[ACO] PF2e - 02-06: The Crashing Wave (cont.) P4 (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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GM Dice:

Fort vs DC 19: 1d20 + 9 ⇒ (6) + 9 = 15
Fort vs DC 20: 1d20 + 9 ⇒ (18) + 9 = 27

Siyokoy hits Pink with a snowball then suddenly extracts liquid from it. Cracks begin to appear as it dries out. Pink looks crumbly and it visibly slows down.

Vanessa is barely able to get out of the way. She retaliates and causes ice to form on Pink. Since Pink is a bit dry, it manages to tough out the freezing effect.

Blue gloops up to Elias and tries to punch him with an earthy fist.

Fist vs Elias AC 20: 1d20 + 8 ⇒ (1) + 8 = 9
Fist vs Elias AC 20, MAP Agile: 1d20 + 4 ⇒ (18) + 4 = 22 for Bludgeoning: 1d8 + 2 ⇒ (1) + 2 = 3

It hits with its second punch and tries to grab on...

Grab vs Fort DC 18: 1d20 + 6 ⇒ (4) + 6 = 10

.. and fails.

Green walks up to Grom and tries to punch him.

Fist vs Grom AC 21: 1d20 + 8 ⇒ (7) + 8 = 15 for Bludgeoning: 1d8 + 2 ⇒ (8) + 2 = 10 and whiffs...

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COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men

Before Your Turn:
DC 16 Reflex vs 13 Bludgeoning: Grom
------------------
Those with ** may go

Rinshu - AC 19 (20 w/shield) 48/48
Pink (-10; Sickened 2; Slowed 1; Spew Mud Cooldown: 4 rds)
Rahla (Red)
Vanessa - AC 18 (19 Mage Armor) 26/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Blue
Green
**Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
**Grom Brightbeard - AC 21 (23 w/shield) 46/46
Black (-14)
Elias - AC 20 (22 w/shield) 44/47 (rage: temp hp - 4/4)
White
Yellow

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

I'd made an error with my sheet. Shield spell gives only +1 Ac, not +2, my apologies. I fixed it in the sheet.

DC 16 Reflex save: 1d20 + 11 ⇒ (12) + 11 = 23

Grom dodges most of the gloop, but still a lot gets lodged into his beard. It doesn't look much filthier than before, really.

Grom grins as Rahla turns traitor. "See, I knew something was up with her. It smelled, if you excuse the pun, fishy. Come on, let's get her!"

◆ Courageous Anthem for +1 to hit and damage.
◆ Grom draws his dwarven waraxe and grips it two-handed.
◆ Grom tries to hit Blue mudman.

Strike with Anthem: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

The mud throws him off balance, and his attack whiffs.

Everyone, don't forget to include Courageous Anthem!

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Malenti I suspect

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly doesn’t excuse the pun, but she bolsters Silverbeard as the spectre advances to Grom’s flank.

BM: Cast boost eidolon
CS: Stride, Strike x2 vs Green

Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 7 ⇒ (1) + 7 = 8S

Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d6 + 7 ⇒ (2) + 7 = 9Void

Radiant Oath

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Grom manages to get out of the way of the high pressure mud. He tries to clobber Blue but whiffs completely. Black Molly strengthens Cap'n Silverbeard and the good captain puts the hurt on Green.

Black avoids the front lines entirely and moves towards Vanessa on the side.

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COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men

Before Your Turn:
DC 16 Reflex vs Bludgeoning:
------------------
Those with ** may go

Rinshu - AC 19 (20 w/shield) 48/48
Pink (-10; Sickened 2; Slowed 1; Spew Mud Cooldown: 4 rds)
Rahla (Red)
Vanessa - AC 18 (19 Mage Armor) 26/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Blue
Green (-14)
Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
Grom Brightbeard - AC 21 (22 w/shield) 40/46
Black (-14)
**Elias - AC 20 (22 w/shield) 44/47 (rage: temp hp - 4/4)
White
Yellow

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

"That's nOT NICE!"
Elias once again quickly takes on his more canine aspect in response to being attacked. He gets his stowed shield back out as he tries to bite the mudman... even though "mudman" sounds like something he might not want to have in his mouth. Gross. He may have hesitated a little there.

◇ Rage
◆ Draw shield
◆ Raise shield
◆ Strike Blue Wolf Jaws: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 for piercing damage: 1d10 + 6 + 1 ⇒ (10) + 6 + 1 = 17

Radiant Oath

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Elias bites Blue and gets a mouthful of salty mud.

White moves around the main crush and moves towards Vanessa.

I just realized I never added Yellow. I'll just keep it off to keep it less messy

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COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men

Before Your Turn:
DC 16 Reflex vs Bludgeoning:
------------------
Those with ** may go

**Rinshu - AC 19 (20 w/shield) 48/48
Pink (-10; Sickened 2; Slowed 1; Spew Mud Cooldown: 4 rds)
Rahla (Red)
Vanessa - AC 18 (19 Mage Armor) 26/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Blue (-14)
Green (-14)
Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
Grom Brightbeard - AC 21 (22 w/shield) 40/46
Black (-14)
Elias - AC 20 (22 w/shield) 44/47 (rage: temp hp - 4/4)
White

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts two spells one after another.

He begins to belch forth a swarm of magical wasps engulfing both Blue and Pink.

Vomit swarm: 2d8 ⇒ (4, 8) = 12

Reflex DC 20

Then he casts a Shield.

Radiant Oath

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GM Dice:

Pink Ref: 1d20 + 2 ⇒ (6) + 2 = 8
Blue Ref: 1d20 + 2 ⇒ (10) + 2 = 12

Rinshu belches a swarm of wasps. Neither Pink nor Blue get out of the way in time but Pink catches the wasps right in the face and disintegrates.

Rahla attempts to move around the main crush as well to get to flank.

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COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men

Before Your Turn:
DC 16 Reflex vs Bludgeoning:
------------------
Those with ** may go

Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
Rahla (Red)
**Vanessa - AC 18 (19 Mage Armor) 26/32
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Blue (-23)
Green (-14)
Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
Grom Brightbeard - AC 21 (22 w/shield) 40/46
Black (-14)
Elias - AC 20 (22 w/shield) 44/47 (rage: temp hp - 4/4)
White

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

"Let me help you!" Siyokoy goes to attack Green Mudman with cold water!
Elemental Blast Impulse Attack: 1d20 + 10 ⇒ (12) + 10 = 22 vs Green Mudman
Damage: 1d8 ⇒ 4 cold damage
◆ Elemental Blast

He then tries to draw out water from the same enemy.
◆ Extract Element vs Green Mudman if it has Water trait, DC 19 Fortitude save vs 2d4 ⇒ (2, 1) = 3 untyped damage

He continues to circle back the water toward him for protection.
◆ Hydraulic Deflection - +1 circumstance bonus to AC
↺ Deflecting Wave (gains Bludgeoning / Slashing resistance 3 or Acid or Fire resistance 6. If the effect deals more than one applicable type of damage, apply the highest resistance, but apply it only once)

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa backs away from White and electric arcs both it and black
ea: 3d4 ⇒ (2, 2, 2) = 6 basic ref dc 20

Radiant Oath

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GM Dice:

Black Ref: 1d20 + 2 ⇒ (2) + 2 = 4
White Ref: 1d20 + 2 ⇒ (9) + 2 = 11
Fort: 1d20 + 9 ⇒ (19) + 9 = 28

Siyokoy hammers Green with some water, before drawing out said moisture from it. Green survives attacks but looks really crumbly. Vanessa sends lightning at both White and Black. Neither get out of the way in time but Black catches the lightning bolt right in the face.

E,G: 1d2 ⇒ 2

Blue tries to punch Grom in the face.

Fist vs Grom AC 21: 1d20 + 8 ⇒ (3) + 8 = 11 for Bludgeoning: 1d8 + 2 ⇒ (8) + 2 = 10

Blue then belches a stream of mud, catching both Elias and Black Molly!

Spew Mud, Bludgeoning, DC 16 Basic Reflex: 2d8 ⇒ (7, 4) = 11 CF: -10 speed 1 rd
Spew Mud Cooldown: 1d4 ⇒ 4

Green moves up and tries to punch Grom.

Fist vs Grom AC 21, OG: 1d20 + 8 ⇒ (12) + 8 = 20 for Bludgeoning: 1d8 + 2 ⇒ (5) + 2 = 7

The fist connects and the mudman tries to grab on to him.

Grab vs Fort DC 17: 1d20 + 6 ⇒ (12) + 6 = 18

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COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men
* Escape DC: 16

Before Your Turn:
DC 16 Reflex vs 11 Bludgeoning: Black Molly, Elias
------------------
Those with ** may go

Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
Rahla (Red)
Vanessa - AC 18 (19 Mage Armor) 26/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Blue (-23; Can't spew mud until rd 6)
Green (-19; Sickened 2; Slowed 1; -1 AC/Saves vs Siyokoy; Grabbing Grom)
**Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
**Grom Brightbeard - AC 21 (22 w/shield) 33/46 (Grabbed by Green; Immobilized; OG)
Black (-26)
Elias - AC 20 (22 w/shield) 44/47 (rage: temp hp - 4/4)
White (-6)

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

Reflex: 1d20 + 7 ⇒ (16) + 7 = 23

"TRY AGAIN!"

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Just checking before I continue: My AC is listed as 21, but you acted as if the 20 hit. Similarly, I made the DC 17 Reflex, but I'm still immobilized?

Radiant Oath

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Grom, you're flanked. So the 20 does hit. You're immobilized because Green grabbed you (Athletics vs Fort DC 17).

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Ah derp, my fault, my apologies. That's what OG stands for. Was wondering about that. Sorry for being a dumb-dumb.

Grom is covered in mud, grappling with a slippery enemy, and loving every moment of it.

"C'mere, you slimy bastard! Let me teach you a lesson why wrestling with dwarves is a bad idea!"

Courageous Anthem for another round.

Grom hammers on Green with his waraxe, hoping to kill it and free him from his grasp.

Waraxe on Green, plus Anthem: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Slashing damage: 1d12 + 3 + 1 ⇒ (2) + 3 + 1 = 6

You said Green looked weak. If this is enough to kill it (if it hit in the first place), redirect the attack to Blue. If not, keep focus on Green.

Waraxe on Green, plus Anthem: 1d20 + 10 + 1 - 5 ⇒ (19) + 10 + 1 - 5 = 25
Slashing damage: 1d12 + 3 + 1 ⇒ (10) + 3 + 1 = 14

◆ Anthem
◆ Strike
◆ Strike

Again, I see people forgetting my Anthem. Please don't forget the Bard!

Radiant Oath

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Grom slashes at Green twice. The first blow chips some small bits off the mudman, but the second blow makes the mudman go POOF scattering dust and clods of earth everywhere.

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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men
* Escape DC: 16

Before Your Turn:
DC 16 Reflex vs 11 Bludgeoning: Black Molly, Elias
------------------
Those with ** may go

Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
Rahla (Red)
Vanessa - AC 18 (19 Mage Armor) 26/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Blue (-23; Can't spew mud until rd 6)
**Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
Grom Brightbeard - AC 21 (22 w/shield) 33/46
Black (-26)
Elias - AC 20 (22 w/shield) 44/47 (rage: temp hp - 4/4)
White (-6)

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Fort save: 1d20 + 11 ⇒ (17) + 11 = 28

Wrong label, same value

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly ducks behind Elias, avoiding the mud blast.

”Scallywags to starboard, Cap’n!”, she shouts.

”Aye lass!”, Silverbeard replies. ”Repel boarders!”

The two of them close with the other mudmen. The phantom slices at one of them with his cutlass, while she conjures a spectral skull-and-crossbones.

BM: Stride, Cast shield
CS: Step, Strike Black

Attack: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10S

Radiant Oath

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Black Molly nimbly jumps out of the way of the mud stream.

Silverbeard steps back and slashes at Black with his cutlass. Bits of sodden earth fall to the floor and don't get back up.

You notice Rahla looking a bit apprehensive...

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men
* Escape DC: 16

Before Your Turn:
DC 16 Reflex vs 11 Bludgeoning: Elias
------------------
Those with ** may go

Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
Rahla (Red)
Vanessa - AC 18 (19 Mage Armor) 26/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Blue (-23; Can't spew mud until rd 6)
Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
Grom Brightbeard - AC 21 (22 w/shield) 33/46
**Elias - AC 20 (22 w/shield) 47/47 (rage: temp hp - 1/4)
White (-6)

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

I made my Reflex save right after your post--23, success.

Apprehensive, huh? Let's turn that into regret.

Elias tears himself away from the mudman, deciding it's time to go after their boss.
Though wading through the mud to get to her is a bit of a chore. So it's less of an impressive charge and pounce then he'd like. Slog and pounce.

That's very aggravating, which he channels into his attack.

◆ Stride
◆ Stride
◆ Grab Athletics: 1d20 + 11 ⇒ (7) + 11 = 18

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Elias - I saw it and totally disconnected...

Elias slogs through the oozy syrupy mud and grabs Rahla. She screeches in indignation. "Unhand me you, beast!"

SHH-PLORT! SHH-PLORT! SHH-PLORT

White shambles towards Elias and throws a fist at him.

Fist vs Elias AC 20, OG: 1d20 + 8 ⇒ (10) + 8 = 18 for Bludgeoning: 1d8 + 2 ⇒ (3) + 2 = 5

The fist connects and White tries to grab on.

Grab vs Fort DC 18: 1d20 + 6 ⇒ (20) + 6 = 26

White manages to wrap Elias up, rendering him helpless.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men
* Escape DC: 16

Before Your Turn:
DC 16 Reflex vs 11 Bludgeoning:
------------------
Those with ** may go

**Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
Rahla (Red)
Vanessa - AC 18 (19 Mage Armor) 26/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Blue (-23; Can't spew mud until rd 6)
Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
Grom Brightbeard - AC 21 (22 w/shield) 33/46
Elias - AC 20 (22 w/shield) 38/47 (Restrained, Immobilized, OG)
White (-6; Restraining Elias)

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts a spell throwing a lot of needle darts towards the Blue mud man.

Needle darts: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22

Damage:4d4 + 1 ⇒ (3, 3, 1, 4) + 1 = 12

Then he casts Shield.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Rinshu's needle darts punch through Blue. Blue seems to explode from the force of the needles going through it.

Rahla pulls off her mask, revealing a mouthful of fangs. She attempts to bury her teeth into Elias.

Jaws vs Elias AC 20, OG: 1d20 + 12 ⇒ (19) + 12 = 31 for Piercing: 2d6 + 1 ⇒ (6, 1) + 1 = 8 plus Sneak: 2d6 ⇒ (6, 2) = 8 Crit doubled to 32

Rahla's eyes grow distant and a disturbing look of ecstasy appears on her face, similar to a barbarian entering rage. She tries to bite Elias again.

Jaws vs Elias AC 20, OG, MAP, Frenzy: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 for Piercing: 2d6 + 1 + 4 ⇒ (1, 6) + 1 + 4 = 12

She rejoices as Elias drops to the ground. She moves away, looking for someone else to bite... Her eyes fall onto Black Molly.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men
* Escape DC: 16

Before Your Turn:
DC 16 Reflex vs 11 Bludgeoning:
------------------
Those with ** may go

Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
Elias - AC 20 (22 w/shield) 0/47 (Restrained, Immobilized, OG; 1d4 Persistent Bleed; Dying 2)
Rahla (Red; Frenzied: +1 atk, +4 dmg)
**Vanessa - AC 18 (19 Mage Armor) 26/32
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
**Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
**Grom Brightbeard - AC 21 (22 w/shield) 33/46
White (-6; Restraining Elias)

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Not so fast!”, says Molly. She casts a spell at Elias, and a sickly green aura surrounds him. He comes to with a deep gasp, as something dark and cold touches his soul, and drags it back from the brink.

Silverbeard closes with Rahla. ”Have a taste o’ this!, he growls, swinging his sword.

BM: Cast soothe at Elias
CS: Stride, Strike Rahla

Healing: 3d10 + 12 ⇒ (4, 3, 7) + 12 = 26

Attack: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Molly sends Elias some much needed healing. Silverbeard slashes Rahla with his sword and opens a wicked looking wound in her side, which she barely feels.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men
* Escape DC: 16

Before Your Turn:
DC 16 Reflex vs 11 Bludgeoning:
------------------
Those with ** may go

Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
Elias - AC 20 (22 w/shield) 26/47 (Restrained, Immobilized, OG; 1d4 Persistent Bleed; Wounded 1)
Rahla (-11; Frenzied: +1 atk, +4 dmg)
**Vanessa - AC 18 (19 Mage Armor) 26/32
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
**Grom Brightbeard - AC 21 (22 w/shield) 33/46
White (-6; Restraining Elias)

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa decides to deal to the one grappling Elias. She moves then ...
needle darts: 1d20 + 10 ⇒ (20) + 10 = 30 damage: 4d4 ⇒ (3, 3, 2, 3) = 11

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Blue is dead, right? They're still standing on the map. Don't want to leave Rinshu unprotected.

Grom strides up to be next to Vanessa and Black Molly, then telekinetically hurls a loose rock at the mud-thing holding Elias. If I need to step one more step forward to have line of sight, I can do so. Also, if mud-thing is dead after Vanessa deals with it, it goes to Rahla's face.

Telekinetic Projectile at mud-thing: 1d20 + 8 ⇒ (11) + 8 = 19

Damage: 3d6 ⇒ (4, 3, 6) = 13
If damage type matters, it's bps: 1d3 ⇒ 3 slashing damage

"Elias! Don't die on us yet, there's more fightin' to be done! Molly, thanks for patchin' him up!"

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Siyokoy rushes close to the White Mudman
◆ Stride

and blasts it with cold water!
Elemental Blast Impulse Attack: 1d20 + 10 ⇒ (12) + 10 = 22 vs Green Mudman
Damage: 1d8 ⇒ 4 cold damage
◆ Elemental Blast

He then tries to draw out water from the same enemy.
◆ Extract Element vs White Mudman if it has Water trait, DC 19 Fortitude save vs 2d4 untyped damage

"I can make them dry and crack, you see." he tells to no one.

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

I can give him more healing once he's loose

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

"He looks fine, but we might want to keep an eye on 'im anyways. I can help out too, if needed. But let's focus on the good doctor, first."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Untyped: 2d4 ⇒ (4, 4) = 8

GM Dice:

Fort: 1d20 + 6 ⇒ (7) + 6 = 13

Grom, Vanessa and Siyokoy blast White with needles and cold. Siyokoy then extracts the moisture from White and it crumbles into dust.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem

Special Conditions:
* Terrain: inside the shaded areas is difficult terrain for non mud-men
* Escape DC: 16

After Your Turn:
DC 15 Flat Check vs Persistent Bleed: Elias
------------------
Those with ** may go

**Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
**Elias - AC 20 (22 w/shield) 26/47 (1d4 Persistent Bleed; Wounded 1)
Rahla (-11; Frenzied: +1 atk, +4 dmg)
Vanessa - AC 18 (19 Mage Armor) 26/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
Grom Brightbeard - AC 21 (22 w/shield) 33/46

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk moves to find a place to cast a spell towards Rahla.

Needle darts:1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13

Damage, cold iron:4d4 + 1 ⇒ (2, 2, 3, 4) + 1 = 12

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

"'m fine." Elias looks more human again as he stands and readies his shield."[/b]

Rage ends after being knocked out. Elias can rage again as an action, but won't gain the temp HP again. And this fight might end before it comes up.
◆ Stand
◆ Grip shield
◆ Raise Shield
Bleed damage: 1d4 ⇒ 1 Persists?: 1d20 ⇒ 15

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

No Anthem this round, sorry. So Rinshu's attack and damage are one less.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Rinshu's darts fly over Rahla's head. Elias gets back up, picks up his shield and raises it.

Rahla then tries to sink her teeth into Cap'n Silverbeard.

Jaws vs Cap'n Silverbeard AC 22: 1d20 + 12 ⇒ (6) + 12 = 18 for Piercing: 2d6 + 1 + 4 ⇒ (5, 6) + 1 + 4 = 16

She then slashes at the good Captain with her scalpel.

Scalpel vs Cap'n Silverbeard AC 22, MAP, Agile: 1d20 + 4 ⇒ (4) + 4 = 8 for Slashing: 1d4 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Scalpel vs Cap'n Silverbeard AC 22, MAP 2+, Agile: 1d20 ⇒ 4 for Slashing: 1d4 + 1 + 4 ⇒ (2) + 1 + 4 = 7

Her movements are frenzied, almost dramatic as she tries to convince Silverbeard to back off.

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions: Courageous Anthem

After Your Turn:
DC 15 Flat Check vs Persistent Bleed:
------------------
Those with ** may go

-4-
**Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
**Elias - AC 20 (22 w/shield) 25/47 (Wounded 1)
Rahla (-11; Frenzied: +1 atk, +4 dmg)

-3-
**Vanessa - AC 18 (19 Mage Armor) 26/32
**Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
**Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
**Grom Brightbeard - AC 21 (22 w/shield) 33/46

Horizon Hunters

Male Ancient Scale Azarketi Hydrokineticist 4 | Bonuwat Wavetouched | HP 56/56 (restoring 1 HP/min), AC 20 (21 w ◆ Hydraulic Deflection), Fortitude** +12, Reflex** +10, Will** +10, Perception* +8 (darkvision), Stealth +3 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Siyokoy directs his water attack at Rahla.
Elemental Blast Impulse Attack: 1d20 + 10 ⇒ (9) + 10 = 19 vs Rahla
Damage: 1d8 ⇒ 3 cold damage
◆ Elemental Blast

He then tries to draw out water from Rahla to dry the enemy out.
◆ Extract Element vs Rahla if it has Water trait, DC 19 Fortitude save vs 2d4 ⇒ (2, 3) = 5 untyped damage

He then uses the same water to protect himself.
◆ Hydraulic Deflection - +1 circumstance bonus to AC
↺ Deflecting Wave (gains Bludgeoning / Slashing resistance 3 or Acid or Fire resistance 6. If the effect deals more than one applicable type of damage, apply the highest resistance, but apply it only once)

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

Keeping his shield up, Elias glowers at Rahla as he once again becomes suddenly more bestial. "JusT STOP!"

◆ Raise Shield
◆ Rage (no temp HP, since he was already raging within the last minute)
◆ Demoralize (Intimidating Glare) Intimidation: 1d20 + 7 ⇒ (13) + 7 = 20

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Siyokoy hits Rahla with some iced water but does not draw any of it back. Elias glowers at Rahla, causing her to look shaken.

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions: Courageous Anthem

After Your Turn:
DC 15 Flat Check vs Persistent Bleed:
------------------
Those with ** may go

-4-
**Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
Elias - AC 20 (22 w/shield) 25/47 (Wounded 1)
Rahla (-14; Frenzied: +1 atk, +4 dmg; F1)

-3-
**Vanessa - AC 18 (19 Mage Armor) 26/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
**Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
**Grom Brightbeard - AC 21 (22 w/shield) 33/46

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Vanessa moves to a better position and Needle Darts Rahla

needle darts: 1d20 + 10 ⇒ (16) + 10 = 26 damage: 4d4 ⇒ (4, 4, 1, 2) = 11

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Vanessa's needle darts punch through Rahla's shoulder, causing a ragged wound. It starts dripping blood, but Rahla doesn't seem to notice.

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions: Courageous Anthem

After Your Turn:
DC 15 Flat Check vs Persistent Bleed:
------------------
Those with ** may go

-4-
**Rinshu - AC 19 (20 w/shield) 48/48 (AC 20)
Elias - AC 20 (22 w/shield) 25/47 (Wounded 1)
Rahla (-36; Frenzied: +1 atk, +4 dmg; F1; 2 persistent bleed)

-3-
Vanessa - AC 18 (19 Mage Armor) 26/32
Siyokoy Sa Lupa - AC 19 (20 w/Hydraulic Deflection) 44/44 (AC 20)
**Black Molly - AC 22 (23 w/shield) 68/68; Cap'n Silverbeard AC 22
**Grom Brightbeard - AC 21 (22 w/shield) 33/46

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts a spell towards Rahla.

Needle darts: 1d20 + 10 ⇒ (18) + 10 = 28

Damage, cold iron: 4d4 ⇒ (1, 1, 4, 4) = 10

Then he protects himself with a Shield spell.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly send a tendril of inky blackness toward Rahla, while Silverbeard lays into her with sword and hook.

BM: Cast void warp at Rahla
CS: Strike x2 vs Rahla

Fort save DC 21: 4d4 ⇒ (4, 2, 1, 2) = 9 Void

Attack: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d8 + 4 ⇒ (7) + 4 = 11S

Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 4 ⇒ (1) + 4 = 5 Void

If Grom Anthems, please adjust as necessary

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

"Not so tough without your mud buddies now, eh," Grom grins as he advances on Rahla, stepping in to flank with the Captain.

"C'mon, let's see how tough she is all on her own," Grom yells by way of encouragement. Anthem.

Finally in position, Grom strikes.
Dwarven waraxe, off-guard: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Slashing: 1d12 + 3 + 1 ⇒ (6) + 3 + 1 = 10

◆ Stride
◆ Anthem
◆ Strike
I'll let GM decide if Anthem goes for everyone retroactively or from next round.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Rinshu's needle darts punch through Rahla's chest before Silverbeard's cutlass removes her head.

COMBAT OVER

Searching Rahla's body, you find her scalpel, which, after a quick examination, turns out to be a +1 scalpel. She also carries a small coral knife worth about 15gp.

You have about 10 minutes to heal up before the next task

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Natural medicine, DC 20: 1d20 + 12 ⇒ (15) + 12 = 27

Damage healed: 2d8 + 10 ⇒ (7, 8) + 10 = 25

The Shisk treats Elias wounds.

We are using only natural plants and herbs. Oh yes yes yes.

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Nice knife Vanessa says, picking it up.

Grand Archive

Male Forge Dwarf | Bard 4 | HP 46/46 | AC 21 | tF +7 eR +11 eW +8 | speed 25 ft | ePerc +8 | Hero Point 2/3 | Focus: 1/1 | Spells: 1: 2/3 2: 3/3| Spell DC 18 | active condition: | Exploration activity: Search | Provision: lesser healing potion (unused)

Grom cleans his waraxe, wiping off mud and whatever else the mud-things were made of. "Well done, team. Too bad she's dead now, we could've questioned her and see what's up. Though probably it's nonsense like 'we're at war, so shut up and die in a hole,' or something."

"Anyone want that fancy slashy knife? I could use a backup if no one else wants it."

Grom casts a Hymn of Healing on himself, sustaining it the full four rounds, healing him back to full. He then takes 10 minutes to refocus.

"Vanessa, how are you doing? Do you need some help? Looks like you took some hits as well."

Grom casts a first-rank Soothe on her.
Soothe healing for Vanessa: 1d10 + 4 ⇒ (2) + 4 = 6
One first-rank spell used.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”What was she workin’ on?”, Molly asks the other medics. ”Y’might want to beware of sabotage”

As she talks to them, she looks to see if they’re missing any earrings.

Grand Archive

Female Merfolk Witch(Sea) - 4 | hp:32/32 | AC:18(19wMA) | F:6 R:8 W:8 P:6 | HP 0/3 | HH | 124312-2022

Oh yes. Thank you. Was going to fix that myself. ((with the Pathfinder Provisions))

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