefied 1)
Morga
Vildran (18 dmg, stupefied 1, unconscious, prone)

Iridescent Sludge (17 dmg, quickened)


Male Elf (Seer) Fighter 2 | HP 9/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: Stupefied 1

Escape w/ua: 1d20 + 10 ⇒ (16) + 10 = 26 Success?

Immediately regretting his decision to stay and fight, San throws off the grasping psuedopod and retreats to Autumn and Morga.

Escape, Stride x2


F Dwarf (Ancient-Blooded) Warpriest Cleric 2 | HP 30/30 | AC 19/21 | 20/20 | F +8 R +5 W +10 | Perc +8 | Stealth +5 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | spells Font 4/4; 1 1/3 | Active Conditions: Bronze Bull Pendant, Sanctuary

As soon as San catches up to them, Morga slaps a quick poultice on his wounds, then charges into the larva room, shouting: "Over here, sludge bucket!"

Battle Medicine vs. San, DC 15: 1d20 + 9 ⇒ (12) + 9 = 21
San's HP healed: 2d8 ⇒ (3, 2) = 5

◆ Battle Medicine, ◆ Stride, ◆ Stride


Human Sorcerer 2 | HP 22/22 | AC 18+1| Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Avoid Notice +7 | Conditions: Rust Creep (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 4/4 1st lvl, 0/1 focus | 1 hero point

“Once it’s in the hallway, follow us,” Autumn whispers once San catches up. “We’ll try to trap it in this room.” She dashes in next to Morga, quickly clears the debris that the dwarf had stacked up earlier to block the western door, and then stands ready to open it once she gets word from San.

*Stride, *Interact (clear debris that Morga had stacked against the door earlier), *Stride


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
1d20 + 9 ⇒ (8) + 9 = 17 1d10 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12
San breaks free and you all back off, rushing down the eastern hallway. The ooze pursues, practically filling the hall as it chases after San. Thanks to its surge of speed from draining so much magic, its able to keep up, and in the tight quarters it reaches out once more with a pseudopod. San is one step ahead and dodges out of the way.

|||| INIT ||||
Autumn (Stage 2 Rust Creep)
San (17 dmg, stupefied 1)
Morga
Vildran (18 dmg, stupefied 1, unconscious, prone)

Iridescent Sludge (17 dmg)


Human Sorcerer 2 | HP 22/22 | AC 18+1| Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Avoid Notice +7 | Conditions: Rust Creep (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 4/4 1st lvl, 0/1 focus | 1 hero point

Hearing the squishy thwack of the ooze just missing San outside, Autumn doesn’t hesitate and quickly opens the door back into the laboratory. “Close it once you’ve lured it into the middle of the room,” she says to Morga, then darts through and down the left corridor. Once she nears the southern door though, she slows to a stealthy tiptoe.

*Interact (open door), *Stride, *Sneak (Stealth +7)


Male Elf (Seer) Fighter 2 | HP 9/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: Stupefied 1

San tries to keep putting on damage in case their plan doesn't work before following after Morga and Autumn.

Warhammer (E): 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Strike, Stride, Parry (AC 20)


F Dwarf (Ancient-Blooded) Warpriest Cleric 2 | HP 30/30 | AC 19/21 | 20/20 | F +8 R +5 W +10 | Perc +8 | Stealth +5 | Exploration: Defend | ◇◆↺ | Speed 20 | Hero 1/2 | spells Font 4/4; 1 1/3 | Active Conditions: Bronze Bull Pendant, Sanctuary

Morga's torn. She desperately wants to heal San, but isn't sure how far away they have to be to avoid strengthening that ooze. She also won't be able to heal him if he falls in here, with that thing. Autumn's plan will only work if no one else is stuck in here with it. Stubbornly, she stands her ground beside him, eyeing the door.

Delay until after the ooze's turn. The plan is to drag San out of the room and close the door once it's in the middle of the room.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

GM Screen:
San cracks the sludge once more with his warhammer, while the other two ready the escape route. The sludge chases after San as he backs away, gooping its way slowly but surely toward him. Its earlier surge of speed seems to have abated, while leaves it not quite able to deliver a blow upon him by the time it reaches him.

|||| INIT ||||
Autumn (Stage 2 Rust Creep)
San (17 dmg, stupefied 1)
Morga
Vildran (18 dmg, stupefied 1, unconscious, prone)

Iridescent Sludge (25 dmg)


Male Elf (Seer) Fighter 2 | HP 9/26 | AC 19 | F +6 R +10 W +4 | Perc +6 | Stealth +4 | speed 30 | Hero 1/3 | Active Conditions: Stupefied 1

"Now's a good chance to get to Vildran, I'll close the sludge in here!"

After Morga takes her turn

San smacks the ooze one more time before retreating to the door and closing it.

Warhammer (E): 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Strike, Stride, Interact (Close Door)


Human Sorcerer 2 | HP 22/22 | AC 18+1| Fort +5, Ref +7, Will +7 | Perc +5 | Stealth +7 | Speed: 25' | Exploration: Avoid Notice +7 | Conditions: Rust Creep (-1 Athletics) , Antiplague (+2 Fort vs disease) | ◆◇↺ | Spells: 4/4 1st lvl, 0/1 focus | 1 hero point

Delay to after San

As soon as she sees San emerge safely from the room and hears the door closing behind him, Autumn opens her own door and darts down the hall to close the other door behind the ooze.

*Interact (open door), *Stride 25’, *Interact (close door)

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