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Just to make sure, what are my options for helping the civilians right now?

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Just to make sure, what are my options for helping the civilians right now?
Either engineering or physical science on area B5, Survival to plot escape route or Medicine to treat wounded.

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Navia will Move towards where she can best apply her skills.
Moving 30 feet towards B5. If I can make the roll from this distance...
Engineering: 1d20 + 22 ⇒ (1) + 22 = 23

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Navia needs ONE aid check to succeed!
Drones fly in and begin collecting survivors at area B4. You think they could be shot down without harming
Round 9: Everyone is up

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Navia grumbles at the machinery before taking aim with her sniper rifle. "Sorry, this claw game is rigged..." before taking a shot at a drone to free its captive.
Navia's sniper vs retrieval drone: 1d20 + 13 ⇒ (4) + 13 = 17 fire damage (overcharge): 2d8 + 1d6 + 9 ⇒ (6, 8) + (6) + 9 = 29
Meanwhile, X4LL1S continues to work on it's creator's behalf.
Xallis' Engineering: 1d20 + 14 ⇒ (8) + 14 = 22

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Drones are unlikely to be tricked, so Khubelu simply fires off a pair of shots.
Merciful Advanced Skipshot Pistol: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Merciful Advanced Skipshot Pistol: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7

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Drones retreat after Navia's shot drops first and Khubelu shoots two more.
"You're running out of time. Begin withdrawal from vault immediately!" Kunoris Vex shouts at comm channel. The ground begins shaking as the vault shutdown begins.

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Chrysanthemum has Engineering and could have aided that last round instead of Survival, if you'll allow it.
Chrysanthemum grabs a body in each hand and begins to haul them out.
Aid: 1d20 ⇒ 16 +1 Engineering, +1 Physical Science, +5 Survival, +4 Medicine, whatever is needed.

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"Time to go! Navia steps over to her drone, signaling its transformation. The arachnid's limbs extend and clasp around her body like a second rib cage, and it's thrusters flare up as it adapts to carrying a humanoid's body weight.
Spending a full round action to turn my drone into a jetpack

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The inhabitants start leaving the town. As the last of the surviving townsfolk flee toward the vault exit, the entire vault shakes as the massive hydraulics underneath the simulation open up, and the terrain and buildings begin falling into great recycling furnaces that can break them down into raw materials for reuse. Gouts of flame erupt around the landscape, and a new wave of robots approaches to pick up the stragglers.
You're at the tail end of the final batch of survivors rushing toward the exit and escape. Flights of more powerful, hunter-class security robots arrive to pacify any surviving subjects for reuse in other simulations. These robots carry non-lethal weaponry and transport captured subjects to a larger floating vehicle that hovers 100 feet above, waiting to transport subjects to the moon’s reprocessing centers. Two vesk soldiers guard six injured ysoki and hylki survivors.
You notice that the structure to the north holds Veskarium communications equipment. DC 24 Engineering or Perception check to collect data As the vault floor opens, the contents shift toward the interior. This creates treacherous footing, so movement north-south in the direction of the exit is through difficult terrain. Suddenly one of the robots fly toward survivors.
Khubelu: 1d20 + 7 ⇒ (7) + 7 = 14
Navia and Xallis: 1d20 + 5 ⇒ (2) + 5 = 7
Chrysanthemum: 1d20 + 3 ⇒ (8) + 3 = 11
Keskodai: 1d20 + 2 ⇒ (13) + 2 = 15
green security robot: 1d20 + 5 ⇒ (20) + 5 = 25
red security robot: 1d20 + 5 ⇒ (7) + 5 = 12
yellow security robot: 1d20 + 5 ⇒ (4) + 5 = 9
Keskodai casts Haste on the group and two vesks.
Khubelu next

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Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Khubelu is too distracted by the survivors to gather any data. Though she does notice the robots, and tries to distract the nearest one.
Clever Feint + Convincing Liar: 1d20 + 16 ⇒ (15) + 16 = 31
> if die was 6 or less, Free Reroll: 1d20 + 16 ⇒ (15) + 16 = 31
> if die was 7 or higher, Add Expertise: 1d6 + 1 ⇒ (3) + 1 = 4
vs. higher of 10 + Sense Motive bonus or 15 + 1½ × CR
> success - target is flat-footed until end of my next turn
> failure - target is flat-footed against me until end of my next turn
Merciful Advanced Skipshot Pistol: 1d20 + 10 ⇒ (8) + 10 = 18 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (3, 4) + 3 = 10

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Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Chrysanthemum's focus is nearly drawn past the approaching enemy, but she refocuses on the robot.
Entropic strike, full 1: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10 for Acid Bludgeoning: 2d6 + 13 ⇒ (5, 5) + 13 = 23
Entropic strike, full 2: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23 for Acid Bludgeoning: 2d6 + 13 ⇒ (5, 2) + 13 = 20
EP 1, AC +1

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Khubelu's feint succeeds, which allows her to hit the green robot. Chrys hits once. Red robot flies closer and opens fire on Chrys. Likewise yellow approaches and shoots Keskodai, who's badly zapped.
Red's static arc rifle vs. Chrys: 1d20 + 16 ⇒ (19) + 16 = 35
Electricity, nonlethal: 1d10 + 6 ⇒ (8) + 6 = 14
yellow's static arc rifle vs. Keskodai: 1d20 + 16 ⇒ (20) + 16 = 36
Electricity, nonlethal: 2d10 + 12 ⇒ (3, 6) + 12 = 21
Navia's turn, a PC who succeeds at a DC 24 Intimidate check can urge civilians to leave their belongings behind, increasing the survivors’ speed to 40 feet.

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Engineering: 1d20 + 22 ⇒ (16) + 22 = 38
With her drone mounted to her back and serving as a jetpack, Navia has little issue traversing the field and gathering the communications data.

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The structure on this map is on lower end (north = left, south = right). Your escape route is to south. So you need to be inside the structure to find the data, but you can keep the roll.
Civilians heart walk toward the building. Ground on behind you drops off into an abyss a half-mile deep black row, which seems it will eventually swallow you unless you move hastily enough out of way.
Green robot follows civilians and snatches one of them in its pincer arm.
pincer: 1d20 + 14 ⇒ (6) + 14 = 20
bludgeon: 1d8 + 9 ⇒ (1) + 9 = 10
Keskodai cures his wounds and moves into structure.
mystic cure: 3d8 + 6 ⇒ (4, 3, 5) + 6 = 18
Khubelu next

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Khubelu is not going to allow any civilians to be flown away and turned into mutants. The defender moves in and fires at the green robot. Unfortunately, she lacks the time to do any more than squeeze off a shot.
Merciful Advanced Skipshot Pistol: 1d20 + 10 ⇒ (3) + 10 = 13 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (2, 3) + 3 = 8
She is not used to firing on the move.

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The shot misses. Red robot fires shock gun at Navia twice.
Acrobatics to hover: 1d20 + 13 ⇒ (9) + 13 = 22
Red's static arc rifle vs. Navia: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22
electricity: 1d10 + 6 ⇒ (3) + 6 = 9
Red's static arc rifle vs. Navia: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18
Chrys next

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Botting Chrys: Chrys runs to near the building. Double move
Yellow robot moves closer and fires beam of electricity at Navia.
static arc: 1d20 + 16 ⇒ (6) + 16 = 22
electricity: 1d10 + 6 ⇒ (10) + 6 = 16
Navia can act

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I'll scoot Navia a bit towards the building to retcon last turn's movement for the Engineering roll.
Electricity courses through Navia's body, sending sparks through her various gadgets and even arcing between the limbs of the drone she's wearing as a jetpack. She murmurs a few expletives in Abyssal and reaches out towards a nearby robot, her pupils changing shape to look like spiders.
Using Override on Green. It has to make a DC 18 Will save for bbe dazed for one round. If it fails by 10 or more, I can direct its actions to anything that isn't obviously self destructive. In that case, I'll direct it to fire on Yellow.

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Remember Keskodai hasted you all at the beginning
Will save: 1d20 + 5 ⇒ (7) + 5 = 12
Green is dazed and drops the civilian it was holding in its pincer. More ground drops into nightmarishly deep abyss. Keskodai runs full speed out of building.
Khubelu next

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Khubelu tries to take out the green robot so it cannot retrieve the citizen.
Clever Feint + Convincing Liar: 1d20 + 16 ⇒ (18) + 16 = 34
> if die was 6 or less, Free Reroll: 1d20 + 16 ⇒ (3) + 16 = 19
> if die was 7 or higher, Add Expertise: 1d6 + 1 ⇒ (2) + 1 = 3
vs. higher of 10 + Sense Motive bonus or 15 + 1½ × CR
> success - target is flat-footed until end of my next turn
> failure - target is flat-footed against me until end of my next turn
Merciful Advanced Skipshot Pistol: 1d20 + 10 ⇒ (8) + 10 = 18 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8

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The feint works and pistol hits target. Red advances and fires at Khubelu.
Red's static arc rifle vs. Khubelu: 1d20 + 16 ⇒ (13) + 16 = 29
electricity: 1d10 + 6 ⇒ (5) + 6 = 11
Chrys

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I forgot about the haste. Means I have a 75' move.
Chrysanthemum comes out of the building behind the civilians, keeping them safe. She lashes out at the green machine twice.
Entropic strike, full 1: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17 for Force: 2d6 + 13 ⇒ (3, 1) + 13 = 17
Entropic strike, full 2: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7 for Force: 2d6 + 13 ⇒ (6, 1) + 13 = 20
Use reroll on the second attack.
Entropic strike, full 2: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
"Come, Khubelu! Everyone needs to leave now."

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With the help from Khubelu Chrys hits both times. Yellow robot flies low past Chrys (who gets AoO) snatching one of civilians in its pincer.
Pincer: 1d20 + 14 ⇒ (20) + 14 = 34
bludgeon: 2d8 + 18 ⇒ (7, 2) + 18 = 27
Navia can act

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"Oh no, you don't!" Navia turns her attention to the robot that just abducted a civilian and attempts to scramble its brain.
Next verse, same as the first. Yellow can make a DC 18 Will save vs dazed, and if it fails by 10 I'll have it attempt to snatch another robot instead.

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Yellow machine successfully resist Navia's sabotage attempt. The civilian was most likely crushed to death by pincer.
Will save: 1d20 + 5 ⇒ (14) + 5 = 19
Green machine flies past Khubelu wounding her with its pincer, but failing to grab her.
Pincer: 1d20 + 14 ⇒ (12) + 14 = 26
bludgeon: 1d8 + 9 ⇒ (2) + 9 = 11
Khubelu next

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Khubelu steps away from the green robot and tries to knock it out of the sky.
Merciful Advanced Skipshot Pistol: 1d20 + 10 ⇒ (11) + 10 = 21 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6

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Khubelu hits green, which is almost broken. Keskodai shoots twice at yellow robot, but his shots are off.
laser pistol: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
laser pistol: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Red turns its flight path toward Chrys and fires its cannon
static arc: 1d20 + 16 ⇒ (10) + 16 = 26
electricity: 1d10 + 6 ⇒ (3) + 6 = 9
Chrys next

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Chrysanthemum snarls at the robots, launching a full attack on Yellow.
AO on yellow Entropic strike, reach: 1d20 + 10 ⇒ (19) + 10 = 29 for Force: 2d6 + 13 ⇒ (2, 4) + 13 = 19
Entropic strike, full 1: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26 for Force: 2d6 + 13 ⇒ (4, 6) + 13 = 23
Entropic strike, full 2: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22 for Force: 2d6 + 13 ⇒ (2, 2) + 13 = 17
Apparently Chrysanthemum is angry. If the 22 hits EAC, that's damage: 19 + 23 + 23 + 17 = 82 on Yellow. Crit effect: staggered

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Chrys smashes yellow so hard it drops to ground completely broken beyond repair.
You learn the robots are vulnerable to critical hits. Navia can act.

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Navia considers another attempt to short circuit the drone before deciding to shut it down the old fashioned way.
Navia's sniper vs Red: 1d20 + 13 ⇒ (1) + 13 = 14 fire damage (overcharge): 2d8 + 1d6 + 9 ⇒ (3, 3) + (2) + 9 = 17
After firing her shot, she zooms back to gain distance.

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Prerolling, since I won't be online for a bit.
Entropic strike, full 1: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13 for Force: 2d6 + 13 ⇒ (2, 4) + 13 = 19
Entropic strike, full 2: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9 for Force: 2d6 + 13 ⇒ (1, 1) + 13 = 15
Assuming those don't hit
Chrysanthemum moves back to the civilians, guarding their retreat.
Leaving token where it is until my turn so I don't mess up anyone else.
AO, if relevant, Entropic strike: 1d20 + 10 ⇒ (11) + 10 = 21 for Force: 2d6 + 13 ⇒ (4, 3) + 13 = 20

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Navia's shot goes wide. She receives burns going near the flames. Squares adjancent to lava squares deal damage. Passing over lava squares or ending your turn in one burns even more. Also remember this is all difficult terrain. Green robot turns around and fires at Khubelu missing barely. Keskodai continues running.
Damage from fire: 4d6 ⇒ (1, 4, 6, 4) = 15
Green's static arc rifle vs. Khubelu: 1d20 + 16 ⇒ (7) + 16 = 23
Khubelu next

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Khubelu activates her jump jets and leaps down to the lower area that is not yet being swallowed up.

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Navia's shot goes wide. She receives burns going near the flames. Squares adjancent to lava squares deal damage. Passing over lava squares or ending your turn in one burns even more. Also remember this is all difficult terrain. Green robot turns around and fires at Khubelu missing barely. Keskodai continues running.
Navia turned her drone into a jetpack that she's been flying around with since the moment before this battle started. Does that mean she still take damage from the heat?

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Mustaparta wrote:Navia's shot goes wide. She receives burns going near the flames. Squares adjancent to lava squares deal damage. Passing over lava squares or ending your turn in one burns even more. Also remember this is all difficult terrain. Green robot turns around and fires at Khubelu missing barely. Keskodai continues running.Navia turned her drone into a jetpack that she's been flying around with since the moment before this battle started. Does that mean she still take damage from the heat?
You're safe if you are flying at least 10 feet above ground.
Red flies near center of the area and fires its gun at Khubelu. Chrys misses twice, but AoO hits red.
Red's static arc rifle vs. Khubelu: 1d20 + 16 ⇒ (13) + 16 = 29
electricity: 1d10 + 6 ⇒ (8) + 6 = 14
Navia can act

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Where are we trying to get to now? I thought it was the bottom of the map, but I think I missed something in there.
Chrys staggers as she follows the civilians around the lip of the mountain, pulling out her laser pistol as she goes.
"Keep going," she shouts encouragingly at the civvies and takes a pot shot at (whichever one is more injured)
azimuth laser pistol: 1d20 + 10 ⇒ (19) + 10 = 29 for fire: 1d4 + 3 ⇒ (2) + 3 = 5
(critical burn: 1d4 ⇒ 3)

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The finish line is the right side of map. You see the text on right, which on vertically oriented map would be on bottom.
Chrys hits the green robot, which is now spreading lot of smoke.
Navia

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The hacker takes another aim down the sights of her rifle. Careful, aim, don't worry about the ever-expanding void threatening to consume you...
Navia's sniper vs Green: 1d20 + 13 ⇒ (6) + 13 = 19 fire damage (overcharge): 2d8 + 1d6 + 9 ⇒ (4, 5) + (5) + 9 = 23
She will also move towards relative safety.

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Green crashes to ground. Keskodai's shot severely burns the remaining robot.
laser pistol: 1d20 + 8 ⇒ (20) + 8 = 28
fire: 4d4 + 8 + 1d4 ⇒ (1, 3, 3, 2) + 8 + (1) = 18
Khubelu is up

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Khubelu double moves next to the survivors and checks to see if they need any assistance.

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Civilians are able to walk without assistance. Red approaches and fires at Navia.
Red's static arc rifle vs. Navia: 1d20 + 16 ⇒ (9) + 16 = 25
electricity: 1d10 + 6 ⇒ (6) + 6 = 12
Chrys and Navia are up

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"I'm getting real sick of these bots, you know!" she says as a complaint against her own aim as much as the foes themselves. She takes another shot, gradually drifting towards safety.
Navia's sniper vs Red): 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23 fire damage (overcharge): 2d8 + 1d6 + 9 - 2 ⇒ (1, 4) + (2) + 9 - 2 = 14
Forgot to adjust my max HP and SP from the negative levels. Hurting a bit more than I thought, lol.

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"Agreed." Chrysanthemum rushes down next to Keskodai. double move

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Navia and Keskodai hit the red.
Laser pistol: 1d20 + 8 ⇒ (15) + 8 = 23
fire: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Khubelu next

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Khubelu stays close to the survivors and takes another shot at the green robot.
Merciful Advanced Skipshot Pistol: 1d20 + 10 ⇒ (13) + 10 = 23 vs. KAC
Piercing Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11

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Khubelu hits the robot and it condition looks abysmal. It flies over Chrys and shoots at her with its main gun.
Red's static arc rifle vs. Chrys: 1d20 + 16 ⇒ (15) + 16 = 31
electricity: 1d10 + 6 ⇒ (5) + 6 = 11
Chrys and Navia are up

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Chrysanthemum launches an all-out attack on Red hoping to take it down.
Entropic strike, full 1: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24 for Force: 2d6 + 13 ⇒ (1, 1) + 13 = 15
Entropic strike, full 2: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7 for Force: 2d6 + 13 ⇒ (1, 3) + 13 = 17