Grymp's Shattered Star Campaign

Game Master Zahir ibn Mahmoud ibn Jothan

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Roll20 Maps Loot

Spiders
Ghaernan <== Up!
Gundar <== Up!
Caius <== Up!
Verilich <== Up!
Khalid <== Up!

Caius: 1d20 + 8 ⇒ (2) + 8 = 10
Ghaernan: 1d20 + 5 ⇒ (7) + 5 = 12
Gundar: 1d20 + 0 ⇒ (12) + 0 = 12
Khalid: 1d20 + 2 ⇒ (2) + 2 = 4
Verilich: 1d20 + 3 ⇒ (7) + 3 = 10
Spiders: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

Khalid will charge the first spider.

Horsechopper: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d10 + 9 ⇒ (6) + 9 = 15


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

Verilich will charge the same spider if still standing or move on to the second spider if Khalid dropped it.

charge attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 vs flatfooted AC
damage: 1d10 + 6 ⇒ (8) + 6 = 14


Roll20 Maps Loot

From the shadows at the chamber’s edge, Khalid emerged like a phantom of war, his silhouette a dark blur against the pale webbing-streaked walls. With a burst of speed and a low growl in his throat, he lunged forward, swinging his horsechopper in a vicious upward arc toward the nearest spider.

The blow landed with a sickening crack. Chitin split beneath the sheer force of impact, and the creature reeled backward, limbs scrabbling across the sticky floor as a thick gout of ichor sprayed across the web-laced ground. The spider gave a sharp, hissing screech—but it was still standing.

Not for long.

A sudden rush of air swept down from above as Verilich soared into the chamber, his wings slicing through the musty air as he banked hard and dove. His sansetsukon was already in motion as he dropped from the air like a thunderbolt, striking with surgical precision. The weapon cracked through the spider’s carapace, driving deep into its thorax—its screech was cut short as it collapsed in a convulsing heap.

The creature twitched once. Then it moved no more.

Khalid foot felt forward forward, preparing to close with the second spider—but his foot met something different. The webbing ahead was far thicker, more tangled, and clung to his boots with a tenacity that slowed his movement. He drew back slightly, noting the shift in footing.

Verilich, now on the ground after his descent, came to the same realization. Though he had flown cleanly over the worst of it, he now stood within the web-choked section of the chamber. The sticky, matted silk wrapped around his talons and ankles with every shift of weight.

Their momentum would not carry forward so easily now.

Everything south of the blue line is difficult terrain.


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

Caius moved forward to emerge from the tunnel into the chamber.


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

Khalid will warn his companions, "The webbing seems to be more difficult to walk on past this point. Let's finish this last spider off and be done with it."


Male Musetouched Aasimar of Varisian Human Lineage Bard 4 (AC: 18, T: 13, FF: 15 | HP: 27/27 | F+3, R+8, W+5 | CMB+4, CMD: 17 | Init+5 | Perc+7 | Darkvision 60')

Great chance to simply stand still and use a 50' range increment sling, perhaps...

From his current vantage point, fortuitously with a full view of the monstrous spider still at a distance within its webs, Ghaernan whirls the sling in his hand and hurls a projectile at the surviving beast...

Sling: 1d20 + 4 ⇒ (6) + 4 = 10

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Perhaps not!


Roll20 Maps Loot

Ghaernan does miss.

Round 1: Surprise

Spiders
Ghaernan
Gundar <== Up!
Caius
Verilich
Khalid


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light
Grymp wrote:


Verilich, now on the ground after his descent, came to the same realization. Though he had flown cleanly over the worst of it, he now stood within the web-choked section of the chamber. The sticky, matted silk wrapped around his talons and ankles with every shift of weight.

as mentioned in the discord, Verilich doesn't have to land at the end of his move if he has flown half his normal movement, which he did. So I believe he is still 5' in the air and will either have to continue flight or land next round


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Gundar will follow the group healing wand at the ready.


Roll20 Maps Loot

The spider steps forward and attacks Verilich, but misses.

Bite: 1d20 + 2 ⇒ (3) + 2 = 51d6 ⇒ 2

Round 2

Spiders
Ghaernan <== Up!
Gundar <== Up!
Caius <== Up!
Verilich <== Up!
Khalid <== Up!


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Kill it like ye killed its friend! Gundar will encourage his friends. Willing to step in if need be with his hammer.

Just keeping an eye on things for now.


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

Caius moves up 10 feet + 5 feet into the webbing and attacks.
Power Attack.
Masterwork Greatsword Melee Attack: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14 19-20/x2 S
Masterwork Greatsword Damage: 2d6 + 4 + 3 ⇒ (4, 5) + 4 + 3 = 16


Roll20 Maps Loot

The final spider (which has an AC of 14 and 16 HPs) is killed by Caius.

We are out of initiative.

With the threat of the spiders handled, a quick search of this room reveals only the grisly remains of many meals, mostly fish, and a few birds bones, or perhaps bats.

There is no treasure.

The pool of water delves deep out of sight and is seawater, so likely this connects with the bay outside the Crow.


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

"Interesting, with all those steps up and down, we must be back to sea level."

Khalid will search for any evidence that this was ever used as an alternate entrance to the tower.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Survival: 1d20 + 3 ⇒ (8) + 3 = 11

Baring anything discovered, he will urge his companions to continue onwards.


Roll20 Maps Loot

Khalid's noobish attempts at Survival and Tracking find nothing but the aforementioned spiders and their meals.


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

Verilich continues to follow the right hand rule and comes back to the bat cave :)

"stay back a ways and I will see if I can sneak in to find anything interesting about the room"

V rolled stealth in Roll20 and got a 10


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

"We should also search that pool..."

Caius will follow Verilich "back a ways."
Stealth Check: 1d20 + 6 ⇒ (6) + 6 = 12


Roll20 Maps Loot

Verilich attempts to creep forward, but the bats notice him, and begin to start swirling in the air, agitated at his presence.

The party is up!

Perception: 1d20 + 15 ⇒ (3) + 15 = 18

Caius: 1d20 + 8 ⇒ (19) + 8 = 27
Ghaernan: 1d20 + 5 ⇒ (17) + 5 = 22
Gundar: 1d20 + 0 ⇒ (12) + 0 = 12
Khalid: 1d20 + 2 ⇒ (13) + 2 = 15
Verilich: 1d20 + 3 ⇒ (9) + 3 = 12
Bats: 1d20 + 2 ⇒ (5) + 2 = 7

Caius: <== Up!
Ghaernan: <== Up!
Khalid: <== Up!
Verilich: <== Up!
Gundar: <== Up!
Bats:


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

"The bats are spooked. They may attempt to leave or perhaps settle down if we back out. Suggest we spread out and give them space, with Ghaernan or others with area effect abilities clearance with the swarm."

Verilich then flies out of the room.

is that torch icon a real torch? if so Verilich will fly up and grab the torch to use against the swarm. If it is not a torch, then Verilich will fly 10 more feet past to not be in the way of bats flying out the hole


Roll20 Maps Loot

Not real torches, those are icons I placed to bring "sunlight" in through that window.


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

Khalid will step up and throw a bomb.

Bomb: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Roll20 Maps Loot

That will miss! How does missing and splash damage work for those?


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

Direction: 1d8 ⇒ 6

If the range touch attack misses, it misses in a random direction, rolled by a d8. The number of squares in that direction is the range increment, so in this case 1. I aimed at the closest square, so this would make the bomb go off one spot to the SW. The swarm will take 3 points of splash damage.


Roll20 Maps Loot

Khalid's bomb knocks a number of bats out of the pattern and they fall to the ground burned to a crisp.

Caius: <== Up!
Ghaernan: <== Up!
Khalid:
Verilich:
Gundar: <== Up!
Bats:


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

Caius will use a move action to "study" the bats and then prepare to face them as they emerge from the room.


Roll20 Maps Loot

Caius: <== Studied!
Ghaernan: <== Up!
Khalid:
Verilich:
Gundar: <== Up!
Bats:


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Gundar, knowing some bats carry disease, will hit Caius with a resistance.


Roll20 Maps Loot

Ghaernan delays

Without warning, the chamber erupted into motion.

From the chamber to the northeast came a sudden, shrill cacophony—a churning tide of black shapes poured from the shadows like smoke with teeth. Bats, dozens upon dozens of them, wings fluttering wildly as they screamed into the room in a whirling storm of claws and fangs.

They surged forward with unnatural precision, and in a heartbeat, they were upon Khalid.

The swarm engulfed him, a writhing cloud of shrieking bodies and tearing wings. Tiny teeth bit into exposed skin, claws raked along his arms and neck, and the flurry of leathery wings beat at his face, disorienting and unrelenting. Blood welled where they struck, rivulets running down his arms and dripping into the thick webbing underfoot.

He swung reflexively, but there was nothing solid to strike—only air and chaos.

The pain was sharp and real, the multitude of bites drawing more than just blood—they brought distraction, confusion, the sheer panic of being overwhelmed by a living cloud of predators.

And the bats? They circled and screamed and bit again.

Damage: 1d6 ⇒ 6

DC 11 Will save Khalid, or be "distracted," and you have 1 Bleed, so you'll need to roll concentration to "cast" and such.


Roll20 Maps Loot

Round 2

Caius: <== Studied!
Ghaernan: <== Up!
Khalid: <== Up!
Verilich: <== Up!
Gundar: <== Up!
Bats:


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

Will Save: 1d20 - 1 ⇒ (3) - 1 = 2

Khalid is distracted by the bats.

What does "distracted" do? That isn't a listed condition.


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

Nature: 1d20 + 6 ⇒ (9) + 6 = 15

Khalid will move.


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Gundar will hit Khalid with the healing wand.

CLW: 1d8 ⇒ 8


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

Khalid will accept!

Did he learn anything from his Nature check?


Male Musetouched Aasimar of Varisian Human Lineage Bard 4 (AC: 18, T: 13, FF: 15 | HP: 27/27 | F+3, R+8, W+5 | CMB+4, CMD: 17 | Init+5 | Perc+7 | Darkvision 60')

With the swarm of ravenous bats now making itself fully known as a dire threat, Ghaernan strides from the crevice out into the middle of the chamber, where he can finally perceive and target them...

Once there, the Bard rapidly whispers an arcane series of words, lost to meaning and memory once-uttered, that flow through swift patterns of glittering sand forming and shifting around one outstretched hand. The whispered incantation ends in a final decisive gesture, the sands shimmering and barely visible in the light, arcing over the cluster of his companions to concentrate and burst in the midst of the bats, enveloping the swarm...

"The last of my spells this day, lads, that's of any meaningful power against this threat!"

Sleep, DC 15 Will Save, targeted in a 10' burst. Thanks!


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

"Swarms like this like to stay together, but they will attack as many people as they can envelop at a time. Try to stay spread out so it can only attack one or two of us at a time! Try to hit it with Area of Effect items if you have any. High winds can also break them up." Khalid manages to weakly share with his companions as he tries to regain his breath.


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

Caius takes a five foot step and braces for the swarm to reach him.


Roll20 Maps Loot

After much internet searching, and discussions with Elowen, who actually thinks Bat Swarms are NOT susceptible to sleep, I'm inclined to rule in Ghaernan's favor on this one.

Will: 1d20 + 3 ⇒ (12) + 3 = 15

Alas! Calistria has spoken! And it turns out that THIS swarm of bats is NOT susceptible to THAT sleep spell.

Grymp wrote:

Round 2

Caius: <== Studied!
Ghaernan:
Khalid:
Verilich: <== Up!
Gundar:
Bats:


M Wyvaran Monk 4 (AC 17 [T:17 FF15) | HP 33/36 | F+5 R+6 W+5 | Init: +4 | Perc: +13 | Darkvision 60' and Low Light

Verilich lands on the other side of the pool. "Alas, I have nothing that can deal with this swarm unless others have additional items like alchemical flasks I can throw."

can't delay but have no other combat options.


Roll20 Maps Loot

The bats move over and engulf Caius, Caius swings and is unable to do any damage to the swarm.

Damage to Caius: 1d6 ⇒ 3

DC 11 Will save Caius, or be "distracted," and you have 1 Bleed, so you'll need to roll concentration to "cast" and such.

Round 3

Caius: <== Up!
Ghaernan: <== Up!
Khalid: <== Up!
Verilich: <== Up!
Gundar: <== Up!
Bats:


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

Khalid will throw another bomb once his nausea passes and the party is repositioned.

Throw touch attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 2 ⇒ (4) + 2 = 6


Roll20 Maps Loot

Bloodied and snarling Khalid gritted his teeth and reached beneath his cloak, fingers closing around the familiar weight of one of his alchemical bombs.

In one fluid motion, he hurled it skyward into the heart of the swarm.

The explosion came mid-air—
a blossom of fire and glass that detonated with a sharp crack!

The effect was immediate.

Shrieking bats burst into flame, their scorched bodies spiraling to the ground. The fiery shockwave tore through the center of the swarm, scattering what remained in a panic of wingbeats and broken formation. Some dove towards the window, others careened wildly into the walls before vanishing down side corridors.

In the aftermath, silence reclaimed the chamber. Dozens of tiny corpses smoldered on the floor.

The swarm was gone.

And Khalid stood tall in the settling smoke, bloody, but triumphant.


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

Woot! We'll go and search the bat room, which looks like it has nothing.


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Caius, Ye look hurt. Ye want me to hit ye with the wand? Gundar asks.


Male Ifrit Slayer 4 (AC:20 T:14 FF:16 | HP 40/40 | F+6 R+7 W+2| CMB:+8 CMD:21 | Init:+9 | Perc:+8 | Darkvision 60')

"If you would, dwarf-friend."


Male Dwarf Cleric 4 (HP 40/40 AC:15 T:10 F:15 Saves F:+8 R:+2 W:+8 CMB:+5 CMD:15 Init:+0 Perc: +4 Heal:+10)

Gundar nods and taps Caius with the healing wand.

CLW: 1d8 ⇒ 6


Male Musetouched Aasimar of Varisian Human Lineage Bard 4 (AC: 18, T: 13, FF: 15 | HP: 27/27 | F+3, R+8, W+5 | CMB+4, CMD: 17 | Init+5 | Perc+7 | Darkvision 60')

Ghaernan enters the bats' lair behind Khalid, as watchful as possible as he joins the search effort...

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Roll20 Maps Loot

Indeed, there is naught to find there.

With only the path to the west left, when you start out that way, Verilich spies a little short blue humanoid. He has been watching your combat, but when you turned and headed his way, he shrieked and started heading down the steps.

DC 11 Knowledge(nature):
The blue fellow is a "mite," a sort of fey.

Would you like to pursue, or go back ashore and level up?


Male Human Beastmorph Alchemist 3/Fighter 1(HP 36 AC: 20 T:12 F:18 Saves F:+7 R:+5 W:0 CMB:+6 CMD:19 Init:+2 Perc: +6)

Khalid believes this would be a good time to document and report. Unless he happened to see the Smurf go through a secret door to the south instead of down the stairs.


Roll20 Maps Loot

Nope, he didn't go through such a door. I have always loved what these forums do with the S word!

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