First Steps
Game Master
CRobledo
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.
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AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Of God!!! The stank grabbed him!!! Vermy does your stank have that power? Don't worry Fung ima comin!!!
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
GM Nel wrote: Map here Map seems down
Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2
"What is that?!" Xavier exclaims. He moves close and attempts to smash it with his staff.
After Vermin moves, this is what I will do, if he hasn't Shilleghley'd it to pieces.
1d20 + 3 ⇒ (11) + 3 = 14 for 1d6 + 4 ⇒ (1) + 4 = 5
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Xavier Charlevesque wrote: "What is that?!" Xavier exclaims. He moves close and attempts to smash it with his staff.
After Vermin moves, this is what I will do, if he hasn't Shilleghley'd it to pieces.
d20 + 3 for d6 + 4
Does that include my +1/+1?
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
I feel like Lando when he gets grabbed by the Sarlaac! Wooaaah!
Luccinus de Concorezio wrote: Map seems down Try the link in the post where the initiative is
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
My Action
Lucinnus digs out alchemical fire but waits to see what the others do
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Hmm. Vermin currently only has a move of 20 and people are in the way, based you where you have him. But I had asked to move to the lower right of the map before combat had started. That is where i made the 26 perception role from.
So, if Vermin is where he is shown he delays and says Get outa ma charge lane!
But if he has indeed moved to F9, where I thought he was, he charges the creature stopping in D9.
Charge with Staff: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 81d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
I think more than a minute would have passed so Shillelagh is no longer active. The problem with that spell is that it has a short duration and takes a standard to get going,
Edit - Great; a 1. Now I am hoping the DM rules that I had not moved to the bottom of the map. ;)
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
If the stank isn't dead by Fung's turn, I holler out: Fung...wait for me! I'll grease the stank up!
If Fung delays, I will Cast Grease on Fung's shirt/arms. This would give Fung a +10 to escape artist or CMD.
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed .
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled .
Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2
My post above doesn't include the +1 bonus - my bad.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
@GM Nel: Can I flurry and have one of those be my escape check? My initial thought is no, but I thought I would ask.
Vermin charges the Ooze and misses, but Xavier manages to come down and whack the mass of the blob.
Luccinus watches his friends attack, and pulls out a flask from his pack.
Fung then Harper. @Fung: no you cant flurry and use one to escape :P
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Thought so...
Fung steels himself, forcing down the urge to panic, and waits for Harper to act...
EDIT: After the grease spell goes off, Fung attempts to wriggle free, then roll back away from the ick!
CMB to break free: 1d20 + 2 + 10 ⇒ (8) + 2 + 10 = 20
Acrobatics to leave area w/o AoO: 1d20 + 5 ⇒ (13) + 5 = 18
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Casts grease on Fung's shirt/arm.
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Whoooohooooo! There ya go buddy! Get out of that stank!!
Fung easily moves out of that thing! Its Escape Artist or STR check to make it out. But moor as its CMD is a whopping 6
Harper, do you want a move action?
The Ooze, not knowing better, tries to attack Xavier next.
ATK:1d20 + 3 ⇒ (12) + 3 = 15
DMG:1d3 + 1 ⇒ (2) + 1 = 3
DMG (acid):1d3 ⇒ 2
CMB (grab):1d20 + 5 ⇒ (2) + 5 = 7
Thankfully, Xavier was able to avoid getting grabbed by it, although he got hurt by the ooze's acidic body.
Doesn't move. Griff up
Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank
Standard Action: Selectively Channel Positive Energy (Excluding the Ooze).
Heal: 1d6 ⇒ 3 to the party.
Griff will stay where he is. (Since he can channel the whole room from his position)
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Sorry, I assumed it was a grapple. If it had to be either or, the roll was the same as my STR check.
EDIT: I'm only down by 2 hp now! Yay! Thanks Griff!
Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank
This round:
Vermin
Xavier
Luccinus
Harper
Fung
BBEG
Griff
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
No move.
Wow that is a crappy CMD for a creature who grapples! I was afraid if Fung spent another round in it's grasp that he would be d-e-d (dead). ;)
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Vermin should be standing next to the thing. If he can 5 foot step into a flank or help provide a flank for someone else he does. Then he attacks the creature using Two Weapon Fighting.
First Swing: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 191d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Second Swing Swing: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 141d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
posting from my phone, which is a pain.
Both hit, and the ooze starts dissolving into the floor... gloop gloop.
nice hits. Out of combat now
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Whew, Fung plops down and pulls out his healer's kit applying a simple salve to his arm... Is there anything else like that thing in here? he asks as he looks at any suspicious goop nearby...
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Harper cast prestidigitation on Fung to clean him off.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Many thanks, Harper. Taking a deep breath, Fung stands up and looks to the others. Should I check the door?
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Vermin examines both ends of his quarter staff to make sure the weapon was not damaged. It's a good stick. Would not want to loose it. To Fung he says Yes. Check the door. If it looks safe, open it.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Fung heads to the door again, wary for other nasties that might jump him and listens at the door again.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Door looks clean, although the stench is definitely coming from behind this door.
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
By the smell of that room, I would surmise that it is full of the alluring musk of a hundred virile half orcs! I hope they are as nice as Vermy!!!
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Lucinnus puts away the flask and moves back with his morning star, re-establishing marching order.
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Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
You are still getting it wrong little one. Vermin leans over and places his arm pit entirely over the halfling's head enveloping the little bard. Breath deeply and learn the differen,ce.
>:)
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Wait a minute...
What does this room look like it could have been used for? And could that smell be a familiar one?
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Sniffs in deeply...
Hmmm...You are correct!
Gags a little...
It is much worse. Probably the musk of only fifty half orcs then
Fortitude Save: 1d20 + 3 ⇒ (7) + 3 = 10
Fung Xi wrote: Wait a minute...
What does this room look like it could have been used for? And could that smell be a familiar one?
This room is pretty plain and empty now that the ooze is gone. The next room you would have to open the door to check.
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Luccinus hefts up his armoured leg and tries to kick the door in.
Str Check
1d20 + 4 ⇒ (16) + 4 = 20
Door busts in without a problem. The stench in this room is quite palpable and sickening.
Lucc, you are now *sickened*.
This cramped chamber stinks of something worse than rotten eggs. A black mildew covers the walls and the three doors that lie beyond the entrance. Each has a small metal slot at its bottom, but the latched covers long ago rusted away. These are most definitely cells. The first one next to you lies open, and inside you can see the remains of a prisoner. He has a letter in his hand definitely in a language you (Luccinus) do not recognize. The letter is brittle and browned with age. It's broken seal features a Kirin flying amid three clouds.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Covering his mouth and nose, Fung recoils at the strong smell, briefly surprised at the find...
Luccinus, what have you got there?
Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2
Xavier withdraws further into the previous room, away from the stench. "Is there anything in there we should inspect or can we move on? Perhaps Harper may investigate, having been acclimated to foul smells already."
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
If just being near the room sickens you, and Luccinus is already sickened, maybe he can check out the other two cells also.
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Luccinus gags but moves into the room towards the letter, eyes sweeping around as he does so...
uuurk... stay back... errgh... for now.
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Looks at Xavier...
No way man!! That is so much worse than Vermy's pits!
You can grab the letter, etc... Other cells each have one dead body in each, but nothing of note.
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Careful with it... *cough*
Luccinus hands the note gently over and gets out of the room, trying to get clean air into his lungs.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Luccinus, what's it say? Fung asks, assuming the armored warrior can read it. Occasionally he tries to breathe through his nose, but gags and subconsciously takes a step backward.
EDIT: Too slow...
Fung takes the letter and moves away from the stench... back toward the fresh air of the entrance (and natural light). Then he begins reading the letter aloud.
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
*Listens intently until he sees a mouse running along the ground and starts thinking about the streets of Absolom which makes him think about the Last Dragon Inn that in turn makes him think about a fair halfling barmaid which reminds him of meeting adventurers which brings him back mentally to the present and allows him to hear the last few lines of the reading...*
The letter is written in Tien, and it is what appears to be a letter of introduction. The letter introduces the ambassador (who presumably is the body in that cell) as Xeng Li, and describes the gift to Taliq Asad—a jade katana, a representation of the Li family’s honor and its ties to House Asad.
Luccinus, having stepped outside the room now, is feeling better and lo longer sickened.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Does this sound fishy to any of you? If he was here to present the jade katana to this Taliq Asad, why is he in a prison cell? It certainly sounds as if there were some foul play here...
Fung seems troubled and turns to Luccinus, May I hold on to this? I think Lady Li would like to know about this.
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