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Just to make sure, what are my options for helping the civilians right now?

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Navia will Move towards where she can best apply her skills.
Moving 30 feet towards B5. If I can make the roll from this distance...
Engineering: 1d20 + 22 ⇒ (1) + 22 = 23

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Navia grumbles at the machinery before taking aim with her sniper rifle. "Sorry, this claw game is rigged..." before taking a shot at a drone to free its captive.
Navia's sniper vs retrieval drone: 1d20 + 13 ⇒ (4) + 13 = 17 fire damage (overcharge): 2d8 + 1d6 + 9 ⇒ (6, 8) + (6) + 9 = 29
Meanwhile, X4LL1S continues to work on it's creator's behalf.
Xallis' Engineering: 1d20 + 14 ⇒ (8) + 14 = 22

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Drones are unlikely to be tricked, so Khubelu simply fires off a pair of shots.
Merciful Advanced Skipshot Pistol: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Merciful Advanced Skipshot Pistol: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7

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Chrysanthemum has Engineering and could have aided that last round instead of Survival, if you'll allow it.
Chrysanthemum grabs a body in each hand and begins to haul them out.
Aid: 1d20 ⇒ 16 +1 Engineering, +1 Physical Science, +5 Survival, +4 Medicine, whatever is needed.

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"Time to go! Navia steps over to her drone, signaling its transformation. The arachnid's limbs extend and clasp around her body like a second rib cage, and it's thrusters flare up as it adapts to carrying a humanoid's body weight.
Spending a full round action to turn my drone into a jetpack

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The inhabitants start leaving the town. As the last of the surviving townsfolk flee toward the vault exit, the entire vault shakes as the massive hydraulics underneath the simulation open up, and the terrain and buildings begin falling into great recycling furnaces that can break them down into raw materials for reuse. Gouts of flame erupt around the landscape, and a new wave of robots approaches to pick up the stragglers.
You're at the tail end of the final batch of survivors rushing toward the exit and escape. Flights of more powerful, hunter-class security robots arrive to pacify any surviving subjects for reuse in other simulations. These robots carry non-lethal weaponry and transport captured subjects to a larger floating vehicle that hovers 100 feet above, waiting to transport subjects to the moon’s reprocessing centers. Two vesk soldiers guard six injured ysoki and hylki survivors.
You notice that the structure to the north holds Veskarium communications equipment. DC 24 Engineering or Perception check to collect data As the vault floor opens, the contents shift toward the interior. This creates treacherous footing, so movement north-south in the direction of the exit is through difficult terrain. Suddenly one of the robots fly toward survivors.
Khubelu: 1d20 + 7 ⇒ (7) + 7 = 14
Navia and Xallis: 1d20 + 5 ⇒ (2) + 5 = 7
Chrysanthemum: 1d20 + 3 ⇒ (8) + 3 = 11
Keskodai: 1d20 + 2 ⇒ (13) + 2 = 15
green security robot: 1d20 + 5 ⇒ (20) + 5 = 25
red security robot: 1d20 + 5 ⇒ (7) + 5 = 12
yellow security robot: 1d20 + 5 ⇒ (4) + 5 = 9
Keskodai casts Haste on the group and two vesks.
Khubelu next

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Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Khubelu is too distracted by the survivors to gather any data. Though she does notice the robots, and tries to distract the nearest one.
Clever Feint + Convincing Liar: 1d20 + 16 ⇒ (15) + 16 = 31
> if die was 6 or less, Free Reroll: 1d20 + 16 ⇒ (15) + 16 = 31
> if die was 7 or higher, Add Expertise: 1d6 + 1 ⇒ (3) + 1 = 4
vs. higher of 10 + Sense Motive bonus or 15 + 1½ × CR
> success - target is flat-footed until end of my next turn
> failure - target is flat-footed against me until end of my next turn
Merciful Advanced Skipshot Pistol: 1d20 + 10 ⇒ (8) + 10 = 18 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (3, 4) + 3 = 10

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Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Chrysanthemum's focus is nearly drawn past the approaching enemy, but she refocuses on the robot.
Entropic strike, full 1: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10 for Acid Bludgeoning: 2d6 + 13 ⇒ (5, 5) + 13 = 23
Entropic strike, full 2: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23 for Acid Bludgeoning: 2d6 + 13 ⇒ (5, 2) + 13 = 20
EP 1, AC +1

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Khubelu's feint succeeds, which allows her to hit the green robot. Chrys hits once. Red robot flies closer and opens fire on Chrys. Likewise yellow approaches and shoots Keskodai, who's badly zapped.
Red's static arc rifle vs. Chrys: 1d20 + 16 ⇒ (19) + 16 = 35
Electricity, nonlethal: 1d10 + 6 ⇒ (8) + 6 = 14
yellow's static arc rifle vs. Keskodai: 1d20 + 16 ⇒ (20) + 16 = 36
Electricity, nonlethal: 2d10 + 12 ⇒ (3, 6) + 12 = 21
Navia's turn, a PC who succeeds at a DC 24 Intimidate check can urge civilians to leave their belongings behind, increasing the survivors’ speed to 40 feet.

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Engineering: 1d20 + 22 ⇒ (16) + 22 = 38
With her drone mounted to her back and serving as a jetpack, Navia has little issue traversing the field and gathering the communications data.

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The structure on this map is on lower end (north = left, south = right). Your escape route is to south. So you need to be inside the structure to find the data, but you can keep the roll.
Civilians heart walk toward the building. Ground on behind you drops off into an abyss a half-mile deep black row, which seems it will eventually swallow you unless you move hastily enough out of way.
Green robot follows civilians and snatches one of them in its pincer arm.
pincer: 1d20 + 14 ⇒ (6) + 14 = 20
bludgeon: 1d8 + 9 ⇒ (1) + 9 = 10
Keskodai cures his wounds and moves into structure.
mystic cure: 3d8 + 6 ⇒ (4, 3, 5) + 6 = 18
Khubelu next

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Khubelu is not going to allow any civilians to be flown away and turned into mutants. The defender moves in and fires at the green robot. Unfortunately, she lacks the time to do any more than squeeze off a shot.
Merciful Advanced Skipshot Pistol: 1d20 + 10 ⇒ (3) + 10 = 13 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8
She is not used to firing on the move.

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The shot misses. Red robot fires shock gun at Navia twice.
Acrobatics to hover: 1d20 + 13 ⇒ (9) + 13 = 22
Red's static arc rifle vs. Navia: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22
electricity: 1d10 + 6 ⇒ (3) + 6 = 9
Red's static arc rifle vs. Navia: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18
Chrys next

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I'll scoot Navia a bit towards the building to retcon last turn's movement for the Engineering roll.
Electricity courses through Navia's body, sending sparks through her various gadgets and even arcing between the limbs of the drone she's wearing as a jetpack. She murmurs a few expletives in Abyssal and reaches out towards a nearby robot, her pupils changing shape to look like spiders.
Using Override on Green. It has to make a DC 18 Will save for bbe dazed for one round. If it fails by 10 or more, I can direct its actions to anything that isn't obviously self destructive. In that case, I'll direct it to fire on Yellow.

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Khubelu tries to take out the green robot so it cannot retrieve the citizen.
Clever Feint + Convincing Liar: 1d20 + 16 ⇒ (18) + 16 = 34
> if die was 6 or less, Free Reroll: 1d20 + 16 ⇒ (3) + 16 = 19
> if die was 7 or higher, Add Expertise: 1d6 + 1 ⇒ (2) + 1 = 3
vs. higher of 10 + Sense Motive bonus or 15 + 1½ × CR
> success - target is flat-footed until end of my next turn
> failure - target is flat-footed against me until end of my next turn
Merciful Advanced Skipshot Pistol: 1d20 + 10 ⇒ (8) + 10 = 18 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8