Undermountain

Game Master DEWN MOU'TAIN

Snow falls from the heavens by the foot as a strange blizzard hammers Waterdeep, combined with an intense artic cold thats normally found north of the Spine of the world

However, it is warm and moist in the dungeon that is Halaster's Undermountain.

Link to maps

Quest

Perception dice rolls:

[dice=kolaiah perception]1d20+12[/dice]
[dice=vondal perception]1d20+7[/dice]
[dice=astrillith perception]1d20+1[/dice]
[dice=gaeldon percpetion]1d20+18[/dice]
[dice=simon perception]1d20+19[/dice]
[dice=ceirn perception]1d20+14[/dice]
[dice=hellig perception]1d20+15[/dice]

vision plan:

darkvision: astrillith, hellig, kolaiah, vandal
Normal vision: Ceirn, Gaeldon, Simon

Light sources:
Ceirn: everburning torch
simon: everburning torch

marching order:

5 ft order
Simon
Vondal
Koliah
Hellig
Astrillith
Gaelden the Lost
Ceirn

10 ft order
Simon

Vondal
Koliah & Hellig
Astrillith & Gaelden the Lost
Ceirn


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Female

Kolaiah stands with her arms crossed, watching Simon intently as he works on the secret door. Her gaze is unwavering, assessing his every movement with sharp focus. The silence in the room is broken only by the soft tapping of her hoof against the floor as she waits, patient but clearly on edge.

She shifts slightly, ensuring she’s in a good position to react should anything go awry, but for now, she watches the thief’s methodical movements with a steady, watchful eye.


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

The dwarf smacks Kolaiah's leg. "Knock it off. Let him work with some peace."


"I will always strive to write better" , 25 years gaming, 20 yrs DM

simon:
you know that there is a secret door in the north western corner of the room, on the northern wall. the map in dwarfs hands (vandal was that his name??) showed that there was one. You can see where the outline for the door is, but there is nothing on this side of the wall that indicates a lever, a key hole, a button to press, nothing.

you know, i have some cards that came with the undermountain box set that give some "dungeon dressing" rolls. Lets try these out

sounds: 1d12 ⇒ 6
smells: 1d12 ⇒ 1 well, that doesnt work out, so im going to pick another one.

as simon examines the secret door for a way to open it, you hear a loud, metal snapping sound! it comes from the tunnel to the southwest, and rebounds within the entry chamber you stand in. Moments later, you smell a sharp smell of ozone, as though a lightning bolt split the air not to far from you.


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

"So from what I have seen...." before Simon can explain, the smell of ozone fills the room.

"Action already, the explanation will have to wait".

Simon draws his crossbow and loads a bolt.


Female

"That sounded ominous!"


Female (6'1") Grimspawn Tiefling

She hold her staff, ready, pack hissing from her neck, staying away from her staff as it will soon be, maybe, be swung around violently


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Power coalesces around Ceirn's hand and he says, "We should move forward cautiously."

I will have the short range weapon up as we move forward.


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

The dwarf unhooks Gloryhewner from his weapon belt. "Time for fun."


"I will always strive to write better" , 25 years gaming, 20 yrs DM

The moment passes to several heartbeats, and on to seconds, and further to a full minute... but nothing comes out of the tunnel.

i keep saying "hall" or "hallway" in my posts, but i feel that tunnel is a better word for this location...

kolaiah perception: 1d20 + 12 ⇒ (16) + 12 = 28
vondal perception: 1d20 + 7 ⇒ (12) + 7 = 19
astrillith perception: 1d20 + 1 ⇒ (8) + 1 = 9
gaeldon percpetion: 1d20 + 18 ⇒ (12) + 18 = 30
simon perception: 1d20 + 19 ⇒ (8) + 19 = 27
ceirn perception: 1d20 + 14 ⇒ (4) + 14 = 18
hellig perception: 1d20 + 15 ⇒ (1) + 15 = 16

simon, gaeldon, kolaiah:

As you stand within the room, you begin to let out a slow, soft breath of held air but catch it once more. a very faint, hardly heard sound barely touches your ears. You strain your hearing to hear more, but all you can hear is
help me... help me


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Simon grimaces, "I hear something, whether it's real or its a trap, I suppose is irrelevant. We need to look".

Simon, crossbow in hand, will stealth in the direction of the sound, for what it's worth. His body becomes encased in force armor resembling studded leather before he fades into the darkness ahead...

Activate Armored Mask (1 Arcane Pool Point) to gain benefit of Mage Armor for 2 hours AC = 20. Stealth 1d20 + 19 ⇒ (19) + 19 = 38 +2 MORE total 40 if the tunnel if Simon benefits from concealment or full concealment due to darkness or dim light.
Danger Detection +4 racial bonus on Perception checks [for a total of +23/+26 vs. Traps] to notice a creature using Stealth, as well as Perception checks to notice a weapon being drawn or a hidden trap (or similar signs of danger, subject to the GM’s discretion).


Female

Kolaiah will likewise draw her weapon and move forward.


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Gaelden nodded in appreciation of Simon's analysis. She was glad that the halfling had joined them, for he showed both caution and a kind soul. While the former was required to survive in their line of work, the latter was important in her eyes when it came to a companion. Silently she moved forward, alongside Kolaiah.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

I put us in a marching order on the map, but I think people should move their avatars to show how far they intend to move. I can shuffle the party forward, but it might not be appreciated if I move further then you intend to go.


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]
Ceirn wrote:
I put us in a marching order on the map, but I think people should move their avatars to show how far they intend to move. I can shuffle the party forward, but it might not be appreciated if I move further then you intend to go.

Looks good, thanks!


Female

You can keep me close, I'm not opposed to being exposed to some danger.


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

Works for me.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i redrew the section of map that all of you are located in. The old school map has the scale set to 1 sq = 10 feet. I decided to keep that scale for your regular movement in the dungeon, and i will redraw the maps at a 1sq = 5ft scale for when battles/encounters occur

simon:
You move easily down the wide tunnel, soft of foot. The others form up behind you (the noise of their movement sounding loudly wihtin the otherwise quiet confines that make up Undermountain ) and begin to head down the same stone shaft. The tunnel turns to (your) right. You pause at the corner, straining to hear sounds of a threatening nature. Finally, you pop your head around the corner and shine your light down the tunnel....

The tunnel itself is another 40 feet in length, before ending at a wall. Set against the wall rests a treasure chest, and before it, laying upon a blackened spot on the dark stone floor rests a robed figure...

you step down the hall, following Simon and his glowing torch. He approaches the end of the hall, pausing a moment and cocking his ear. He holds still for a moment and, pressing his body tight to the corner, thrusting his arm out into the hall.

a shallow voice, barely more than a breath above a whisper, you all hear help me... hellp-


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Simon whispers to his companions "Hold a moment".

Is the sound coming FROM that figure?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

secret dm check: 1d20 + 30 ⇒ (14) + 30 = 44

feel free to give me a perception roll. You may include your detect danger modifier


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Simon pauses and slows down his breathing, staring at the figure to ascertain if this being is truly injured or if this is some sinister trap!

Perception 1d20 + 19 + 4 ⇒ (11) + 19 + 4 = 34


"I will always strive to write better" , 25 years gaming, 20 yrs DM

simon:
you feel the hairs on the back of your neck stand on end! The scene before screams that something is lethal here, but youre not sure what


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Simon frowns and looks back at his new companions, "It's a trick, I'd not recommend investigations close up.

Let's see what a well placed crossbow bolt does to our enticer".

Simon takes aim at the hooded figure with his crossbow and fires!

Heavy Corrosive Crossbow 1d20 + 10 ⇒ (12) + 10 = 22
Damage - 1d8 + 1d6 ⇒ (7) + (3) = 10 - 3 Acid


"I will always strive to write better" , 25 years gaming, 20 yrs DM

simon:
the bolt hits the robes center mass. The acidic nature of the corrosive bolt begins to burn into the material, though whether you have struck the body you arent sure, as you do not hear a scream of pain.

for the rest of the party
You watch as simon loads his crossbow, lean around the corner and the heavy twang of the crossbow firing fills the tunnel. A moment later a thud is heard... but no sound of pain.

several moments pass and you again hear help. help mee- help mee


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

"Yep. That sounds like a trap to me", Vondal sighs.


Female (6'1") Grimspawn Tiefling

"We knew traps were going to be present" she lazily looks over to Simon, Pac also letting his gaze fall on him

"But what kind? I am now curious as to see what we will find disguising the jaws"


Female

Kolaiah watches Simon with a raised brow, her arms crossed as the crossbow bolt strikes the figure and a heavy silence follows. Her hoof taps once against the stone floor in thought.

"A trick indeed," she mutters, her voice steady but laced with frustration. "We’ve known traps were bound to be here. But now, it’s a matter of deciding how far we’re willing to let the game go."

Her gaze narrows as she listens for the sound again, the faint cry of "help me" echoing through the tunnel. "Curiosity may have its rewards, but we need to keep our heads, and our weapons, sharp. We’ve already seen the cost of rushing in blind."

She pauses, stepping forward just slightly, hooves making no noise on the stone floor. "Still, there’s wisdom in waiting and watching. We need to make sure this isn’t just another game the dungeon plays with us."


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Simon gives consideration to what this might be.

Knowledge Dungeoneering 1d20 + 14 ⇒ (9) + 14 = 23.

"Could be a Lamia, could be a Mimic, could be some sort of undead, maybe an evil illusionist? Lots of possibilities...

Let me try something else..."

Simon tries another tactic to get the "figure" to move.

Ranged Touch - Disrupt Undead 1d20 + 9 ⇒ (1) + 9 = 10 - MISS!

"Damn... "


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Nothing happens from down the hall...


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

Hellig waits patiently, trusting Simon to know his business.


Gaelden Wounds (0) HP (92) Saves (15/14/16, +2 vs enchantment) AC (26/21/23) CMD (34) Init (+3) Smite (2/2) LoH 2d6 (7/7) Investiture (5/6) Ki (9/9) Mage Armor (0/1) Spear (5/5)

Gaelden shifted from foot to foot uncomfortably. Dealing with traps was nowhere near her abilities, so she had to trust the expert. She just hoped that the halfling would be alright...


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Any chance my Dungeoneering check can give me a clue to what this is? If not, we will just have to either go another way or I walk in and trigger the damned thing...


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

If it's a matter of walking in to trigger a trap, Vondal done that a few times for the party.


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]
Vondal "Silvertongue" Goldbeard wrote:
If it's a matter of walking in to trigger a trap, Vondal done that a few times for the party.

Fair enough, the idea for Simon though is that between his high Reflex save + Evasion, he is likely able to avoid damage whereas I get the sense that Vondal could eat a grenade and just let it blow up in his stomach and be fine! :-)


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

"I am not sure what is up there, but we have to do something. If someone has a polearm, now is a good time to go and try and shift the figure so that we can see what is really happening." Ceirn says.

I am suggesting using the butt of a spear or something to shift the figure and see what is happening.


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Simon Severant wrote:
Any chance my Dungeoneering check can give me a clue to what this is? If not, we will just have to either go another way or I walk in and trigger the damned thing...

you know, i read your roll, and i just plain brain farted on doing anything with it. sorry

knowl dungeoneering check:
you look at the body, concentrating on it, only to blink and have your gaze adjusted to the treasure chest sitting beyond the body.
You cock your head, thinking heyyyyyyy.... im pretty damn sure that that is a mimic....


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

"OK, I'm not exactly sure how it's doing it, but that trap is being set by that chest. I think it is indeed a mimic.

Can we light it up with arrows and magic?"


Female (6'1") Grimspawn Tiefling

"My magic is not really fitted for such a creature. If you want, i could simply go and strike it with my weapon?" she asks in a very monotone voice


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ceirn will walk forward and look at the chest. He glances back at Simon and shrugs as he lifts his hand and fires a blast at the chest.

I am not sure the mimic will let me send off a blast, but I will throw an attack assuming I get a surprise action into a spoiler.

Surprise Attack if Relevant:

Medium Attack w/DA: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29

Medium Damage w/DA: 1d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

Once Ceirn makes his attack, Vondal rounds the corner, Gloryhewner in hand. Perception: 1d20 + 7 ⇒ (10) + 7 = 17


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Simon shrugs in response to Astrillith's question, "My thought process when exploring is to minimize opportunity for my allies to be injured. Mimic's are dangerous but not mobile, if we can eliminate it from afar, we preserve our health. However, if you wish to charge ahead and strike, that's certainly fine with me!"


Female (6'1") Grimspawn Tiefling

He waves nonchalantly "Simon, was it? Do not mind my thoughts too much. I have been told they can be grim or even suicidal. Not that I would understand much of those topics. I simply speak my mind in certain events" she looks over to bothVondal and Ceirn "Though it seems I have been sidelined" the snake makes a strange motion that could be attributed as a sigh or what ever a companion did to show such emotion


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

"Sound tactics." Helig says, as he pulls out an oversized orcish bow and begins loosing arrows.

Attack, Masterwork Orc Hornbow: 1d20 + 8 ⇒ (10) + 8 = 18
Damage, Piercing: 2d6 + 5 ⇒ (3, 4) + 5 = 12

Attack, Masterwork Orc Hornbow: 1d20 + 8 ⇒ (4) + 8 = 12
Damage, Piercing: 2d6 + 5 ⇒ (4, 2) + 5 = 11


"I will always strive to write better" , 25 years gaming, 20 yrs DM

well ok then!

round 1 combat!

Ceirn steps around the corner and launches a soulbolt at the treasure chest.
ceirn, can you describe what your soulbolt looks like? colors,
shapes, etc?

The bolt smashes center mass, right where the keyhole on the front of the treasure chest is. A heavy thud sounds wetly within the long tunnel.

Hellig, a step behind ceirn, steps out into the tunnel and fires his bow twice in rapid succession. his first arrow strikes true, hitting the "box" once in the lid.

The lid flies open, hinging obscenely wide! A row of sharp fanged teeth run the perimeter of the opening, and a long grey tongue strikes out, similar to an attack from a frog! it lashes out, and smacks onto the body that lays still before it! With a solid heave, it pulls the body into its mouth and begins to chomp and chew loudly, the heavy wetness of blood and muscles being torn and striped from bone!

just a reminder to everyone, you dont roll for initiative order. whatever order you post in is the initiative order.


Female (6'1") Grimspawn Tiefling

With an almost bored expression, Astrillith watches the unfolding 'combat'

"Go team." she 'cheers' almost with no emotion and with her deadpan face


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 109/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

Round 1

Vondal advances toward the mimic, hugging the wall to give the casters and archers room to fire. Seeing the remains of the poor victim in the mimic's mouth, the dwarf roars, "OH! You'll pay for that!"

Gloryhewner: 1d20 + 12 ⇒ (12) + 12 = 24
Dmg.: 1d10 + 4 ⇒ (7) + 4 = 11


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Ceirn's current bolt appears as a blue flame that covers his right fist.


HP (-11/74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (2/3) Arcane Pool (3/5) Copycat (5/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Simon holds off as he only has so many bolts and doesn't want to waste them on defeating this particular foe.


Female

Kolaiah charges the strange creature and attacks with her greatsword.

+1 Greatsword: 1d20 + 11 ⇒ (1) + 11 = 12 19-20/x2
+1 Greatsword Damage: 2d6 + 18 ⇒ (1, 3) + 18 = 22


"I will always strive to write better" , 25 years gaming, 20 yrs DM

dont forget to move your icons on the map!

With a final attack from kolaiah, the mimic dies with a shudder. The body of whomever it was hangs half in, half out of the gaping maw.

secret DM roll: 1d100 ⇒ 19


Female (6'1") Grimspawn Tiefling

"Yey. Go team." she lifts her fist into the air before she meanders over to the defeated foe.

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