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Nikma's hamstring started to cramp up as he launched into his sprinting form. Grimacing he lets out a barrage of
I'm fine. I'm fine. I'm fine.
before taking a deep breath and starting again.
Athletics: 1d20 + 8 ⇒ (17) + 8 = 25

cmlobue |

Nikma makes his way over the overturned tables.
Chase - Lan may go
Main Hallway
Sitting Room
Game Room <-- Pathfinders (1 success)
Back Hallway <-- Goblins
----

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Lan begins to try and climb over the tables Athletics: 1d20 + 8 ⇒ (2) + 8 = 10

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Hero point reroll Athletics (hero point): 1d20 + 8 ⇒ (2) + 8 = 10

cmlobue |

Lan can't find a path through the fallen furniture.
The goblins approach the window at the back of the estate.
Chase - everyone may go
Main Hallway
Sitting Room
Game Room <-- Pathfinders (1 success)
Back Hallway
Rear Window <-- Goblins

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Athletics: 1d20 + 8 ⇒ (13) + 8 = 21
Nikma grimaces when he sees that Hadrimos is outpacing him. All the same, it just takes one of them to catch up.

cmlobue |

Gwen has trouble navigating, but Hadrimos and Nikma get through the obstacles.
Chase - Huang Tong and Lan may go
Main Hallway
Sitting Room
Game Room <-- Pathfinders (3 successes)
Back Hallway
Rear Window <-- Goblins

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Lan tries climbing over furniture again Athletics: 1d20 + 8 ⇒ (20) + 8 = 28

cmlobue |

Lan gets past the tables easily.
The hallway leads to the rear of the house, ending in a large bay window. The goblins have disturbed the portraits of previous Winter Queens along the wall, including defacing a portrait of Queen Elvanna, triggering a magical trap that fills the hall with blinding sleet.
Unfortunately, you do not have enough actions remaining to reach the goblins before they escape. Fortunately, you will have another chance to stop them.
The goblins manage to elude the Pathfinders, bringing with them the train models the representatives worked so hard to develop. While they can be recreated, it would be incredibly time consuming and likely erode all faith in the project. Calix catches up with the agents at the conclusion of the chase and asks you to follow the goblins to retrieve the models. He requests that the party resolve the situation with as little bloodshed as possible.

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Nikma growls in frustration.
We almost had them!
He turns in time to see Calix catch up.
Yes, of course we'll follow them and recover the models. As for bloodshed...
He gives a grim frustrated look. Then finally relents and sighs.
Yes yes, we'll use minimal means.

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HT looks down, disappointed the goblins got away...

cmlobue |

The yard behind the estate is strangely quiet after the ruckus inside. A thin layer of snow and frost covers the ground, marred by the recent passage of small feet. The trail leads past a modest guest house apart from the main building and through underbrush to the Hoarwood’s evergreen trees beyond. A set of long icicles hang lazily from the guest house’s roof, a steady drip of ice melt sliding down their lengths.
”La’aneril “Lan” Perception”: 1d20 + 5 ⇒ (14) + 5 = 19
“Hadrimos Perception”: 1d20 + 4 ⇒ (12) + 4 = 16
“Gwen Perception”: 1d20 + 6 ⇒ (19) + 6 = 25
”Nikma Perception”: 1d20 + 8 ⇒ (14) + 8 = 22
Gwen notices first that some of the icicles are alive. One of the kites reveals itself to be as well, once they begin moving.
”La’aneril “Lan” Initiative”: 1d20 + 5 ⇒ (7) + 5 = 12
”Hadrimos Initiative”: 1d20 + 4 ⇒ (17) + 4 = 21
”Gwen Initiative”: 1d20 + 6 ⇒ (7) + 6 = 13
”Nikma Initiative”: 1d20 + 8 ⇒ (12) + 8 = 20
”Red Initiative”: 1d20 + 6 ⇒ (17) + 6 = 23
”Green Initiative”: 1d20 + 7 ⇒ (5) + 7 = 12
”Blue Initiative”: 1d20 + 7 ⇒ (1) + 7 = 8
The kite drifts toward the closer snake, placing its line in the creature's mouth, then floats toward the Pathfinders.
Round 1 - bolded may go
Red
Huang Tong
Hadrimos
Nikma
Gwen
Green
Lan
Blue

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"Oh you're a cutie!" Gwen coos at the icicle holding the string. "Let go of that string and we can play!" She motions towards the frozen(?) river as color flash around her.
◆ Reach Spell
◆◆ Charm on Blue (Will DC19)
Gwen has concealment for 1 round

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Nikma squints at the kite approaching them...
◆ Interact: draw bastard sword, 2-handed grip
◆ Hunt prey RED
◇ Recall Knowledge (free from Monster Hunter): Arcana +7, Nature +6, Occultism +7, Religion +6 (I would guess Arcana)
You swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.
◆ Strike RED: +1 bastard sword attack, slashing damage (two-hand, magical): 1d20 + 9 ⇒ (3) + 9 = 121d12 + 3 ⇒ (9) + 3 = 12

cmlobue |

It's actually Crafting, but you have that as well.
The creature is an animated kite, a mindless construct. If its line is being held by another creature, it can use it to saw into others near the line and do slashing damage.

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◆ Hadrimos takes a drink entering Stumbling Stance
◆ Hadrimos moves up to the one holding the kite string.
◆ Flurry of Swings: 1d20 + 10 ⇒ (15) + 10 = 25for: 1d8 + 2 ⇒ (2) + 2 = 4 and 1d20 + 10 ⇒ (3) + 10 = 13for: 1d8 + 2 ⇒ (4) + 2 = 6 magical bludgeoning damage
If either hit, then Fort DC 19 vs Stunning Blows

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HT steps beside Gwen and shoots a fireball at the kite.
Ignition, Ranged: 1d20 + 9 ⇒ (14) + 9 = 23 for Fire Damage: 2d4 + 1 ⇒ (2, 1) + 1 = 4 Crit: Double Damage, 1d4 Persistent Fire
◆ Step
◆◆ Ignition

cmlobue |

Nikma swings at the kite, but it flutters aside.
Will Save, Blue: 1d20 + 5 ⇒ (7) + 5 = 12
Gwen does her best snake charmer impression.
Huang Tong lights the kite on fire. It has a protective coating that reduces the damage slightly. Construct armor
Hadrimos, do you want to change targets now that Blue is friendly?
The Green snake moves toward Hadrimos and lashes out with fangs that resemble icicles.
Jaws: 1d20 + 9 ⇒ (6) + 9 = 15
Piercing Damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus 1d6 persistent cold
Jaws: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15
Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus 1d6 persistent cold
Jaws: 1d20 + 9 - 10 ⇒ (10) + 9 - 10 = 9
Piercing Damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus 1d6 persistent cold
The snake is one square northeast of where the map shows it.
Round 1 - bolded may go
Red (-3 HP)
Huang Tong
Hadrimos
Nikma
Gwen
Green
Lan
Blue (charmed)

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Argh. HT forgot to emulate his hero using a breath weapon as a means to discharge his spells! :)

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*Lan steps draws his longsword
*Lan steps up to red
*Lan swings at red
+1 longsword: 1d20 + 9 ⇒ (1) + 9 = 10
slashing: 1d8 + 4 ⇒ (6) + 4 = 10
will guard his fellow pathfinders if he can.
retributive strike: 1d6 + 1d1d20 + 9 ⇒ (2) + (4) + 9 = 15
slashing: 1d8 + 4 ⇒ (4) + 4 = 8[/dice]

cmlobue |

Hadrimos takes a pair of swings at the more distant snake, hitting once.
Fortitude Save: 1d20 + 8 ⇒ (17) + 8 = 25
It resists the stun and bites back repeatedly, but it fails to land a blow.
Lan swings and misses at the kite.
The bluish snake sees no enemies, so flies its kite happily for a while.
The kite floats over the Pathfinders and then starts sawing at them with its string.
Slashing Damage: 1d6 ⇒ 5, basic DC 16 Reflex save
Gwen is just out of the line, but Huang Tong, Nikma and Lan are hit.
Everyone but Hadrimos can take a reaction to the movement, if they have one.
Round 1 - bolded may go
Red (-3 HP)
Huang Tong (Reflex save)
Hadrimos
Nikma (Reflex save)
Gwen
Green
Lan (Reflex save)
Blue (charmed)

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Ref: 1d20 + 6 ⇒ (3) + 6 = 9
HT yelps as he fails to get out of the way in time. He concentrates, unlocking his inner self. Glaring at the kite, he inhales and spits a fireball at it...
Ignition, Ranged, Amped: 1d20 + 9 ⇒ (3) + 9 = 12 for Fire Damage: 1d10 + 1 + 2 ⇒ (10) + 1 + 2 = 13 plus Splash, Fire: 1 = 1 Crit: Double Damage, 1d4 Persistent Fire
... and watches as his fireball flies wide... He summons a mystic shield.
◇ Unleash Psyche
◆◆ Amped Ignition
◆ Shield (+1 AC)

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Lan tries to get out od the way of the kite
Ref (M): 1d20 + 5 ⇒ (13) + 5 = 18

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Gwen steps out onto the ice(?) and motions to the blue snake. "Come here! Drop the rope and come play!" He glances back to the kite and let's a little lightning strike it. She tugs at her scarf and grins.
Electric Arc on kite (Reflex DC19): 3d4 ⇒ (2, 3, 3) = 8
◆ Move
◆◆ Electric Arc on Red

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Reflex: 1d20 + 10 ⇒ (11) + 10 = 21
Ow! Nikma groans, irritated.
He holds his sword above his head with both hands and slashes at the kite.
◆ Strike RED: +1 bastard sword attack, slashing damage (two-hand, magical): 1d20 + 9 ⇒ (1) + 9 = 101d12 + 3 ⇒ (11) + 3 = 14
◆ Strike RED: +1 bastard sword attack (flurry), slashing damage (two-hand, magical): 1d20 + 9 - 3 ⇒ (19) + 9 - 3 = 251d12 + 3 ⇒ (9) + 3 = 12 a tale of two rolls
IF that takes down the kite, Nikma would stride towards BLUE with his last action.

cmlobue |

Huang Tong takes the worst of the sharpened string.
Huang Tong breathes fire past the kite, then raises a magical barrier.
Nikma hacks at the kite twice. The first goes wide, but it flutters into the path of the second. The frame seems to buckle under the blow.
Gwen tries to light the kite on fire.
Reflex Save: 1d20 + 9 ⇒ (4) + 9 = 13
The kite floats to the ground, little more than a smoldering frame.
Round 2 - bolded may go
Red
Huang Tong (-5 HP)
Hadrimos
Nikma (-2 HP)
Gwen
Green
Lan (-2 HP)
Blue (charmed)

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Flurry of swings vs Green: 1d20 + 10 ⇒ (18) + 10 = 281d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Fort save DC 19 vs stunning fist
Swing again: 1d20 + 10 - 8 ⇒ (15) + 10 - 8 = 17for: 1d8 + 2 ⇒ (5) + 2 = 7
Swing again: 1d20 + 10 - 8 ⇒ (15) + 10 - 8 = 17for: 1d8 + 2 ⇒ (1) + 2 = 3

cmlobue |

The snake is only charmed and has animal intelligence, so it may take suggestions if they are basic enough, but will not follow orders. Anything that would cause it to use an action would also take an action from you to attempts, and possibly a check depending on how much you want it to depart from its nature.
Hadrimos takes a number of swings at the snake. Only the first hits, but it hit hard.
The snake again objects.
Jaws: 1d20 + 9 ⇒ (14) + 9 = 23
Piercing Damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus 1d6 persistent cold
Jaws: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus 1d6 persistent cold
Jaws: 1d20 + 9 - 10 ⇒ (14) + 9 - 10 = 13
Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus 1d6 persistent cold
Sustained.
Round 2 - bolded may go
Red
Huang Tong (-5 HP)
Hadrimos (-7 HP, 1d6 persistent cold)
Nikma (-2 HP)
Gwen
Green (-6 HP)
Lan (-2 HP)
Blue (charmed)

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Lan removes his shield an
strides up to blue and
takes a swing at blue
+1 longsword: 1d20 + 9 ⇒ (13) + 9 = 22
slashing: 1d8 + 4 ⇒ (3) + 4 = 7
reactive strike: 1d6 + 1d1d20 + 9 ⇒ (5) + (5) + 9 = 19
slashing: 1d8 + 4 ⇒ (4) + 4 = 8[/dice]

cmlobue |

Blue has lost its kite, and now Lan has made it lose some of its icy hide.
Returning to its senses, it goes after its attacker.
Jaws: 1d20 + 9 ⇒ (1) + 9 = 10
Piercing Damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus 1d6 persistent cold
Jaws: 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
Piercing Damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus 1d6 persistent cold
Jaws: 1d20 + 9 - 10 ⇒ (3) + 9 - 10 = 2
Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus 1d6 persistent cold
Round 3 - bolded may go
Red
Huang Tong (-5 HP)
Hadrimos (-7 HP, 1d6 persistent cold)
Nikma (-2 HP)
Gwen
Green (-6 HP)
Lan (-2 HP)
Blue (-7 HP)

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Flurry of swings vs Green: 1d20 + 10 ⇒ (4) + 10 = 141d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Swing again: 1d20 + 10 - 8 ⇒ (19) + 10 - 8 = 21for: 1d8 + 2 ⇒ (1) + 2 = 3
Swing again: 1d20 + 10 - 8 ⇒ (11) + 10 - 8 = 13for: 1d8 + 2 ⇒ (3) + 2 = 5

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With the kite out of the picture, Nikma sets his focus to a new adversary.
◆ Hunt prey BLUE
◇ Recall Knowledge (free from Monster Hunter), unclear what applies: Arcana +6, Nature +5, Occultism +6, Religion +5,
You swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.
He quickly lays into it with his blade.
◆ Strike BLUE: +1 bastard sword attack, slashing damage (two-hand, magical): 1d20 + 9 ⇒ (11) + 9 = 201d12 + 3 ⇒ (11) + 3 = 14
◆ Strike BLUE: +1 bastard sword attack (flurry), slashing damage (two-hand, magical): 1d20 + 9 - 3 ⇒ (1) + 9 - 3 = 71d12 + 3 ⇒ (6) + 3 = 9

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"Wait, I..." Gwen scrunches her face and stomps her foot in frustration. She rolls her eyes. "Fine."
She waves her hand and electricity arcs between both snakes.
Electric Arc (Reflex DC19): 3d4 ⇒ (1, 4, 1) = 6
◆ Reach Spell
◆◆ Electric Arc on Blue and Green

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HT moves up and spits a fireball at Blue.
Ignition, Ranged: 1d20 + 9 ⇒ (1) + 9 = 10 for Fire Damage: 2d4 + 1 ⇒ (1, 3) + 1 = 5 Crit: Double Damage, 1d4 Persistent Fire
Unfortunately, he trips and starts a small fire on the cloak Nikma is wearing. His head begins throbbing badly...
Stupefied 1 for 2 rounds
◆ Stride
◆◆ Ignition

cmlobue |

Reflex, Blue: 1d20 + 9 ⇒ (14) + 9 = 23
Reflex, Green: 1d20 + 9 ⇒ (4) + 9 = 13
In her frustration, Gwen fires a bolt of electricity at the snakes. The blue one manages to avoid the brunt of it.
It cannot, however, get clear of a powerful strike from Nikma.
Huang Tong tries to light an enemy on fire, but only manages to catch Nikma's cloak. Fortunately, it is too damp to stay alight.
Hadrimos takes a number of swings at the greenish foe, striking only once.
Cold Damage: 1d6 ⇒ 1
Flat Check: 1d20 ⇒ 9
Hadrimos' case of frostbite develops as the snake fights back.
Jaws: 1d20 + 9 ⇒ (16) + 9 = 25
Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus 1d6 persistent cold
Jaws: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15
Piercing Damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus 1d6 persistent cold
Jaws: 1d20 + 9 - 10 ⇒ (6) + 9 - 10 = 5
Piercing Damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus 1d6 persistent cold
It gets its fangs in once before Hadrimos figures out its attack pattern.
Round 3 - bolded may go
Red
Huang Tong (-5 HP)
Hadrimos (-10 HP, 1d6 persistent cold)
Nikma (-2 HP)
Gwen
Green (-12 HP)
Lan (-2 HP)
Blue (-24 HP)

cmlobue |

Botting Lan
Lan takes two swings at the blue snake, then raises his shield.
+1 longsword: 1d20 + 9 ⇒ (6) + 9 = 15
slashing: 1d8 + 4 ⇒ (3) + 4 = 7
+1 longsword: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23
slashing: 1d8 + 4 ⇒ (8) + 4 = 12
The first goes wide, but the backswing catches the snake squarely. The creature falls to the ground.
Round 4 - bolded may go
Red
Huang Tong (-5 HP)
Hadrimos (-10 HP, 1d6 persistent cold)
Nikma (-2 HP)
Gwen
Green (-12 HP)
Lan (-2 HP)
Blue

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◆ Flurry of swings vs Green: 1d20 + 10 ⇒ (6) + 10 = 161d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
Damage: 1d8 + 2 ⇒ (1) + 2 = 31d8 + 2 ⇒ (1) + 2 = 3
If either hit, then a Fort Save DC 19
◆ Swing again: 1d20 + 10 - 8 ⇒ (16) + 10 - 8 = 18for: 1d8 + 2 ⇒ (3) + 2 = 5
◆ Swing again: 1d20 + 10 - 8 ⇒ (10) + 10 - 8 = 12for: 1d8 + 2 ⇒ (4) + 2 = 6

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This is essentially over… he states grimly before approaching and slashing at the last foe.
◆ Stride
◆ Hunt prey GREEN (I assume the free recall knowledge is moot by now)
◆ Strike YELLOW: +1 bastard sword attack, slashing damage (two-hand, magical): 1d20 + 9 ⇒ (6) + 9 = 151d12 + 3 ⇒ (12) + 3 = 15
He’s not so confident in his finisher though.

cmlobue |

Nothing really left to learn about the snakes, no.
Hadrimos and Nikma unleash a barrage of attacks at the remaining snake. Unfortunately, only one lands.
Well, you now have their AC as well.
Persistent Cold: 1d6 ⇒ 4
Flat Check: 1d20 ⇒ 2
Whatever Hadrimos' favorite hot drink is, they could really go for a cup now.
Round 4 - bolded may go
Red
Huang Tong (-5 HP)
Hadrimos (-14 HP, 1d6 persistent cold)
Nikma (-2 HP)
Gwen
Green (-17 HP)
Lan (-2 HP)
Blue

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His head throbbing, HT attempts focus his thoughts...
Stupefied, DC 6: 1d20 ⇒ 9
He manages to grit his teeth against the pain. He takes a deep breath and spits a fireball at the remaining snake.
Ignition, Ranged: 1d20 + 9 ⇒ (17) + 9 = 26 for Fire Damage: 2d4 + 1 ⇒ (2, 1) + 1 = 4 Crit: Double Damage, 1d4 Persistent Fire
The fireball from his mouth flies true and hits the remaining snake.
Stupefied: 1d20 ⇒ 6
Keeping the pain under control, he summons a mystic shield.
◆◆ Ignition
◆ Shield
◇ Rejoice that the fireball actually hit!

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Sorry. I thought someone had killed the last one.
Gwen sighs, seeing the last snake all by itself. She twirls her fingers, but her heart isn't that into it.
Electric Arc (Reflex DC19): 3d4 ⇒ (2, 1, 1) = 4
Reach spell + Electric Arc

cmlobue |

Reflex Save: 1d20 + 9 ⇒ (7) + 9 = 16
Gwen and Huang Tong throw a pair of elemental blasts at the remaining snake. It definitely seems more damaged by the fire.
It risks provoking the Pathfinders to get to the source of its fiery annoyance.
Jaws: 1d20 + 9 ⇒ (15) + 9 = 24
Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus 1d6 persistent cold
Jaws: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus 1d6 persistent cold
It is very unhappy about the fire damage.
Round 4-5 - bolded may go
Red
Huang Tong (-18 HP, 1d6 persistent cold)
Hadrimos (-14 HP, 1d6 persistent cold, reaction)
Nikma (-2 HP, reaction)
Gwen
Green (-30 HP)
Lan (-2 HP)
Blue

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◆Lan will stride next to Hadrimos and Flank with Huang Tong
◆Will lay on hands Handrimos returning 6 health
◆And then strike at the off guard green snake.
+1 longsword: 1d20 + 9 ⇒ (4) + 9 = 13
slashing: 1d8 + 4 ⇒ (8) + 4 = 12

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Hadrimos has no reaction to the snake moving, but intends to wallop it.
Flurry of swings: 1d20 + 10 ⇒ (8) + 10 = 181d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17for: 1d8 + 2 ⇒ (7) + 2 = 91d8 + 2 ⇒ (8) + 2 = 10
Damage combined before resistance/weakness
If either hit, Fort Save DC 19 vs stunning fist
Strike again: 1d20 + 10 - 8 ⇒ (15) + 10 - 8 = 17for: 1d8 + 2 ⇒ (5) + 2 = 7
And strike again: 1d20 + 10 - 8 ⇒ (8) + 10 - 8 = 10for: 1d8 + 2 ⇒ (6) + 2 = 8